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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction
![]() |
Hello Summoners!
This is my very first guide, which is fitting since the first champ I fell in love with was teemo. He is just the cutest champ out there in my opinion. I prefer the panda teemo cause hes so ninja, though the other skins are just as cute. Top reason I believe you should choose teemo: -Huge AP burst damage with this build -A very successful lane pusher -Can handicap basic attack champions with ![]() Other than that please enjoy my guide. Feel free to give feedback in discussion. I only want to improve and I won't know what I need to improve on without your input. |
I explained everything for each particular section in their notes. To help you out though I will restate it again in here:
Starter items
I usually start off with the regular
Boots and x3
Health Potions. But if u have a support that can heal you or you feel like you'd lose little health, then I'd go with
Mana Potions or an
Amplifying Tome.
Liandry's torment
I usually go straight for this item because it gives you health, so you're less squishy. Also, because
Liandry's Torment does double damage when the opponent's movement speed is impaired making your
Noxious Trap do double damage. It also has a +15 magic penetration passive. You can't go wrong with this item.
Nashor's Tooth (attack speed)
I like getting
Nashor's Tooth for my attack speed item because teemo is a basic attack reliant champ and this item has a passive that deals 15 + 15% of your ability power as bonus magic damage. The passive also stacks with the
Arcane Blade
mastery. So basically, as your AP increases nashor's tooth just gets stronger. It also provides 20% cooldown which is always good for any champ really.
Rabadon's Deathcap
A must have for every ap champ. Not only does it give you 120 ap, but it increases your ap by 25%.
Blue scepter
Around this time everyone is starting to get tanky. So you should try to reciprocate that. This item is good because it slows your opponent and gives you health. The slow is helpful with teemo because you can hit them once and then w
Move Quick and seal the kill.
Last item variety
If the game has gotten this far then depending on the situation you should chose your item based on that.
Enchantment
Depending on the situation either one is recommended.
Enchantment: Alacrity for the bonus 15 movement speed. Homeguard to help you better protect your base and nexus.
Enchantment: Homeguard also helps you to get out to your lane faster. If you're on the offensive team, then I'd go with alacrity, but if you're on the Defensive team then going with homeguard would be a better suit for you.
Final build
Final item whatever you prefer. I personally switch between
Runaan's Hurricane,
Lich Bane,
Zhonya's Hourglass and
Void Staff.
Item Sequence

Berserker's Greaves
1100

Liandry's Torment
3000

Nashor's Tooth
3000

Rabadon's Deathcap
3600

Rylai's Crystal Scepter
2600

Enchantment: Alacrity
450
Starter items

I usually start off with the regular




Liandry's torment

I usually go straight for this item because it gives you health, so you're less squishy. Also, because


Nashor's Tooth (attack speed)

I like getting


Rabadon's Deathcap

A must have for every ap champ. Not only does it give you 120 ap, but it increases your ap by 25%.
Blue scepter

Around this time everyone is starting to get tanky. So you should try to reciprocate that. This item is good because it slows your opponent and gives you health. The slow is helpful with teemo because you can hit them once and then w

Last item variety






If the game has gotten this far then depending on the situation you should chose your item based on that.
Runaan's Hurricane is a better last, or second to last item in my opinion, because of the massive attack speed it gives. You can use it to farm faster since you can hit 3 minions at once. Or you can use to to hit 3 opponents in battle. But more importantly is that you can take turrets super fast. When it becomes a race to the nexus, in those close battles, you can just slip out and backdoor really well.
Zhonya's Hourglass isn't usually an item i would get for teemo since once you're caught alone your basically dead if you can't out run them. Zhonya's is just stalling the inevitable. I would only recommend this item if you are always targeted first in battle. You can live long enough to clean up, that is if your team did enough damage without you.
Lich Bane is good for the extra basic atk damage after you use your blind. Since you should always be engaging with your blind first, this is helpful to add lots of bonus damage 50(+75% AP) to your next basic attack. Very good for 1v1 battles. Since the passive has a 2 sec cooldown it's basically good no matter what because its so short. If your blind is on cooldown still and you're chasing someone you can use your
Move Quick ability and still make use of
Lich Bane's passive. Besides the passive it also gives you AP and mana, which is always good, and 5% movement speed, so you're even FASTER!
Void Staff is good because it ignore's 35% of your opponent magic resist. I would only recommend this if your opponent's magic resist is high. If its not high then I would just recommend building something that gives you more than 70 AP.
Hextech Gunblade is good for the life steal and spell vamp. I only recommend this item because it provides a little hybrid to this build. Otherwise I'd prefer to build something else.
Deathfire Grasp is good for the cd and ap. I would only recommend this if you're looking for more cooldown because
Zhonya's Hourglass gives you the same amount of AP.
Enchantment

Depending on the situation either one is recommended.


