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Recommended Items
Runes: Standard
1
2
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order
Divine Ascent (PASSIVE)
Kayle Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Rengar
Lulu
Ideal
Strong
Ok
Low
None
Lulu
Champion Build Guide
Introduction
Hi Guys! My name is Strider and I am a
Kayle main on the NA and EUW servers. I mained
Kayle pre-rework and played her a lot afterwards as well. I since found more enjoyment playing
Master Yi but I still achieved over 1 million mastery points on
Kayle which is more than any other champ I have mained before. I also feel that my guide shows you better builds and better runes to run than other guides on this website. I hope you will give them a try, I guarantee you will find success with them as long as you play smart.
This guide and the explanations that follow will primarily focus on AD/On-Hit Kayle as I believe that is the superior way to play her. The AD version doesnt scale as hard as the AP version but you will powerspike earlier into the game which is what you want. With the changes Riot made to the game at the start of Season 10 League has become more and more early game based. Games times are the shortest they have ever been so we dont have 30 mins to reach the godlike power levels of AP kayle, we need to spike as soon as we can so we can have impact on the game.




This guide and the explanations that follow will primarily focus on AD/On-Hit Kayle as I believe that is the superior way to play her. The AD version doesnt scale as hard as the AP version but you will powerspike earlier into the game which is what you want. With the changes Riot made to the game at the start of Season 10 League has become more and more early game based. Games times are the shortest they have ever been so we dont have 30 mins to reach the godlike power levels of AP kayle, we need to spike as soon as we can so we can have impact on the game.
Pros and Cons of Kayle
+ Scales insanely well into the late game + Good teamfighting ability with ![]() + Poke in Lane. + Good sustain in lane with ![]() |
- Takes a while to scale. - Can be punished early by literally any champ who is being played by a player with at least half a brain. - Has to rely on teammates not to int early game so you can get to a point where you can actually fight. - Squishy |
Skill Order - Explanation
#1.
Starfire Spellblade 2 / 7 / 8 / 9 / 10 #2. Radiant Blast 1 / 4 / 5 / 12 / 13 #3. Divine Judgement 6/ 11 / 16 #4. Celestial Blessing 3 / 14 / 15 / 17 / 18 |
I know what you're thinking, this skill order looks weird right? Because I'm putting 3 points in ![]() ![]() ![]() ![]() ![]() ![]() ![]() After level 6 we can safely cs with the range we have been granted from ![]() ![]() ![]() |
Summoner Spells
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|
Runes
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For your Rune Shards the first two are always going to remain unchanged. You always want
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Core Items
![]() ![]() ![]() ![]() ![]() |
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