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Spells:
Ignite
Flash
Items
Ability Order
Prowl (PASSIVE)
Nidalee Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction

Hello! Im ZayTheKiller from EUNE server and today Im writing guide to one of my actual favorite champions

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Pros+ High mobility + Huge damage from her combo + Great escape mechanics + Easy early game + High kill potential + Fun to play! =) |
Nidalee pros |
Nidalee Cons |
Cons- No Crowd-Control - Her build is costful - You need to land skillshot in order to unleash combo. - Low survivability |
Lets start with items. As you propably saw my build is based on very experimental items that I still test, although I want to share my thoughs and ideas with you so we could discuss together =D
Trinity Force
Some of you will think that rushing Trinity as fast as possible is bad move. [/b]WRONG[/b]. Trinity Force Sheen passive combined with Phage passive (great when kiting) and Zeal attack speed with crits are deadly early game and hard to counter (If enemy want to counter you, he should build armor and magic resist at the same time which is very costful)
Blade of the Ruined King
Great choice when harassing enemies in human form. For cougar form, its att speed is useless however passive and additional damage closes the gap ;)
Deathfire Grasp
*EXPERIMENTAL* Additional AP let you hurt enemies with human Q little more and its cooldown reduction is very usefull. Although, I didnt test if cougar Q deal additional damage with DFG passive. To be tested.
Void Staff
*EXPERIMENTAL* AP let you deal more human Q DMG and its passive penetrate enemy magic resist (should work with cougar Q although not tested)
Essence Reaver
Great item for Nidalee. High damage combined with CD reduction + great passive. IGN rated it for 9/11
BOOTS
Ionian Boots of Lucidity
The best boots for Nidalee in my opinion. CD let you throw spears more often, leap more often and bite more often. 10/10.
Berserker's Greaves
For me they are only good if you mostly play in human form. Although you can try.

Some of you will think that rushing Trinity as fast as possible is bad move. [/b]WRONG[/b]. Trinity Force Sheen passive combined with Phage passive (great when kiting) and Zeal attack speed with crits are deadly early game and hard to counter (If enemy want to counter you, he should build armor and magic resist at the same time which is very costful)

Great choice when harassing enemies in human form. For cougar form, its att speed is useless however passive and additional damage closes the gap ;)

*EXPERIMENTAL* Additional AP let you hurt enemies with human Q little more and its cooldown reduction is very usefull. Although, I didnt test if cougar Q deal additional damage with DFG passive. To be tested.

*EXPERIMENTAL* AP let you deal more human Q DMG and its passive penetrate enemy magic resist (should work with cougar Q although not tested)

Great item for Nidalee. High damage combined with CD reduction + great passive. IGN rated it for 9/11
BOOTS

The best boots for Nidalee in my opinion. CD let you throw spears more often, leap more often and bite more often. 10/10.

For me they are only good if you mostly play in human form. Although you can try.
IM TALKING ABOUT RUNES THAT ARE INCLUDED IN BUILD
Runes I use when playing Nidalee are:
- Greater Mark of Armor Penetration
-
Greater Mark of Attack Damage
-
Greater Seal of Attack Damage
-
Greater Glyph of Attack Damage
Actually Im thinking about swapping AD Seals into Magic Penetration seals (human Q, cougar Q)
Share your thoughs and ideas about those runes!
Runes I use when playing Nidalee are:
- Greater Mark of Armor Penetration
-