Final build






Final item whatever you prefer. I personally switch between





This is a build for top lane where usually you'll encounter an AD champ. In the case that you are mid lane it would be better to get 9

camouflage
If Teemo stands still and takes no actions for 2 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 2 seconds.
Camouflage
If Teemo stands still and takes no actions for 2 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 2 seconds.
- This is most useful for a surprise attack in the beginning.
- It also will help you escape when being chased. If you can get far enough ahead where your opponent(s) can't see you, just stand still for 2 seconds and they should just step all over you in confusion. When the coast is clear, hopefully that area isn't warded, then you can b back to base. The bad thing though is that you can still be hit while invisible, so it's very important that they don't see where you went invisible.
- Good for being a permanent ward anywhere on the map.
- Lastly, you can use this passive to backdoor inhibitors. The good thing about this passive is that you can stay invisible for as long as you want. Unlike
Twitch,
Evelynn,
Rengar,
Shaco or
Wukong. Although they do have the advantage of being able to move while being invisible. So you can wait on your enemy's base right next to their inhibitor and when the enemy is pushing on the other side of the map, if your team is capable of defending without you, then just attack speed that inhib like theres no tomorrow. The enemy team probably won't notice you til its too late.

Tips and Tricks
- Engaging ability
- Max this ability out third
- Has a longer ranged than
Toxic Shot and does more damage on-hit
- Kill stealing move

Active: For 3 seconds, Teemo gains double his passive movement speed and will not lose it even if he is hit.
Tips and Tricks
- Max this ability out last. Teemo is fast as he is without the use of this move, so this move isn't as crucial in my opinion.
- Useful to run away or catch a fleeing enemy champ
- Can be combined with
Flash,
Ghost,
Enchantment: Homeguard to get across map faster
- Use this ability when you're at base to get back to your lane faster. It can be used at least twice before reaching your first outer turret.

Tips and Tricks
- its a passive so you can do a lot of damage poking with this death over time move
- being a passive it doesn't cost mana
- get this ability first and max it out first

Tips and Tricks
- When fighting an enemy use your
Blinding Dart first so that his basic attacks miss, then immediately place a
Noxious Trap on your opponent's feet.
- Place in middle of lanes to stop minion waves from advancing so that you can roam the map and still get gold for minion kills
- Place in bushes to reveal enemy champs should they be in the same bush
- Use as wards
- This plus
Liandry's Torment=DAMAGE!
- Place a lot around in the same area so it's basically a mine field
- Place in commonly walked in paths
- Always have one placed at baron and dragon
- I also like to place it out of minion paths, but right on the side so that if a champion is following the minion wave from behind, there is still a chance that the champ will walk into the
Noxious Trap
Ability Skill Sequence Order
Just remember this important fact: MAX OUT ![]() ![]() ![]() ![]() |

Teemo doesn't have a hard time with farming, especially when he's mid. He can usually two shot minions. It's very hard to lose the farm to your own minions because of your poison. Your poison almost guarantees you the last hit on those minion farms. I like placing shrooms in the middle of lanes to guarantee that minions hit it because, once your ap is strong enough, one shroom can kill a whole wave of minions and you don't even have to be there. FREE FARM for you haha! If your shroom also hits an enemy champion thats pushing to your turret, EVEN BETTER! Shroom farming is good for protecting lanes while you're at base. It's also good if you're at base and need a little extra gold. A very good farming item would be


