Aatrox is not a champion pre lvl 4. Gain the push and assert lane dominance. However, matchup is not that easy as most people think. Yes, Aatrox is really weak pre lvl 4, he has really high cooldowns and his rank 1 Q barely deals ahy damage. However. Irelia has low base hp and it can be tricky to kill Aatrox pre-4. Plus, Aatrox 90% of the times plays with ignite. If you got ignite too you kill him eyes closed any time you jump at him with stacked passive. Without ignite – you need to actually use your speels, dodge his and, most importantly, dodge final Q or W it. Later in the game he cannot contest you, unless you fail to blade dance around his abilities. Invest in damage and armor, not anti-healing. Remember, if you dodge his skills, he will not heal.
Try to dodge his Qs invards.
Akali
At top it's a free matchup. You bait her W and then engage. Akali cannot survive Irelia in long lane. Predicting E dash also helps.
At mid tho, she could be a problem since lane is shorter and it's harder to punish her.
Akshan
Dont take too much poke early. Your Q cancels his hookshot. Build tabis and warden's mail. You can look for kills since lvl 3-4. Lvl 6 is a guaranteed kill.
Against ranged matchups at toplane bushes are your dear friends. Use them to hide from poke or force the enemy to use his ward
Ahri
Dont take too much poke early. If you dodge her E and hit yours, it's a kill or burnt flash.
Anivia
Irelia runs down squishy immobile mages.
Dodge her Q, negate bird's Q+E with your W if you failed to dodge. When you hit E and she is not under her tower, it's a kill.
Aurelion Sol
Irelia runs down squishy immobile mages.
Don't get poked to hard early, Dodge his Q/negate his early burst with W. Hit E, burn his flash, hit E again, kill him.
Annie
Same as other mages, but she has a significantly bigger damage output early, be careful. Dodge her spells or at least W them.
Azir
Dont take too much poke, Engage when he has Q down. Keep his R in mind when you are thinking about dive. Normally, you'll have no problems against him, but it heavily depends on Azir player. Matchup is lot easier at toplane. Dont forget about bushes there.
Camille
Camille likes to kite melees and play around her Qs. The thing is, you cannot kite Irelia if she lands her abilities and/or finishes bork.
However, you will need a lot of caution against skilled Camille. With Grasp and ignite+tp she has immense lane pressure. If Camille plays agressively early on it is up to you to decide what to do next. The thing is, you dont need to kill her early as you outscale her anyway. Her wincon is to bully you in lane. Keep this in mind. Bait her shield when you have bone plating up. Q minion nearby, 90% of Camilles will waste their passive. Later on jump on top of her, rightclick to death. Try dodging her W inwards. Proc bone plating before engaging.
Important note, if she uses E as an escape, you can Q Camille near the wall and bodyblock her E2.
Cassiopeia
Dont get poked to much early, Bait her W, use your mobility to dodge her Q. Dont forget to turn your back to her when you think she's going to ult.
If you dodge her qs, lane is free. If you dont, you die. Simple as that.
Cho'Gath
Dodge his Q, kil him at lane. build bork+divine sunderer, kill him at any 1v1. Beware tho, his CC and R can be deadly in teamfights.
Corki
Dont get poked to hard, land E, kill, repeat.
Darius
if he's smart he'll take lvl 2 prio. Dont fight for it. When you are both lvl 3-4, that's the moment you can look for kill. Click W to proc his boneplating before engaging. Wait for W to come back, hit E, kill him. Q him to dodge his Q. W his auto+W.
Matchup is not marked even because this man has ****load of true damage even early without offensive items. He outscales you hard as a sidelane duelist if you dont snowball. Is autoattacking 5 times and dealing 1400 true damage even considered dueling?
With ignite you can kill him at lvl 1 if he doesnt deny you melee minions. Or whenever you land E.
Diana
Look for lvl 2 prio, W her E+W and R after lvl 6. Dont ger too much poked with her Q. Who plays lane Diana anyway?
Dr. Mundo
Whenever you hit E, you get both the damage and mark. Moreover, his passive procs and deals him additional max hp true damage. Lulw.
Dont get poked to much. After solo kill and vamp scepter you can opt to facetank his cleavers to deny him cs.
Ekko
E yourself when he Es you. Dodge his Q's return and passive. Negate his burst with your W. Punish him for high cooldowns.
Fiora
Dont fight at lvl 1, she'll beat the **** out of you. Give her push, bait her riposte. Missing E on purpose can work against most Fiora players. Dodging her W is a must as it slows attack speed significantly. W her Q+E fast autoattacks. Hug walls when she ults you. You can look for lethal tempo and rightclick her to death really early on.
Fizz
Same as other AP assasins, but Fizz can be annoying with his E. Wait until he uses it and then click your E. Negate his burst with W. Bone plating is huge.
Galio
Dont ger poked too much, W his combo, fight back afterwards. Punish him for high cooldowns.
Gangplank
Dshield+ second wind. Old man's lvl 1 was rekted. Dont get poked too much, try to contest the wave. If he plays with grasp + ignite give him the push , but dont let crash. Use W when he barrels you. If you dont eat barrel after barrel he cannot kill you before sheen.
Contest his barrels, as you do have longer AA range. If you win this mindgame, he will not be a problem. You can run him down at lvl 2 if you got the push.
Look out, tho, if he got ignite. Dont forget to pray to crit RNG not do deliver 4 crits in a row in your face later in the game.
