x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes:
Resolve
Sorcery
+10% Attack Speed
+6 Armor
+65 Base Health
Spells:
Flash
Teleport
Items
Ability Order
Granite Shield (PASSIVE)
Malphite Passive Ability
Introduction
My main account profiles can be found here: EUNE, EUW
Even though, my main role is midlane, there were times, when top was my main role instead and I still do actively play it, keeping my ability to play it close to my ability to play midlane.
My main motivation for creation of this guide is, that I feel like Malphite is really strong situational soloQ pick, that is not too hard to play, while being efficient for climbing in soloQ. Even though, he might not be hardest champion to play, I found out that many players don't really know, how to proceed with itemization on this champion, so hopefully I will be able to share my point of view and possibly show you strengths, that you can use during your games.
During preseason, I managed to pull off experiment, where I created new account, that I leveled up and I started to play from unranked and climb as much as possible just by playing
Malphite and
Dr. Mundo. Since I leveled up this account myself, it was guaranteed, that it didn't have any history. You can see results from this experiment below.
Account that I used for this experiment can be found here.

For commentary, I wasn't able to get latest data from op.gg, because they removed all preseason data one day before season started, which I didn't really expect, so I didn't really get winrates and KDAs from there, but I kept one screenshot, that I took during process (for such cases). You can see final results taken from lolskill.net (last screenshot).
As you can see, at first I was able to keep up quite decent winrate, while it started to drop later on snowly. I am sure that there would be people, who can make even better winrate, since I am not really toplane main and I didn't play toplane for quite a while + I am not perfect player either. But still, I think that I managed to get quite decent KDAs and winratios with mentioned champions.
I was playing
Dr. Mundo way more, because he is harder to counter and because it was my go-for pick, when I didn't know my opponent, which might lead in harder matchups sometimes, while I tried to keep Malphite mostly for matchups, where I knew my opponent, so it was basically easier to keep up decent winrate and KDA ratios.
My final elo was Plat 2, I was nearly in promo and I was getting around +25 for win and -15 for loss, which means that my MMR was somewhere around Diamond 5.
In case that you had some doubts about these champions, then I hope that I provided you with at least some valuable information, in case that you would be deciding if you want to pick some of these champions, in order to add them to your champion pool.


Account that I used for this experiment can be found here.
![]() |
![]() |

For commentary, I wasn't able to get latest data from op.gg, because they removed all preseason data one day before season started, which I didn't really expect, so I didn't really get winrates and KDAs from there, but I kept one screenshot, that I took during process (for such cases). You can see final results taken from lolskill.net (last screenshot).
As you can see, at first I was able to keep up quite decent winrate, while it started to drop later on snowly. I am sure that there would be people, who can make even better winrate, since I am not really toplane main and I didn't play toplane for quite a while + I am not perfect player either. But still, I think that I managed to get quite decent KDAs and winratios with mentioned champions.
I was playing

My final elo was Plat 2, I was nearly in promo and I was getting around +25 for win and -15 for loss, which means that my MMR was somewhere around Diamond 5.
In case that you had some doubts about these champions, then I hope that I provided you with at least some valuable information, in case that you would be deciding if you want to pick some of these champions, in order to add them to your champion pool.
Pros
+ Great initiation
+ Heavy counter for certain champions
+ Really tanky against certain teams
+ Great teamfighting potential
+ Ability to stop most of splitpushers
|
Cons
- Weak when getting hardcountered
- Inefficient against AP sustaining champions
- Tricky to play, without followup
- Difficult decision making engage-wise
|
To wrap up points, said above,


Except for that, I think that

As you probably know,
Malphite is excellent pick against heavy-AD team compositions, while being weak against mages (especially those, that are good for melting tanks). His another great advantage is, that you have quite reliable initiation/catching potential with your ultimate.
For that reason, you should mainly aim for this pick if you either way see, that you are playing against heavy-AD comp or if you want to counter certain champion(s). Nice example might be picking it into stuff like
Fiora,
Camille or
Tryndamere, to have tool to stop their splitpush.
Another situation, where it's good is, when you want to stop some strong adc like
Twitch,
Jinx, etc. You need to count with the fact, that you need followup as well, but in case of
Twitch, it's really great that you might give your team chance to react, if you are fast enough and you ult him instantly after he gets out of stealth.
Another situation, where I find
Malphite quite decent is when you are facing AD assasin on midlane like
Zed or
Talon, because not only that you are able to deal with these guys in lane. You should be as well able to follow them without worrying about their assasination potential too much. Obviously early on, they might still beat you with their all-in if you are not careful at all, but generally you have tool to deny them during laning phase and then possibly even deny their burst on your carries, by using your ultimate.

