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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Introduction

Use Infinite Duress as a gap closernand Smite, which can be really long range in combination with Flash if needed and follow with Hungering Strike. Your goal is to get target low enough to proc Blood Scent. As it is your priority for teammates to win lanes, don't steal their farm, but do cover if needed when they leave.
With his sustain and off tank build, this predator is very strong when fighting 1v1, you can use that to counter jungle but be aware of being vulnerable deep in their territory. In middle game skirmish brawls mind how strong lock down CC Infinite Duress actually is, you can use it to secure the kill, but if there are more targets, and one kill is certain, suppress his teammate to bring in one more kill. Note that Infinite Duress should be used in combination with Smite and followed by Hungering Strike.
This champion is one of the oldest and most simple ones, which results in easy mechanical playstyle but lack of complex high reward mechanisms. His is extremly easy to learn to play and not hard to master ad well. There are some simple tricks to improve your gameplay anyway.
Blood Scent can be turned off and on, which can be used to trick the prey into thinking you left or haven't even arrived, don't forget to switch it on later though.
Flash into Infinite Duress makes a long range initiate CC.
Never use Hungering Strike while chasing, it has higher range then attacks, but it will only make Warwick stop for a moment to cast, increasing the distance and not procing the Frozen Mallet unlike the basic attacks. Do finish off with it though, because of the constant damage, higher range and independence from attack rhythm.
Infinite Duress into Hungering Strike combo is a great turn around when being dived or fighting isolated prey, locking the attacker and healing yourself.
When a kill is certain, Infinite Duress other target to get additional kill.
Smite can be used while Infinite Duress is active which can be useful when stealing objectives or to use it on a champion to follow up with the slow of Stalker's Blade - Devourer.
Buffing team with Hunters Call in fights will be rewarded with free assissts.
When fighting 1v1 save your Infinite Duress to surprise enemy by healing up when low or catching up when he flees.
Blood Scent can be turned off and on, which can be used to trick the prey into thinking you left or haven't even arrived, don't forget to switch it on later though.
Flash into Infinite Duress makes a long range initiate CC.
Never use Hungering Strike while chasing, it has higher range then attacks, but it will only make Warwick stop for a moment to cast, increasing the distance and not procing the Frozen Mallet unlike the basic attacks. Do finish off with it though, because of the constant damage, higher range and independence from attack rhythm.
Infinite Duress into Hungering Strike combo is a great turn around when being dived or fighting isolated prey, locking the attacker and healing yourself.
When a kill is certain, Infinite Duress other target to get additional kill.
Smite can be used while Infinite Duress is active which can be useful when stealing objectives or to use it on a champion to follow up with the slow of Stalker's Blade - Devourer.
Buffing team with Hunters Call in fights will be rewarded with free assissts.
When fighting 1v1 save your Infinite Duress to surprise enemy by healing up when low or catching up when he flees.

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