Garen
Irelia biggest weakness is being denied lvl 1. Garen cannot deny you lvl 1. You easily get lvl 2 prio (especially if he leashes and you dont) and engage. Click W to interruprt his passive. Use W when he starts to Q on you, negate some damage, then kite his E around his minions. Beware the R outplay button.
Gnar
FREE
Ok, serious mode. Dont get poked too hard. E hit=kill or his flash burnt. When he jumps on top of you while being mega, negate his burst with your W.
Against ranged matchups at toplane bushes are your dear friends. Use them to hide from poke or force the enemy to use his ward
Gragas
You will rarely see this guy, especially piloted skillfully but still. Dont get poked too much with his Q, dont get your Q interrupted with his body slam. Dodge his R.
Gwen
Skill matchup overall. You can contest lvl 1 if she doesnt have ignite. Dodge her Q true damage. Dont throw R at her unless you baited her W. Wit's end second is good.
She is stronger at 6 if you go even, but you take over the matchup after bork
Heimerdinger
Dont get poked too much early. Dodge his stun. Havent played this matchup in a while. Q+AA his turrets. I believe, at lvl 7 your Q starts to oneshot his turrets and that's why this matchup is this easy,
Illaoi
Dodge her E, win. Dodge her Q, get the prio and win.
After 6 you need to bait her R first and then engage.
Irelia
Stop playing blind normals.
Jax
Dont fight lvl 1. W his E or Q out of it. Dont fight when he has passive stacked up. Abuse his 125 attack range, kite that lampman. If you manage to sneak in a pair of AAs, you'll win. Bone plating is insane against him. Matchup is 100% winnable, but you really need to play out of your mind.
If you are not significantly ahead, he hard outscales you at sidelane. Look for teamfights.
Jayce
FREE
Dont get poked early and u'll be fine. Hit E, W his early burst, chunk his healthbar. Your R equals Jayce's death/burnt flash. If he goes phase rush, he has 0 kill pressure unless you REALLY grief it. Ideally, you want to jump on him the moment he switches to ranged form. You can utilize the cooldown he has on his R.
Against ranged matchups at toplane bushes are your dear friends. Use them to hide from poke or force the enemy to use his ward
Kassadin
Beat the **** of of him pre-6. After 6 you'll kill him only when he thinks he can kill you.
Katarina
You will not die to Katarina at lane. Dont step up near daggers, dont engage with E when she has her E up. After 6 save your E to disrupt her R
Kayle
Lethal Tempo lvl 1 Kayle is one of the strongest characters in the game. Do not fight lvl 1. If she plays passively, you hit E and kill her beginning from lvl 2. However, she can play agressively and there will be nothing for you to do as you cant safely duel Kayle with her having fully stacked passive at the start of the fight. She doesnt go 0/10 only when she pushes hard, but when she pushes hard she is really vulnerable. Play around it. If she misuses spell, engage, dance around minions and kill her. After 1 kill matchup is stomped from both sides
Hit E=death
Kennen
Dont ger poked to hard. E landed=death. Rush Mercuries.
K'Sante
He has one of the most strong skillsets amongst all toplaner. Good K'Sante is not an easy enemy.
However, his numbers are so nerfed that he can't really oppose you. Take the prio and never loose it.
Be aware, tho, of his slow asf insec tower cheese. Do not allow him to E+W from behind and pull you to his tower. That is the only way he can actually kill you.
Later in the game his main source of damage is R and W. Which deal physical damage and thus are countered by your W heavily.
Kled
Dont fight him when he has his W passive up. Try to avoid or W his Q. When his W comes back in all-in, survive it with your W. Ideally, you want to trade him to the point when Skarl has low hp first and only then engage for a kill.
Bork smelts him like butter. Oh, btw, Kled doesn't work as a champion if you dont int to him pre lvl 5. He NEEDS to snowball.
LeBlanc
LeBlanc is at bad state nowadays. But in right hands it is the only opponent that can keep distance with you reliably.
Dont take too much poke early and you'll never die to average LeBlanc.
Lillia
FREEEEEEEEEEEEEEEEEEEEEE
Lillia is a menace for characters without reliable gapclosers.
Sadly for this scottish lady, Irelia has tons of gapclosing.
Lissandra
Just as any other mage. She got the escape tho and her E and R are needed to be baited before dive. Go full tenacity
Lucian
Another squishy character at our list. Same as always, dont get poked too much early, hit E, kill him. Rush tabis.
Lux
Same as other squishy mages
Malphite
Malphite got mega-buffs for whatever reason. You CANNOT kill him now. Wait till nerfs or be ready to be have a 0/0 lane
Malzahar
Same as other immobile squishy mages. Dont forget the QSS.
Important tip. You can disrupt his R with Eing him just before he starts to channel his ultimate.
Mordekaiser
He hardcore statchecks you at lvl 6, you NEED to get a significant lead before lvl 6. Consider going lethal tempo and ignite. If you buy QSS to survive his ult–you are already ****ed. Buy QSS only when 0/6 Mordekaiser denies you to kill enemy team.
Important tip, dont engage right away with E or R after 6. He can cast R and your R or/and E will remain outside of Deaths' Realm.
Nasus
I mean, you beat him hard at lane, but he starts to statcheck after 6 if you fight at his E. Gain lead early, play around waves and kill this dog. Take the dives, even if it ends up in a trade.
I MEAN IT "DONT FIGHT IN HIS E". Especially at high levels, it shreds up to 45% of your armor.
