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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Lee Sin
High mobility, loooooong knockback
Ideal
Strong
Ok
Low
None
Introduction

Quint of AD is in my opinion the optimal rune for rengar. It's perfect for extra clearspeed and extra damage when runing into someone in the jungle or ganking.
Greater Mark of Armor Penetration
Mark of Armor Pen. is very usefull for rengar and many other AD champions. Its good to have so you are avavible to deal extra damage (especially against tanks)

Seal of Armor Very usefull, less damage taken from monsters, towers and AD champions.

Glyph of cd reduct. is extreemly usefull along with rengars passive


Scaling MR is good to have so you can recive an extra bit of damge from your magic damaging prays.
OFFENSE - 21
Double-Edged Sword 1/1 - Extra damage what so ever, not much more to it, allways good with an extra bit of clearspeed or increased damage output.
Fury 4/4 - Extra attackspeed, very good alongside with lifesteal so that you can get more hp and faster when duelling against another enemy champion.
Sorcery 4/4 - Extreemly usefull when playing rengar since you will be avavible to get 5 ferocity stacks faster
Butcher 1/1 - This is mostly so you can get Feast
but it gives you extra clearspeed, it can also make farming in the jungle early more effective since those 2 extra damage can make so that you don't need an extra hit on that monster, and therefor get away with more hp.
Feast 1/1 - SUSTAIN, with the updated jungle you will need alot of sustain early since you can only afford 2 healthpots
in spawn (unless you have Wealth
but that is very unusefull for our champion)
Expose Weakness 1/1 - This goes well when ganking since you are supose to engage an gank with Bola Strike
(E)
Spell Weaving 1/1 - Since rengar is kind of an FIRE EVRYTHING champion this mastery will be usefull when fighting an oponent since you probaly will squeez in a few Auto Attacks in there between your abilities.
Warlord 3/3 - Once again, 5% more damage to bonus ad. Why say no?
Devastating Strikes 3/3 - Extra Armor and magic pen. you dont do very much magic damage but its comes with no extra charge ;)
Havoc 1/1 - WOW An whole 3% more damage? + 5% Increased bonus AD along with
that is some serious damage we're talking about
DEFENSE - 9
Block 2/2
Tough Skin 2/2 - Once again we're back with the sustain part, taking less damage in the jungle is very inportant with the updated jungle. That red/blue buff hurts
Veteran's Scars 3/3 - Extra 36 hp, numerous times I i've gotten away with like 20-35 hp from taking an buff (OBS DON'T TAKE SUCH RISKS, LEAVE AN WARD AND GO AWAY OR WAIT FOR YOUR HP TO REG A BIT)
Bladed Armor 1/1 - Once again, this can do so that you don't need that last hit on the monster. 1% of their current HP per sec might not seem like much but it's very effective.
1/1 - 3% Max hp, makes you a bit tankier, over all more hp, rengar approves!
UTILITY - 0/0
I choose to leave the utility field empty since I find my mastery point more worth to put in the offense/defense tree.















DEFENSE - 9






UTILITY - 0/0
I choose to leave the utility field empty since I find my mastery point more worth to put in the offense/defense tree.




Ranger's Trailbazer - devouerer
This awesome item is really good for rengar in the jungle, rengar has an really fast clearspeed that is why this item is good for Warrior's Trailbazer - devouer does more damage when you have more farm. (evry assist, kill or larg monster kill you get +1 magic damage.)










Unique Spellblade passive



Unique Passive Rage


This item will also give you an buff to many different things, such as hp, damage and movement speed. Also 10% Crit chanse, 1/10 of your basic attacks will now deal 200% extra damage!








Under progress...
GENERALLY GO FOR THESE
If you are jungleling, ALLWAYS PICK
Smite! I get it if you diden't pick that item last season while playing champions like nunu
in the jungle, but with the new jungle allways pick it. The monsters are harder to beat and never say no to some extra true damage.
To me is
Flash the optimal Summoner Spell for rengar since you can escape over walls and get close enough to throw an bola strike
at your enemies.
MAYBE
Ghost can be an good summoner spell for rengar since when you use rengar's Thrill of the Hunt
(R). You can catch up to people easy with help off the speedbuff the Thrill of the Hunt
and the ghost.
Teleport you can make some sick ganks with teleports combined with rengars passive Unseen Predator
. If you really want you can pick this but you will probaly have more use with flash.
Meh
Sometimes when you play with sertain champions with low CC you might want to take this when not supporting, but as rengar jungle I woulden't do that. It is an good summoner while going 1v1 with sertain champions as it grants many different Debuffs but to me
Exhaust isen't really the best summoner spell for this type of champion.
I don't feel like ignite is really good for rengar, sure it can be good aginst champions with alot of lifesteal, like
Olaf, Dr.Mundo and different ad carriers so you can reduce the lifesteal/self reg but it's better to have for an example flash for better escapes.
Don't pick these
An very bad summoner spell for the jungle, don't pick this, people are going to report you for troll.
About the same as
Heal but almost worse since you can't use barrier on your teammates, if you use
Heal you can atleast save an laner with it.
NEVER PICK THESE
These sucks for this champion, for many others aswell, don't ever pick one of these as rengar.

If you are jungleling, ALLWAYS PICK



To me is


MAYBE







Meh

Sometimes when you play with sertain champions with low CC you might want to take this when not supporting, but as rengar jungle I woulden't do that. It is an good summoner while going 1v1 with sertain champions as it grants many different Debuffs but to me


I don't feel like ignite is really good for rengar, sure it can be good aginst champions with alot of lifesteal, like

Don't pick these

An very bad summoner spell for the jungle, don't pick this, people are going to report you for troll.

About the same as


NEVER PICK THESE




These sucks for this champion, for many others aswell, don't ever pick one of these as rengar.


-Nasty ganks with Thrill of the Hunt

-Good cc with bola strike

-Awesome laneganks with help of rengars passive Unseen predator

-Easy to focus AD carries and other differend targets that your team needs to focus.
-WIth wards in the jungle camps you have awesome escapes
-Awesome mobility in jungle (inpossible to escape an rengar in the jungle
-High clearspeed and burst damage


-Wards is a pain in the ***, but with the buff from raptors
-Squishy in teamfights since he is hard to master there.
-If underfarmed and not enough kills/assist he becomes very useless
-Bad escapes if caught in midlane/river
-With ult on cooldown and no bushes in sight he is very weak to marksmen and ranged champions
One thing that is good about the new jungle is the Crab Scuttler[/url. This is an good way to get ferocity stacks before ganking an lane. So we say that bolane is over extended, and you have 2 ferocity stacks, that isen't good enough for rengar! SO just stack up on this por bastard and you will have an nasty gank. If you want more information about ganking in general, klick here
This is what I usually do when I farm the jungle, at first I use my Battle Roar
(W). This ability gives me armor, armor=less physical damage taken (jungle monsters deal physical damage) after that I use my Savagery
(Q) and after that my bola strike
if I have max hp I use ferocity Battle Roar
(W), but if im at full hp I use my ferocity on savagery
(Q).
Counterjungling.
I like to counterjungle, but you got to be carefull because it's dangerous to go into the enemy jungle. Anyway if im counterjungling I allways carry a ward with me so they don't catch me off guard. Especially when im taking any of the buffs.





Counterjungling.
I like to counterjungle, but you got to be carefull because it's dangerous to go into the enemy jungle. Anyway if im counterjungling I allways carry a ward with me so they don't catch me off guard. Especially when im taking any of the buffs.
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