Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Soul Siphon (PASSIVE)
Morgana Passive Ability
Introduction
You want hybrid pen for your early game snare cheese ******** because Morgana's a ****ing ********.
Getting 5% cdr glyphs is best because it lets you start the game with 10% combined with your masteries which is really good. Scaling mr for the rest because you dont have any immediate magic damage threats to worry about.
Armor seals for every jungler ever.
Movespeed quints because 15 ap isnt gonna do /that/ much in the jungle and the bonus movespeed helps you catch people out.
Getting 5% cdr glyphs is best because it lets you start the game with 10% combined with your masteries which is really good. Scaling mr for the rest because you dont have any immediate magic damage threats to worry about.
Armor seals for every jungler ever.
Movespeed quints because 15 ap isnt gonna do /that/ much in the jungle and the bonus movespeed helps you catch people out.
Unyielding > bladed armor and you want to be kiting anyways.
Expose weakness > butcher because 2 extra damage on morg's autos and Qs aren't gonna do much, no point to getting this if you aren't gonna be in lane and you don't have high attack speed.
Dangerous game is pointless because you aren't gonna be getting kills that often, spell weaving gives you a bit of an edge in skirmishes.
The rest should be self explanatory.
Expose weakness > butcher because 2 extra damage on morg's autos and Qs aren't gonna do much, no point to getting this if you aren't gonna be in lane and you don't have high attack speed.
Dangerous game is pointless because you aren't gonna be getting kills that often, spell weaving gives you a bit of an edge in skirmishes.
The rest should be self explanatory.
Don't bother getting RoA unless you're getting it after wraith, I rarely get it on any jungler just because the ramp up time is so long and you need to get your jungle item first with the exception of very very rare cases because jungle items are so strong.
You always want zhonays because ult synergy.
You always want void staff because penetration is amazing on ap champs.
If you're going heavier ap get deathcap, otherwise you're gonna want some tank items, you should always get banshees if its gonna help you.
Athenes is great on her because Wraith + setup + 20 = 40% cdr exactly and the mana regen is great.
Against all ad teams frozen heart is great because it still gives you 40% cdr and makes flash R zhonyas even more potent.
Randuins is really strong, especially if they have any dangerous ad threats, which is likely.
NEVER buy morellos unless it is SPECIFICALLY to counter regen you ****ing ******, in which case don't buy chalice or frozen heart.
You always want zhonays because ult synergy.
You always want void staff because penetration is amazing on ap champs.
If you're going heavier ap get deathcap, otherwise you're gonna want some tank items, you should always get banshees if its gonna help you.
Athenes is great on her because Wraith + setup + 20 = 40% cdr exactly and the mana regen is great.
Against all ad teams frozen heart is great because it still gives you 40% cdr and makes flash R zhonyas even more potent.
Randuins is really strong, especially if they have any dangerous ad threats, which is likely.
NEVER buy morellos unless it is SPECIFICALLY to counter regen you ****ing ******, in which case don't buy chalice or frozen heart.
Ganks are self explanatory, Q W them and auto as often as possible. Try to avoid 2 v 2 skirmishes before you hit 6 because there's a good chance you're going to lose them.
Be sure to always Q the largest creep before dropping your w so you take as little damage as possible and tiny minions don't take the q, kite buffs and camps as often as possible, but not to the point that they regen unless you have no other option.
Don't bother grabbing spell shield until level 4 unless you're doing it SPECIFICALLY because you need it in a level 3 gank or for an invade or something.
Be sure to always Q the largest creep before dropping your w so you take as little damage as possible and tiny minions don't take the q, kite buffs and camps as often as possible, but not to the point that they regen unless you have no other option.
Don't bother grabbing spell shield until level 4 unless you're doing it SPECIFICALLY because you need it in a level 3 gank or for an invade or something.
You must be logged in to comment. Please login or register.