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Recommended Items
Runes: Core Runes
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order Start Q > E > W | Max Q > E > W
Gift of the Drowned Ones (PASSIVE)
Pyke Passive Ability
Threats & Synergies
Alistar
Extreme Threats are going to consist of mostly Tank Supports, Alistar in particular is easily capable of shutting you down as he can push you away before your E even has a chance of stunning, or even worse he can knock you up then throw you under tower, almost guaranteeing your death. Focus the ADC, Focus the ADC, FOCUS THE ADC. See Leona for more laning tips as they mostly apply here as well.
Draven
You want to kill people early. He wants to kill people early. You're the only champion in the game who can take a kill from Draven (with your R) and he still gets his passive stacks so this works out perfectly.
Draven
You want to kill people early. He wants to kill people early. You're the only champion in the game who can take a kill from Draven (with your R) and he still gets his passive stacks so this works out perfectly.
Champion Build Guide
+Strong Early Game
+High Carry Potential
+Strong Roams
+Good at punishing
+Snowballs Easily
+Can 1v1 With Items
+High Mobility
+Amazing Ultimate
+Can come back from behind if given a good team fight
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Passive: Gift of the Drowned OnesWhen ![]() Pyke also converts his bonus health into bonus attack damage instead. |




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Q: Bone SkewerTap: Pyke stabs and greatly slows the closest enemy in front of him (prioritizing champions). Hold: ![]() |
With his Q ability









(Note** Pyke's Tap Q no Longer hits all enemies, it instead hits the closest one, prioritizing champions, in the instance of the video shown below only the Swain would get hit)
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W: Ghostwater Dive![]() Camouflage hides Pyke from view while enemies remain outside his immediate area. Attacking or casting spells immediately ends camouflage. |
Pretty simple ability, this can be used during combat to make enemies unable to see you, ensuring your passive



Additionally a unique sound effect will play (for Pyke's enemies) the lower health they are, becoming a loud shriek when they are below your Ultimate's

Example of these sound queues HEADPHONE WARNING
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E: Phantom Undertow![]() ![]() |







(Note** Pyke's E no longer damages minions (and monsters) as is shown in the video, only stunning them instead)
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Ultimate: Death From Below![]() When a champion dies in the X, the last ally to assist also gains full kill gold, and ![]() |
Let's be honest, this is why you're here. You've probably been hit by this ability dozens of times in game and let me tell you the satisfaction of landing chain ultimates








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Flash |
Always run







Without

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Ignite |
You should run this as your secondary summoner spell in 95% of your games as the grevious wounds and damage that


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Exhaust |
You should really only take this in one of two scenarios.
1. You're fighting a lane match up with insane amounts of burst damage (i.e.


2. Your ADC was greedy and took


Primary Keystone:
Between









Secondary Keystones:











Have I not praised







You take



Into Tank Supports, like









Wards 1 and 2 (in red) are going to be the spots you REALLY want vision on early game. While the area around ward 4 and 3 has changed since this image was taken the idea is still the same, if you're fighting around the bushes and the enemy support keeps abusing them, placing a ward inside is not a bad idea. Regardless of what team you're on wards 6 and 7 will be important ones as 7 will give you vision of Dragon (typically you only want to ward here when Drake is actually up) while 6 will give you vision of the scuttle crab pool, assuming the enemy team is the one to finish it off. If you're playing on the top side of the map ward 5 is a great place to not only ward in case the enemy tries to tower dive, it's also a good place to control ward so enemies won't see your jungler jump over the wall. Ward 8 is a good ward to have in general if you ever decide to ward mid, this bush is called the "pixel brush" and it's always a nice one to have warded. Wards 9 and 10 are good ones to spot the enemy jungler if you're playing topside.
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