





Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Default Top
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Ghost
Items
Threats & Synergies
Vayne
Thresh
Anything with a good engage is good for olaf but a good thresh is the best support to play with, he can set up plays for you with his hook or he can throw you a lantern to surprise enemies engaging on him. Also his ult is very strong for you.
Thresh
Anything with a good engage is good for olaf but a good thresh is the best support to play with, he can set up plays for you with his hook or he can throw you a lantern to surprise enemies engaging on him. Also his ult is very strong for you.
Champion Build Guide



If

If you get fed early,



The most important mechanics on

- Being able to hit your
Undertow and then pick it up, remeber to not overthrow it so you don't have to walk up too far for it. If you want to start playing Olaf, you need to remember that picking up
Undertow refreshes it cooldown to 2.5s (reduced by AH). But don't worry because picking up axes will come to you naturally after some games, just like resetting Draven's q.
- AA and ability timings. When throwing
Undertow or casting
Reckless Swing you can sometimes cancel your AA, casting
Undertow at wrong time can sometimes lead to not extending your ultimate. Apart from the
Undertow timing, you need to remember that
Tough It Out is an AA reset. So to get max damage you want to AA > W > AA.
- Keeping Ultimate Up. Olaf's
Ragnarok is the strongest part of his kit, without your ultimate, you will just get cc'd or kited and killed.
Ragnarok gives you Immunity to CC and a lot of AD, it has a very low base duration (3 seconds after cast) but each AA or
Reckless Swing gives it another 2.5 seconds of duration. In order to get the most value of
Ragnarok you need to cast it in the right moment. Cast it only when you know you can stick to a target, so after you hit someone with
Undertow or the enemy is stunned/rooted, or if you really know that if you don't cast it you will get cc'd and killed. However remember that if you misuse ultimate, you shouldn't go in fights.
- Baiting enemies. You can try to bait enemies into thinking you can't kill them because you are low, to then 100-0 them with
Tough It Out shield, ending up with more hp than you began. If you don't have
Tough It Out up, and you know enemy is going to fight you, stall for time and wait for it to come up.
Remember that yourTough It Out,
Berserker Rage,
Ragnarok and
Last Stand combo is dangerous. You can stand still and auto attack and kill the enemy while gaining hp thanks to
Berserker Rage lifesteal.
At level 3, withDoran's Blade combined with
Tough It Out and
Berserker Rage and one cast of
Undertow and
Reckless Swing you have about 200 dps against enemy with 40 armor, so if they can't burst you out you will probably win if they have less than half hp.










Use this knowledge to your advantage, I have explained which champions to fight lvl 1 in matchups tab, you can also go with your jungler to invade topside to help them snowball or to get an early lvl 3 gank.
Matchups you win early:
You want to be as aggressive as possible, poke them and contest every minion. Shove the third wave and recall. When you get back to lane, wave should be pushing into you, if enemy recalled then freeze and if they didn't - run them down, you should have item and hp advantage so they can't really do anything.
When you have a frozen wave, just keep last hitting and if enemy comes for a minion you can run them down or trade that minion for some of their hp.
Don't let them farm and keep them away from exp if possible.
When the wave is pushed up on enemy side, the only thing you can do is poke with q and e out of the tower range, you should go for dives only when you know you can kill them in one combo (q > AA > W > AA > E > AA) and when you know the enemy has no abilities to cc you or dash away. If they do, you will just get stuck unable to get away without using flash.
If you see a fight in topside river, and you know you can get something from it then go for it, if not, just stay in your lane and if your enemy comes back kill them or shove the wave if they recalled.
Matchups you lose early:
You mostly want to farm with q, and wait for the wave to push into you. If you know you can lose some hp while going for cs, try to mitigate it with

Then it's the same as the matchup you win early with the exception that you should play safe when


Another problem is that you can't keep up with his tempo, because he can gank through walls, and that's a big problem.

In jungle the only way for

Playing as

That's why I like to start topside because i can go for a early bot gank. Pop ghost and they are most surely dead if they pushed up. As for mid, you can try ganking from the enemy's side of the lane but you don't want to prioritize mid as it's hard to gank for you, especially when enemy is a mobile assasin like zed or qiyana.
As for objectives, you want to prioritize getting early drake. Try to force it lvl 4/5 when you know the enemy jungler can't come. If you know he is botside, you can ward drake and go for voidgrubs.
After you have hit lvl 6, you want to play around your ult cooldown. Force objectives when it's up, or when you have succesfully ganked or killed the enemy jungler with it.
Remember -

Mid game is

After good lane phase, mid game is your playground. Once you have 3 items you are too tanky and deal too much damage for most other champions. You want to play for picks, push waves and taking towers. Mid game you need to generate as much gold as possible so you have item advantage over others. Try to feed your team, especially adc or other scaling champions (i.e




If you lost or went event on lane phase, you want to play as a kind of second support.


End items
Your end items will depend on the enemy team. You want to counter as much as possible with one item. For example












If your team has a late game champ, stick to the playstyle, let your team do their job. Take every opportunity for catching someone, one mistake can decide the whole game. Don't run 1v5 into enemy team as you could in mid game. Play for your team and try to punish every mistake enemy team does.
You must be logged in to comment. Please login or register.