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Dodge if you ever face Karthus. He will melt you in less than 3 seconds no matter your mr and health. If you do manage to kill him; you will at best trade 1 for 1 due to his passive
Morgana
Must be permabanned everygame. Her black shield reduces your kit to nothing while also dealing lots of ap damage.
Ivern
Ivern's supporting element and imense cc will make you useless against your main target - the enemy adc
Trundle
Trundle will win every duel due to his built-in tank shread. He will also end up winning all objectives pre 20 mins.
Mordekaiser
Mordekaiser deals consistent magic damage and can ult you to nullify your engage. He will win every skirmish after lvl 6
Evelynn
Evelynn is magic damage which is naturally a counter. She outscales you too and due to your weak early game vs ap champs, there is nothing you can do to stop her
Elise
Even though Elise might be thought to counter Rammus, she is not that useful vs Rammus. Her best option is to try to mirror you and have more early impact. If you can mange getting past 15 mins into the game without being behind you've won
Zac
Completely skill matchup. You are both no threat to each other. Better jungler wins
Sejuani
Completely skill matchup. Better jungler wins
Nidalee
You have even kill pressure on each other. The match will depend on who executes ganks and skirmishes the best
Nocturne
After lvl 6 you can use Rammus ult to cancel Nocturne's spellshield and then taunt him. His win condition is in snowballing pre lvl 6
Rek'Sai
Rek'Sai will easily have more impact early. However you will win duels mid game and have great lockdown potential on him if he ever goes in
Graves
Free lp. Graves' tank shread built is really bad atm. Rammus wins this matchup lvls 3-18
Xin Zhao
Xin Zhao is an aa heavy champ. He is easily countered by Rammus.
Viego
Autoattack heavy champ. As long as he doesn't get an early kraken slayer he is no threat.
Kha'Zix
Kha zix easily kites you in long skirmishes however becomes useless lategame due to your tankiness.
Olaf
Olaf is an aa heavy champ so can't hurt you much. However he is way stronger early game and can cancel your taunt with his R.
Amumu
Amumu can easily built ap and out impact you later in the game. This puts a lot of pressure on you to perform early game.
Skarner
This is a game of whoever has the better gamesense. Your champions are very similar
Rengar
Rengar can't really do any damage to Rammus. Rammus can easily catch rengar with taunt. It puts a lot of pressure on Rengar to snowball early and use empowered w to escape Rammus taunt
Fiddlesticks
Fiddlesticks is Rammus' biggest counter. He can fear you every time your try to roll in on him. Dodge if ever playing this matchup
Kindred
As a kindred is a marksman, she is countered by Rammus. However she can kite him easily one on one and will win early game really hard. I comes down to who executes their wincondition better
Lee Sin
Lee sin is way more mobile and strong in the early game than you are. However you outscale him hard and he can't touch you past 15 mins.
Twitch
If you ever meet a twitch jungle build early bramble and perma invade him. It is unlosable
Volibear
Volibear outdamages Rammus by alot, especially earlygame. He can easily duel Rammus while also matching him in gank potential
Anivia
Deals losts of consistent magical damage and likes to build liandry's
Brand
Deals losts of consistent magical damage and likes to build liandry's
Kayn
You counter Kayn in the lanegame but he has great potential to snowball earlygame out of control
Shaco
Shaco is really vulnerable to your taunt however he can easily have more impact than you and ap shaco will be a large threat although less commonly built
Ekko
Ekko has a really weak earlygame and is actually duelable however he outscales you after 25 mins
Jarvan IV
Jarvan i a bruiser/aa champ. His only cc that can stop your Q requires him to go back into your team
Warwick
You easily outscale Warwick. His wincondition is to duel you 1 on 1 early game
Lillia
If Lillia is a experienced and fed player she can kite and do some work against you with Liandry's, however you can catch her at all times with you q.
Master Yi
Master Yi is very vulnerable to your e in teamfights, however he shreds you if he ever gets a lead
Udyr
You are very similar. You are looking to go fast and catch targets with e. Better jungler wins
Twisted Fate
Twisted fate can use his gold card to make sure Rammus reaches the target and hits center ult.
