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Recommended Items
Runes: Default burst runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Ignite
Items
Ability Order
Cosmic Creator (PASSIVE)
Aurelion Sol Passive Ability
Threats & Synergies
Zed
Zed is incredibly mobile, and very unpredictable. He is basically meant to kill squishies in 1v1s, and you are a squishy who isn't great at 1v1s. Level 1 you can abuse your ranged advantage, but after that you have to play very safe. You can only go near him when his shadow is down, and never stay in lane when low. When his shadow is down shove the wave then roam with E. Make sure to get zonyahs, and maybe have crown/everfrost and bone platingif you are especially struggling. Try not to die in lane, and you will be much more useful in late game fights.
Miss Fortune
Miss Fortune's ultimate is one of the best teamfight shredders. Provide her with a stunned enemy team from a lane wide Q and you have yourself an instant team-wipe.
Miss Fortune
Miss Fortune's ultimate is one of the best teamfight shredders. Provide her with a stunned enemy team from a lane wide Q and you have yourself an instant team-wipe.
Champion Build Guide

Who I am
Hi there! I am Magmora, or u/npri0r over on reddit. I am an Aurelion Sol player that has been obsessed with this champion since around 2020, and am a one trick pony. I wanted to help all you fledgeling star dragons, but I am no high elo player. Because of this, I reached out to the r/Aurelion_Sol_Mains community to draw on their combined thousands of games on our champion to give me all the advice they had to give. I hope this helps, and if you have any questions, thoughts or cool plays make sure to drop by our sub!
A special shoutout to Saibot0 and lol_sol for being amazing content creators and really helping me make this guide as good as possible, as well as Aurelian Sol (yes, that is their IGN) for in-depth game plan advice. The list of other wonderful people who helped me make this are at the bottom of the guide. Make sure to check them out!
Why play Aurelion Sol?
When you look over all the champions in league, you may notice something different about Aurelion Sol. Not only is he non-humanoid, which is rare, but he is a dragon. In fact the only true dragon champion in league. Riot have gone all-out with making this champion the coolest thing possible in lore, personality and visuals. You could certainly say Aurelion Sol has the coolest base champion model in the game.If you are at all into epic fantasy, dragons, mythology or generally like stars then Aurelion Sol is well worth a play.
In game he can be a roaming monster, able to be everywhere at once while ofering great peel. True to the theme of the narcisistic star dragon, Aurelion Sol truly comes into his own when there are many allies and enemies around to observe his glory. Aurelion Sol really comes into his own in teamfight, and excels at being wherever the fight is at.
Pros
+ Amazing visuals
+ Insane map pressure
+ Great peel/lockdown
+ Great objective control
+ Great scaling
+ Insane teamfighting
+ Fun and unique playstyle
+ Is dragon
Cons
- hard to pick up
- gets countered easily by mobility
- squishy
- low crowd control pre 6
- has two abilities locked behind an ult cooldown
How to use this guide
If you are an experiencd player just wanting to see Aurelion Sol's recommended runes, items and how his kit works, then you do not need to read past the abilities and combos section. Follow the builds given and you should find you can play somewhat optimally. But if you really want to understand the champion, reading through the entire guide will be very useful.
For newer players, I know this guide will be a LOT of information. Take it a step at a time. You do not need to know about different runes and items right from the start. Pick up a premade build shown above, and the recommended runes, and focus on the abilities and combos. Try and master them, and get to a point where you can hit your W stars easily. Then try different items to see how they feel, and after you've understood all of them move onto runes. Don't overload yourself, and make sure to have fun!


Description
Center of the universe is Aurelion Sol's passive. Aurelion Sol has two limits, which are circles around him. The first is the inner limit and the second is the outer limit. These are very important, and affect almost all his other abilities.
Aurelion Sol has three stars that orbit around his inner limit. These deal damage that scales with level, ability Celestial Expansion rank, and AP. They also execute minions below 25 HP. Whenever the stars hit anything they trigger any on-ability effects, like liandry's.
How to use it
Part of playing Aurelion Sol is always keeping track of where your stars are. They are your main source of damage, so you want to be using them most effectively. On their own, the stars do not deal much damage. They just slowly orbit around you. But they can be very useful for farming, and stacking runes like electrocute on close-by enemies.
Tips and tricks
As mentioned previously, Aurelion Sol's passive can be very useful for farming. Early game your autos can do a lot more damage than your stars, so make sure you are still farming as normal. But sitting in the wave allows you to damage it just with passive, which is great for when you want to clear it fast without using mana. And, your stars have an execute. If you line up your stars so its just about to hit a low health minion, then auto just before the star hits, you almsot guarantee that you will kill it. As you get better on Aurelion Sol, farming using auto attacks and passive together will become much more natural. With enough practice, you'll be farming like a true Aurelion Sol player!
Aurelion Sol's passive stars are separate entities to him. This means even when enemies might not be able to see Asol himself, they might still be able to see his stars! Aurelion Sol cannot hide in bushes and enemies can see you over walls if you walk right beside them. Be careful!


