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Recommended Items
Runes: WW Jungle - Press the Attack
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Mosstomper Smite
Items
Threats & Synergies
Gnar
Champion designed for kiting. Not fun to play against as a melee toplaner. If he ever blows his jump to get close on you for some reason he won't have any escapes left (if he doesn't have Fury that is.)
Nami
Heals you, gives you a slow and a LOT of extra damage on your basic attacks. Can also somewhat peel for you.
Nami
Heals you, gives you a slow and a LOT of extra damage on your basic attacks. Can also somewhat peel for you.
Champion Build Guide

Hello everyone, welcome to my guide!
I'm a player that has always been interested in a bunch of roles and champions, allowing me to possess quite a lot of general game-knowledge. So why don't I use my knowledge to help other people out that are interested in the same champions that I enjoy to play? Before I make any of these guides, I like to do my own little research about the champion to correct any wrong views I might have, thus raising the quality of these guides. I hope that you enjoy reading my guide and that it'll answer any questions you had.
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I've spent a lot of time on this guide and I'd love it if you'd like to follow me on Twitch. Come and join my Discord community server if you have any more questions or would like to chill, join giveaways and be updated for more guides and tips!
Currently I have guides available on Graves, Ryze, Warwick and Rengar!
Please upvote and leave a comment if you liked the guide so more people get to see it!

+ Ability sequence, rune setups and smite choice.
+ In-Depth Itemization. Read the notes on the build!
+ Different types of jungle pathing you can do with

+ Combos, tricks and animation cancels that are relevant to

+ Playing


PROS
+

+ Among the highest tempo champions in the game.
+ Has a lot of mobility, tankiness and repositioning ability.
+ Great at skirmishing and can sometimes even pull off 1v3's!
+

+ Easy to play and very strong when played correctly, however that doesn't mean that he's not rewarding to master!
CONS
- Might take you some time to get used to the fluctuating Attack Speed.
- Your multi-camp clear is bad before you have your

- Grievous Wounds counter

- Enemies can block your ultimate and you have a hard time playing against champions with a lot of peel or kiting ability.
There are some things
Warwick is good against and few things he's bad against:
If your team needs some pressure or early-game damage

Since










You should definitely try to pick Warwick up if you're new to the game since this champion is easy to play but really rewarding to learn and master. He is even played in the higher ranks by some dedicated one-tricks that can carry the game by theirselves on

TOP
Warwick:
We max Q


JUNGLE
Warwick:
We max W


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Press The Attack It's often the best rune in jungle, mainly because you are playing for picks and not longer fights. Take this if you are playing vs squishy high damage champions to shut them down quickly in the toplane. Remember that ![]() |
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Lethal Tempo This is an absolutely amazing rune when you are allowed to stack it. Fully stacked ![]() |
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Conqueror This rune can be stacked quite quickly if you cancel your basic attack with Q ![]() ![]() |
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Grasp of the Undying This is for a more tanky/frontline approach to ![]() ![]() |
Red, Green or Blue Smite?
All depends on your preferences. Personally I go Green smite almost every game for the consistent shield and tenacity it gives. Blue can be cool if the enemy has no cc at all. Red when you need more dueling damage.



Warwick can choose to do one of these standard clears:
3 camps into a gank or invade: You start ![]() ![]() ![]() ![]() |
Red buff into Blue buff Invade: If you are stronger level 2 and think you can win the fight or if you know he does a fullclear you can decide to ask for a ![]() ![]() ![]() ![]() ![]() |


#1. Cover as much terrain as you can before you arrive for the gank. Dont walk straight at the enemy! Circle around them so you have more time to autoattack and less to walk! You can try to be creative with your ganking path after a invade.
#2. Don't let the enemy jump on you to escape when you're ganking. Happens when you gank from behind mostly; don't let





#3. Think about when the next minionwave arrives and don't fight in minionwaves that are too big! Even though you're very strong, 15 minions will do a LOT of damage and the enemy might potentially win the game of a gank like that if he uses the minions well. Going out of vision (for example, into a bush that's not warded) resets the aggression from the minions.
#4. Use your W


#5. This point counts for every jungler: wait for enemies to use their escaping tools. For example, if


#6. But my laners are pushing all the time! Great! Now you can invade, dive the enemy or take an objective. But for real, in higher ranks, people will look at the position, health-bars and state of the lane (minionwave position, etc) before they even walk to gank a lane (e.g. is it pushing or de-pushing). This is called foresight.
#7. If something is impossible to gank, don't bother. You will only waste time and possibly throw the game. Focus on other lanes and try to farm up yourself so you atleast have those lanes to help you out. When you've got enough of a lead you can always come back to possibly gank that lane.
#8. Remember to cancel all your basic attacks and with abilities and items like


#1. You can hold your Q






#2. If you can't kill someone on your own when ganking, you can use your fear from


#3. You can chain your CC on someone by using your E


#4. You don't clear AOE camps (like Raptors) or waves quick enough without

#5. The range of your R

#6. Certain matchups require you to use your Oracle Lense well. For example you can use your Oracle Lense to see




#7. Smiting camps or objectives earlier will enable your W

#8. Don't forget that you heal a lot from your passive




Taking small trades with or without the damage reduction on your E




You can deny some CC like knockups with your Q by using it to go through them making you unstoppable, thus being able to deal more damage that other champions could not while CC'd. Furthermore, you can easily pressure and join other fights on the map whenever you want since your W




If you need to know anything else come join me on my Discord: https://discord.gg/XVQzwec9gH
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