You can also try this guide at mid or bot too.
Pros / Cons
Pros
+ Ranged Champion + Master Pokester + Basic move reliant + Can be in any lane he wants. Not restricted to a particular lane. + Teemo is a damage doing support, so can easily be a carry also if adc isn't good. + Good bot lane as the apc with a support. + Ranged solo top + ![]() + ![]() + ![]() + Passive allows you sneak attack enemies or just hide. + High resistance to junglers once lvl 6. + High nuke potential late game. + Good at last hitting minions + Fast turret taker because of attack speed. + Easy to master! The pros of having a ranged move as your basic attack is that you can poke, while non-ranged champs can't. With ![]() ![]() Teemo's ![]() If you are solo top, yay you!, cause you get all the minions to yourself just like if you were at mid. I think the advantages of being solo top would be that your opponent probably doesn't have a ranged basic attack so they can't poke away at you. Personally, I have fun poking away at Garen. Some challenging champs would probably be jayce, elise, zyra, a mirror (though with this guide you will probably be more OP), etc. I think pantheon and fiora will be a little difficult too with their dodge or parry; it makes them a lil harder to poke at. Plus at lvl 6 fiora's ult is unfortunately more OP than teemos cause she can't be hit during her ult. I recommend placing tons of ![]() All champions with good attack speed take turrets fast. So if you're left alone long enough in a lane you can take turrets in one go. Destroying turrets is also good for more gold; Giving you more advantage. ![]() |
Cons
- Squishy low hp champion overall. Especially beginning game. - Most likely will be targeted because you do so much damage and also because enemy team is probably irritated with you and your ![]() - ![]() ![]() ![]() - Can't really initiate well unless they hit a mushroom or you can pick off stragglers - Range is quite short compared to others. Beginning game, unless you picked up health runes or a ruby crystal as your first item, you will be very squishy compared to everyone else. This is a reason I buy ![]() ![]() You will most likely be targeted, which is to be expected because the enemy team has to take out the strongest player if they want to have a chance of winning. Also, again teemo is very squishy, which is another reason he'd be most likely targeted. It is your tanks job to try to attracted the damage away from you as best they can. A smart enemy team would get the loads of ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() You can see on the map when an enemy champ hits on of your ![]() ![]() ![]() The last con of playing teemo is that his range isn't as long as compared to other ranged champs. This is where you'll have to use more skill, so that you can hit your opponent without getting hit back. The good thing about your q ![]() ![]() ![]() |
General Counters:
Weak Against:
Yorick's ghouls make your speed useless. He can poke you with his ghouls and deny you your farm. His ult also will always guarantee he kills you. In most cases a yorick will build tankier than you too. He's almost impossible to run away from. Not even your
Move Quick can save you. I would suggest just hugging your turret and farming as much as you can and just wait for your jungler to gank. He can also use his ghouls to clear your
Noxious Traps
Pantheon can block basic attacks with his passive
Aegis Protection. Since your basically a basic attack champ he counters you a bit. He also has a stun,
Aegis of Zeonia. His passive will instantly refresh after he stuns you too. Just try to harass and poke him as much as you can so he'll not want to engage in a fight. Most likely if you 1v1 one him early game you'll die. He is an AD caster, so he doesn't need to basic attack you. His q is also a ranged spear attack so he can poke you back.
This match up can pretty much go either way. It depends really on you dodging his q. This is where teemo's w will come in handy to help dodge. He can jump on you though so watch out for that. Choose wisely when you're last minions, whether or not it will bring you in range of his jump or not. He also has a speed boost so running away won't be as easy. I would say try as much as possible to have him run into one of your
Noxious Traps then start fighting him.
Move Quick is negated by
Electro-Harpoon and
Rumble has his own speed buff with a shield and a huge AP ratio, and he doesn't need to Auto-Attack to kill, so blind is useless.
Electro-Harpoon can be cast twice in a row. Thats a lot of slow. He also doesn't use mana so he can out sustain you.
You can probably kill him before he's 6 if you dodge his skills and not get poked to low health. I know because i've done it. He's not really basic attack reliant, so just use your q to poke. He also has a slow and can bush check with his clone. His ult has quite a bit of range so once he disappears place a shroom on your feet, q, ignite, and autoattack. Thats your best chance because you'll pretty much die anyways cause running away will be hard. Might as well try and get a kill for kill.
Once she hits lvl 6 your done. No escape for you. Her cooldowns are also low enough that she won't really rely on her basic attacks to kill you. Being that she's an assassin and teemo's a squishie champ, it will be a difficult lane after lvl 6. Before lvl 6 try to kill her as much as possible because she can't catch you. She also won't be that good at farming because she's not a ranged champion. You can poke her away from farm.
All i can say is hopefully the monkey king is a noob. As soon as Wukong understands that he just has to W-Q-E to win a trade, its over. If he starts walking towards you back off a bit. Just try to last hit minions. Your blind helps a little because once he uses up his skills his cooldown is a little long so he'll be basic attacking you, which is when you would blind and attack him while running away. He can poke you and clone safely away. Don't waste mana on his clone. You'll probably want to buy vision wards to try and counter his combo.
Strong Against:
If you start AP teemo with boots you will automatically win. His W and boots are faster then Garen, so you can poke and run away if he comes after you. If he farms just poke him. He'll probably back up out of your range so that his passive can help heal and sustain him. Just keep poking so that his passive doesn't help him. Try make him go back to base as much as you can to underlevel him. Once he starts getting tanky it will be more difficult of a lane.
Garen's ult will demolish you if he gets you low enough.
Tryndamere is extremely easy to kill because usually players jus build critical strike with tryn. He's usually not very tanky. He's a free kill if he has no ult. The only threat I would say about him is that he has a slow and a spin forward to chase you down, but one shroom can slow him down enough for you to escape. He's also a very autoattack reliant champion much like
Teemo so just blind him if he's fighting you, then poison burst him to death.
Basically don't ever chase a singed unless you absolutely know you can kill him. Its common sense. Your both poison champs, but you have the advantage of being able to poke him. If you stay out of his poison then he can't do any real damage to you. You can also run away with
Move Quick if he tries to toss you. Try placing
Noxious Traps where you see him walk often. Just be careful if you're playing against a singed with ghost cause that dude can end up running pretty fast, so make sure you have a shroom ready to place to slow him down.
Just deny him his farm, which is not hard to do since
Teemo is ranged and nasus isn't. You can also blind
Nasus before he uses
Siphoning Strike because his q only buffs his next autoattack. (Active: Nasuss next attack within 10 seconds will deal additional damage.
Siphoning Strike permanently gains 3 damage whenever it kills a small minion or monster, and 6 damage whenever he kills a large minion or monster, or enemy champion.) Try to deny him scaling his q by last hitting minions and you should be good. I would guess the only difficult parts about playing against nasus would be that
Wither slows your movement speed by 35% and your attack speed by 17.5%. You probably should build the tankier items first, like
Rylai's Crystal Scepter and
Liandry's Torment because he does have natural life steal from his passive
Soul Eater and his ult
Fury of the Sands gives him more health and attack.
Just regularly harass
Aatrox with your e auto attacks. Never initate! Save your
Blinding Dart for his initiation. Aatrox's combo depends on landing his knock-up from
Dark Flight. Even if he hits with his slow
Blades of Torment, but fails to land the knock-up,
Teemo only has to shoot
Blinding Dart and get some autoattacks in there. Teemo's regular harassment will prevent Aatrox from regaining health through every third auto attack with his
Blood Thirst and guarantees that if Aatrox does try to initiate, he'll be doing so at low health. At this point you will easily out damage him if he stays to fight. Consistently harass and the advantage should always be yours. Basically don't move predictably because then it gives him a better chance of landing his
Dark Flight. If
Aatrox does land his knock-up, you won't be able to fire your dart and he'll get several auto attacks in before you can. You'll find yourself very low on health and running away. At which point, he would probably use his slow
Blades of Torment to seal the kill so try to dodge that as well by using your
Move Quick and not running in a straight line.
Shoot-and-move tactics. Don't get knocked up.
- Building tenacity
- Denying farm
- Hard CC
- Some form of knock up or stun
- Reveal Stealth
Weak Against:
















