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Runes: Main
1
2
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Always
Flash
Ignite
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
Introduction
Hello everyone Im SnakeTastic and now you will see a guide for FIddlesticks The Ancient Fear
Disclaimer:this guide is not finished and i will keep updating it when i can
Disclaimer2: im sorry for not using bbcode I have no time right now to really learn it so i hope you will be satisfied with a traditional guide i hope you understand and thank you for reading my guide :)
Disclaimer3:hello im sry for taking so long to update this guide for the reworked fiddlesticks
Disclaimer:this guide is not finished and i will keep updating it when i can
Disclaimer2: im sorry for not using bbcode I have no time right now to really learn it so i hope you will be satisfied with a traditional guide i hope you understand and thank you for reading my guide :)
Disclaimer3:hello im sry for taking so long to update this guide for the reworked fiddlesticks
why Fiddlesticks Mid ?
Fiddlesticks has been reworked and hes much more viable in mid now :)
Fiddlesticks is doing pretty well for the current mid "meta" he has a pretty high carry potential And he is so much fun to play especially if you steal drakes with your ult i have done it so many times now its always satisfying :) and he doesnt get banned alot so you dont have to worry about that and sometimes it also occured that a enemy ragequit because of me when i was playing FIddlesticks mid
Fiddlesticks is doing pretty well for the current mid "meta" he has a pretty high carry potential And he is so much fun to play especially if you steal drakes with your ult i have done it so many times now its always satisfying :) and he doesnt get banned alot so you dont have to worry about that and sometimes it also occured that a enemy ragequit because of me when i was playing FIddlesticks mid
Pros
- So much fun
- pretty high chance to make enemy rage quit
-A great teamfighter
-So much CC
-Has good Poke WIth His E
- pretty high chance to make enemy rage quit
-A great teamfighter
-So much CC
-Has good Poke WIth His E
Cons
-Squishy
-Has high CD early
-his ult can be easy to mess up because sometimes it takes to long to cast
-Has high CD early
-his ult can be easy to mess up because sometimes it takes to long to cast
Runes
First Rune: Domination + Sorcery
Dark Harvest: is pretty good With FiddleSticks because it gives him so much damage in the late game
Cheap Shot: is good because almost his whole Kit is cc
Eyeball Collection:Is a great choice because it gives you a bit more damage for killing people
Ultimate Hunter: It helps you get your ult Faster
Transcedence:Is good because gives Fiddlesticks More cdr
Gathering Storm:More Damage
Arcane Comet: Gives Fiddlesticks Better poke
Transcedence Gives Fiddle More cdr Which is really good for him
Ultimate hunterhelps you get your ult faster
Dark Harvest: is pretty good With FiddleSticks because it gives him so much damage in the late game
Cheap Shot: is good because almost his whole Kit is cc
Eyeball Collection:Is a great choice because it gives you a bit more damage for killing people
Ultimate Hunter: It helps you get your ult Faster
Transcedence:Is good because gives Fiddlesticks More cdr
Gathering Storm:More Damage
Arcane Comet: Gives Fiddlesticks Better poke
Transcedence Gives Fiddle More cdr Which is really good for him
Ultimate hunterhelps you get your ult faster
Skills
Passive:INNATE - SCARECROW EFFIGY: Fiddlesticks begins the game with an exclusive Scarecrow Effigy item Scarecrow Effigy, which permanently occupies the trinket slot. Fiddlesticks can pretend to be an Effigy, after standing still for 2 seconds, adjusting its body into a scarecrow and extending its arm out to expose its lantern. Its health bar is also hidden to enemies while idle, similarly to an Effigy.
Q:TERRIFY PASSIVE: While Fiddlesticks is out of combat for at least 2.5 seconds and is unseen by any enemy champion, all enemy units are affected by Dread. Fiddlesticks' next damaging ability against an enemy affected by Dread will Flee icon fear them. If Fiddlesticks casts Bountiful Harvest Bountiful Harvest or Reap Reap while pretending to be an A Harmless Scarecrow Effigy, enemies hit will be Flee icon feared as if it were unseen.ACTIVE: Fiddlesticks hurls a crow at the target enemy. After a 0.4 second travel time, the target takes Magic damage magic damage and is Flee icon feared for a short duration. Terrify has a minimum damage threshold and is capped at 400 against Monster icon monsters.Enemies can only be Flee icon feared by Terrify's passive once every few seconds. Terrify's active damage and minimum damage threshold are Critical magic strike icon doubled if the target has recently been feared.
