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Recommended Items
Runes:
1
2
Inspiration
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+
Spells:
1
2
3
4
5
Flash
Teleport
Items
Ability Order Standard
Short Fuse (PASSIVE)
Ziggs Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Amumu
Hard CCto immobilize enemy
Synergies
Ideal
Strong
Ok
Low
None
Amumu
Hard CCto immobilize enemy
Champion Build Guide
With a love of big bombs and short fuses, the yordle Ziggs is an explosive force of nature. As an inventor's assistant in Piltover, he was bored by his predictable life and befriended a mad, blue-haired bomber named Jinx. After a wild night on the town, Ziggs took her advice and moved to Zaun, where he now explores his fascinations more freely, terrorizing the chem-barons and regular citizens alike in his never ending quest to blow stuff up.
Ziggs is a control mage with high range skillshots. He can deal big amounts of damage to several enemies thanks to his AoE kit. However, lacking mobility and Crowd Control. Ziggs is susceptible to all-ins by enemy divers, heavily relying on good positioning to survive.
+ Long range abilities + High AoE damage + Great at stalling games + Ability to strategically zone opponents + W can execute tower + Excelent push/outpush + Semi-global ultimate |
- Immobile - Can get behind easily - Weak early game - Needs good positioning in teamfight to deal decent damage - All abilites skillshots - Needs some Mana-management early - Ultimate takes time to land |
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