Diana
Diana can deal strong bursts of damage and easily reach the target once Rammus gets his taunt off.
Sett
Sett offers great follow up to your engage and can easily kill the backline with you while your teammates takes care of the rest
Leona
Leona can reach backline and make sure you get your entire combo off.
Yuumi
Yuumi sitting on you does nothing. If you ever die, it means your are so far in the backline that her healing would never make you survive either way. Going deep with Yuumi creates the risk of 2 people dying
Ezreal
Ezreal doesn't have good backline follow up and mostly wanna kite in random patterns with his e. You can't peel him nor engage for him.
Bard
Bard can roam around the map with you and set up otherwise impossible plays
Zilean
Zilean can speed you up and help you catch targets
Synergies
IdealStrongOkLowNone
Twisted Fate
Twisted fate can use his gold card to make sure Rammus reaches the target and hits center ult.
Diana
Diana can deal strong bursts of damage and easily reach the target once Rammus gets his taunt off.
Sett
Sett offers great follow up to your engage and can easily kill the backline with you while your teammates takes care of the rest
Leona
Leona can reach backline and make sure you get your entire combo off.
Yuumi
Yuumi sitting on you does nothing. If you ever die, it means your are so far in the backline that her healing would never make you survive either way. Going deep with Yuumi creates the risk of 2 people dying
Ezreal
Ezreal doesn't have good backline follow up and mostly wanna kite in random patterns with his e. You can't peel him nor engage for him.
Bard
Bard can roam around the map with you and set up otherwise impossible plays
Zilean
Zilean can speed you up and help you catch targets
Hey Guys. I'm Snadr, 17 years old and currently ranked the #1 Rammus in the world according to LeagueofGraphs. I've been playing Rammusfor years, even onetricked him for a few and managed to peak at Masters this season and have therefore tried pretty much all viable builds on him and knows what works to his advantages and what does not.
How to play Rammus
Most people think Rammus should be played as a frontline, that he is a tank. That is only partly true. Rammus must fully commit to one of two options.
1) Be an engage tool. With your Thornmail buy + Frenzying Taunt you can easily oneshot most adcs if you land your ult. Vs heavy ad comps your are not just tank - you are unkillable. Your job is to jump in the backline and kill the enemy carries and lock them down before they get a chance to deal damage. Most people underestimate Rammus' damage vs adc targets.
2) Peel. If you have a 1v9 adc/ap carry you can peel very well with your ability and absorb damage while using Frenzying Taunt on the enemy. This option is usually less viable but is the only option when vs champs like Xerath and Karthus. You will simply die if you go into the backline. This is also good when you team has kiting champs like Viktor or Vayne.
Overall, Rammus has both great ganking and skirmishing power. He works great with assassins you allow to get their combo off when using Frenzying Taunt on the enemy. Drake or Rift Herald usually aren't something you are gonna look to solo. You need to find ganks and picks during the early and mid game. Rammus is a team-oriented champion.
Why take Flash instead of Ghost
We've just established what Rammus' wincoditions are. We don't wanna take Ghost since the speed from Powerball and Turbo Chemtank are easily enough to catch your opponents. An extra ~150 movement speed aren't gonna make the difference when you have 1100 movement speed already.
So why Flash? Flash is really good on Rammus. It serves for great suprise attacks/engage on the enemy team. Rammus' problem is usually not being able to hit the adc with his Powerball due to minions or champions blocking the path. Flash fixes this problem. It also gives Rammus a much needed extra wall dash.
When to pick Rammus
Rammus is a very situational pick. Above gold, he must not be blind picked. He is easily countered by spell shields as Morgana's Black Shield or Sivir's Spell Shield, and is very weak vs true dmg as Vayne or consistent magic damage as Karthus. You wanna pick Rammus when enemy team has no more than 1 ap champ at best. He is a great pick if enemy team has 2 or more adc's (such as Lucian mid or Graves jungle + random adc) and don't have mage support. Vs full ad comps Rammus will be unkillable after getting Plated Steelcaps and Bramble Vest. Playing vs 2 or more ap champs is usually miserable.