W:Bountiful harvest ACTIVE: Fiddlesticks harvests the souls of all nearby enemies, Channeling icon channeling and Sight icon revealing itself for up to 2 seconds and Focused Resolve tethering itself to them. Tethered enemies are True Sight icon revealed and dealt magic damage every 0.25 seconds, with the last tick dealing additional magic damage. Total damage is reduced to 50% against Minion icon minions.Fiddlesticks Heal power heals itself for a percentage of the pre-mitigation damage dealt, reduced to 25% against minions.The ability ends if all targets have died or broken their tethers. If the channel was not interrupted, 60% of the remaining Cooldown reduction icon cooldown is refunded.
E:Reap ACTIVE: Fiddlesticks slashes all enemies in the target area with its scythe, dealing magic damage and Slow icon slowing enemies hit for 1.25 seconds.Enemies hit in the center of the area are also Silence icon silenced for 1.25 seconds.
R:CROWSTORM ACTIVE: After Channeling icon channeling for 1.5 seconds, Fiddlesticks Flash blinks to the target location with a murder of crows flying wildly around it for 5 seconds, dealing magic damage to nearby enemies every 0.25 seconds.
Q:TERRIFY PASSIVE: While Fiddlesticks is out of combat for at least 2.5 seconds and is unseen by any enemy champion, all enemy units are affected by Dread. Fiddlesticks' next damaging ability against an enemy affected by Dread will Flee icon fear them. If Fiddlesticks casts Bountiful Harvest Bountiful Harvest or Reap Reap while pretending to be an A Harmless Scarecrow Effigy, enemies hit will be Flee icon feared as if it were unseen.ACTIVE: Fiddlesticks hurls a crow at the target enemy. After a 0.4 second travel time, the target takes Magic damage magic damage and is Flee icon feared for a short duration. Terrify has a minimum damage threshold and is capped at 400 against Monster icon monsters.Enemies can only be Flee icon feared by Terrify's passive once every few seconds. Terrify's active damage and minimum damage threshold are Critical magic strike icon doubled if the target has recently been feared.
W:Bountiful harvest ACTIVE: Fiddlesticks harvests the souls of all nearby enemies, Channeling icon channeling and Sight icon revealing itself for up to 2 seconds and Focused Resolve tethering itself to them. Tethered enemies are True Sight icon revealed and dealt magic damage every 0.25 seconds, with the last tick dealing additional magic damage. Total damage is reduced to 50% against Minion icon minions.Fiddlesticks Heal power heals itself for a percentage of the pre-mitigation damage dealt, reduced to 25% against minions.The ability ends if all targets have died or broken their tethers. If the channel was not interrupted, 60% of the remaining Cooldown reduction icon cooldown is refunded.
E:Reap ACTIVE: Fiddlesticks slashes all enemies in the target area with its scythe, dealing magic damage and Slow icon slowing enemies hit for 1.25 seconds.Enemies hit in the center of the area are also Silence icon silenced for 1.25 seconds.
R:CROWSTORM ACTIVE: After Channeling icon channeling for 1.5 seconds, Fiddlesticks Flash blinks to the target location with a murder of crows flying wildly around it for 5 seconds, dealing magic damage to nearby enemies every 0.25 seconds.
Fiddlesticks Lore
Something has awoken in Runeterra. Something ancient. Something terrible. The ageless horror known as Fiddlesticks stalks the edges of mortal society, drawn to areas thick with paranoia where it feeds upon terrorized victims. Wielding a jagged scythe, the haggard, makeshift creature reaps fear itself, shattering the minds of those unlucky enough to survive in its wake. Beware the sounding of the crow, or the whispering of the shape that appears almost human… Fiddlesticks has returned.
Conclusion
Thank you For reading My Fiddlesticks Guide if There are some Spelling errors i Apologize if there are any mistakes you can write a comment and tell me okay then Have a Great day :)
Update logs
16/1/2020 i published this guide
17/1/2020 Added Update logs
17/1/2020 Fixed that i accidentally put hextech glp 800 in Core instead of Protobelt
18/6/2020:Fixed the skills,lore and Runes Chapters for the reworked Fiddlesticks
27/6/2020:Updated for !0.13 added new Threats and synergies,and fixed a few spelling errors
17/1/2020 Added Update logs
17/1/2020 Fixed that i accidentally put hextech glp 800 in Core instead of Protobelt
18/6/2020:Fixed the skills,lore and Runes Chapters for the reworked Fiddlesticks
27/6/2020:Updated for !0.13 added new Threats and synergies,and fixed a few spelling errors
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