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Recommended Items
Runes: My preferred rune setup, you may prefer electrocute
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Traveler's Call (PASSIVE)
Bard Passive Ability
Threats & Synergies
Thresh
Bard's auto attack range is within Thresh's Flay range, if you don't poke extremely carefully, you will die.
I usually perma ban this guy in my games.
Lucian
Aggressive ADC's are your favourite. They will want kills as much as you do, perfect synergy.
Lucian
Aggressive ADC's are your favourite. They will want kills as much as you do, perfect synergy.
Champion Build Guide
I am currently testing different items and builds for AP Bard.
I've also updated the damage items which you shouldn't buy.
I will be updating the guide as the Preseason and Season goes, feel free to check out my OP.GG to see what I'm trying, but be warned sometimes I just try items for the sake of trying items.
The trick about damage items on Bard is, we never buy items which purely only give AP and damage, as Bard doesn't have the best AP Scalings on his abilities, so he doesn't benefit much from them compared to many other champions, so you essentially waste your gold if you do buy them. However, Bard's abilities can synergize well with the effects on some items which also provide some sort of damage boost.
Quick tip on what item NOT to buy - if it provides pure Mana as stat, don't buy it, exception being Liandry's in rare cases.














Always a good purchase so if you feel like you need the stasis effect at any point in the game (maybe to bait out assassins or key enemy ultimates?).
Oh and don't buy the Seeker's component first, as you don't farm minions to make use of it. You can buy Zhonya's even if the enemy team has no physical damage, the effect can be really strong on its own if used correctly and to its fullest.

Comet allows for safer trading, as it can be very risky at times to proc electro when going for that auto attack, due to our short auto range, especially in high elo where enemies are more likely to punish you for that.
I usually go for long- or max-range Qs in lane, which means I can't go for an auto attack, so Comet makes is that much more fitting, and is much safer. It's harder to land such Q's though, but you can always proc it just by auto attacking once, if you have a Meep ready.
Comet procs from meep autos, which makes short trades even easier.
Switch out





Take


If you are really used to




This is a more standard rune page, that I'm sure most of you guys know.
The small attack speed rune is a must for electrocute, as you play around with your auto attacks much more compared to the Comet page. Take Electro if you don't wanna focus on lane as much and opt to roaming more.
You can switch out



Hey there! I am a ex-Challenger Bard Main.I started playing League in Season 6, and as soon as I got to play Bard, I almost never stopped! I reached Challenger in Season 8 and Season 9, and Master in Season 10 playing AP Bard Support mainly. As of now, I have 2 Million Mastery Points on Bardo. AP Bard is a fun build which I've been used to for a long while now. It requires quite a bit of a different approach to Bard and the Support role, which many people disagree with, but hey, if it works, why not?
You can catch me streaming at times, or you can watch some VoDs to see how I make this build work. Or you can add McZeddy if you're playing on EUW if you wish to spectate my games.
PRACTICE, PRACTICE, PRACTICE!
When you get that out the way, there are other things you also need to consider. You aren't just a Support. You can fill the role of a Marksman or Assassin with this build. I mean, that's my inspiration for the build anyway - I rarely get good ADC players on my team, which I have to "support". So, using this build, I can truly "support" my team by kind of being the ADC myself, as Bard Support! Bard has a lot of damage, but you should know your limits perfectly.
But, of course, after all, you ARE a Support!
Providing vision, roaming, etc. is still your job! Despite me going for this build, I would always have higher vision score than the enemy, and would almost always have more Control Wards bought as well. I am a Support, just with a bit of a twist.
In-lane Q #1
In-lane Q #2
And here's both!
#1 Explained:
This is the bread and butter of Bard's in-lane poke. Aim your Q for the enemy caster minions, behind them would usually be the enemy champions, which allow you for a free stun/poke.
#2 Explained:
Now this one, although it may look relatively easy, it really isn't. You should know that the enemy wave is coming, and you should position yourself perfectly so that you can stun an unsuspecting enemy champion after your Q goes through the first enemy melee minion. Extremely hard, needs lots of practice.
In the third clip you can see both of these done consecutively.
NOTE:
Don't just poke if you can stun the enemy.It is true that a stun makes it all just much more convenient, but it's not necessary. If the situation allows, just go for that Q straight to their face.
You can always ask me anything anyways, I'll be more than happy to assist you, it would help the guide as well, if it's any key thing I'd forgotten to include in here.
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