Description
Starsurge is Aurelion Sol's q. Upon activation, he shoots a star in the target direction that slowly expands and grants him move speed. Upon recasting the ability or the star passing Aurelion Sol's outer limit, the star explodes, dealing magic damage and stunning enemies for a duration that depends on how long the star has been alive.
How to use it
This ability is Aurelion Sol's primary self peel and combat initiation ability. Pretty much whenever you want to start a fight, you open with starsurge. Stunning the oponent allows you time to land your other abilities, and either back off or go in for the kill.
Starsurge's stun duration is very low on its own, but it increases with level. This is why you should level it up second.
Starsurge also grants movespeed and becomes larger and more powerful as it grows. So even if the enemy is not within your outer limit, you can use the bonus movespeed to chase them. and the larger star will give a longer stun. This is taken to the extreme with the infamous EQ combo, utalising ability Comet of Legend in tandem with starsurge to create a mega stun
Tips and tricks
Starsurge grows larger as it travels. Having a larger star not only increases the stun duration but makes it significantly harder to evade. So if you think you can predict where the enemy will be, it is very advantagous to bring as large a star as possible to the fight. There are many movespeed options avaliable to Aurelion Sol that can allow him to keep his star growing that bit longer. Two very underused ones are the homeguard and homestart effect. At the start of the game, the homestart effect is actually large enough that you can run a star right from base up to midlane or river! This can allow for some great early cheese. And combining movespeed items with the homeguard effect after 20 minutes allows you to carry a star much further than you normally would. And if you use ability Comet of Legend before the star explodes, you can allow it to grow much larger than it normally would.
Any movement that puts starsurge outside of Aurelion Sol's outer limit detonates it. This includes flash. You can Q flash for an instant stun!


Description
Celestial expansion is Aurelion Sol's W ability. Passively, ability Center of the Universe stars gain additional damage that scales with ability level. Upon activation, Aurelion Sol expands his stars to his outer limit, causing them to rotate much quicker and increasing their damage by 40%. The stars decrease in speed, before eventually returning to his inner limit.
Upon recasting this ability or the ability ending, the stars return to the inner limit and Aurelion Sol gains 40% movement speed that decays over 1.5 seconds.
How to use it
Celestial expansion is Aurelion Sol's main damaging ability. And, each level also empowers your passive making farming with it easier. Because of this you want to max this ability first.
Whenever you are fighting, you should be looking to land as many W hits as possible to maximise damage. This is what separates a good from bad Aurelion Sol player: how well they position. Requiring the stars to be at his outer limit to maximise damage means any enemy who can either fight from outside or within the limit can avoid the majority of your damage. This means you need to be constantly positioning well around enemies, keeping them in that sweet spot.
Tips and tricks
Since deactivating his W gives movespeed, spamming celestial expansion when it has a low cooldown can allow Aureion Sol to traverse the map quicker.
Aurelion Sol's stars tarvel in a clockwise direction. This means moving in a counterclockwise circle allows your stars to hit more frequently, and moving in a clockwise circle makes your stars hit less frequently.
There is a 'sweet spot' beside a wave where you can stand and hit every minion. Doing this can make yourself a target, but is the quickest way to clear a wave.
Aurelion Sol's stars cannot be disabled, and this still holds true if they are at his outer limit. If you use your W, only death, recasting this ability or the duration running out will cause the stars to leave your outer limit. This means you can use effects like stasis from



