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Recommended Items
Runes: My Personal Favourite
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Exhaust
Flash
Items
Ability Order Use This Order
Martial Poise (PASSIVE)
Kalista Passive Ability
Threats & Synergies
Tristana
Dodge!
Jarvan IV
Yes Jarvan
Jarvan IV
Yes Jarvan

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I will try to update this guide whenever I can. I am currently studying my Bachelor Mechanical Engineering in The Netherlands. In my free time I will fitness, probably play some League of Legends and chat in the Kalista Main Discord server. I also stream from time to time, follow me on twitch if you want to know when I stream. |
- Introduction - Pros/Cons - Pros - Cons - Runes - Meta - Skill Sequence - Level 1 - Level 2 - Level 3 - Level 6 |
- Abilities - Passive - Pierce - Sentinel - Rend - Fate's Call - Combo's - Items - Starting Items - First Back - Core - Mid/Late Items - Laning Phase - Conclusion |


Hi, welcome to my Kalista guide. There are not a lot of streamers or YouTuber's that play


For those who would like a challenge as ADC main and like high mobility champions like



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++ High mobility − with her passive she can kite to and away from champions in order to kill her opponent. She is therefore one of the best kiting marksman in the game.
++ Outplay potential − when playing against skill shot dependant champions she can use her jump to juke and prevent a lot of damage.
++ Securing Objectives − with plenty of stacks her


+ Wall jumping − it makes it possible for her to join team fights or run away from possible threats.
+ Easy farming − at level 1 Kalista can already solo farm under turret without the help of her support due to her

+ Strong level 2 − Kalista can already use a full combo with her


+ Hard to cancel AA − this will prevent you from making small mistakes when you farm compared to other marksman that can cancel their auto attacks if they click too fast. Kalista can cancel her attacks with

−− Support dependant − she cannot use

−− Lacks upfront damage in fights − Kalista needs to apply rend stacks first before dealing damage with

−− Dead once locked down − slows also have an effect on her jumping which makes it hard to run away from enemies. She has a low health bar. This makes killing her very easy.
− 90% AD converts to auto attacks − if you got 100 AD your auto's deal 90 damage. Crit deals 20% less damage compared to other adc's.
− AA's in the air will not hit when losing vision of the enemy.
− Takes time and effort to master − a lot can go wrong if you don't know how to move and use her combo's correctly. Rending too early can be a hard punishment when you commit and die without a kill.
− Jumping takes away Attack Speed − Jumping has an animation time before you can auto attack again, not jumping will therefore make her attack faster.
− Bugs − Kalista has several bug issues that is still not fixed with 200 years of collective experience.[/size]
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Champions like ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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In the secondary path ![]() ![]() ![]() ![]() ![]() |
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As you enter summoners rift you are left a special item:









Before you get level 2 you need to make sure you and your support are both in lane and pushing the wave in before the enemy laners reach level 2. This way if they try to fight you will be able to use a full combo on them, such as triple rend. Supports like



It is important to notice that



If you feel like your support knows how to all in and you want the most damage output in the shortest time, then take a second point in

Once you reach level 6 you can go for more risky plays. It is then also better to let your support tank a turret or bait the enemy into attacking your low support first and possibly letting them waste their ultimates on nothing as you ult your support. I myself have encountered a lot of people that don't know how her ultimate

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Both the




Targets containing spears that are pierced with




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How I like the key bindings on



To bind auto attack move to your left mouse key you need to go further below until you see this:

In general I take Quick Cast All and turn off everything below Quick Cast With Indicator. When you want to








Rend





Sentinel
In patch 9.13 I would not advice you to put a point on ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Fate's Call



Now as mentioned



The second use of your ultimate is for chasing someone.




The last way to use your ultimate is for your support to reposition him or herself in order to lock down the enemy laner. Imagine the next situation. You got a




Pierce
At level 2 you want to have a point on






Pierce
Special jumps, like the











Rend
There are three types of rending. Namely, rending once, double rending and triple rending. The first one is by having a spear in a target and casting






Double rending is basically rending a target (containing at least one spear) while either a spear from an auto attack or a spear from ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Now that you know what double rending is, you could probably guess what triple rending is. Triple rending is achieved in three steps. First you need plenty of stacks in a target or enemy. In step two you need to auto attack the champion. By having read this guide you know that auto attacks cannot be cancelled (this is also the reason you can jump). While there is an auto attack in the air the third and final step is to cast






As mentioned before:






I want to thank AceOfSpade265 for being the person to interest me to play



There are not a lot of high elo Kalista mains out there, but at least I can recommend one, who sometimes streams his games. You can follow lennyyy on twitch to find out when he streams.

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