1) 5 camp clear. This is a straight forward 5 camp clear where you skip Ancient Krug and then go for the Rift Scuttler 3:15. You wanna do this when you path away from the enemy jungler thats isn't a good scaler so you don't need early pressure and can affort to lose a bit of tempo.
3) 3 camps clear. This is the basic Red Buff- Blue Buff- Gromp clear that allows for early ganks. You wanna do this when enemy jungler outscales you and you have great gank setup in lanes (for example you versus Evelynn in the jungle and have Leona support)
Clearing either entire blue or red site into ganking is usually bad since you are easily invaded early and therefore lose out on jungle camps. Counter jungling yourself isn't really good to initiate unless the enemy jungler invaded you first and you can initiate vertical jungling.
Rammus can't really defend early invades vs champs like Graves or Elise. You are therefore looking to ward the opposite buff of what you're starting to make sure you are not getting invaded - or atleast, be able to know and counterjungle if you do.
Synergies
Rammus has a lot of synergies. He works great with most backline divers and assassins. Rammus likes having followup to kill whatever he catches. He is also good at peeling and can therefore be very viable with both engaging and disengaging teamcomps. With a engaging teamcomp ( Malphite, Sett, Tristana etc.) he is looking to go in and oneshot enemy backline.
With a kiting and disengaging teamcomp ( Gnar, Viktor, Janna) He likes peeling for his carries and absorbing damage as much as possible
Synergies with Zilean or other speed up/set up champs is really good. They can help you find picks easily which is what you're looking to do as Rammus
Bad items
Rammus is a very special champion. Alot of people are trying to reinvent the champ into something that he is not. There are lots of items that people believe are very good on him but really aren't.
1) Wit's End Wit's End is a really bad item that doesn't really make sense considering the rest of your kit. You have plenty of damage vs adcs already and considering wit's end gives mr you are trying to build an item that counters mages. You should not try to make up for Rammus' weakpoint against ap champs, Instead try to avoid the ap champs and do what you are good at.
2) Dead Man's Plate Dead Man's Plate is generally a really bad item. It really lacks the tanky stats that Rammus needs early to be unkillable. The ~60 movement speed it gives when stacked up is simply not worth it unless you are playing against 2+ ad kiters ( Lucian, Jinx, Graves etc.)
3) Titanic Hydra Titanic Hydra is built to give more damage. But trying to built off-tank/bruiser as Rammus doesn't make sense. You can just pick another champ then if you wanna excel at dueling power. You need to play for your strengths
4) Frozen Heart and Gargoyle Stoneplate
Both these items give no hp. when Rammus presses Defensive Ball Curl he gets insane ammounts of armor and magic resist so the extra mr and armor you get from these items only scales on your current health (which isn't alot since they give no hp). Armor and mr gets exponentially worse, as the first 50 armor or mr you gets reduces your damage taken way more than an extra 50 armor or mr on top of your 400 you have from your core items + Defensive Ball Curl already. Building infinite amounts of armor and mr without caring for the passive of the item is therefore very foolish.
What to max?
Powerball max) You should 99% of your games max Powerball. Maxing Powerball reduces its cooldown by a lot. Having Powerball multiple times in a teamfight/skrimish is priceless. This servers for way more frequent ganks and better mobility.
Frenzying Taunt max) Only max Frenzying Taunt when enemy team has a REALLY high priority target you need to lock down. Maxing your Frenzying Taunt increases the duration for which the enemy i taunted. Hence why its only viable when you need to lock down 1 person and you have assassins on your team who can follow up.
Why precision in runes?
The Legend: Alacrity and Triumph makes you excel at what your are good at already. Dueling adcs. Sorcery secondary is only viable when playing Ghost which is a bit worse than Flash in the first place. You should therefore always take Precision secondary, only ever switching Legend: Alacrity for Legend: Tenacity when your team has enough damage and enemy team has lots of slows.
The End
That's it for the Guide. In this guide is everything you need to know to understand Rammus. You heard it from the best - the #1 Rammus in the World. Thank you very much for reading this far <3
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