Description
Comet of legend is Aurelion Sol's E ability. Upon casting, he retracts his stars and takes flight in the target direction at a high speed. While in flight he has vision over terrain and enemies can see him if he is over terrain they can see. Any damage taken during this ability ends it.
How to use it
This is Aurelion Sol's highest impact ability. Despite this, it is generally maxed last, because level 5 comet of legend does not give too much better stats than a level 1 comet of legend.
This ability is one of the best pre level 6 roaming abilities in the game. Whenever there is an early fight happening (especially around scuttle crab), it allows you to leave lane with the click of a button and be there before your lane opponent. To carry games as Aurelion Sol, you want to use this ability to its maximum potential. You can use it to get back to lane quickly and not miss minions, though its most impactful use is roaming to other lanes to get them ahead.
Tips and tricks
After deactivating comet of legend, there is a very short duration in which if ability Celestial Expansion is cast, the stars rotate much quicker.
As stated earlier, comet of legend can be used to crease a massive ability Starsurge. This is not advisable while roaming, as the enemies will likely have moved out of the target area as you arrive and you will be left with a q ability on cooldown at the start of the fight. It can be much more effective to wait until you arrive to cast Q.


Description
Voice of light is Aurelion Sol's ultimate. Upon casting, Aurelion Sol channels then exhales starfire in a line. All enemies within his outer limit are stunned temporarily and knocked back. All enemies hit are slowed.
How to use it
This ability serves two main purposes. It is Aurelion Sol's uno reverse card, allowing you to knock an enemey away who has managed to get within your outer limit. Whenever a bruiser or assassin decides to engage on you a using R can save your life. The other use is as a high damage AoE slow. If all the enmeies are grouped together, a well placed voice of light can deal large damage across the entire enemy team, and slows them allowing your less mobile teammates to enter the fight and wreak havoc amongst the enemy team.
And if you're especially fed, or the enemy is low health your ultimate can be used to finish of low health enemies that are trying to escape.
Tips and tricks
Abilities can be cast during ultimate, allowing you to knock enemies right into your ability Celestial Expansion. Additionally, flash can be cast during ult allowing you to reposition. Since the ability knocks enemies back, you can push enemies into your team or into a tower.
Casting ability Starsurge into voice of light gives a guaranteed stun and a lot of CC.
Combos
Main trading combo
ability Starsurge> ability Celestial Expansion
This is your main combo. You land the stun, and you bop them with your stars. Early in the game you can also add autos onto the this combo to increase damage.
Kill combo
ability Starsurge> ability Voice of Light> ability Celestial Expansion
This combo gives the maximum burst damage and crowd control. You use this combo if you want to all in, and you think you can guarantee a kill. It can also be useful to make sure an enemy cannot escape a gank.
EQ combo
ability Comet of Legend> ability Starsurge
This is your main playmaking combo. Though be careful! It requires you to predict where the enemy will be so has a high chance to miss. You should only use it when the enemy is all pushing up mid lane, or if they are all stood around an objective like dragon. There are other instances where it can work, that you will learn as you play. If you are just roaming to a lane, it is best to save your q for when you arrive.
EW combo
ability Comet of Legend> ability Celestial Expansion
This is another very high damage combo. It is excellent for when you are roaming. Though, it is one of the hardest to pull off. It requires perfect W timing, and takes a lot of practice. It can be used in conjunction with the EQ combo for a juicy team melt.
The EW combo can be triggered in fights by using E and quickly ending it with a flash.
Insec

