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Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
-> Introduction

Hello everyone, my name is Humvoffla and I am here to present you with my Lux guide!
First of all I'm happy you are interested in Lux which, accordingly to me is the funniest and most rewarding champion yet to set foot in the League of Legends universe.
I have only picked up MOBA games until very recently and I am only up to about 500 games normal and 50 or so ranked so take my guide for what it is worth. I am by no means a pro but to have played this game as little as I have I fare well in almost every game.
This is my first guide I publish because I feel like I have a good grasp on this particular champion. I look forward to hear what you think about it and I very much appreciate comments, tips on what to improve and constructive criticism!
//Humvoffla

Lux has always been my favorite champion to play mainly due to the fact that every spell is a skill shot which greatly rewards fast fingers, good reaction time and awareness. Skill shots adds a dimension of excitement and every encounter plays out different, you always learn something new from every skirmish which in turn greatly improve you as a player in whole.
To me Lux also has that feeling of being tuned to perfection.
1. Her spells are just the right range
2. Her auto attack animation is crisp
3. Her movement speed combined with quints and boots just feels right
I could go on and on but you get the idea.

SPACESPACESPACE |
PROS |
SPACESPACESPACESPACESPACES |
CONS |
SPACESPACE |
+ Long range skills + Crisp auto-attack animation + Scales well into late game + High mobility + Fun to play + Exciting + High burst combo + Great ultimate + Slow and snare |
SPACESPACE |
- Squishy - Mana trouble - Trouble against gap closing bruisers - Trouble against hard pushers - Dependent on successful skill shots - Requires high awareness |

This is a general outline on what champions you should/shouldn't pick Lux to play against. This is all very dependent on your overall team-type. You could, for example completely shut down Kassadin in mid with good jungle support but you will get destroyed without. LeBlanc will dominate you but with a quick gank and a Banshee's Veil you might win for example. Morgana is a very hard pusher but if she plays passively you will easily win etc. Exception goes for Galio, never ever play Lux against Galio :)

SPACESPACESPACESPACESPACESPACESPACESPAC | Hard |
SPACESPAC | You will die | SPACESPACES | Hard pushers with a lot of HP | SPACES | High mobility, high burst |
SPACE |
![]() ![]() ![]() ![]() |
SPACESPACE |
![]() ![]() ![]() ![]() |
SPACESPACE |
![]() ![]() ![]() ![]() |

SPACESPACESPACESPACESPACESPACESPACESPAC | Medium |
SPACESPA | Requires gank | SPACESPACESPACES | Similar to you | SPACESPACESPA | Annoying poke/pushers |
SPACE |
![]() ![]() ![]() ![]() |
SPACESPACE |
![]() ![]() ![]() ![]() |
SPACESPACE |
![]() ![]() ![]() |

SPACESPACESPACESPACESPACESPACESPACESPAC | Easy |
SPACESPA |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

SSummoner spells:
S |
![]() |
SPACESPACE |
![]() |
SP | Finisher if you know you can be aggresive or against bruisers such as Dr. Mundo. |
S |
![]() |
SPACESPACE |
![]() |
SP | Utility if you want to be a asset to your team. Teleport to wards for snares and easy kills. |
SS | Finisher | SPACESPACESPAC | Utility |

SPStarter items:
![]() ![]() |
![]() ![]() |
x4 x2 |
SPA |
This is my personal favorite. These starter items builds into a quicker ![]() |
SPACESor
![]() ![]() |
![]() |
SPACE |
Even after the nerf ![]() |
SPACESor
![]() ![]() |
x3 | SPA | Boots and pots is always a viable choice. |

SAMid game:
SPACESor
SPA |
![]() |
SPACESPAC |
If I am playing against a very sustain oriented team or in lane against ![]() ![]() ![]() ![]() |
SPA |
![]() |
SPACESPAC |
There's a constant debate on whether to get Sorcerer's or ![]() |
SPSituational:
SPA |
![]() |
SPACESPAC |
A go-to item to get as Lux. ![]() |

SPLate game:
SPACESor
SPA |
![]() |
SPACESPAC |
A situational item that I replace ![]() |
SPA |
![]() |
SPACESPAC |
Lich Bane is a perfectly suited item for Lux and is something you should aim to get in every game. AP/Mana and that oh so important movement speed is a perfect mix of stats for Lux. The thing that makes this item godly though is the passive effect of Lich Bane + Lux's passive (![]() |
SPA |
![]() |
SPACESPAC |
Boosts your damage tremendously and makes your laser cut through the opposing team like butter. ![]() ![]() |
Situational:
SPA |
![]() |
SPACESPAC |
As I explained further up, I will pickup ![]() |
SPA |
![]() |
SPACESPAC |
After further inspection and testing (along with the 5% CDR nerf) I no longer find Nashor's tooth worth to pick up as a core item. It is still really good coupled with ![]() |

![]() |
SPACESPACESPACE |
![]() |
My masteries are pretty self-explanatory but I'll go through the small details anyhow. In the offence tree I pick ![]() because you normally hit alot of targets with your spells alas it is a small DPS gain in teamfights/ganks. I also get ![]() alot on auto attack especially in the early levels I pick everything else AP oriented, nothing weird- normal stuff. Cooldown reduction, spell penetration, damage increase, AP/lvl, flat AP and 3% increased damage all of which is useful for Lux. |
SPACESPA |
In utility I get ![]() MS is a superb stat for Lux. I get ![]() extra mana-sustain. ![]() you start with alot of pots. I finish up my masteries with ![]() to get extra length on the blue buff which is very vital for Lux. |