For that reason, you should mainly aim for this pick if you either way see, that you are playing against heavy-AD comp or if you want to counter certain champion(s). Nice example might be picking it into stuff like



Another situation, where it's good is, when you want to stop some strong adc like



Another situation, where I find



Recently I have seen quite many AP
Malphite players in my games, running stuff like
Luden's Tempest,
Liandry's Torment etc, but generally they went pretty much full-AP build. That thing caught my attention and my guess is, that it's happening only because Riot increased AP ratios on
Ground Slam.
Even with increased AP ratios, I feel like full-AP
Malphite is just inferior for multiple reasons. First one is, that he becomes way too squishy, so you might be very good in terms of harassing and picking people, but once when you come into teamfight (and unless you hit their entire team at same time), you will just die instantly right after doing your combo. I have seen this happening too many times, that our
Malphite got strong, with many kills, but then he became useless, because he was dying way too fast.
Another problem comes, when you start having problems one****ting people. Basically even assasins or ADCs are building some sort of health/MR, if they see real threats against them. For that reason, you might not be able to burst down people anymore.
Another problem comes, when people start buying stuff like
Banshee's Veil, which doesn't only offer protection against your magic damage in terms of MR, but it as well makes it really hard for you to make real engage on enemy team and pull off your combo. And if people are smart - especially on higher elo, be sure that they will buy such items, just to deny you.
Next thing, that is worth to mention is, that
Malphite has enough damage in his kit and his strength is, that he is able to spam his abilities quite often and attack. As tank, you survive in fight way longer, which means more used abilities, which means more damage in general. As you all know, you don't deal damage if you are dead, so keep that in mind.
This is probably going to be the last thing. There is obviously possibility to run some sort of hybrid between AP and tank, when buying some hybrid items like
Rod of Ages etc. that offer you both health and AP. Problem with these builds is, that once enemy team builds MR, your AP out of these items will basically become worthless, only making you more squishy without any real added value. Yes, if people on lower elo don't understand how to protect themselves or rest of your team is AD, you might consider buying that. But in general, my preference is to just build full-tank
Malphite, that will offer team reliable initiation with possibility to become that brick wall in front of your team, because remember - your carries can be as much fed as they want to, but if you don't allow them to deal damage, they won't do it. For that reason, if you keep attention of your enemies and force them to attack you, rest of your team will have free hand to do whatever they want (usually win teamfight).




Even with increased AP ratios, I feel like full-AP


Another problem comes, when you start having problems one****ting people. Basically even assasins or ADCs are building some sort of health/MR, if they see real threats against them. For that reason, you might not be able to burst down people anymore.
Another problem comes, when people start buying stuff like

Next thing, that is worth to mention is, that

This is probably going to be the last thing. There is obviously possibility to run some sort of hybrid between AP and tank, when buying some hybrid items like


In this part, I will explain rune choices and I will try to make certain comparisons and bring arguments, why did I decide in this way. Please note, that I am not including explanations for all possibilities, in case that I don't find these possibilities any interesting, which would just lead in unnecessary text.
Main reason, why I prefered
Sorcery over all other secondary trees is that you need
Manaflow Band to keep up your mana. Without that, you will just keep running out of mana continuously, especially when they changed some mana items like
Abyssal Mask, not providing you with mana anymore. Since currently your only option is
Frozen Heart, it's way harder to keep some reasonable mana pool for longer fights. Except for that, you can obviously choose other rune rather than
Transcendence, even though I find this one to be the most useful, since shorter cooldowns allow you to have ultimate up more often as well as having better uptime with your
Seismic Shard.
![]() |
Previously I was playing with ![]() ![]() ![]() ![]() |
![]() |
Previously my preferred rune, but as mentioned above, since ![]() |
![]() |
Currently my preferred rune over ![]() ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() ![]() |
Main reason, why I prefered