This is the flashiest combo on Aurelion Sol. When done well, you can easily win fights. Either by knocking a key enemy into your team to die, or knocking an enemy into tower doing this combo well is sure to get the appreciation of your team. You want to flash, then immediately use your ultimate behind you. When done right, you will knock back any enemy into a more desirable position for you.
A variant of this combo switches the abilities around. You ult in the direction you want, then ult flash to reposition. This is harder to execute, but also harder to avoid.
The builds listed above are only really meant for inspiration. If you are new to league, then of course you can follow them to the letter. They should give you everything you need to perform well. Though if you really want to learn Aurelion Sol, it is quintessential to learn what items work on him and why. That way you can truly adapt to any matchup, building the most optimal items to guarantee you are at 100% effectiveness.
What type of items Aurelion Sol wants
Aurelion Sol has a very specific variety of items that he wants, and some things he does not want. You can guarantee that if an item revolves around one of the stats he wants, it is a possibility as an item.
The main things Aurelion Sol wants from an item are magic penetration/damage amplifiers, on-ability damage effects, move speed and utility/defensive effects. And Asol really likes it if an item also gives health. Along with this is ability power, which is a nesessity for any item he builds, as is the same with any other mage.
Aurelion Sol never wants omnivamp (or magic vamp), attack damage and never builds items for ability haste. If an item does have a lot of haste, it has to have some other useful effect to make it worthwhile.
Starter items + wards
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Dark sealNot a recomended starter item, but very useful on an early back. Aurelion Sol can snowball hard so having one of these makes your roams that bit more worthwhile. And when you get 10 stacks you can upgrade it to ![]() |
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Oracle lensA very useful item, but not the most recomended on Aurelion Sol unless no-one else is getting it or you are into a teemo/shaco team. |
Components
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Seeker's armguardEssential into hard AD matchups. Only build into AP if you are going to upgrade it straight into ![]() |
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Verdant barrierDecent into hard AP matchups. |
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StopwatchA very useful item into burst champions. When used, make sure to get ![]() |
Boots
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Boots of swiftnessThese are very fun boots to run on Aurelion Sol, and are very good into bruisers like Nasus, who you can just run circles around. |
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Mercury's treadsSometimes useful into high AP or crowd control teams, but generally not that good. |
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Plated steelcapsCan be useful for surviving enemy laners who auto attack a lot, but generally not recomended unless you're really struggling. |
Mythics
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Luden's tempestAnother high damage mythic, more burst orientated. It gives great magic penetration, and speed on its active. The main downside is that it gives no health, and its active is not refreshed by hitting multiple stars. ![]() |
Legendaries
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ShadowflameShadowflame is a strong early damage item on Aurelion Sol. It gives health, stacks of ability power, and ramping magic pen. And it builds out of alternator! What's not to love? It may be marketed as an anti-shield item, but in fact that is not true. Shadowflame is a magic penetration item that happens to be slightly more effective into shields. Since shadowflame gives flat magic pen, it does not scale as well as ![]() ![]() |
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Cosmic DriveCosmic drive gives health, ability power, and move speed. And in fights it gives more ability power and more movespeed! Cosmic is a truly great item for kiting and damage. The only issue is that if you are zooming your team can't always do the same, which is where ![]() |
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Zhonya's HourglassStasis is overpowered. This item is essentially a get out of jail free card, allowing you to take a zed or fizz ult without taking any damage. And even better, your stars remain active throughout stasis! With the likes of liandrys especially you can deal a lot of damage by using W then going into stasis. This item is a must have into AD assasins, and always a great pick generally. If you have ![]() |
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Banshee's VeilThis is a very niche item on Aurelion Sol. It is good into tricky ap enemies or high AP comps, but most of the time you're better of keeping ![]() |
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Rabadon's DeathcapThe big boi stat amp item. While its stats look very nice, deathcap is actually not too great on Aurelion Sol. Most of the time other statistcs are just better, and if you want more damage ![]() |
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Mejai's SoulstealerA great item on Aurelion Sol, and a must have if you have 10 darks seal stacks. It grants great snowballing with ability power and movespeed. But you do have to be careful, so having ![]() |
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MorellonomiconA really trash, but often nessessary item on Aurelion Sol. Morellos offers little more for Aurelion Sol than oblivion orb, since its antiheal relies on the target being low health, something Aurelion Sol cannot achieve too easily in 1v1s, especailly if the target is constantly healing. This item is only good built early on into really heal intensive teams, otherwise sitting on ![]() |
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demonic embraceDemonic is mainly an AP bruiser item. Because of this the double burn build ( ![]() ![]() ![]() |
Items you should NEVER build no matter what youtube clickbait says
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Imperial MandateMandate has been reworked since it was meta. It is now garbage on Aurelion Sol, unless you are playing him as a support. But even then everfrost is better. |
How runes work on Aurelion Sol
On Aurelion Sol, there is not one rune page that is just by default best always. A lot of the rune pages have their strengths and weaknesses, and alot of them are perfectly viable.
For burst and lane trading, you can go


For kiting, sustained damange and drawn out teamfights you can go


Secondary wise, you can go any tree you want. Everything has something to offer.





