Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Introduction
This is my guide for

Please Note that the most important bit about this guide is the final section: "IMPORTANT: Playing Jayce"

Pro's:
1. Have you seen this guy!!!!! So much SWAG!!!! (i.e. he has a very cool character model with awesome special things. Try /taunt and /joke especially)
2. Good harass in both melee and ranged forms.
3. Versatile. Can be a ranged and melee, and anywhere between squishy adc and still damaging tank.
4. Cool abilities. Like flippin' amazin'
5. Not many people counter him to hard because he can be both melee and ranged.
Con's:
1. Can be squishy
2. May have to solo top against two people if they don't have a jungler but you do. This can be annoying but doesn't stop you getting heaps of double kills (jks, be careful if this happens)
For the Summoner Spells i chose
Flash and
Ignite. These are both very helpful as you will know, and no other summoner spells are really that relevant:
Clarity: you have enough mana from your
Tear of the Goddess
Exhaust: just slow them with
To The Skies!
Ghost: use
Acceleration Gate instead and get something useful instead
Revive: why do you want this, to give the enemy a hexakill or something? Preferable you will never have to use this. At high elo it can be a game-changer late game but...i would suggest something that can be used all game long. Your choice. This goes more borderline.
Smite: your not jungling, silly
Heal: just buy a health pot will you.
There are some that are relevant and i believe work fine with
Jayce:
Ignite: get the kill. What else do you want to do. You could use
Acceleration Gate /
Shock Blast combo (explained later) to get them but it is always useful, especially if there are minions in the way
Flash: catch up to the fleeing enemy. Allows to you slow them with
To The Skies! and pull off a full combo to hopefully get the kill. ESSENTIAL!
Cleanse: allows you to make that successful escape, getting rid of the slows, stuns and snares that will screw you.
Teleport: you can use this to get around the map, so i included it here, but i would recommend using
Hextech Capacitor and
Acceleration Gate as they also give you stacks on your
Tear of the Goddess











There are some that are relevant and i believe work fine with











Just a brief bit on the masteries i chose. The masteries here allow to get the maximum physical damage/crit strike you can get out of masteries, something you want as a kinda AD person. The defence masteries allow you to get more into your position as top laner, giving health and armour. I would suggest getting the offensive masteries first if under level 30 and then the defensive masteries.
I would also suggest making another, more defence centred, mastery page in the case that you are playing the role as tank. Optimally, though, you want somebody else to be on top with you being the tank but...this doesn't happen to often due to junglers.
I would also suggest making another, more defence centred, mastery page in the case that you are playing the role as tank. Optimally, though, you want somebody else to be on top with you being the tank but...this doesn't happen to often due to junglers.


This allows you to gain your speed from this, instead of boots, and is very helpful for escaping or chasing as,not only is there a speed boost, you also move through units which prevents those pesky minions enemy champs from hindering you.
MELLEE STANCE::

This is a good gap close. Not only does it deal damage, it also slows the enemy, allowing you to hit them more and use your other melee abilities against them, or set up some cool combo's (explained later - Playing Jayce)

MANA PER HIT: 6 / 8 / 10 / 12 / 14
ACTIVE: Creates an electric aura, dealing magic damage over 4 seconds to nearby enemies.
This is very helpful for clearing minion waves and has a very high damage amount meaning it is also very useful against champs.

This is very helpful against tanky teams as it deals a very large amount of damage percent wise (20% when maxed). Be careful when using it, though, as you knock them back, and can therefor help their escape this way.

Jayce begins with one rank in Transform and can increase it at levels 6, 11, and 16.
This allows you to switch between melee and ranged stance, and is



RANGED STANCE:

PHYSICAL DAMAGE: 60 / 115 / 170 / 225 / 280 (+ 120% Bonus AD)
If Shock Blast is fired through an Acceleration Gate the area of effect, missile speed, range and damage will increase by 40%.
This is


Although it does reduced damage at first, this ability becomes very good when maxed out, as it deals 390% of attack damage in just over 1 second, but deals only 70% of ad for each shot at low levels. Use this in combat for extra damage or to last hit a enemy champion in a team fight (everybody likes kills, don't deny it)

If Shock Blast is fired through the gate the missile speed and range will be increased, and its damage will increase by 40%.
Use this ability to chase down enemies or to escape rapidly. If positioned correctly, it can give your whole team a large movement boost to help chase down those fleeing excuses for champions. Its main use, though is in conjunction with


BONUS ARMOR AND MAGIC RESIST: 5 / 15 / 25 / 35
The next attack in Hammer Stance deals additional magic damage.
Jayce begins with one rank in Transform and can increase it at levels 6, 11, and 16.
This allows you to switch between melee and ranged stance, and is



NOTE: All these abilities are combined together in the next section. Keep reading, it is the most important!!!

Start Game #1:(


Start Game #2:(

Recall #1 - 300 gp aprox.: (

Recall #2 - 1550 gp aprox.:(

Recall #3 - 1650 gp aprox.:(

Recall #4 - When You Got Money:(

Situational #1 - Squishy:(

Situational #2 - To Slow:(


I use

(I don't usually get boots early game but i added Enchantment: Alarcity for the extra speed. Others work but...)
Situational #3 - "They Gots Da Armour":(

"Tear of the Goddess" Fully Stacked: (


Example Finish Build:(


NOTE: The reason the first couple of items are called "Recall #..." is because optimally you don't want to die (go figure), and i think Jayce is so cool and amazing that you really don't have to bother with this dyeing thingo. If you ever do die though, make a pompous excuse like :"cbf to recall to buy items"

Ok, this is the main and most important part of the guide. This bit is all about the different combo's and ways to play

Early Game: What i suggest doing early game (like "first blood" stage early game) is to get your q and run up to the first bush ASAP. Get used to doing the shop quickly and heading off immediately. After a bit, throw a






Harassing: There are two main ways to harass as






These other, more dangerous, form of harassing is in melee stance. You





Engaging / Going for the Kill Combo's: After harassing them down in ranged, the best way to get a kill is to switch to melee stance as you gain extra armour, extra damage on the first strike, and more damaging abilities.







For the most damage output it is best to switch to ranged stance mid-fight, allowing you to use


If you are on low health in a team fight, it is best to stay down the back and just shoot off


Use


Taking towers: Just a quick thing on taking towers. It is best to use ranged stance as it is easier to run away should the enemy arrive, and you can increase the damage to the tower using

OK. DONE!!!! I hope you liked my guide. I shall try and update it with every patch to do with
Jayce released (if i can be bothered). The reason i didn't add things about countering/being countered was that
Jayce can not be countered easily as he is both melee and ranged. He can counter tanks with
Thundering Blow, close the gap to ranged champs with
To The Skies!, stay back and harass well with range and damage of the
Acceleration Gate/
Shock Blast combo.
Overall... JAYCE O.P.!!!!
May all your games be carried by you.
Please Comment constructively and vote!






Overall... JAYCE O.P.!!!!
May all your games be carried by you.
Please Comment constructively and vote!
You must be logged in to comment. Please login or register.