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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability
Spels
Ignite SPA Helps secure your kills and get the upper hand on healing enemies. Standard pick for most top lane champions. SPACESPACE
SPACESPACESPACE
Ghost SPA Great for escaping, but also very key to chasing. This will help you stay with them even after they Flash away.
Greater Mark of Armor Penetration - Another good choice for any AD champion. These will help you late game when enemies start to build up their armor.
Greater Seal of Armor x9 - Standard pick for almost all melee champions. It will help lower damage taken from most of the popular top lane champions.
Other Seal Options:
Greater Seal of Scaling Health - A good replacement if you plan on building like a bruiser rather than a fighter/assassin.
Greater Glyph of Scaling Magic Resist x9 - Another standard pick for almost every champion these days. This will help in late game when the enemy AP carry is dishing out a ton of damage.
Other Glyph Options:
Greater Glyph of Cooldown Reduction - Being able to use your abilities faster means you gain ferocity faster which can improve your damage output quite a bit.
Greater Quintessence of Attack Damage x3 - Once again this will help early game with last hitting and trade offs. These can easily be changed for one of the options below.
Other Options for Quints:
Greater Quintessence of Movement Speed - Being able to keep up with a fleeing enemy helps Rengar utilize the attack speed boost from Savagery, and also helps you travel the map a bit faster.
Greater Quintessence of Health - I would only suggest using these if you are new to the champion and find yourself dying a lot early game. Rengar is easily harassed and these can help cushion the blow.
Greater Seal of Armor x9 - Standard pick for almost all melee champions. It will help lower damage taken from most of the popular top lane champions.
Other Seal Options:
Greater Seal of Scaling Health - A good replacement if you plan on building like a bruiser rather than a fighter/assassin.
Greater Glyph of Scaling Magic Resist x9 - Another standard pick for almost every champion these days. This will help in late game when the enemy AP carry is dishing out a ton of damage.
Other Glyph Options:
Greater Glyph of Cooldown Reduction - Being able to use your abilities faster means you gain ferocity faster which can improve your damage output quite a bit.
Greater Quintessence of Attack Damage x3 - Once again this will help early game with last hitting and trade offs. These can easily be changed for one of the options below.
Other Options for Quints:
Greater Quintessence of Movement Speed - Being able to keep up with a fleeing enemy helps Rengar utilize the attack speed boost from Savagery, and also helps you travel the map a bit faster.
Greater Quintessence of Health - I would only suggest using these if you are new to the champion and find yourself dying a lot early game. Rengar is easily harassed and these can help cushion the blow.
Unseen Predator (Passive) - While in brush or stealth, Rengar will leap at the target when using his basic attack. Rengar builds 1 Ferocity with each ability he uses on enemies. When reaching 5 Ferocity, Rengar's next ability becomes empowered, granting it a bonus effect.
Range: 600 or 750 with 9 trophies on Bonetooth Necklace
Unseen Predator has no cooldown and the leap can be used repetitively. For example, when chasing through brush, Rengar can continually leap onto his target. The buff will also last for ~.5 second after leaving brush or stealth. Upon reaching 5 Ferocity all of Rengar's empowered abilities become available for use. Note that his cooldowns are not reset. After Rengar consumes his Ferocity, all of his abilities resume what remains of their cooldowns.
Savagery - Rengar's next basic attack deals bonus damage and grants him increased attack speed for 4 seconds.
Cost: None
Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds
Physical Damage: 30 / 60 / 90 / 120 / 150 (+1.0 per attack damage)
Attack Speed Bonus: 30 / 35 / 40 / 45 / 50 %
Empowered Savagery - Savagery deals bonus damage equal to 150% of Rengar's attack damage, and the Attack Speed bonus is doubled.
Cost: 5 Ferocity
Cooldown: None
Physical Damage: 30 / 60 / 90 / 120 / 150 (+2 per attack damage)
Attack Speed Bonus: 60 / 70 / 80 / 90 / 100 %
Savagery is your main damage ability and Empowered Savagery ends up doing a ton of burst damage and a lot of sustained damage through the attack speed boost. This ability will also reset Rengar's attack timer so landing an auto-attack before using it will maximize the damage. Also, the attack speed buff from both Savagery and Empowered Savagery stack, so using them back to back is encouraged.
Battle Roar - Rengar lets out a battle roar, damaging enemies and gaining bonus armor and magic resist for 3 seconds.
Cost: None
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Magic Damage: 50 / 80 / 110 / 140 / 170 (+0.8 per ability power)
Bonus Armor & Magic Resist: 15 / 22 / 29 / 36 / 43
Empowered Battle Roar - Battle Roar also heals Rengar for 40 (+20*level).
Cost: 5 Ferocity
Cooldown: None
Magic Damage: 50 / 80 / 110 / 140 / 170 (+0.8 per ability power)
Bonus Armor & Magic Resist: 15 / 22 / 29 / 36 / 43
Maximum amount healed at level 18: 400
Battle Roar helps you stay tanky in fights without having to build a lot of defensive items. Rengar gets his sustain for Empowered Battle Roar which will heal him even if the ability does not hit an enemy. These two versions of the ability will not cause the armor and magic resist to stack, but will refresh the duration.
Bola Strike - Rengar throws a bola at his target, slowing them for 2.5 seconds. The slow decays over the duration.
Cost: None
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Physical Damage: 60 / 105 / 150 / 195 / 240 (+0.7 per bonus attack damage)
Slow: 50 / 55 / 60 / 65 / 70 %
Empowered Bola Strike - Bola Strike initially roots his target for 1 second. The slow is applied in full after the 1 second, and decays over the remaining 1.5 seconds. Crowd control reduction will reduce each duration separately.