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Domination
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Sorcery
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Precision
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Inspiration
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Resolve
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ShardsAttack speed/adaptive forceThe choice here is preference. Generally, attack speed is better because it is good for early trading with auto attacks and makes farming easier. But you may want to opt for adaptive force with runes like ![]() Adaptive force/armour/magic resistGenerally you should go the adaptive force since it increases your damage and the extra AP makes farming with ![]() Armour/magic resistPick the shard that relates to the type of damage your lane opponent does. Into the likes of ![]() ![]() |
Aurelion Sol is a reactive champion, that can do various things for his team. He can provide peel, burst damage, sustained damage and map pressure. When you see the enemy team and your own, you want to be deciding what you want to play into of Sol's strengths that game. When you're learning it is a good idea to pick one rune and learn how to play with it, but it can be a really good idea to learn how to use mutliple runes of different functions so you can adapt to your enemy. One example of this would be picking phase rush over electrocute into a team with multiple bruisers/tanks, so as to kite them better. Also have an idea of what kind of items you will want to be building, as specific items synergise better with certain runes and are better with/against certain team compositions.
Starting the game
Starting the game with Aurelion Sol you have to decide what ability you want to level up first:


When you get to lane don't forget that your auto attacks do a lot of damage. Whenever you can try and auto enemies. Just look out that you are not taking too much minion fire in return, as they will try and protect their champion if you attack them. You are very
Pre 6
After level 3 many champions' combat potential spikes pretty hard. Aurelion Sol's does not. Instead, his full kit allows him to shove the wave into tower and roam.
While you don't spike that hard in terms of combat potential, it doesn't mean you can't fight. Into most matchups you can continue trading, making sure to weave in autos to maximise damage. Though you do need to be careful of the matchup. Into the harder early matchups, you may need to just sit back and try not to fall behind on CS.
After you level up

Laning phase
Many champions also spike pretty hard at level 6. You don't spike too hard. Instead of having a great combat ability unlocked, you get a safety ability. You can definitely use your ultimate to fight and the Q>R combo can be devestating, but unless you are confident you can get the kill it is worth saving as it could save your life. Your ult can be incredibly useful when roaming, as you can E behind an enemy and then ult them into your team.
For the rest of the laning phase you want to be continuing as you were pre-6, with the exception that you can be more agressive into the more early game champions since you start to scale. Map presence is still hugely important here, and keeping up on resources. If you can keep a similar CS to your enemy while roaming once or twice, you are automatically doing better (that is unless you're donating them kills).
Mid game
Once the first towers have started being taken, your bot lane should go mid lane. By this time your ADC should have some items, and should start dealing a lot of damage. They need to be mid so they can be relevant in further teamfights and taking objectives. If this happens, you should then go bot lane (or wherever there isn't someone farming). Try and shove the wave up to where the first turret would be, or further if you have vision. Though if your bot lane does not go mid, just try and go wherever there are minions to farm. If a fight looks like it is going to happen, have



If an objective is being taken, you can challange it with your E>Q combo.
Late game
Late game you should be grouping with your team as much as you can, and trying to get vision around the map. You are a great asset in teamfights, so you want to start a 5v5 if you can. If an enemy is out of place, use your


Your main power spikes
Level 1
Aurelion Sol has a surprisingly strong level 1. His autos give a fair amount of damage, and with a



Hextech Alternator
Of all the components Aurelion Sol can buy, the alternator gives one of the largest power spikes. It isn't massive, but it means you can play a bit more agressive. Other components just give more power, wihtout it changing your damage output to drastically.
Level 6
Level 6 gives you

Maxing
Astral Flight
Aurelion Sol gets a lot of damage from ability levels, and when his main damage source is maxed his combat potential is almost at its maximum (not counting items).
First item
Aurelion Sol, like all other champions spikes on first item. The size of the power spike depends on the item. Damage orientated items like





Completed boots
Having completed boots gives Aurelion Sol a great amount of room to position, and

Mejais
Building mejais on a 10 stack dark seal is really good for Aurelion Sol, giving you much more snowballing potential and some nice movespeed to go with it.
Two items
Two items is where Aurelion Sol starts to hit is peak. You will probably have one defensive/utility item and one damaging item, or two damaging items if you are ahead. At this point you should be a threat in teamfights. This is your most pronounced power spike. You do continue scaling after this and are still strong in the late game, but Aurelion Sol is not a high scaling champ.
lol_sol: youtuber and twitch streamer, who produces loads of commentated gameplay videos.
Saibot0 and lol_sol - answered my questions and provide great educational content for us to wach
Aurelian Sol - gave me detailed advice of what Aurelion Sol players should be looking to do at all phases of the game
Insoluble Salt - game plan insights
Kelvin Lo - game plan insights, itemisation advice, combo advice
DeathIsComing887 and AUSJAK - friendly yone mains giving matchup advice into yone
And finally all the unnamed redditors over at r/Aurelion_Sol_Mains who have shown me gameplay, given me advice and discussed this champion with me since I joined their wonderful community
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