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Recommended Items
Runes: Lane Dom - MS - Roam - Smurf
+9 Adaptive (5.4 AD or 9 AP)
+2% Movement Speed
+65 Base Health
Spells:
Flash
Ignite
Items
Threats & Synergies
Morgana
Morgana black shield counters zoe's bubble and renders her pretty useless.
Miss Fortune
Miss Fortune ult on top of bubble doesn't end the cc and is usually a one shot on enemy with the full 2sec cc from bubble
Miss Fortune
Miss Fortune ult on top of bubble doesn't end the cc and is usually a one shot on enemy with the full 2sec cc from bubble
Champion Build Guide
Peak ranks on zoe support/top
Split 3 : Rank 49 D1 25lp
Split 2: Masters 335lp
Split 1: Masters
I have recently started a YouTube Channel where I have been posting VOD's to help players learn more about the pick and planning to post more content in the future.
Enjoy the small guide and feel free to dm me any questions :)
OPGG
https://www.op.gg/summoners/oce/kentrooo
YouTube
https://www.youtube.com/channel/UCwbBkSyaJwtTfTdxTDlulIQ/With new 2%ms keystone-
Twitch
https://www.twitch.tv/kentrooo
zoe can optimise full ms and cap out at 520ms. This lets her roam better early and avoid getting caught
This build largely revolves around fighting early game with the boots rush, out of combat ms and abusing zoe's spell shards. This pick is strongest with an early lead which scaffolds into vision control and picks into midgame.
Lvl 1 is always invade, zoe's bubble is extremely strong for invades and can catch running enemies easily.If enemies are stacking in bush, Zoe's w carries the fights always.
During lane, zoe wants to poke the enemy out and wait for bubble timers so that adc can auto and zoe can land an aa or q. Level 3 is zoe's spike since she gets access to her w which lets her have an additional 4 summoner spells in all in's- I will often look for flash bubbles to pick up the adc's flash on the floor.
First back, zoe should rush boots and control wards and look top and mid to see if there is a gank opportunity. Most games, I will run top and look for a lane gank in the bush when waves are crashing into enemy tower.
Usually, this will burn top flash which I then use to invade enemy jg if ally jg is around or run mid for a gank. Burning enemy mid's flash with picked up flash is always worth and often gets you another flash to use anyways.
I then run botlane where the lane is typically stacking a wave on tower, I hide out of sight if they are looking like they are going to dive and clean up the kills.
This playstyle often forces enemy bot to force a play and being there to counter a forced play nets large advantages.
Aim to rush boots into aether wisp - early roams for relentless hunter stacks
Sorc boots or swiftness boots depend on tempo
Shurelya's works with this build as an option too
R + ward allows you to secure vision in typically out of reach locations and look for bubbles that catch enemies off guard.
Assisting whichever laner is ahead to push further up with vision and preventing enemy picks.
Zhonya's allows for aggressive play without punish, if the enemy uses all their engage on zoe support consider it a win for the team
Through ability haste stacking, zoe's bubble can get to a low cd and enable the 2s sleep onto key dps dealers on the enemy team. This acts as cc but also sets up kills midfight and secure picks. The long range bubbles are often hard to predict once a teamfight begins and can become easy pickings when the enemy is distracted by your team.
Playing on flanks for long range bubbles can be a great strategy to avoid tanky targets eating bubbles.
Zhonya's is very strong depending on composition.
I tend to start sweepers lvl 1 and throughout all of game to build up early zombie ward stacks. This enables aggressive bush play in laning phase as well as gank opps.
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