Neeko
Same as other immobile squishy mages.
Olaf
Believe me or not, I havent played against Olaf top. Not a single time. Cant say anything about how matchup goes =(
Orianna
Same as other immobile squishy mages.
Ornn
Q him when he starts to breath beer toxins at you. You won't get the mark. Evade his knockup with your Q or W them in worst case. Beware tho, his passive cancels your W for whatever reason.
Pantheon
Pick bone plating, W when he jumps at you. 95% of Pantheons will throw all their damage into your defensive dance and bone plating. Then hit E and kill this guy. BEWARE PTA+ IGNITE COMBO. You outscale him at 6.
Poppy
Avoid hugging walls, block her burst with W. Dont ever start Qing around her. Wait for her to throw W first.
Good Poppy will hold W and thus deny you stacks to fights her. If this happens matchup is really bad
But average Poppy will throw W for seemingly no reason.
Qiyana
Hit e, W her burst and R after 6.
Quinn
FREE.
Ok, this one is not as free as Gnar or Akshan, but still. Dont get poked, W her burst. Wait for her mistakes or click R at lvl 6 and kill her. Rush tabis.
Renekton
You can fight lvl 1 and take lvl 2 prio especially with bone plating.
W his engage, then fight back.
Renekton himself is a trash champion. However, players on him will take most greedy and agressive rune and summoner's speel combinations. In short, DO NOT UNDERESTIMATE PTA + IGNITE
Rengar
He hard wins early levels, but you really take over the matchup after first or second back. Position yourself outside his jump radius. Bone plating is crucial. W his engages.
Riven
100% skill matchup. W her engage or R2. Dont eat all her Qs. Dont enter ANY bushes lvl 1.
Good Riven is a menace, but you'll rarely see such ones. Plus, bone plating is really insane agianst her
Rumble
Dont take too much poke, he really does have a kill pressure early especialyl with ignite. Dodge his Es, dont stay too much in his R. Be careful of his passive autoattack steroids.
Sett
THAT'S WHERE THE FUNS BEGINS
He beats the **** out of you at any stage of the game. You need to outperform Sett hard.
In fact, you do have the tools to outplay Sett, but you need to play it perfectly. Or him to play poorly
MATCHUP IS UNPLAYABLE WITHOUT BONE PLATING.
W his E+2AA+Q engage or sidestep it. Dont Q out of his E, he can interrupt it and you'll suffer.
If he didnt land his E, abuse his 125 attack range and punish him for csing.
Dodge W true damage. Most likely he will predict you Qing him as he starts casting W. He'll flash to hit W. You need to predict his prediction and flash too. Whoever wins this mindgame, wins the matchup for the rest of the game.
Sejuani
Dodge her W2/W her engage, win. Simple as that.
Shen
Bone plating, again. Dont get hit by his returning Q. W his engage, then commit. Lane can go sideways, with ignite he can evel kill you. Matchup becomes Irelia favored after 6. Most Shen players dont give a f about toplane and they will ult whenever they can. However, you can easily punish such roams, as Irelia got insane waveclear.
Singed
Dont follow him and you'll be fine. Character is no more than a meme. Hit E, wait until he throws you, gapclose again via minion.
Sion
FREE
You cant lose this. E when he starts to channel his Q. W his R. E hit equals a kill. Beware of bushes tho. Build bork+divine and make him wonder why bramble vest no longer counters you.
IMPORANT NOTE FOR MIDLANE IRELIAS. You cant safely duel Sunfire, frozen heart 6000 hp Sion that somehow managed to get himself fed.
Swain
Same as Lillia, but Swain is a bit stronger overall.
Sylas
At top it's free as this guy has 10+ seconds cooldown on all of his abilities. He can kill you only with ignite and if you eat all his abilities time and time again. After mr buff I dont really know if he can kill you at all.
At mid it's a bit harder, as the lane is shorter and it is harder to punish Sylas, but still irelia favored
Syndra
Kinda same as Leblanc. Syndra can keep the distance, but. If she ever misses E stun, she's dead. Dont get poked down, hit E, win lane. Mercuries rush, ms makes it really easy to dodge her Qs.
W her E+Q+W and R
Tahm Kench
If you dodge his Qs a couple of times and hit all your speels, you'll be fine. Dont take trades under his tower after 6 tho. You dont want to get devoured and then found yourself under enemy tower.
Taliyah
Dance around her W and E, if she ever misuses them, you run her down just as any other immobile mage. Oh, btw, her E doesn't disrupt Irelia's Q despite stunning Irelia. Strange interaction.
Talon
FREEE
He jumps at you. You pres W. You beat his *** hard.
Teemo
FREE
Dont get poked to much, rush mercuries. Hit E, kill. After 6 pick sweeper and dont let this mouse lure you into his minefields.
Trundle
Rare guest at toplane.
Havent played this matchup much. Trundle's single job he succeeds in is beating melees. I mean, you can kill pre-6 if he uses W for no reason, but still. Just farm. After 6 you need to bat his R first and then engage.
Tryndamere
Champ is kinda dead, but still. Bone plating is crucial. Wave control is crucial. Play safe lvl 1, give him the push, but dont allow him to crash the wave.
When he has no rage, zone him. After 6 fight him only at minion wave where you can kite out his R.
Randuin's is big.
Twisted Fate
He has 0 kill pressure on you unless you grief it hard.
Go full tenacity and make this stunbot cry why his yellow card stuns you for like 0.5 seconds.