Strong Against:





























Shoot-and-move tactics. Don't get knocked up.
I choose ignite and flash when I play teemo.
Ignite is always good to seal the kill if timed correctly. Sometimes your poison won't last long enough to get the kill. The combined damage of ignite and teemo's poison also help in 1v1 fights.
Flash is always good to get away. Watch out for those ganks! Your shrooms make excellent wards.
Flash is also good when your targeted in a team fight; you can just flash out and then when your at a safe distance just join back in the fight and demolish everyone from far away.
I would recommend getting either
Clarity,
Exhaust,
Heal,
Teleport and
Barrier.
With this build there is no item that increases your mana and since
Noxious Trap uses quite a bit on mana (especially in beginning game)
Clarity will help give you the extra mana to stay in lane a keep gaining experience and gold. Teemo can't really spam his moves in battle, so this is only recommended if you plan on spamming your ultimate.
A nice way to defend yourself against a gank, although with
Noxious Trap the slow isn't as useful as our other spell options. This combined with
Move Quick will guarantee you getting in some damage to kill.
Recommended if your in a solo lane. It may be a lil "noob", but it can save your life. In a way its like
Barrier because it provides you with a little buff to survive. Also be sure to use it in team fights to provide a
Heal for your entire team! Like a mini
Soraka!
Since you can place
Noxious Traps anywhere you want, you can place a shroom anywhere to teleport to. Its useful for helping gank and pushing lanes.
An excellent choice if your being focused. Also good for blocking killing blows from basic attacks.
I would not recommend getting
Ghost,
Cleanse,
Clairvoyance,
Revive, and
Smite.
This, in combination with teemo's
Move Quick, will make you so fast that the enemy will have no chance of escape. It can also be utilized to run across the entire map fast to gank a lane or to save a turret! The reason I don't recommend this item is because I prefer to use
Flash than
Ghost. Flash can help you catch up with an opponent and help you get out of a fight. You can't really use ghost to get out of a fight if you're in the middle of it.
With teemo being a pretty squishy champion, I wouldn't recommend this because if you're that close to an enemy champ to be disabled, then I'm sorry to say that you're most likely dead.
This is more of a support spell or like champs who need to see somewhere while they hide in the jungle, such as
Nidalee or
Blitzcrank. Your not a support or one of those champs so this item is basically useless to you. If you need to see somewhere purchase a sight ward or
Vision Ward or just place more
Noxious Traps cause it helps you save your gold.
Lets face it, it's more useful late game because the revival time in the beginning is tolerable and short enough to handle. But late game, if your team was aced, and if only you have revive, there is not much you can do to protect and defend solo. You'll probably end up dying again anyways if you solo defend late game. I'd say its a GG.
Unless your planning on playing teemo as a jungler, I wouldn't recommend
Smite. Teemo kills jungle fairly well without it. If you're looking to kill monsters and minions really fast I would recommend getting
Runaan's Hurricane because you can shoot up to 3 minions at once and it gives you a lot of attack speed. But overall, teemo is just not the best jungler out there so I would recommend picking someone else as your jungler.





