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Recommended Items
Runes:
1
2
Inspiration
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
3
4
5
Flash
Teleport
Items
Ability Order Standard
Short Fuse (PASSIVE)
Ziggs Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Amumu
Hard CCto immobilize enemy
Ideal
Strong
Ok
Low
None
Amumu
Hard CCto immobilize enemy
Champion Build Guide
With a love of big bombs and short fuses, the yordle Ziggs is an explosive force of nature. As an inventor's assistant in Piltover, he was bored by his predictable life and befriended a mad, blue-haired bomber named Jinx. After a wild night on the town, Ziggs took her advice and moved to Zaun, where he now explores his fascinations more freely, terrorizing the chem-barons and regular citizens alike in his never ending quest to blow stuff up.
Ziggs is a control mage with high range skillshots. He can deal big amounts of damage to several enemies thanks to his AoE kit. However, lacking mobility and Crowd Control. Ziggs is susceptible to all-ins by enemy divers, heavily relying on good positioning to survive.
+ Long range abilities + High AoE damage + Great at stalling games + Ability to strategically zone opponents + W can execute tower + Excelent push/outpush + Semi-global ultimate |
- Immobile - Can get behind easily - Weak early game - Needs good positioning in teamfight to deal decent damage - All abilites skillshots - Needs some Mana-management early - Ultimate takes time to land |
★ Passive works on towers/inhibitors
★
Q always bounce 3 times no matter if you put it on max range or on melee range.
★ You can jump away forward and backward your enemy at the same time with your
W if you will be at the edge of your
W and your enemy on the opposite side.
★ Don't throw your
E at walls because it will get stucked and your
E will just disappear. If on enemy is champion that can be in wall like
Kayn don't try to
E him in wall because it will simply disappear and won't make any damage.
★
R does the most damage when enemies are in the middle of it.
★ Remember every spell you cast gives you -4/5/6 (based on level) seconds on your passive
★ You can
W over walls
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