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Olaf Build Guide by Haearnbleidd

Top Ragh nar Roog | Olaf OTP Top/Jg Guide

Top Ragh nar Roog | Olaf OTP Top/Jg Guide

Updated on October 12, 2024
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League of Legends Build Guide Author Haearnbleidd Build Guide By Haearnbleidd 35 1 119,183 Views 2 Comments
35 1 119,183 Views 2 Comments League of Legends Build Guide Author Haearnbleidd Olaf Build Guide By Haearnbleidd Updated on October 12, 2024
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Runes: Default Top

1 2 3 4 5
Precision
Conqueror
Triumph
Legend: Alacrity
Last Stand

Inspiration
Approach Velocity
Biscuit Delivery
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health

Spells:

1 2 3 4 5
Default Top
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ghost

Ghost

Items

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Ragh nar Roog | Olaf OTP Top/Jg Guide

By Haearnbleidd
About Olaf
Olaf is not one of those flashy 200 year champions, he is closest in gameplay to Tryndamere. When in right hands, Olaf can become a 1v9 machine, especially in low elo where people can't kite him and you can win lane easily.
If Olaf gets fed early game, he can dominate the mid game and end the game before he gets outscaled.
If you get fed early, Olaf can solo baron nashor if he has around 3 items at 20 minutes, so try to take advantage of it if you can. Even when you didn't get fed so much you still have a great duo baron potential.
How to play Olaf
Olaf is a champion who wins by having more stats than the opponent, but in order to win consistently you need good decision making, matchup knowledge and macro skills.
The most important mechanics on Olaf are:
  • Being able to hit your Undertow and then pick it up, remeber to not overthrow it so you don't have to walk up too far for it. If you want to start playing Olaf, you need to remember that picking up Undertow refreshes it cooldown to 2.5s (reduced by AH). But don't worry because picking up axes will come to you naturally after some games, just like resetting Draven's q.
  • AA and ability timings. When throwing Undertow or casting Reckless Swing you can sometimes cancel your AA, casting Undertow at wrong time can sometimes lead to not extending your ultimate. Apart from the Undertow timing, you need to remember that Tough It Out is an AA reset. So to get max damage you want to AA > W > AA.
  • Keeping Ultimate Up. Olaf's Ragnarok is the strongest part of his kit, without your ultimate, you will just get cc'd or kited and killed. Ragnarok gives you Immunity to CC and a lot of AD, it has a very low base duration (3 seconds after cast) but each AA or Reckless Swing gives it another 2.5 seconds of duration. In order to get the most value of Ragnarok you need to cast it in the right moment. Cast it only when you know you can stick to a target, so after you hit someone with Undertow or the enemy is stunned/rooted, or if you really know that if you don't cast it you will get cc'd and killed. However remember that if you misuse ultimate, you shouldn't go in fights.
  • Baiting enemies. You can try to bait enemies into thinking you can't kill them because you are low, to then 100-0 them with Tough It Out shield, ending up with more hp than you began. If you don't have Tough It Out up, and you know enemy is going to fight you, stall for time and wait for it to come up.
    Remember that your Tough It Out, Berserker Rage, Ragnarok and Last Stand combo is dangerous. You can stand still and auto attack and kill the enemy while gaining hp thanks to Berserker Rage lifesteal.
    At level 3, with Doran's Blade combined with Tough It Out and Berserker Rage and one cast of Undertow and Reckless Swing you have about 200 dps against enemy with 40 armor, so if they can't burst you out you will probably win if they have less than half hp.
Early Game (Top)
Olaf has one of the best lvl 1's in the entire game. Only champions that can kill Olaf 1v1 on lvl 1 are Trundle, Urgot and Jax. Darius, Riven and Yone with Lethal Tempo are skill matchups lvl 1 and Tryndamere can win if he gets some lucky crits.
Use this knowledge to your advantage, I have explained which champions to fight lvl 1 in matchups tab, you can also go with your jungler to invade topside to help them snowball or to get an early lvl 3 gank.

Matchups you win early:


You want to be as aggressive as possible, poke them and contest every minion. Shove the third wave and recall. When you get back to lane, wave should be pushing into you, if enemy recalled then freeze and if they didn't - run them down, you should have item and hp advantage so they can't really do anything.
When you have a frozen wave, just keep last hitting and if enemy comes for a minion you can run them down or trade that minion for some of their hp.
Don't let them farm and keep them away from exp if possible.
When the wave is pushed up on enemy side, the only thing you can do is poke with q and e out of the tower range, you should go for dives only when you know you can kill them in one combo (q > AA > W > AA > E > AA) and when you know the enemy has no abilities to cc you or dash away. If they do, you will just get stuck unable to get away without using flash.
If you see a fight in topside river, and you know you can get something from it then go for it, if not, just stay in your lane and if your enemy comes back kill them or shove the wave if they recalled.