In this video it shows how handy a flash escape can be. Just flash out and then shoot from a distance.
Other spells I would recommend:
I would recommend getting either


















Spells not recommended:
I would not recommend getting



















Place


Place one


Place shrooms in commonly walked places. Placing


Make sure to shroom baron and dragon. They make good wards.

Since you're mid, beware of ganks from the jungler from both sides. I recommend placing three mushrooms in the river bushes just to make sure the jungler hits it, but one mushroom is still good because you can see the enemy in the bush. The only bad thing about one



Make a trail of mushrooms, so if you're being chased you can run that way to safety.
Teemo has a total of 8 skins. Two are unavailable to buy and won't be found in the store.
Here are the skins in the order of release date:
Classic: 2009-Oct-27

Happy Elf: (Limited Edition) [Released = 2009-Dec-16] [Removal = 2010-Jan-06]
Happy Elf Teemo's Splash Art contains a snowman in the background which resembles
Urgot, there is also Reindeer
Kog'Maw and Santa
Gragas in the sky.

Recon: 2009-Dec-17

Badger: (Legacy) 2010-Jan-13 [Released = 2010-Jan-13] [Removal = 2011-Nov-28]

Astronaut: 2010-Oct-27

Cottontail: 2011-Apr-19

Superhero: 2011-Oct-10

Panda: 2012-July-09
Here are the skins in the order of release date:
Skin Classic Happy Elf Recon Badger Astronaut Cottontail Superhero Panda |
RP Price Free 520 520 520 1820 975 975 975 |
![]() |
Classic: 2009-Oct-27


Happy Elf: (Limited Edition) [Released = 2009-Dec-16] [Removal = 2010-Jan-06]
Happy Elf Teemo's Splash Art contains a snowman in the background which resembles





Recon: 2009-Dec-17


Badger: (Legacy) 2010-Jan-13 [Released = 2010-Jan-13] [Removal = 2011-Nov-28]


Astronaut: 2010-Oct-27
- Astronaut Teemo's
Noxious Traps are receiver dishes
Toxic Shots are changed to laser beams
- Moves in low gravity
- Voice sounds like it's coming from a radio.


Cottontail: 2011-Apr-19
Noxious Traps are easter eggs
- Hops around like a cottontail instead of walking


Superhero: 2011-Oct-10
Noxious Traps are levitating shields with a T on them
- Flies around when
Move Quick is active, while a trumpet plays the famous "DA DA DA DAAAAA!"


Panda: 2012-July-09
Noxious Traps are zongi
- Created to celebrate the traditional Chinese Duanwu Festival
March 1, 2013:
July 16, 2013:
July 17, 2013:
August 17, 2013:
August 18, 2013:
January 17, 2014:
- Added
Runaan's Hurricane to item build.
- Updated Passive and Farming chapter.
- Skin chapter added.
July 16, 2013:
Malady removed and replaced with
Nashor's Tooth
July 17, 2013:
- Added to introduction section
August 17, 2013:
- Added Counter chapter
- changed guide from a mid lane to TOP lane
- removed "Just for Fun" chapter
August 18, 2013:
- Added Nasus, Aatrox in Counter chapter
January 17, 2014:
- updated for current season
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