Urgot
Dont mess with this guy. Give him the push, dont take too much poke. Bork rush. If you dodge his E you hardcore win. If you dont, you are basically dead. If you see E coming and understand you will not be able to dodge it, use W. It will help a bit.
Kite him in a way he would not be able to proc all his passive shotguns.
Respect his execute. Try to bait his R before final all-in
Vayne
Bait her E, then engage. Lane itself is free if you abuse bushes but she still is a major threat because you cant duel her later the game. If you wanrt to make her suffer, buy Edhe of Night. She won't be able to E you.
Against ranged matchups at toplane bushes are your dear friends. Use them to hide from poke or force the enemy to use his ward
Veigar
Just as any other squishy immobile mage. Dont get your Q canceled with his E. Blade Dance around his abilities or at least W them.
Vel'Koz
Just as any other squishy immobile mage
Vex
Dont get poked too much with her passive. Learn how to cs without Q. Bait her fear and/or shield, then engage. It's really easy to die to Vex at laning phase as a beginning Irelia player. Wit's second.
Aside for her having a kill pressure for you, matchup goes Just as against any other squishy immobile mage meaning you outscale her as a duelist.
Viktor
Just as any other squishy immobile mage. Blade Dancer cant be stunned by a mere gravitational field
Vladimir
FREE
Hit E, bait his W, hit E again. At top matchup is a piece of cake, at mid you do have a smaller killing window, but still.
Dont ever R him, bait his W first.
Bork SMELTS him. Divine is good option too.
Volibear
Dont die early, Dodge E, dont re-engage when he has W mark on you. W his engage. He will always permapush. If your jungler comes, you hardcore win, if enemy jungler comes and you get dove you either hardcore outplay them both or die for the rest of the game. Bear got gutted, but you still need to blade dance around him.
Warwick
Rare guest at toplane. Champion that does nothing except for occasionally bulling melees. Pick ignite if you want to have a slight kill pressure. Otherwise, concede lane completely and scale or wait for help. QSS is eseential.
Wukong
Wu got nerfed, hence he is no longer an obnoxious degenerative overbuffed champion sitting at S+ tier in 2 roles for multiple patches. However, he traditionally works ok against Irelia. Advices are the same tho. Bone plating is a must. Dont allow him to jump on you at lvl 1. You beat him from lvl 3 to 6 if you land everything. Same mechanic as against Camille. Q him or minion nearby, he will insta E+Q you and you use W to negate his burst.
Dont Q around him after lvl 6 tho as he can cancel your Q with his R knockup.
Xerath
Just as any other squishy immobile mage
Yasuo
Irelia favored skill matchup. Bone plating is a must. Dont fight him at lvl 1. Dont eat Qs for free. If he fights for prio–give it to him. Never all-in him without baiting W first. Your engage tool (E) is 16 seconds cooldown, his windwall–30
W his Q3+R.
He outscales you if matchup goes even.
Yone
Heavily Irelia favored matchup. DONT FIGHT LVL1. Play safe early, dont eat Qs for free. If he's smart he'll dodge your E with his E. Again, your cd is 16, his–22. If he is a degenerate (90% of Yone players are) and straitforward Q3s you, it's a guaranteed E hit and a won trade.
He outscales you if matchup goes even.
Yorick
FREE
Yorick players always tend to mentally boom in this matchup.
Farm his ghouls (dont waste too much mana tho), dodge his E, ignore his wall, kill him pre-6. He (and his wife most importantly) outscales you if you didnt get a massive lead pre lvl 6.
Wit's end is bonkers against his tons of magic damage.
Zed
You counter his burst with your W. E yourself when he ults you. Zed has good escapes, so you won't really have a big kill pressure unless he believes he can kill you.
Ziggs
Just as any other squishy immobile mage
Zoe
Just as any other squishy immobile mage.
Except one thing, dont mindlessly engage her. Bait sleepy trouble bubble first.
Zyra
Nobody plays midlane Zyra, yet if one does, you oneshot the plants at all stages of the game. Easy-peasy. Do not take much poke, hit E, kill.
You dont oneshot ones that are spawned by her ultimate tho. Keep it in mind
Diana
AP engager with aoe cc. Perfect for your needs.
Amumu
Tank engager with of aoe CC. Perfect for your needs
Ivern
Utility is always ok.
Bel'Veth
She is AD autoattacker. AD autoattackers dont synergise with each other much. At least she has a knockup. Oh, btw, she can really utilize you winning on toplane. Bel'Veth loves Heralds
Ekko
AP jungler is good. Yet here your sinergy can end if this guy doesnt land great W.
Elise
Synergy is good, she is a AP assasin with heavy single-target CC. Elise is perfect for snowball. However, you dont really setup her cocoon that well as Renekton does.
Evelynn
She doesnt care about other characters, she plays her own game of flanks and assasinations. Still, Eve's AP, that's good
Jarvan IV
Jarvan ganks the hell out of Rift. Plus, his R can be gamechanging against immobile carries. Just as yours.
Fiddlesticks
He is AP, that's already great. Your ultis do synergise well, Yours setups his and vice versa.
Graves
Little to no synergy, AD autoattackers dont synergise with each other much.
Kayn
He is AD, AD characters dont synergize that well. At least he does have a knock up if he goes red.
Kha'Zix
He doesnt care about other characters, he plays her own game of flanks and assasinations. Plus, he is AD, which is not good at all. He can slow at least if evolves W.
