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Introduction







(just a pic I found on google...made me lol)

Pros
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Cons
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Take these marks so you can increase the damage on all of your skills except ![]() ![]() |
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This helps a lot against champions like ![]() ![]() ![]() ![]() |
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Take these for the late game mages that burst people own like, ![]() ![]() |
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greater quintessence of armor penetration |
This is a standard set for most AD champs, take it mainly for early game when champions have little armor, and if they start with ![]() |
greater quintessence of armor penetration |
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Renektons passive, he generates fury on auto attacks and abilities. At 50 fury, the ability he uses has an extra effect. When he is below 50% hp, fury generates twice as fast. |
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Preferably maxed first, ![]() |
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Renektons ultimate ability. Its name is deserved. It gives him a huge amount of HP on cast, makes him bigger so his abilities can reach farther. Also does damage to enemies around him per second. Like a ![]() |
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After many tries of different boots, these are my favorite. I mean, tenacity is so rare, only 3 items have it. ![]() ![]() |
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Renektons should always get this item first after boots. Good amount of armor, hp, and a passive that deals 40 damage per second to nearby enemies! Along with your ulti that is 140 damage per second, through the whole duration of ![]() |
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Take this for... all of the stats really. Magic resist, hp, cooldown reduction, and an awesome passive that works great with ![]() ![]() ![]() |
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The only damage item you should get. Gives 55 AD, an armor shredding passive, and of course more HP, along with more cooldown reduction. Once you get this you should be set with your damage. |
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Optional Items
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1,000 hp. That is a lot if you didn't know. This takes right from tank, to the enemy raging at your very presence. This doesn't effect your armor and magic resist at all so if they have a ![]() ![]() |
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This is another major awesome item that gives 500 hp, a lot of armor, makes attacking enemies be slowed, and has an aoe slow passive. Take this if no one else has it. |
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If you get another form of Tenacity other than ![]() |
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I tank 2 summoner spells which have made their way into many pro games, and make a very big difference in how a lane/game will turn out.
Flash, standardly, and
Teleport. That is the huge playmaker. Lets explain now how it makes a difference.
On the top lane, you will be using a major strategy. You will be shoving the lane pretty hard, then running behind their tower and killing the minion waves that are approaching. What this does is a bunch of things.
Brings Attention:This will add a lot of attention to top. The jungler will see you up there doing that so overextended, surrounded by enemy towers, in their territory. So what is the jungler gonna do? Gank top. You want this to happen. With 2 of the enemies across the map, your team could use their 4 to push a tower, take drag, anything. Of course you want to get their attention as long as possible, so a lot of running and juking will be used to have the jungle and top laner, and maybe the mid laner chasing you while your team is getting objectives. Try not to die, but you might. No big deal. This is where
Teleport comes in. All game long you should be top lane, pushing it and keeping the enemy top lane with you, and if they aren't take their towers, maybe inhibitor. You stay at top and when a fight happens you can
Teleport back and help. Then go back top and continue to farm. If the enemy does not have
Teleport it is better because they will stay top with you and try not to have you take all their towers, then you can
Teleport in a fight and make it 5v4.
Gives Farm: You have no minions with you. No tower. Only you. ALl those minions will go to you and you only. You will get all that farm to your self, which means gold, which means more items, which means more kills, which means more objectives, which means more objectives, which means more gold... you get the drift.
Denies enemy farm: They are in this situation. They have no minions with them, and they have a ton of your minions at their tower. Those minions are being hit by the tower so he will miss some. Those minions are also going to take that tower eventually. Now, if he ignores all that and tries to attack you, he may kill you but he missed about 3 waves while doing so. You will still be stronger.


On the top lane, you will be using a major strategy. You will be shoving the lane pretty hard, then running behind their tower and killing the minion waves that are approaching. What this does is a bunch of things.
- Brings attention to top
- Gives you a TON of free farm
- Makes the enemy miss a ton of cs due to the tower
Brings Attention:This will add a lot of attention to top. The jungler will see you up there doing that so overextended, surrounded by enemy towers, in their territory. So what is the jungler gonna do? Gank top. You want this to happen. With 2 of the enemies across the map, your team could use their 4 to push a tower, take drag, anything. Of course you want to get their attention as long as possible, so a lot of running and juking will be used to have the jungle and top laner, and maybe the mid laner chasing you while your team is getting objectives. Try not to die, but you might. No big deal. This is where




Gives Farm: You have no minions with you. No tower. Only you. ALl those minions will go to you and you only. You will get all that farm to your self, which means gold, which means more items, which means more kills, which means more objectives, which means more objectives, which means more gold... you get the drift.
Denies enemy farm: They are in this situation. They have no minions with them, and they have a ton of your minions at their tower. Those minions are being hit by the tower so he will miss some. Those minions are also going to take that tower eventually. Now, if he ignores all that and tries to attack you, he may kill you but he missed about 3 waves while doing so. You will still be stronger.
Time for the most important part of the game, and what
Renekton really shines at. Start of the fight you want to
Slice and Dice to the enemy carry. Even if you don't kill them, you zoned them and made your team have an advantage. Once the carry dies, go on the mid laner. Same thing try and zone them out or kill, or both. Then go for the jungler or top, whoever does more damage. The complete thing about it is you want to zone the major damage dealers of the enemy team. There are those games when they are so fed you can't do anything, but try your best to get them out of the picture.


So that's my
Renekton guide, I hope you found it useful for whatever reason and if you have any suggestions i am all ears. Though people don't play him very much he is still very strong either way. Please check out my other guides if you like this one!
Wukong Top and Mid:The True Wuju Master
Rengar Top and Jungle, The True Hunter
Talon Mid, Here comes Mr.Stabby




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