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Recommended Items
Runes: STANDARD
1
2
3
4
Resolve
Domination
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
STANDARD
Flash
Heal
Items
Ability Order
Fey Feathers (PASSIVE)
Rakan Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Morgana
Extremely long CC and high poke damage. I put her under major once but her Q range is too long.
Xayah
Duh.
Ideal
Strong
Ok
Low
None
Xayah
Duh.
Champion Build Guide
About This Guide
This guide is about how i personally find



My




There are a lot of item & rune pages. Rakan is highly adaptable to any build after being allowed to survive after crucial situations.
THE CORE BUILD
ROD OF AGES
- 60 Ability Power - 300 Health - 400 Mana |
Passive: This item gains 20 health, 20 mana and 4 ability power every minute, up to 10 times, for a maximum of 200 health, 200 mana, and 40 ability power. Upon reaching max stacks, gain a level and all effects of this passive are increased by 50% (Note: this will not increase the level cap of 18). UNIQUE Passive: Restore mana equal to 8% of premitigated damage taken from champions as well as health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 per second. For every 250 health or mana restored this way, gain 25% decaying movement speed for 2 seconds. Mythic Passive: Grants all other Legendary items 5 ability haste |
In a nutshell,




Plus, your Q




The only stats support mythics provide you that are actually valuable is

SPIRIT VISAGE
- 10 Ability Haste - 450 Health - 100% Base Health Regeneration - 50 Magic Resistance |
UNIQUE Passive: Increases all healing and shielding received by 25%. |
The item speaks for itself. With building



Plus, if there's any other healing and shielding champion on your team, you are going to thrive even stronger. There are actually a lot of champions who has shielding that does well in other lanes, as you have taken the










PROS AND CONS
• Stacking a lot of HP and AP, which comes back to high Q healing and passive shielding • VERY high damage if stacked more AP items on top • Sustain extremely well in lane thanks to increased regen effects • Can be sticky enough to allow teammates to attack • Heal teammates just as well to help them stay in combat, heal your self even more |
• Cannot tank well enough if targeted by a lot of sources of burst damage • Lack ability haste compared to other builds • Cannot buff movement speed and attack speed for teammates, as building those items does not resonate with this build. • Protecting ADC in the early game is a harder task |
AFTER PICKING AND LOCKING
GUARDIAN This is absolutely the best option to keep you and your ADC protected during the early game, and its effect is still strong throughout the game. ![]() ![]() |
AFTERSHOCK This keystone is the best to become even more tanky upon being the only frontline in your team. ![]() |
✦ ![]() Cheap shot is prefered over Sudden Impact in most cases because it applies to all kind of dammage onto the enemy affected by your W and R. Sudden Impact is only good when you build Lich Bane and Nashor's Tooth, because after the effect proc, you can only damage them with Q and AA during the effect time. |
✦ ![]() Zombie ward is vitally important as you are a support. It is the best vision control ward working well with the playstyle of bringing oracle lens after upgrading relics, scanning important warding spots and temporarily save your own number of wards to allow less options to be decided during warding. |
✦ ![]() Ultimate Hunter is a great way to take back some of the Ability Haste you lack, but it only on your ultimate. This makes you readily prepared for combats better, but still cannot jump around with W and E as often. |
✦ ![]() Abolute Focus is an amazing option for builds that focus on ability power and damage dealing. This vibes well with your Q healing too. |
✦ ![]() Same reason. Simply understand this as AP = good. |
✦ ![]() Transcendence is a great tool to regain the Ability Haste you lost to build this. Though, sacrificing cheap shot and zombie ward may lose valuable aspects of supporting the game. |
EARLY GAME
LEAVING THE BASE
This is your starter items leaving the base. Relic shield is always prefered compared to ![]() 1. Balancing HP and AP. 2. Cancel the need of Mana Regeneration 3. Stacking HP Regeneration Plus, executing canon is much better for both you and your ADC compared to damaging the other team. |
FIRST RECALL
It's not easy to stay encouraged to sustain in lane as it feels like better to recall to heal up and get some item strength spike, but hear me out. Unless you are facing lethal damage that cost you to die, stay in lane as long as possible. You are going to spend your health potions. You are going to wait for level-ups to regain just enough mana. You are deciding to use your abilities in the right time not to waste mana. By doing so, you are going to stack Relic much better, gain experience more, and able to take the chance to ward vital areas. I usually recall when I have around 1400 Gold, just enough for boots and Catalyst. If not, prioritise the catalyst. |
THE MYTHIC IS DONE
To get to this point, you and your catalyst can freely play now. Catalyst provides just enough of the mana - HP relationship bond for you to jumpscare the other team. When your Relic Shield done upgrading into Targon's Buckler, you can switch to Oracle Lens (and for me, never switch back) and start scanning for important ward placements. |
W - Grand Entrance You upgrade ![]() |
Q - Gleaming Quill![]() |
E - Battle Dance![]() 1. You're behind your ADC, you E to position and W. 2. If your engage was unsuccessful, E back to your ADC. There's the 3rd aspect of protecting your ADC but who knows, best of luck i guess. With all that, you are in and out of combat rapidly, so fast that rarely can anyone process if they can attack you. |
MID-GAME PHASE


✦ ![]() Ok so, despite saying this is the core item for this build, I actually find myself building this item the 3rd more often. Only cases when I build this 2nd is when the other team has a lot of AP damage dealers or being poked by AP champion a lot. The healing effect can actually wait since you're stacking AP with Morello too. |
✦ ![]() Morellonomicon is usually my 2nd item. This item is vital to Rakan as most AD champions thrive on healing and vamp. Reducing their heal is the most important responsibility of yours, and leaving the damage part to your teammates. Morello is often better than Chemtech Putrifier because you have, again, AP and HP balanced. Mana Regeneration is unencessary thanks to Rod. |


Assuming you are in blue side. The following maps showcase everywhere you should ward. This is my personal preferences of warding. Your task during the mid-game is purely warding, attend teamfights, protect ADC, and pushing mid lane.

SLOW DANCING IN THE SUMMONER'S RIFT
ABILITY REIMAGINATION AS PSEUDO TANK
Slightly different from early game
P - STRENGTH WENT UNNOTICED During your skill combo, ![]() |
W - FULL AP MALPHITE![]() |
Q - PSEUDO TANK![]() |
E - YOU'RE AN ASSASSIN![]() 1. You're behind your team, you E to position and W. 2. If your engage was unsuccessful, E back to your teammates. 3. Fly around teamfight positionings to safely auto-attacks to regain passive 4. Actually protecting people E cools down slowly, so be mindful using it. |
R - FAST DANCING IN THE LIGHT![]() ![]() |
COMBOS
I JUST USUALLY DO THESE
Big note: I suggest you to take the risk and use

HIT AND RUN
To quickly heal yourself and teammates in smaller teamfights
LATE GAME
SUCESSFULL 5 ITEMS JUST LIKE RECOMMENDED
In this situation, you are pretty safe to build anything, but AP is most suggested to continue scale your damage to the late game. Some suggested are:
MUST TANK
This is mainly because you are the only front line, or unsuccessful laning leading to tanking being the better option. You switch out Morello for Thornmail and get corresponding boots. Itemise against AR/MR depends on the other team's composition:
OTHER BUILDS
All other notable builds I've tried are listed above. They all have notes for you to see why to build them.
CONCLUSION
• FINAL WORDS •
THANK YOU
I'd like to say thank you for spending time check you why


I'm thrilled to receive comments and suggestions regarding this build, as this build may best fit my playstyle but it's not the same for everyone. I'd love to hear your thoughts on this!
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