Kindred
She is AD autoattacker. AD autoattackers dont synergise with each other much.
Lillia
AP character– check. Good CC – check. Still, it depends whether she finds that R or no.
Lee Sin
Good Lee knows how to play with every composition.
Master Yi
He is AD autoattacker. AD autoattackers dont synergise with each other much.
Nocturne
He is AD autoattacker. AD autoattackers dont synergise with each other much. However, this one has unique and poweful utility. Darkness only amplifies your flanks
Nunu & Willump
He ganks a lot, secures objectives and tanks. You're fine with that.
Olaf
He is AD autoattacker. AD autoattackers dont synergise with each other much.
Rammus
Tank with CC. If he finds an engage , you'll happily follow him.
Rek'Sai
Yes, she is AD, but she snowball games this hard that damage split can be negligible.
Good Rek'Sai is a menace.
Rengar
He is AD autoattacker. AD autoattackers dont synergise with each other much.
Sejuani
Ganks – check
Tank – check
Engage – check
Shaco
It really depends on Shaco. If he finds a good clone fear, he is extremely useful for you. If he is ad, he just plays his own game.
Shyvana
Ganks – no
Tank – check
Engage – check
Skarner
Ganks – depends
Tank – check
Engage – check
Taliyah
Ganks – check
AP mage – check
CC – check.
Trundle
Pillar can be useful, but other than that he just facetanks.
Vi
She is AD and that's bad. However, she got really great CC. Use it.
Viego
He is AD autoattacker. AD autoattackers dont synergise with each other much, but he is hot, strong and is able to transform into other champions
Volibear
Ganks – YES
Tank – check
Engage – debatable.
Warwick
Ganks – YES
Tank – check
Engage – debatable.
Xin Zhao
He is AD autoattacker. AD autoattackers dont synergise with each other much. However, this chinese man ganks like a madman.
Zac
Ganks – YES
Tank – YES
Engage – YES.
Blitzcrank
Any engage support is great if he actually engages.
Lulu
She makes you stronger. Basically. Every utlity sup is good.
Seraphine
Just as any other utility. Moreover, her R can be MASSIVE. With this girl you can engage, her charm will follow you and give you the time to reach backline.
Karma
As any other utility, but Carma is just strong.
Renata Glasc
You cant die with Death's Dance, ISB and Renata W. You actually need to grief it.
Taric
He makes you invulnerable for 2.5 seconds, plus he CCs guys in front.
Synergies
IdealStrongOkLowNone
Diana
AP engager with aoe cc. Perfect for your needs.
Amumu
Tank engager with of aoe CC. Perfect for your needs
Ivern
Utility is always ok.
Bel'Veth
She is AD autoattacker. AD autoattackers dont synergise with each other much. At least she has a knockup. Oh, btw, she can really utilize you winning on toplane. Bel'Veth loves Heralds
Ekko
AP jungler is good. Yet here your sinergy can end if this guy doesnt land great W.
Elise
Synergy is good, she is a AP assasin with heavy single-target CC. Elise is perfect for snowball. However, you dont really setup her cocoon that well as Renekton does.
Evelynn
She doesnt care about other characters, she plays her own game of flanks and assasinations. Still, Eve's AP, that's good
Jarvan IV
Jarvan ganks the hell out of Rift. Plus, his R can be gamechanging against immobile carries. Just as yours.
Fiddlesticks
He is AP, that's already great. Your ultis do synergise well, Yours setups his and vice versa.
Graves
Little to no synergy, AD autoattackers dont synergise with each other much.
Kayn
He is AD, AD characters dont synergize that well. At least he does have a knock up if he goes red.
Kha'Zix
He doesnt care about other characters, he plays her own game of flanks and assasinations. Plus, he is AD, which is not good at all. He can slow at least if evolves W.
Kindred
She is AD autoattacker. AD autoattackers dont synergise with each other much.
Lillia
AP character– check. Good CC – check. Still, it depends whether she finds that R or no.
Lee Sin
Good Lee knows how to play with every composition.
Master Yi
He is AD autoattacker. AD autoattackers dont synergise with each other much.
Nocturne
He is AD autoattacker. AD autoattackers dont synergise with each other much. However, this one has unique and poweful utility. Darkness only amplifies your flanks
Nunu & Willump
He ganks a lot, secures objectives and tanks. You're fine with that.
Olaf
He is AD autoattacker. AD autoattackers dont synergise with each other much.
Rammus
Tank with CC. If he finds an engage , you'll happily follow him.
Rek'Sai
Yes, she is AD, but she snowball games this hard that damage split can be negligible.
Good Rek'Sai is a menace.
Rengar
He is AD autoattacker. AD autoattackers dont synergise with each other much.
Sejuani
Ganks – check
Tank – check
Engage – check
Shaco
It really depends on Shaco. If he finds a good clone fear, he is extremely useful for you. If he is ad, he just plays his own game.
Shyvana
Ganks – no
Tank – check
Engage – check
Skarner
Ganks – depends
Tank – check
Engage – check
Taliyah
Ganks – check
AP mage – check
CC – check.
Trundle
Pillar can be useful, but other than that he just facetanks.
Vi
She is AD and that's bad. However, she got really great CC. Use it.
Viego
He is AD autoattacker. AD autoattackers dont synergise with each other much, but he is hot, strong and is able to transform into other champions
Volibear
Ganks – YES
Tank – check
Engage – debatable.