Matchups you lose early:


You mostly want to farm with q, and wait for the wave to push into you. If you know you can lose some hp while going for cs, try to mitigate it with Tough It Out. Try to freeze the wave so enemy is gankable while you aren't. If your jungler isn't coming just farm until 6, and you should be able to run down your opponent.
Then it's the same as the matchup you win early with the exception that you should play safe when Ragnarok is on cooldown. Freeze, trade, run them down with Ragnarok.
Early Game (Jg)
I didn't include matchups for jungle because I think it's not that important, but one ban I recommend is Kayn. He isn't really a problem because of his damage, but because of his ****ton of mobility and his ult. His ult duration is exactly 2.5 seconds so if you used r when fighting him, he can just r you and cancel your r.
Another problem is that you can't keep up with his tempo, because he can gank through walls, and that's a big problem.



Olaf has one of the best, if not the best lvl 1 as a jungler but remember that because riot buffed starting items for laner, you will lose to majority of laners 1v1.
In jungle the only way for Olaf to win, is to get level and gold advantage. Otherwise you are useless as you will get kited and shredded by laners.
Playing as Olaf most of the time you want to invade, you can invade bot side but I think it's better to invade top as most junglers start bot side for leash. When you know enemy jungler started other side then take his Blue and Gromp/Red and Krugs. Then go to your jungle for full clear, as well as take scuttle crab after it spawns. Make sure to ping your toplaner that they may be ganked soon and when you finished full clearing, try pathing to the lane that's pushed up to your side.
That's why I like to start topside because i can go for a early bot gank. Pop ghost and they are most surely dead if they pushed up. As for mid, you can try ganking from the enemy's side of the lane but you don't want to prioritize mid as it's hard to gank for you, especially when enemy is a mobile assasin like zed or qiyana.
As for objectives, you want to prioritize getting early drake. Try to force it lvl 4/5 when you know the enemy jungler can't come. If you know he is botside, you can ward drake and go for voidgrubs.
After you have hit lvl 6, you want to play around your ult cooldown. Force objectives when it's up, or when you have succesfully ganked or killed the enemy jungler with it.


Remember - Olaf wins by having more farm, exp and gold than your enemies. Prioritize farm and objectives over forced ganks that you know are 50/50. Gank only when you know it's 100% kill.
Mid Game
I will be merging Top and Jungle playstyles mid and late game, because they are mostly the same with the only difference being smite.
Mid game is Olaf's most important moment in the game, that's where you shine the most.
After good lane phase, mid game is your playground. Once you have 3 items you are too tanky and deal too much damage for most other champions. You want to play for picks, push waves and taking towers. Mid game you need to generate as much gold as possible so you have item advantage over others. Try to feed your team, especially adc or other scaling champions (i.e Vladimir, Kayle, Kassadin). Go for objectives and try to force baron nashor at 20 minutes. This will get your team even more ahead and let you siege towers easier.
If you lost or went event on lane phase, you want to play as a kind of second support. Olaf is not the best champion while playing from behind, but he still has some value. Try to make plays for your team, and put as much pressure on enemy team as possible, for example: take towers on sidelane while both teams are playing aram on mid.


Olaf top is essentially a second jungler and a split-pusher in mid game.


End items


Your end items will depend on the enemy team. You want to counter as much as possible with one item. For example Stridebreaker against mobile comps, Randuin's Omen against crit users, Spirit Visage with Death's Dance and Sterak's Gage or Sundered Sky against bursty comps, Force of Nature against magic Damage over time champions, Blade of the Ruined King against health stackers when your adc can't build it, Black Cleaver into tanky comps and Hullbreaker with Trinity Force or Titanic Hydra against a fed vayne or something like that when you know you can't beat them in a fight.
Late Game
If you got this far into the game, you already got outscaled. If your team doesn't have any late game champion, you are ****ed.
If your team has a late game champ, stick to the playstyle, let your team do their job. Take every opportunity for catching someone, one mistake can decide the whole game. Don't run 1v5 into enemy team as you could in mid game. Play for your team and try to punish every mistake enemy team does.
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Haearnbleidd Olaf Guide
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Ragh nar Roog | Olaf OTP Top/Jg Guide

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