Cost: 5 Ferocity
Cooldown: None
Physical Damage: 60 / 105 / 150 / 195 / 240 (+0.7 per bonus attack damage)
Slow: 50 / 55 / 60 / 65 / 70 %
Bola Strike is Rengar's only CC ability. This is a target ability and applies full on-hit effects such as the ranged slow from Frozen Mallet. This ability can be priceless during ganks, especially if Empowered Bola Strike is used to snare the enemy.
Thrill of the Hunt (Ultimate) - Rengar activates his predatory instincts, stealthing after 1 second and revealing all enemy Champions in a large radius around him. He gains movement speed and generates 1 Ferocity per 0.75s while stealthed. Lasts 7 seconds or until he uses an ability.
Cost: None
Vision Radius: 2000 / 3000 / 4000
Cooldown: 140 / 105 / 70 seconds
Movement Speed Bonus: 20 / 25 / 30 %
Thrill of the Hunt is what makes jungling on Rengar so attractive. The real power behind this ability is the vision it provides. It allows you and your team to see all champions within the vision radius, including champions inside of brush and other stealth champions. This ability can also be used as a great escape for when things go bad or to just get focus off of you in a team fight. Also, activating Savagery will not break stealth. Knowing when to use this ability will separate the good Rengar players from the great. NOTE: The fade time on this ability is now 1 second instead of .75 and taking any damage, pushes the fade time another 1 second (up to 3 seconds). Using this ability as an escape tool is not as reliable as before!
Range: 600 or 750 with 9 trophies on Bonetooth Necklace
Unseen Predator has no cooldown and the leap can be used repetitively. For example, when chasing through brush, Rengar can continually leap onto his target. The buff will also last for ~.5 second after leaving brush or stealth. Upon reaching 5 Ferocity all of Rengar's empowered abilities become available for use. Note that his cooldowns are not reset. After Rengar consumes his Ferocity, all of his abilities resume what remains of their cooldowns.
Savagery - Rengar's next basic attack deals bonus damage and grants him increased attack speed for 4 seconds.
Cost: None
Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds
Physical Damage: 30 / 60 / 90 / 120 / 150 (+1.0 per attack damage)
Attack Speed Bonus: 30 / 35 / 40 / 45 / 50 %
Empowered Savagery - Savagery deals bonus damage equal to 150% of Rengar's attack damage, and the Attack Speed bonus is doubled.
Cost: 5 Ferocity
Cooldown: None
Physical Damage: 30 / 60 / 90 / 120 / 150 (+2 per attack damage)
Attack Speed Bonus: 60 / 70 / 80 / 90 / 100 %
Savagery is your main damage ability and Empowered Savagery ends up doing a ton of burst damage and a lot of sustained damage through the attack speed boost. This ability will also reset Rengar's attack timer so landing an auto-attack before using it will maximize the damage. Also, the attack speed buff from both Savagery and Empowered Savagery stack, so using them back to back is encouraged.
Battle Roar - Rengar lets out a battle roar, damaging enemies and gaining bonus armor and magic resist for 3 seconds.
Cost: None
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Magic Damage: 50 / 80 / 110 / 140 / 170 (+0.8 per ability power)
Bonus Armor & Magic Resist: 15 / 22 / 29 / 36 / 43
Empowered Battle Roar - Battle Roar also heals Rengar for 40 (+20*level).
Cost: 5 Ferocity
Cooldown: None
Magic Damage: 50 / 80 / 110 / 140 / 170 (+0.8 per ability power)
Bonus Armor & Magic Resist: 15 / 22 / 29 / 36 / 43
Maximum amount healed at level 18: 400
Battle Roar helps you stay tanky in fights without having to build a lot of defensive items. Rengar gets his sustain for Empowered Battle Roar which will heal him even if the ability does not hit an enemy. These two versions of the ability will not cause the armor and magic resist to stack, but will refresh the duration.
Bola Strike - Rengar throws a bola at his target, slowing them for 2.5 seconds. The slow decays over the duration.
Cost: None
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Physical Damage: 60 / 105 / 150 / 195 / 240 (+0.7 per bonus attack damage)
Slow: 50 / 55 / 60 / 65 / 70 %
Empowered Bola Strike - Bola Strike initially roots his target for 1 second. The slow is applied in full after the 1 second, and decays over the remaining 1.5 seconds. Crowd control reduction will reduce each duration separately.
Cost: 5 Ferocity
Cooldown: None
Physical Damage: 60 / 105 / 150 / 195 / 240 (+0.7 per bonus attack damage)
Slow: 50 / 55 / 60 / 65 / 70 %
Bola Strike is Rengar's only CC ability. This is a target ability and applies full on-hit effects such as the ranged slow from Frozen Mallet. This ability can be priceless during ganks, especially if Empowered Bola Strike is used to snare the enemy.
Thrill of the Hunt (Ultimate) - Rengar activates his predatory instincts, stealthing after 1 second and revealing all enemy Champions in a large radius around him. He gains movement speed and generates 1 Ferocity per 0.75s while stealthed. Lasts 7 seconds or until he uses an ability.
Cost: None
Vision Radius: 2000 / 3000 / 4000
Cooldown: 140 / 105 / 70 seconds
Movement Speed Bonus: 20 / 25 / 30 %
Thrill of the Hunt is what makes jungling on Rengar so attractive. The real power behind this ability is the vision it provides. It allows you and your team to see all champions within the vision radius, including champions inside of brush and other stealth champions. This ability can also be used as a great escape for when things go bad or to just get focus off of you in a team fight. Also, activating Savagery will not break stealth. Knowing when to use this ability will separate the good Rengar players from the great. NOTE: The fade time on this ability is now 1 second instead of .75 and taking any damage, pushes the fade time another 1 second (up to 3 seconds). Using this ability as an escape tool is not as reliable as before!
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