![]() |
Recently, when I started to run ![]() ![]() ![]() ![]() |
![]() |
This is pretty much my only choice, when I go for boots. Reason for that is, that I tend to pick ![]() ![]() |
![]() |
This is second possibility in terms of boots. If you are facing a lot of magic damage dealers, you can go for these, even though the fact, that you are playing ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
Even though I didn't really like this item in the past, because it got simply outclassed by old Iceborn Gauntlet, that had Sheen effect included, currently it's pretty much the only reliable source of mana, paired up with decent defense against AD champions. In general ![]() |
![]() |
Many people might not consider this item too great for ![]() ![]() |
![]() |
Even though in the past ![]() |
![]() |
You should take this item primarily against targets, that are having huge sustain. Nice examples are ![]() ![]() ![]() Except for healing reduction, it provides really nice damage, that is going back to targets, that are autoattacking you, expecially when you have so much armor. |
![]() |
Since the new season, this is great option for ![]() |
![]() |
Since in the past, there were other better options for armor, I didn't really prefer this item too much as ![]() |
![]() |
![]() Second benefit is, that you don't have to push, while harassing, compared to ![]() Last thing is, that it has pretty decent AP ratio, so after you build up your ![]() ![]() ![]() There is one important note to mention in here - I don't exactly remember at which patch was it introduced, but Riot basically added mechanic, that enemy minions will start attacking you after using single target point click spell, which includes ![]() ![]() |
![]() |
Some people are actually wondering about this one - why do I max ![]() ![]() ![]() ![]() First reason for my decision is that if you max ![]() ![]() Another benefit is, that it increases your armor value a lot, expecially if you have your ![]() ![]() ![]() ![]() ![]() Last and probably most hidden reason is, that if you get additional Armor, it doesn't only increase your defenses, it increases your offensive potential as well. With ![]() ![]() ![]() ![]() |
![]() |
Since I gave my main explanation above, I will try to keep this description short. For above reasons, this should be your last ability, that you max, since the only thing, that you get is a bit of damage and extra attack speed reduction (20%), which is not that insanely great. Another thing is, that ![]() |
![]() |
This ability is probably most important reason, why you would possibly want to play ![]() |
Since people mostly don't realise this fact, I am going to mention it here. Build should always be connected with specific playstyle. People think quite often, that they grab specific build that some successful player uses, yet they fail with it. This is why I personally prefer to create build myself, to simply build it around my specific playstyle. This is why I will try to share my playstyle, pretty much as required part of the build.
Let's start off with early game. During early levels, you are going to struggle with your mana, since you don't have sufficient mana sustain yet. For that purpose, you need to choose whether you want to poke since level one or not. If you are able to farm with autoattacks, always try to poke down your opponent, while if you know, that you are going to get punished for every single cs, try to rather save your abilities to last hit otherwise unreachable minions.
Always utilize your
Granite Shield, because that is the reason, why you are able to stay in lane for such a long time. If you use it properly and sometimes even give up some minion, you will be able to survive your opponent and create pressure through your poke, being able to freeze wave on your side of lane, while denying your opponent even further.
With this build you don't have to be afraid to fight your opponent face-to-face, but always choose short trades, so you don't lose too much HP and that you utilize mainly your
Granite Shield. Usually prefered way is to go Q -> Autoattack -> W with auto reset and possibly then E if needed. Obviously if you don't need to use Q and someone runs at you, you can just E -> Auto -> W.
After harassing your opponent to lower amount of health, don't get greedy. Just freeze wave and last hit freely while zoning your opponent from it. He is mostly low and scared of your all-in with
Unstoppable Force, but remember, that his jungler might be waiting somewhere nearby, so be careful. Remember - when your opponent doesn't get any farm, he won't do much later on - he is the one, being forced to come, not the other way around. Just wait until you have idea where is enemy jungler and then proceed to all-in with your entire combo. Always watch out, whether you approximately have enough damage and more importantly, if you have enough mana to pull it off.
After you reach 2 items, you are mostly strong enough to do whatever you want in lane, unless you are facing some counterpick or unless you are incredibly behind compared to your opponent.
If you are behind, try to go for some picks with your
Unstoppable Force and if you don't have it, keep farming on your side-lane to scale up. You can even do it generally, if your team does well, but you should always look around the map to use your
Unstoppable Force.
If you are ahead, you have pretty similar choices. You can ask your team to group, to siege and possibly go for some dive, if you find right situation for it. Otherwise, you can as well pressure certain side lane and generally splitpushing, if you are able to destroy enemy laner, that you countered (or simply destroyed). In that case, always keep in mind, that you need to create yourself a vision around enemy jungle, to see incoming threat.
Late game as
Malphite is mostly really difficult. Yes, you are strong with your
Unstoppable Force, but with great powers, comes great responsibility. In late game, any lost teamfight might mean, that you lose game. For that reason, it's crucial to understand when to engage and when not to engage, it's simply double-edged blade.
If you make some fancy catch on some important target and you win game due to that, everyone is going to love you. If you attempt to catch someone and it somehow doesn't work, everyone will blame you and try to report you for whatever reason. This is probably most frustrating part about playing
Malphite - you rely on too many aspects, where biggest part is your team's awareness. You might do some interesting engage, but if your team reacts way too late, they will blame you for it anyways, so be careful.
Another thing, that might be valuable to do (expecially against enemy assasins like
Talon,
Kayn and so on), is to hold your ult and wait with it, until someone tries to oneshot one of your carries. In that moment, you basically ult that target, peeling for your carry and mostly destroying one of their important targets, but that just depends on teamcomp and situation. Just remember, that whenever you go in and you don't know where is their entire team, you risk, that you leave your carries behind, leaving them wide-open to flank by some dangerous target.
Early game
Let's start off with early game. During early levels, you are going to struggle with your mana, since you don't have sufficient mana sustain yet. For that purpose, you need to choose whether you want to poke since level one or not. If you are able to farm with autoattacks, always try to poke down your opponent, while if you know, that you are going to get punished for every single cs, try to rather save your abilities to last hit otherwise unreachable minions.
Always utilize your

