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Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
NOT FINISHED and Prologue
This may be because i make them at the school, or do not play the character anymore +-
So if you liked the build, leave a message, or comment, then i will make it mor serious or finish :)
My name is Jonas. Im from Norway. 19 Year
EUW: I MightKillSteal (Lv30)
EUN: TheDutchmanSuck (Lv9)
Feel free to add me c:
Okay. First of all. I play for fun, not to be pro or anything. I dont stick with the same build all the time, and i dont follow others builds. I often play Co-op vs Al, because i play try new champions or i learn other people to play. And afer the last bik update, AL has become more humanlike and more fun to play with.
OMG, YOU DONT HAVE SHOES BLA BLAH FLAMEFLAME: Okay. hear me out. In Co-op vs AL, everything works. I therefor choose to have Crit as a fokus, because i think its fun. If you dont like the build. Then just go to the next. Or, you can leave a comment :) Thanks <3
Q and go to Red Buff are a fine start. But To start with W are good to not die.
E is an passive just like Active. If you have a Macro, then you kan tweek to make e and q goes together. That is op. i will explain later. But for now, i will go out that you that read this are noob, so i will say waint with e. Because you will be not care.

Double Strike - Master Yi strikes twice every 7th attack.
Passive that every 7th deal 2x damage.
Fuse with Alphastrike and double damage oponent. Awesome 4 harrasment.
Important 4 early game, and late game you can easly crit 1000dmg+
Alpha Strike - Master Yi
Cost: 70/80/90/100/110 Mana
Range: 600
Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path. Alpha strike can critically strike and deals bonus physical damage to minions and monsters. Basic attacks reduce Alpha Strike's cooldown.
Master Yi teleports to strike up to 4 enemies, dealing 25/60/95/130/165 (+100% Attack Damage) physical damage to each and an additional 75/100/125/150/175 damage to minions and monsters.Alpha Strike can critically strike, dealing an additional 60% Attack Damage physical damage. Basic attacks lower the cooldown of Alpha Strike by 1 second.
This is my starting skill
Meditate - Master Yi
Cost: 50 Mana
Range: Self
Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time.
Master Yi channels, restoring 30/50/70/90/110 (+30% Ability Power) Health per second for 4 seconds. This healing is increased by 1% for every 1% of Master Yi's missing Health.While channeling, Master Yi reduces incoming damage by 50/55/60/65/70%. This damage reduction is halved against turrets.
A underestimated skill. This makes you to dont going back to base.
Late game it's better to lifesteal.
Wuju Style - Master Yi
Cost: No Cost
Range: Self
Master Yi becomes skilled in the art of Wuju, passively increasing his Attack Damage. Activating Wuju Style grants bonus true damage on basic attacks, but the passive bonus is then lost while on cooldown.
Passive: Grants 10% Attack Damage.
Active: Basic attacks deal bonus 10/15/20/25/30 (+10/12.5/15/17.5/20% Attack Damage) true damage for 5 seconds. Afterwards the passive bonus is lost while Wuju Style is on cooldown.
Your primary skill. Passivly increases your swing melee damage. On Use you get up to +70 damage. Cannot be boosted by anything. Great skill early game. Scales with Double Strike.
Use together with Q to slap the hell out of your enemies.
Highlander - Master Yi
Cost: 100 Mana
Range: Self
Master Yi moves with unparalleled agility, temporarily increasing his Movement and Attack speeds as well as making him immune to all slowing effects. While active, Champion kills or assists extends Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.
Passive: Champion kills and assists reduce the remaining cooldown of Master Yi's basic abilities by 70%.
Active: Increases Movement Speed by 25/35/45%, Attack Speed by 30/55/80%, and grants immunity to all slowing effects for 10 seconds. While active, champion kills and assists extend the duration of Highlander by 4 seconds.
Your ulti is the key to...the jeyhole of killing....yeah
This is great for cathing up/chase, or escape.
The Ultimate refreses all your cooldows (if kill a champion)
E is an passive just like Active. If you have a Macro, then you kan tweek to make e and q goes together. That is op. i will explain later. But for now, i will go out that you that read this are noob, so i will say waint with e. Because you will be not care.

