The Divine Variant
Your main goal is to have high amount of
haste, which mean you gonna avoid item without haste unless you really need the passive. More haste mean more
Sheen proc, more flat Q
healing, and more E
debuff. For a champ with little to no stats scaling beside ad in his kits, this to the go to stats
- Interm of how much
Lethality is enough, you would want only 2 lethality items, any less will affect your damage, any more will hurt your beefiness. Though you can get away with 1
lethailty item only by building defensive item that have
ad.
- Interm of beefiness, after
Divine Sunderer and
Axiom Arc you would want to follow the
golden rule:
1 defensive (with hp, armor,... ) , then
1 offensive (with damage, lethality) , repeat. If you are fed, or the enemy can't burst you down then you can swap offensive item 3rd
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Starting items
: Why Tear start over other? Because despite what people say, i find
Yorick pretty mana hungry early on. For a full combo you will need 25x4 mana for 4 graves, 50 for the E and 70 for the wall, that
220 mana already, half of your lv3 mana pool . You can play passive and preserve your mana, but you will have less lane priority as a trade off. With tear start, I can freely use my E to farm from range, my Q off cd to sustain early on, and does't need to be that mindful about short trade mana cost. You will be suprise with how much trade you can do with
Tear of the Goddess start before your first back. Later just sell it's or upgrade it's into
Fimbulwinter if needed. Compare to
Corrupting Potion, which also give next to no attack stats, it's about the same in term of power
: a good start for poke/ ranged top laner, pair with
Biscuit Delivery and it's offer you insane amount of sustain and also solve your mana problem early on.
: Overall standard start, give you a good mix between damage and sustain, but you will run out of mana pretty fast and have to proc it early at some point, wasting it's effect.
Laning items
: Core of this build, without it there is no reason to go high haste. The faster you can proc it, the more damage you deal. You can say if you use your Q W and E along you can proc it off cd, sure, but you will mess up your combo. Beside, more Q also mean more healing since
Yorick Q also heal as well. After the nerf you may want to switch to
Trinity Force if no tank is present, it's have the same hp value, minus the heal
: Now this is where we separate a Yorick main from the rest. Only Yorick main know that this items work with
Eulogy of the Isles. The reason is that Riot have to make it work with recast Ultimate such as
Pyke and
Talon, which also make it's work on
Summon: Tibbers
Daisy! and
Eulogy of the Isles. For short, if you get 5 assist while Maiden is active, you will get her back as soon as she die with only 0.5s cd. Solve your
"not a champ without Maiden" problem. And if you ever decided to release the Maiden, when the enemy team send 1 to defend the lane and kill her,
Axiom Arc enable you to instantly summon her again in teamfight
This item also give
lethality, 25
Haste, which compliment our build
: Our first "tank" items, offer an immerse amount of
hp, as well as
damage and most importantly:
Haste. An answer to early tank items as well, so you got nothing to lose. Replace with
Hullbreaker if needed
: Offer you the highest
Lethality out of any non mythic items, also give good
haste . With this item you will hit the needed lethality to be able to melt non-tank bruiser/carry faster than they can hurt you. Truely what make you ghoul, your
Divine Sunderer hits like a truck. Can be rush 3rd if you feel confident, after that build defensive items. Can be swap with
Serylda's Grudge if you go
Hullbreaker earlier. Noted that you don't really need this to kill off squishy target, this is purely snowball item, and not meant to build if you're behind.
: After the change, now this is our must buy answer to everything in term of
damage reduction. Offer a great stats,
damage,
haste and a juicy passive that works wonder on all non-tank melee champ. With just this items you can forgo most of other
armor/reist items and go straight to
damage+health items. Can be swap at 4th replace
Youmuu's Ghostblade
: Featuring a new star to replace
Sterak's Gage.
Health and
lethality, and a
spell block sound better than the nerfed
Sterak's Gage. That's it, ... if you don't chose the
Hullbreaker first
: Bad items to build early, should only being build in later stage when you are somewhat tanky, and yet the damage and healing lost still hurt. Meant to be combine with
Death's Dance passive, as they both remove the other gimmick... well not anymore
: Good defensive option, provide tons of haste and reist. Remember bois, the longer it take for you go down, the more damage you deliver
: another good damage option, give you the sustain you desire, and the ability to shove wave super fast. All with 20
Haste and 70
damage as a bonus
: You thought it was troll to build 2
armor pen items, But it's actually not, at least on
Yorick. You see, every stats this item give, Yorick make a good use of it.