Warwick
Ganks – YES
Tank – check
Engage – debatable.
Xin Zhao
He is AD autoattacker. AD autoattackers dont synergise with each other much. However, this chinese man ganks like a madman.
Zac
Ganks – YES
Tank – YES
Engage – YES.
Blitzcrank
Any engage support is great if he actually engages.
Lulu
She makes you stronger. Basically. Every utlity sup is good.
Seraphine
Just as any other utility. Moreover, her R can be MASSIVE. With this girl you can engage, her charm will follow you and give you the time to reach backline.
Karma
As any other utility, but Carma is just strong.
Renata Glasc
You cant die with Death's Dance, ISB and Renata W. You actually need to grief it.
Taric
He makes you invulnerable for 2.5 seconds, plus he CCs guys in front.
Irelius is my name. I'm no challenger, just an ordinary person playing the same game as you do. Yet still, I think I do have a little cart of knowledge on my back and I'd like to share it.
I am primarily a toplaner, thus this guide will be mostly about toplane.
Different people like different parts of her identity. Some are charmed with her design, others enjoy her playstyle. Both are right.
Gameplay wise, Irelia is a character of pure creativity with limitless outplay potential. She is made to limit-test and turn the most dire tides. Irelia is no immobile juggernaut relying on ally carries. If you are tired of 10/0 enemy botlanes you cant normally touch as typical toplaner, if you want to punish those annoying ranged toplaners. The Blade Dancer is your ideal choice.
If you are tired of being kited, lock in the Queen, git gud and stomp every game. This is the thing Irelia does better than any other juggernaut or God forbid tank.
Irelia does pay the price for having none of average toplaner's problems tho — she loses to most duelists head on unless you play it really well..
PROS
— Easy csing, awesome clear — Lots of sustain — Strong burst, good dps — Insane amount of gap closers — Huge outplay potential — Tremendous skill expression — Strong teamfighting — Punishes ranged champions hard — Versatile itemization
CONS
— Loses to most juggernauts — Some matchups are stupidly onesided — Lowest hp at lvl 1 amongst melee toplaners — No escapes outside of waves — Insanely hard to master — Difficult to itemize correctly — Falls off lategame — Absolutely useless when behind
Conqueror — is go-to for every bruiser. Keystone synergizes great with your Irelia's Q and W, and items like Death's Dance and Maw of Malmortius since rune gives a lot of AD. Best option overall, considering at lvl 6 Irelia stacks Conqueror in a matter of seconds. Pick Conqueror 90% of the times and you won't be wrong
Lethal Tempo — less powerful overall, but it provides insane 1v1 potential. Insanely synergizes with on-hit items overall and especially Wit's End. Still, if you ask me, you dont need that much DPS. Pick it when you want to cheese laning phase or/and better duel at sidelane 1v1. Against Fiora, for example.
Nota bene about keystones and other rune trees. Precision and Resolve combination is optimal with precision being the single main option and resolve being the default. Inspiration if for advanced players, I won't recommend starting to learn Irelia with it.
Triumph — shines in towerdives, 1v2s and teamfights. It will safe you multiple times.
Overheal — doesn't worth it at all especially after recent nerfs.
Presence of Mind — use it if you have mana issues, yet I'll advice to not spam your abilities unnecessarily and learn how to manage your mana. Irelia's mana regeneration is high enough.
Attack speed first, adaptive force second. Still, if you are used to play with double adaptive force, do it. It's a matter of personal preference.
or or — Last choice depends on the matchup and your confidence in it. Against AD character pick armor, against AP–magic resistance.
If you are confident enough, pick Flat Health rune. It's significantly weaker in the early game, but starts to outvalue other choices beginning at lvl 7. At lvl 18 this rune give triple value compared to armor and magic resistance options.
Resolve
Conditioning — if matchup is free and/or you are confident enough. Rune synergizes with Jak'Sho
Bone Plating — GOAT rune into melee characters that cant proc it before engaging, like Renekton, Riven, Sett or Fiora (Bone platign blocks Fiora's mark damage)
You can pick Demolish instead of any of these runes depending on your platstyle.
Overgrowth — ALWAYS. Rune heavily amplifies the Sterak's.
Unflinching — you don't need teancity as Sterak's gives it
Yep, resolve was nerfed, but things are still the same. Bone plating still helps insanely.
Inspiration
As mentioned previously, Inspiration is a choice when you feel comfortable without Resolve or/and you feel confident.
Magical Footwear — free boots. 300 extra money basically. We take those. However, this has one significant downside. When you play against, say, Tryndamere or Darius they will 90% of the time rush boots. If you misstep, they can easily run you down with more movement speed since you cant buy early boots because of the rune.
Biscuit Delivery — safe option for a beginner but other choices are more useful.
Cosmic Insight — that is the main reason why you pick this rune page. It significantly shortens your CDs – Ignite cd by 30 seconds, Flash by 45 and Teleport by 55. These are HUGE time windows for having a summoner advantage. Flash CD is GREAT at towerdives. If you trade summoners you'll get a 30-45 time window to exploit. Plus, people don't really pay attention what runes you are using and they will not respect you having summoner spells up earlier. In short, this rune is GOAT if you know how to exploit summoner cd advantage.
Best runes for midgame dominance but keep in mind, it gets outscaled by overgrowrth.
Other choices are not worth talking of.
Essentials
Irelia Q puts her behind target.
