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Recommended Items
Runes:
Domination
Sorcery
Spells:
Ignite
Flash
Items
Ability Order
Harrier (PASSIVE)
Quinn Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Yasuo
You should usually lose this matchup, he will windwall your all-ins and all in you.
Synergies
Ideal
Strong
Ok
Low
None
An introduction
[Harrier]: Every 8 seconds Valor marks an enemy, Quinn's next basic attack deals bonus damage. Critical chance reduces the cooldown.
[Blinding Assault]: Quinn commands Valor to fly forwards in a line, stopping when he collides with an enemy and marking it as Vulnerable. In addition, Valor deals 20 / 45 / 70 / 95 / 120 (+0.8 / 0.9 / 1.0 / 1.1 / 1.2 per attack damage) (+50% of ability power) physical damage and applies Nearsight to the target for 1.5 seconds, removing allied vision and reducing its vision radius to 300 for the duration.
[Heightened Senses]:
Passive: Attacking a Vulnerable target will increase Quinn's movement speed and attack speed by 20 / 35 / 50 / 65 / 80% for 2 seconds.
Active: Valor reveals the surrounding area for 2 seconds.
[Vault]: Quinn dashes to an enemy, dealing 40 / 70 / 100 / 130 / 160 (+0.2 per bonus attack damage) physical damage and slowing the target's movement speed by 50%. This slow decays over 1.5 seconds. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum attack Range away from the target.
[Behind Enemy Lines]: After channeling for 2 seconds, Quinn calls upon Valor to assist her. While together, the two gain bonus movement speed equal to 70 / 100 / 130% of their total movement speed and can cast [Skystrike] by taking an offensive action or reactivating Behind Enemy Lines.
Basic attacking or dealing direct damage causes Quinn to swap in. Taking damage from non-minions while flying removes Behind Enemy Lines' bonus movement speed for 3 seconds.
In terms of her combo, it's proccing your passive, auto attack, E, auto attack, Q+W and autoattack, follow up with an ignite early and they're doneskies.
Behind Enemy Lines is automatically cast when returning to the Summoning Platform.
[Blinding Assault]: Quinn commands Valor to fly forwards in a line, stopping when he collides with an enemy and marking it as Vulnerable. In addition, Valor deals 20 / 45 / 70 / 95 / 120 (+0.8 / 0.9 / 1.0 / 1.1 / 1.2 per attack damage) (+50% of ability power) physical damage and applies Nearsight to the target for 1.5 seconds, removing allied vision and reducing its vision radius to 300 for the duration.
[Heightened Senses]:
Passive: Attacking a Vulnerable target will increase Quinn's movement speed and attack speed by 20 / 35 / 50 / 65 / 80% for 2 seconds.
Active: Valor reveals the surrounding area for 2 seconds.
[Vault]: Quinn dashes to an enemy, dealing 40 / 70 / 100 / 130 / 160 (+0.2 per bonus attack damage) physical damage and slowing the target's movement speed by 50%. This slow decays over 1.5 seconds. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum attack Range away from the target.
[Behind Enemy Lines]: After channeling for 2 seconds, Quinn calls upon Valor to assist her. While together, the two gain bonus movement speed equal to 70 / 100 / 130% of their total movement speed and can cast [Skystrike] by taking an offensive action or reactivating Behind Enemy Lines.
Basic attacking or dealing direct damage causes Quinn to swap in. Taking damage from non-minions while flying removes Behind Enemy Lines' bonus movement speed for 3 seconds.
In terms of her combo, it's proccing your passive, auto attack, E, auto attack, Q+W and autoattack, follow up with an ignite early and they're doneskies.
Behind Enemy Lines is automatically cast when returning to the Summoning Platform.
Having map presence for your team is a big step into winning a game and getting snowballed stupidly, so having a basic knowledge of map awareness is very important on Quinn. You should never roam pre-6, because you're too slow. If however, you see your midlaner leaving lane to roam, follow it up, you don't want your bot/top/jg to suffer, because you wouldn't follow up. You're the best roamer in the game, so do it, but do not roam too often, farming is still very important.
The smart way to engage in a teamfight is to try and use your teammates as bait, so you can get in and swoop them off guard. They'll think you have no presence in the teamfight, then BAM!
>>>> Teamfighting with Quinn <<<<
Click that link, watch the video, and learn.
>>>> Teamfighting with Quinn <<<<
Click that link, watch the video, and learn.
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