Double Strike - Master Yi strikes twice every 7th attack.
Passive that every 7th deal 2x damage.
Fuse with Alphastrike and double damage oponent. Awesome 4 harrasment.
Important 4 early game, and late game you can easly crit 1000dmg+
Alpha Strike - Master Yi
Cost: 70/80/90/100/110 Mana
Range: 600
Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path. Alpha strike can critically strike and deals bonus physical damage to minions and monsters. Basic attacks reduce Alpha Strike's cooldown.
Master Yi teleports to strike up to 4 enemies, dealing 25/60/95/130/165 (+100% Attack Damage) physical damage to each and an additional 75/100/125/150/175 damage to minions and monsters.Alpha Strike can critically strike, dealing an additional 60% Attack Damage physical damage. Basic attacks lower the cooldown of Alpha Strike by 1 second.
This is my starting skill
Meditate - Master Yi
Cost: 50 Mana
Range: Self
Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time.
Master Yi channels, restoring 30/50/70/90/110 (+30% Ability Power) Health per second for 4 seconds. This healing is increased by 1% for every 1% of Master Yi's missing Health.While channeling, Master Yi reduces incoming damage by 50/55/60/65/70%. This damage reduction is halved against turrets.
A underestimated skill. This makes you to dont going back to base.
Late game it's better to lifesteal.
Wuju Style - Master Yi
Cost: No Cost
Range: Self
Master Yi becomes skilled in the art of Wuju, passively increasing his Attack Damage. Activating Wuju Style grants bonus true damage on basic attacks, but the passive bonus is then lost while on cooldown.
Passive: Grants 10% Attack Damage.
Active: Basic attacks deal bonus 10/15/20/25/30 (+10/12.5/15/17.5/20% Attack Damage) true damage for 5 seconds. Afterwards the passive bonus is lost while Wuju Style is on cooldown.
Your primary skill. Passivly increases your swing melee damage. On Use you get up to +70 damage. Cannot be boosted by anything. Great skill early game. Scales with Double Strike.
Use together with Q to slap the hell out of your enemies.
Highlander - Master Yi
Cost: 100 Mana
Range: Self
Master Yi moves with unparalleled agility, temporarily increasing his Movement and Attack speeds as well as making him immune to all slowing effects. While active, Champion kills or assists extends Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.
Passive: Champion kills and assists reduce the remaining cooldown of Master Yi's basic abilities by 70%.
Active: Increases Movement Speed by 25/35/45%, Attack Speed by 30/55/80%, and grants immunity to all slowing effects for 10 seconds. While active, champion kills and assists extend the duration of Highlander by 4 seconds.
Your ulti is the key to...the jeyhole of killing....yeah
This is great for cathing up/chase, or escape.
The Ultimate refreses all your cooldows (if kill a champion)
1. Alpha Strike -> Wuju Style -> Slappedy slapp slapp
2. Alpha Strike -> Wuju Style -> slappedy slap slap (enemy try to flee?) -> Highlander -> slappedy slapslap slap deathslap
3. Alpha Strike -> Wuju Style -> Highlander. When you need a fast kill, to run to the next.
4. If **** happends = Alpha Strike on a hero -> Wuju Style -> slap slap, damn, he beats me, -> Highlander and I am out of here
2. Alpha Strike -> Wuju Style -> slappedy slap slap (enemy try to flee?) -> Highlander -> slappedy slapslap slap deathslap
3. Alpha Strike -> Wuju Style -> Highlander. When you need a fast kill, to run to the next.
4. If **** happends = Alpha Strike on a hero -> Wuju Style -> slap slap, damn, he beats me, -> Highlander and I am out of here
Pros
+ Awesome Fast (If build with awesome movement speed tho)
+ He is a flippin Ninjah
+ NARUT TAI JUTSU ULTIMATE
+ Awesome damage
+ Awesome atack speed
+ Potential awesome chaser
+ Potential awesome escape Ultimate
+ Awesome pusher/carry/farmer
+ Pudding to play
+ Good harraser (That sounds perv ._.)

Cons
- Mor or less Squishy early game (TBut you have heal!)
- Vurneable to disables
- Low HP, and therefor easy to harras.
- After using Ulti on a gank, He can easly be ran over.
- Sword looks more than of a bamboo stick
- Slow if he is at your team
- So many eyes, difficult to get glasses
+ Awesome Fast (If build with awesome movement speed tho)
+ He is a flippin Ninjah
+ NARUT TAI JUTSU ULTIMATE
+ Awesome damage
+ Awesome atack speed
+ Potential awesome chaser
+ Potential awesome escape Ultimate
+ Awesome pusher/carry/farmer
+ Pudding to play
+ Good harraser (That sounds perv ._.)

Cons
- Mor or less Squishy early game (TBut you have heal!)
- Vurneable to disables
- Low HP, and therefor easy to harras.
- After using Ulti on a gank, He can easly be ran over.
- Sword looks more than of a bamboo stick
- Slow if he is at your team
- So many eyes, difficult to get glasses
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