Plus, she automatically AAs Q targets. This comes handy in dives. Especially when you are lazy as me and don't use tilde (aKa "target champions only"). Example here and a bit below
You can cast E mid Q
Basically the title. Useful thing, as it distracts your enemy from E.
Move and do something between autoattacks
Sounds silly, but it is what it is. Dont be the one standing at one place, this way you won't kill anybody. Treat your autoattack as a spell with low cooldown. Reposition yourself when this spell is on cd.
AA+Q
In order to maximise your dps you always want to cast spells when your autoattack is on a cooldown. In case of AA+Q perfection is reached when game considers AA and Q as one instance of damage. Mostly you click Q and W between AAs, but it can work for every spell.
When Q oneshotes caster minions
At lvl 5 full damage W+Q kill caster, at lvl 9 + Bork Q kills them oh its own. Still, these are not strict numbers and with pickaxe back for example you can W+Q caster on lvl 4. That's why just look on the tooltip, add on-hit effects and compare this sum to caster's HP. A bit of quick math, nothing difficult.
Tricks
Sneaking autos
Irelia has 200 range, other melees have 175 or even 125. If you space properly and choose right timing (usually when enemy goes for a last-hit or autos a minion), you can harass melee characters with your autos. Example here.
I didnt really pay attention that I had Voli's W mark, but...anyway, he did not expect it, that's the main thing. I guess :D
Hiding E in between spells or in bushes
Discract your enemy and hit E. Here, I placed E1 at bush, Qd minion and thrown E2 on Poppy. Don't overuse it tho, this trick won't work after first time. (yes, I did get Q reset :D)
Dont throw all your gapclosers right away
Wait until enemy uses his mobility. Treat Q as a gapcloser, finisher, healing kit (if minions nearby), a way to dodge enemy spells and to aсquire passive stack. Dont use Q if it doesnt fall into these categories.
Remember, wave is a engage-disengage tool
Here, I beat Poppy, pretend to back off. Yet I know I have multiple re-engage options. She does not. Price paid for this ignorance if death.
MINION PREPPING
Hit minion to make an engage path. Works with autos and W.
If enemy doesnt respect it, you engage. It doesnt secure a kill, especially when you miss 1 autos like I did below, but still.
W the wave to finish your enemy and make a path. Again, if enemy falls to it, punish him.
Dont faceroll mindlessly
Dont use W only because it is not on a cooldown. Treat it as a way to negate enemy burst Say,
Sett's E+Q or Zed's W+E+Q or Renekton's W.
Moreover, W cannot be interrupted by CC. It means you will not lose dps in duels while CC'ed. In teamfights W is your main surviving tool (except for just killing your enemies and resetting Death's Dance of course).
But dont forget, Defiant Dancedoes NOT negate true damage.
Sometimes you want to tap W tho — when you need that 1 stack and dont want to be locked in one place for too long. For example, when you are chasing someone.
You should know that W damage reaches its max after half of total cast time (0.75 seconds to be precise)
Fastkilling a tower
Stack your passive
Yet dont take enemy wave too fast. You will need minions to sustain that passive active as increased attack speed equals more tower damage.
Here, I stack my passive and throw speels at minions I left on purpose to refresh it.
Calculate minion damage and retreat accordingly
You probably noticed how I backed off before tower fell. This trick saves you quite a lot of time especially at laning phase. Here is another example.
Using sheen to maximize tower damage
Click W and E every 1.5 seconds to destroy towers with haste. Dont forget about vision, you dont want to get yourself in that awkward situation when enemy is approaching, but your spells are down.
Example below
COMBOS
E1+R+Q+E2
Don't forget about AAs whenever possible. Yep, it's better for you to follow your ult with Q right away, there is no need to wait for it to land.
Flash+R
Mainly used to dive enemy backline. Flashing behind also works if you need to quickly repostion yourself to have a better ultimate (mostly happens in 1v2s)
W as a finisher
Sometimes, you will be out of range and your enemy will narrowly escape with low hp. Finish them with W. Moreover, it negates tower damage too, don't ever forget about that.
W + flash
This one is actually not easy to do. Irelia's W сonsists of 2 charge animations. First is preparing W (up to 1.5 seconds) and second is her releasing blades that takes 0.25 seconds. You need to flash after preparation is finished and before blades are released. So, you got only 0.25 seconds.
I couldn't finish Aatrox because I couldn't click at him as he was right under his turrent. W kill above would have been unneseccary and that dive would be much easier if I wasn't a lazybeard and used "Target champions only".
Here are its coordinates
What does "Target champions only" do?
It makes you unable to hit anything but champions. Use this button, dont be me screwing a shot ton of dives because of not using it.
Here is how it works in motion.
(I assume you play with Flash+Tp, keep that in mind. If you got ignite you are kinda forced to play more agressively)
DONT FIGHT NEITHER IN RIVERBUSH NOR IN TRIBUSH AT LVL 1.
All-inning without passive KILLS. Unless playing against even weaker lvl 1 champions like Gnar or Kennen I dunno.