Runes




![]() |
--I go with magic penetration glyph's which scales very nicely --throughout the game as is a obvious choice for any AP champion. |
![]() |
--I use replenishment seals to have that mana regeneration Lux so desperately need throughout --the early to mid game stages which is why I go with plain MP/5 instead of MP/5/lvl. |
![]() |
--I use movement speed quintessences because I feel that MS is very important when playing Lux. --This is a personal preference, you could also go with flat AP runes. But I recommend trying it. |

Lux is a very farm oriented champion in the early to mid stages in the game. Your main goal will be to pick up every single creep for a minimum of 15 minutes, only casting your


Farming is the number one thing people take for granted more than anything. Every creep counts. Lux is fairly weak early game so keep that in mind, your main focus should be creeps above anything else. There is few mid champions you will be able to go toe to toe/get kills on early on so just poke instead. Did you land a


As you are entering the mid-game and gotten


Roaming top-lane is generally considered high risk/high reward and you should only assist your top-lane teammate if he is getting pushed, outfarmed or ganked. In higher ELO, top water will generally be warded (unless you have a jungler with oracle). I usually move through their jungle but only if you see or know that their jungler is bottom or dead. This way you can make use of their tri-bush and catch their top-lane off guard.

Roaming bottom-lane is a more safe option because there are more ways to escape and you can always get assistance from your bot-lane duo if you get caught in a 1v1. I head bottom-lane every chance I get even though I know they have a ward, especially if I had a good early-game. Your presence will result in interesting scenarios. It will force your opponents bottom lane to play passively, making creeping easier for your own duo. You and your jungler might catch their jungler or mid off-guard and secure a kill for easier dragon control/kill. If bottom-lane is unwarded and you get a good jump you are almost guaranteed a easy kill or at the very least make their bottom-lane duo waste flash. If I had a good early game or if I am up against a very blue dependent champion (Gragas or Anivia for example) I will pick up a additional ward and place it in their blue grass on my way back to lane (only if I know the whereabouts on the opposite team) and then try to steal it with my -



Map awareness:
This is the two places I usually ward when playing Lux. Their wraith camp and their side bush. When to start getting wards is very different from game to game but I try to pick up 2 when I know I can quickly dispatch of wraith camps (usually after needlessly large rod) or when I know I'll get the blue buff from our jungler.


Warding these 2 positions makes you safe to grab your own wraith's and thus keep myself against the bottom water or even escape that way if I get jumped from our top jungle. I don't have to be paranoid about bottom bush except playing against Shaco/Twitch or Evelynn of course. I also keep track of their creep camp. If I happen to push the lane a little more than I'd like I can sneak in and grab their big wraith and then return to lane either via water or though our side bush when the following conditions apply:
SPA- Water is not warded (watch the movement of your opponent)
SPA- I know the general whereabouts of their jungler
I try to pick up every wraith camp I can, especially when I have blue. The extra gold provided may just win us the game.
Each time a opportunity presents itself (ex: mid is mia) I roam bottom or top lane depending on the situation. If their bottom is warded I go top, vice verse. Lux utility is so incredibly strong. One simple snare and your team is almost guaranteed a kill or at the very least make them waste flash. I cannot even tell you how many times a simple snare have made me snowball games.

Lux's purpose in a team-fight is her combination of utility and high burst. Positioning is everything. You should be relatively withdrawn until a fight breaks out. I usually open with




If you don't have your ultimate up you should focus on supporting your team with shields and well-placed snares. Your top priority should be to snare the opponents teams AD Carry, shield your allies and make use of your Passive + Lich Bane proc. This should not be a problem late-game due to your incredibly short cooldown (16 seconds on

If you hit any of the above (AD/AP or support) you are pretty much guaranteed to win the team-fight because you will bring them to the brink of death and they will have to back off rendering their team useless. You will also play a big role in hunting down escaping enemies due to your long range snare. The moment you notice they are trying to retreat you should be on your toes, closely following and making sure you aim your


This is a more detailed description of tips and tricks you can use while playing Lux. Her skill shots offer many ways to take advantage of any given situation.






Another trick I recommend using is doubling the use of your passive when clearing wraiths or wolves. Wraith's can be annoying, especially at the earlier levels when your






I hope this guide has been helpful to those of you that want to learn how to effectively play Lux. This guide is still a work in progress and I will continue updating it as time goes on.
The stats at the top of the page is wrong, if you followed my guide you will have the following at level 18:
Hitpoints: Attack Speed: Movement Speed: Mana: MP Regen per 5: Ability Power: Spell penetration: Spell Vamp: Cooldown Reduction: Armor: Magic Resist: |
SPACESP |
1767 0.77 429 1400 38 693 23 + 40% 0% 22.00% 130 70 |
March 13, 2013: Minor changes to the item section, explaining in further detail why you should replace
Chalice of Harmony with Kage's lucky Pick + additional spell check.
March 5, 2013: Added boots enhancements and changed the summary to match the new item build.
March 5, 2013: Big update to match season 3 changes, along with spellcheck and a complete revamp in Items/Masteries.
January 26, 2013: Quick update to match season 3 items and changes
August 17, 2012: 1st published and released on Mobafire
October 10, 2012: Updated masteries, adding detailed skill usage

March 5, 2013: Added boots enhancements and changed the summary to match the new item build.
March 5, 2013: Big update to match season 3 changes, along with spellcheck and a complete revamp in Items/Masteries.
January 26, 2013: Quick update to match season 3 items and changes
August 17, 2012: 1st published and released on Mobafire
October 10, 2012: Updated masteries, adding detailed skill usage
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