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Recommended Items
Runes: Standard
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Unleashed Smite
Items
Ability Order Q Max for all builds
Double Strike (PASSIVE)
Master Yi Passive Ability
Threats & Synergies
Annie
Blitzcrank
Blitzcrank
Champion Build Guide
About Me and about Yi:
Hello everyone! Thank you all for noticing my guide, I really appreciate your support!
Btw. this used to be an Eclipse Yi Guide in Season 11.
To start off, you may call me Light, I am a casual League Player who has watched a lot of Pro and High Elo gameplay, as well as in game analysis and theory crafting. I am not a high elo player myself, however I am very interested in theory crafting and am alwyas trying to find new builds to make Yi more diverse. Shout out to xPetu, who not only got me into Shen, but also inspired me to do the same he does with my favorite champion!
Why do I like



I was a huge fan of




This is my Guide on how to play and build On-hit Yi,
I hope you enjoy!
Benefits of playing
Master Yi
Yi is the perfect champ to start learining LOL.
- You don't have to be very mechanical to play Yi effectivly. => you can focus on learning about strategy, general game knowledge and how to jungle.
- He teaches you the basic mechanics of the game pretty well (examples):



It also teaches you to be patient and wait for you abilitys to come up again (it also gives you free passive stacks over time), to maximize your combat power in close fights, as in he is one of the best Champs to learn this, thanks to his W healing you and giving damage reduction. The later teaches you to cancel turret damage after a towerdive like Irelia! (He's generally a great diving champ, do to his untargabilty on Q and his damage reduction on W)


- Slow Immunity on his Ultimate
- On-hit effects work with his Q

-

- being a great scaling champion. There are only a few Champions which can face a lategame Yi on the Sidelane
- We all know the

=>

Downsides of playing Yi:
- every resonable player will focus you in fights
- On-hit Yi has a lot of bad matchups and is easy to counter and itemize against
-

- You have no CC in your base kit
- If you fall behind early on, it can be rough to come back
- is very reliant on items and thus on gold.
Team Composition (Synergies and Counters)
If you want to make great use of this champ, it is highly recommended to build the team entirely around

He synergized really well with some enchanters, but especially with engage and every other champion which can frontline or cc for him.
About the enemy team composition:
Everyone with easy cc on you is soft or hard counter and invisibility champs will ruin your day, because you can't auto them. The worst kind of counter are champs who can burst you down in one combo. So pretty much every enemy team will have a treat opposing you.
Notice that

Notice




Which runes work the best?
Back in Season 10, everyone who was sane took




Since

In the Preseason of Season 12


Why is it the best Rune at this moment?
- It provides you with free attack speed, which synergizeses with On-hit effects.
- It scales better than

- It has the best synergy with your passive
- It is the strongest rune in early 1v1s as well
The other Option is only really useful on Burst Builds

This is a lot harder due to the changes made in Patches 12.5, which nerfed his AD Scaling.
It should be obvious that taking


I usually take

I am not a big fan of




Itemization on
Master Yi:
All my build can be seen above, in the Item Section of this Guide.
As you may notice, the Item you should buy on you first back is in every case the good old

As I have already mentioned, I believe On-hit builds to be supperrior to Burst builds.
This is all due to the changes made in Patches 12.5., which is why I only recommend On-hit builds.
The Reason we make use of the







Mythics:


Other Mythics are a lot worse on Yi. The only other option that could be considered is


I prefer to ban either










My most banned Champion has to be

Other champions which are frustrating to play against are:


Your Gameplan
Auto Attack the enemy
Your game plan may be simple but hard to master.
You want to auto the enemy until they die and unlike the memes this build doesn't make you spam Q and win (reminds me of the old AD Yi...). Instead you will have to use


Your main damage source are your auto attacks, this means you shouldn't Q for damage, since it doesn't outmatch your auto dps by a notiable amount and leaves you vulnerable afterwards.
Never engage with



Makro Gameplan:
As

You want to contest every single objective, as you are great in teamfights, but don't force it, if you lack the needed vision, or you team is too far behind to contest e.g. one drake, in that case it may be better to just give them up. Try to always farm your jungle camps effectivly, as farm is really important on a scaling champion like

Once you are strong enough, you should be able to get every objective and you should definitly go for every single one of them, as you should win every teamfight.
You can splitpush, if your team does not have a better splitpush champion, while objetives are not up in the late game, or push on the same side the next objective will be at.
Remember not to be on the opposite side of the current objective.
If your support sets up vision in the enemy jungle, you want to follow and try to catch enemys, who stepped out of line.
You can also get every lane ahead, once you are fed, by repeatingly ganking them (avoid enemy laners, that hardcounter you if you can)
Play around your Powerspikes. (Items completions and things like Lv. 6 or Q and E maxed out)

Try to be creative and look out out for new builds, if the meta changes again. I love it, when there are many different viable builds on Yi and I will try to explore these options and share them with others.
I wish you good luck and a lot of skill in the rift.
- Light
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