LVL 1 AND LVL 2 PRIO
Now it's where the psychological warfare starts. Your goal is to gain lvl 2 prio. You can achieve this when you damage enemy's wave more than he damages yours. If you succeed in this, you will take lvl 2 faster then him and if you'll find an opening to achieve a favorable trade or even a kill. Basically, you need to push wave faster then your enemy. Example below
Here Ornn took Ignite and played really agressively lvl 1 with W start. I used my Qs to kite him and dodge Ws. I thought about wave first and him second. I pushed wave more and got lvl 2 first. Ornn was 1 minion away from lvl 2, but attacking champions nearby provokes his minions. Consequently, yours won't die and enemy will remain lvl 1. He was finished by Q and autoattack Irelia did automatically after Q
HOWEVER
Champions like Sett, Darius, Jax or Riven with strong lvl 1 can deny your weak lvl 1 easily. You won't be zoned off xp until you hit really high rank, so that won't be a problem. Still, you'll get yourself beaten. In this case you play as the secondary player and surrender the initiative to your enemy.
Does it mean you need to always surrender lvl 1?
No it does not.
You need to check this individually in every game whether your opponent understands how matchup needs to be played from his side. Autofills and low-elos will most likely play passive because "IrEliA iS fUlL bUiLd At lvl 1". Utilize their stupidness and take the lead if they are giving it to you. Still, dont forget about safest option – chill farming with E at lvl 1. Ideally, you want to lasthit all 3 melees and poke your enemy a bit.
WHAT TO DO
If you gained lane prio and assured dominance over your opponent by a favorable trade, you can do following things (assuming you didnt kill your enemy)
1. Look at your 3 stacked waves crushing under enemy tower doing nothing.
2. Look for a roam to midlane
3. Look for a cheater recall.
Roaming — completely situative, only a couple of words about it. Gank mid, recall, use tp if needed.
Cheater recall — most safe option. To start with, you slowpush first 2 waves, place a ward in the river, then push third wave AF(ast)AP. This will provide an opportunity to recall safely and buy either Long Sword and Refillable Potion or Cull.
Against champions with retalively weak waveclear (like Camille) this trick will be in best case devastating as they will most likely not be able to push wave in time and you'll setup a deadly freeze. Freeze converts into a cs lead and kill. If your enemy is smart, tho, he will recall and use tp return to lane. It is still a good outcome for you because if you **** up now, you'll be able to tp back to lane while your oppoent has already used it
Dont get cocky, having extra 10 ad thanks to Long Sword or especially Cull doesnt mean you can easily kill enemy right here right now in stacked enemy wave without properly dashing all over it especifically at low levels when minions and Irelia's abysmal health pool hurts as ****
If you have NOT gained lane prio
Play it safe and last hit maximum amount of minions with minimal amount of hp loses (especailly against ranged champions carrying an Ignite), look for enemy's mistakes and bait for them, for example
Camille casually autoattacking you and thus setting her shield on a cooldown.
Final advice, think about a wincon, your opponents' behavior and adjust your laning plans according to these factors. Your decision to fight for lvl 1 prio against 25 lvl 24k points 7th Mastery Riven with Ignite can make you regret this for the rest of the game. Dont rush all things all the time.
After all
Patience is what separates good hunters from dead ones
Concept of freezing might look complicated at first but rather intuitive if you go deeper into it.
Freezing can be described in one sentence:
Your wave takes more damage than your enemy's AND you keep the wave from crashing in your turret.
When does enemy wave take more damage than yours? Right, when enemy mindlessly damages minions or/and doesn't crash the wave in time and waves collide just outside of your tower's range.
Example:
Nasus uses his E to farm, he damages (=pushes) the wave. You are stronger than Nasus and he cannot brutforce you to crash his wave into your tower, thus making a freeze. He last hits 1 minion and losses an entire wave.
When to freeze?
Always at the laning phase (after lvl 3), unless you can go for things like cheater recall. Freezing is your main kill pressure, you chunk people when they want to farm. If trade was succesfull, you then take the lead and prepare for a dive or a final blow.
Example below. Be aware that example is near ideal in terms of opponent. This is what happens when you face enemy with "oh, Irelia lvl 1 powerspike" mindset.
Oh, btw, if your team is losing hard enemy minions will become stronger and it will be even easier to freeze. To check this info, click on your and enemy minions, all of it will be shown.
Dont overuse it tho, dont let your teammates lose all objectives.
If you need more information about wave management – go HERE and click on "wave management" chapter. Yep, it's a Garen guide, but he expalined EVERYTHING about waves. Visit him and leave a like, dude derserves it
Accumulate as much gold as possible, be it a splitpush or perma teamfighting – choice if yours.
Splitpushing – your default option when objectives are down. If you play with Teleport (what you'd normally do), things are a lot easier – you always splitpush. If for any reason it is ADC or squishy midlane mage or assasin who matches your at sidelane, you kill them without any mercy. That's where Trinity Force comes in handy as you get really insane tower damage. Dont forget about those tower tips!
Ask your teammates to put flanking vision. Your flanks will be devastating.
Look for teamfights more when you can't duel your sidelane opponent. It can be any champion if you mess it up at lane but usually it will be something like Jax.
Same things apply to lategame. You split 24/7 and join fights whenever object arrives. DO NOT FORGET ABOUT THAT MAP-AWARENESS ADVICE.
Short and easy
Irelia is a diver. Backline is your prey. Simple as that. It means you DONT ENGAGE FIRST, unless you have found something like 4 man ultimate.
You are flanker, not a initiatior. Look for flanks, assasinate enemy carries, delete main menaces, clean up the rest.
Dont forget about Sweeping Lens. It would be a shame if you were flanking on enemy vision.
Here lies the end of this guide. I hope it did help you understand the basics (and the matchups) of Irelia. If you want to continue to improve AT_TAR_RAS' guide at your servise. Dude has done a great job. Be ready to face walls of text tho! :D
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