Damage,
haste,
the perma slow on ghoul... all is useful. But what about the
pen? Turn out 70%
armor pen make champ like
Cho'Gath
Tahm Kench or
Shen learn how to fear
Lethality. And carries these day also build 1 or 2 tank items at the end of day. So in the end, you don't miss out too much, and now have the slow to compensate
The Eclipse Variant
Unlike the
Divine Sunderer build, this build focus more on rushing
Lethality while keeping a good balance between
Haste and
Survivability, making it's as strong as the previous buid, and truely shine when the enemy is having multiple
glass canon/ lifesteal tank squishy type carry. You still only build 2
Lethality items, but the twist is that you also build
Death's Dance for the reducetion and
Fimbulwinter for the shield. Along with
Eclipse shield and
spell vamp to tank the stored true damage, you actually very hard to kill, even when building like an assassin.
Your
Mourning Mist give your
Ghoul 40% bonus damage for 8 attack, pair with
Lethality and
Press the Attack, they can take
70% of your target health in an instant. All of that can be repeat every
3.6s since you have a good amount Haste to spam E and tons of ghoul supplies via 1s cd Ultimate thank to
Axiom Arc.
It's just massive laning advandtage
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Starting items
: same thing as before, allow you to freely use your mana for poke, trade and farm without any restraint.
: Rush this after first back, and enjoy the damage 4
ghoul can dish out during any following trade. With just 1 component, you can already feel like you can end the lane with just 2 E
(full 4 graves) thrown
: After first back, buy this if the enemy top lane is a heavy poke type of champ, or just buy it if you are behind. The
lifesteal is alway a good traits to have in laning phase.
Laning items
: Actually one of
Yorick best Mythic, every stats is use and nothing is wasted. The
lethaility enable both your
ghoul and your Q to do extra damage, while also work on
tower.The passive deal a very good
%hp damage, easy to proc and giving you a
shield for blocking damage. But the real MVP is
spell vamp, it's offer
Yorick the 1 thing he lacking:
sustain, and he love it's
: If you confident you can try to build this over
Eclipse. Offer insane amount of
lethality even with 2 tank items, a gap closer active, and a good damage focus. If only it's give anything defensivly like a
shield or
spell vamp... Building this speed up your damage, but making you more squishy even with 2 tank items later. Your choice, i guess
: Rush this item 2nd or 3rd, and you officially a monster without any champion design demerit. The
lethality for damage, the big
Haste for spaming, and enable you to alway have your
Maiden ready even when she die.
: Lots of
hp, lots of
haste, especially after the change.
Your defensive item so that you don't blow up, while aslo giving you damage and shred. build as 2nd or 3rd items, depend on how you doing
: our
best in slots, hand down item for staying alive. The passive stored damage, which now work on ap damage, pair with our
Eclipse and
Fimbulwinter shield, making our true
effective hp value inflat in an
invisible way that they never expected. We go in, taking damage, proc the shield so it's not burn into our real hp. Boom, we doing it again after 6~8s, all while life steal it back up
:
Eclipse shield pair with this offer you a **** load of
shielding power, like having a mini
Karma. Beware of enemy that can switch to counter shield items like
Shadowflame or
Serpent's Fang in their build, if that the case you can skip this items and go for other items. If you wish to build
Frozen Heart for any reason, then with this item you can build multiple
non-hp damage items later on since this items give you nearly enough hp and shield to cover 2
hp items. Also works wonder to negate
Death's Dance burn in
Sterak's Gage place
: this 2 items offer you something similar,
Bulk and Blade,
Health and Damage, Juggernault style. Both offer insane amount of damage, unity shield and reist, and truely making the enemy wonder why they are seeing an
Assassin Bruiser again
:
650 hp,
20 haste, and a free middle finger to the only one who can be a threat to you. What more do you want. You build this when there is a hypercarrier that melt everything, give you just enough time to melt them back
: If you think 2 tank items is enough, time for me to go even more
Lethality, well, you know what to do. But be warn, due to
dismissing return, you might be better off with actually damage items like
Ravenous Hydra
Serylda's Grudge or mixed defendsive item like
Death's Dance
: When the enemy starting to sacrifice their damage for survivability item like
Randuin's Omen, or if they just too slick, etc, this item will be the best answer. It's also give a slow bonus, which proc
Fimbulwinter and perma slow your enemy with each ghoul hits. Scale extremly well into
Tank team
(team that have 3 or more tank that build
Bami's Cinder ,
Demonic Embrace and stacking reist). This item on top of
Black Cleaver make these tank look like a joke.
70% armor pen vs multiple
full tank build while still have good amount of stats, you don't really sacrifice a things here. You still kill squishy as fast, while also able to kill tank using
Lethality
: If the enemy team somehow notice how broken you are and decide to 5 man focus you down, this will prevent them from doing anything funny.
Frozen Heart
Sterak's Gage or
Spirit Visage can also work if the enemy focus heavily on some form of damage, either it be attack speed, burst or ap
: It's actually viable as an answer to those perky AP assassin/bruiser now? Well, we alway need more magic reist items in the game. May work vs Gwen or something. Stats wise, it's not bad, but i just feel like the passive isn't quite enough
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