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Runes:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Inherent Glamour (PASSIVE)
Neeko Passive Ability
Threats & Synergies
Amumu
Neeko + Amumu is a love on a first Q. Once he's landed his Q, you lay all your CC without any trouble. When you see Amumu in your jg, you both are in for a treat.
Amumu
Neeko + Amumu is a love on a first Q. Once he's landed his Q, you lay all your CC without any trouble. When you see Amumu in your jg, you both are in for a treat.
Champion Build Guide
Welcome! In this guide you'll find everything that you'll ever need to know about maining Neeko. She's a really fun champ to play and is incredibly strong because her pick rate is still really low.
" Neeko can look like an ally champion. Taking damage from enemy Champions or casting damaging spells breaks the disguise. "
In low ello I barely see people using this passive. And if they do, it's usually out of combat, just for fun.
Big mistake. With this build, Neeko's passive becomes a strong split pushing tool. When there is a melee champion present in your team (usually there is),turn yourself into him and start collecting that Plating gold since you deal 17% more damage to Turrets as a melee champion. Although I recommend it only after killing your opponent, just to be safe.
Another good thing to know is that whilst you're disguised, opponents cannot see your R animation so they do not know when you're pressing it which leaves them with basically no time to react to it. It is really really difficult to pull this but once you do, trust me, your opponents won't know what or who hit them :)
" Neeko throws a seed dealing magic damage. The seed blooms again on hitting champions or killing units. "
This is spell is your best friend. You're not doing ANYTHING while you've got this one on CD. At level one you deal 80 magic damage guaranteed plus when you hit champion or kill a minion each pop deals an extra 40 magic damage (max 2 extra pops). So at level 1 when you land your Q properly, you deal 120 magic damage plus Arcane Comet damage to champions. It is not much, you may say, but imagine dealing almost twice that damage on level 5 (170 + 160 (2 pops)). That is some serious damage there folks.
This is why you should always keep your Q up when you're looking for a fight. It's your main source of damage and until you learn how to land your R properly, it's the only one, too.
" Neeko passively deals bonus magic damage every third attack. Neeko can activate to send a clone in a direction. "
Neeko's passive empowers every third auto-attack dealing 50-130(+60%AP) bonus magic damage and granting her 10 - 30% bonus movement speed. Plus her Active will create a clone and for 0,5s you become invisible and you both will be granted 20-40% bonus movement speed.
In-game you will use your W mainly as an escape tool. She's especially strong against Nunu when she can counter his snowball with clone and, unless your laner stuns you, it's almost all the time "Press W to safety" :) But it's also great for chasing and hiding your R animation. How to use it exactly I'll explain in Combos and combat section.
"Neeko slings a tangle that damages and roots everything it passes through."
Neeko's E is your 2nd best friend. In this build it's crucial for you to learn landing it correctly. I notice that most of the people are afraid to land it through minions. Big mistake. When you throw the E through units, the CC is longer plus it will speed up the animation of E so it is less likely that your opponent will dodge it.
"After a short preparation, Neeko leaps into the air and gains a shield. Upon landing, nearby enemies are damaged and stunned. The preparation is hidden if Neeko is disguised."
So.. The ULT.. Neeko's Ultimate is no doubt the most difficult spell to land correctly. Usually it won't go without Flash. But if you time it correctly, use your W and while you invisible, press R and THEN Flash.. Should give you couple of ms advantage. Otherwise it's just a huge damage dealer. However, I must admit the shield you gain right after saved my life couple of times.
First things first, I definitely recommending to take her for spin in customs so you can peacefully learn how to land her skillshots and once you do, THEN take her to normal match-ups.
Core combos :
E + Q - this combo is your Alpha and Omega. E goes first so it can proc Cheap shot damage
AA + AA + E + Q + AA - this combo is a bit harder to proc but once you do it, it deals so so much damage. 2x AA is preparation for 3rd AA to proc PTA and when you do proc it, you still will have two pops of your Q that will do some sweet extra damage thanks to PTA.
E + AA(enhanced) + Q - This combo is based mainly on Cheap shot. E will enable Cheap shot and enhanced AA + Q will deliver a sweet sweet damage.
W + R + E + Q - this is the most difficult combo to learn. With W you will go invisible so you will hide your R animation. Then you have 2 sec window to relocate yourself for landing your R. When you are successful, give the enemy one or two AAs, and immediately land your E + Q for prolonging the CC. If it's not enough, throw in in-between an Ignite and it should be a kill :)
Level 1 - you start with your E. Try to always keep at least 2 minions in front of yourself so you can use them as a speed boost for E. The moment you're looking for is for your enemy being close to his minions. When you spot such placement, throw the E and land as much AAs as you can. When it comes to minions, farm as fast as you can towards level 2.
Level 2 - now you have your Q available. Same tactic. Farm, watch for your opponent being close to his minions, as soon as he is, throw E, follow with Q and land as much AAs as you can. Repeat.
Level 3 - now you have your W and from this moment you are starting to be a serious danger for everyone around you. The game plan haven't changed - farm, watch for misstep, E + Q + as much AAs as possible. The only difference is that now you have enhanced 3rd AA and that makes you dangerous. Keep it at all times loaded and try to harass your opponent as much as you can with it.
From this point it's one and the same. Keep auto-attacking, stay healthy and try to land as much E+Q as possible.
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