With this build you don't have to be afraid to fight your opponent face-to-face, but always choose short trades, so you don't lose too much HP and that you utilize mainly your

After harassing your opponent to lower amount of health, don't get greedy. Just freeze wave and last hit freely while zoning your opponent from it. He is mostly low and scared of your all-in with

Mid game
After you reach 2 items, you are mostly strong enough to do whatever you want in lane, unless you are facing some counterpick or unless you are incredibly behind compared to your opponent.
If you are behind, try to go for some picks with your


If you are ahead, you have pretty similar choices. You can ask your team to group, to siege and possibly go for some dive, if you find right situation for it. Otherwise, you can as well pressure certain side lane and generally splitpushing, if you are able to destroy enemy laner, that you countered (or simply destroyed). In that case, always keep in mind, that you need to create yourself a vision around enemy jungle, to see incoming threat.
Late game
Late game as


If you make some fancy catch on some important target and you win game due to that, everyone is going to love you. If you attempt to catch someone and it somehow doesn't work, everyone will blame you and try to report you for whatever reason. This is probably most frustrating part about playing

Another thing, that might be valuable to do (expecially against enemy assasins like


I consider main part of this guide as done. What I wrote here, is what I consider as most important, even though there might be some other parts being added in a future. So simply said - whenever I feel like I have something new, that I would like to share with you guys, I will make sure to add it in here!!
But except for that...
But except for that...
You are ready to rock!
If you have any additional questions, if I wouldn't explain something here properly, then feel free to visit me and ask me on my stream.
https://www.twitch.tv/kostickatv
https://twitter.com/Kostickax
https://www.facebook.com/Kostickax/
https://www.twitch.tv/kostickatv
https://twitter.com/Kostickax
https://www.facebook.com/Kostickax/

You must be logged in to comment. Please login or register.