-

-

Actually Im thinking about swapping AD Seals into Magic Penetration seals (human Q, cougar Q)
Share your thoughs and ideas about those runes!
Masteries I have picked in this build are following one:
OFFENSE TREE
Double-Edged Sword
Our Nidalee is assassin which means we need to deal high damage in low time.
Sorcery
CD reduction is very useful. Spamming cougar/human form Q's are nothing more but fun with that much CD reduction.
Brute Force
Additional damage which is growing in time.
Spell Weaving
Very useful mastery when is played properly. AA enemy few times then unleash your combo. Tons of damage achieved.
Martial Mastery
Additional damage.
Executioner
One of the MOST useful mastery in offensive tree. When we AA (or Q) our enemy to half HP, we unleash combo. Target will be dead on 100% (if not, ignite + human form + AA + Q)
Warlord
Increase our ADDITIONAL damage by 5% (on 3'rd level)
Frenzy
Compose well with
Trinity Force as we get attack speed + critical chance from Trinity.
Devastating Strikes
Armor and magic penetration. Nothing more is need to be said.
Havoc
Increase our (additional + base) damage by 3%
DEFENSE TREE
Block
Little smaller damage from enemy champs.
Recovery
Usefull mastery if we need some HP after duel.
Enchanted Armor
Additional armor + magic resist. Nothing more is need to be said.
Veteran's Scars
Additional HP. Especially useful at early levels.
Juggernaut
Additional HP. Useful early and in late game.
OFFENSE TREE

Our Nidalee is assassin which means we need to deal high damage in low time.

CD reduction is very useful. Spamming cougar/human form Q's are nothing more but fun with that much CD reduction.

Additional damage which is growing in time.

Very useful mastery when is played properly. AA enemy few times then unleash your combo. Tons of damage achieved.

Additional damage.

One of the MOST useful mastery in offensive tree. When we AA (or Q) our enemy to half HP, we unleash combo. Target will be dead on 100% (if not, ignite + human form + AA + Q)

Increase our ADDITIONAL damage by 5% (on 3'rd level)

Compose well with


Armor and magic penetration. Nothing more is need to be said.

Increase our (additional + base) damage by 3%
DEFENSE TREE

Little smaller damage from enemy champs.

Usefull mastery if we need some HP after duel.

Additional armor + magic resist. Nothing more is need to be said.

Additional HP. Especially useful at early levels.

Additional HP. Useful early and in late game.
First skill you are going to get is your Q OR your W (W is better as area checker (enemy buffs)) although I prefer Q as I can trade at early level. Maxing Q is essential, damage from spear/bite is giant so its the best choice.
At level 2 I pick W so I can surprise enemy by doing Q + cougar form + W + Q combo early and dealing huge damage (DMG depends on enemy actual HP (Q)) Level 3 you can level Q or E although leveling E is preferred as your combo depends on E, BUT if you would like to level Q, you NEED to pick E at level 4.
From level 3 (or 4, depends on how you leveled) i max Q to level 6 where I level up R. Then I finish maxing Q. At level 8 I cant max out Q so i level up my E (W is more used as escape or leap so damage from it is not big AND it shouldnt be maxed). At level 9 I max out Q then I start to max out E. After E is maxed (level 13), I level up my W.
At level 2 I pick W so I can surprise enemy by doing Q + cougar form + W + Q combo early and dealing huge damage (DMG depends on enemy actual HP (Q)) Level 3 you can level Q or E although leveling E is preferred as your combo depends on E, BUT if you would like to level Q, you NEED to pick E at level 4.
From level 3 (or 4, depends on how you leveled) i max Q to level 6 where I level up R. Then I finish maxing Q. At level 8 I cant max out Q so i level up my E (W is more used as escape or leap so damage from it is not big AND it shouldnt be maxed). At level 9 I max out Q then I start to max out E. After E is maxed (level 13), I level up my W.
*THOSE SPELLS ARE RECOMMENDED
Flash is one of the standard summoner spells that let escape/secure kills/dodge skillshots. It CAN be swapped with
Ghost which can be good idea if enemy champion is very mobile (It also can be used if W and passive isnt enough mobility.
For me,
Ignite is must have skill for Nidalee. After you have finished your combo, there is chance that target will be still alive. With ignite its no problem. Ignite + AA + Q and kill is secured.
OR
Pick those if you would like to play more safe. Not recommended if we have advantage over enemy although very useful against hard match-ups.
Other spells are experimental. If you would like to submit an idea, write it in comment section =)




For me,



Pick those if you would like to play more safe. Not recommended if we have advantage over enemy although very useful against hard match-ups.
Other spells are experimental. If you would like to submit an idea, write it in comment section =)
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