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Choose Champion Build:
-
Against AD
-
Against AP
Recommended Items
Spells:
Ghost
Ignite
Items
Ability Order
Iron Ambassador (PASSIVE)
Poppy Passive Ability
Introduction
I'm not english, so I'm sorry for my bad grammar :/
I'd enjoy a lot all the positive feedback you could send to me, for improving the guide :).
Enough talk about me, let's talk about her !
Pros+ Tank killer + So fast with this build + Incredible damage output with Sheen/Trinity + One of the best ultimates in the best + Underrated + She's a YORDLE with a HAMMER ! |
Cons- If the enemies know your power, it won't be easy - Needs a tank - Countered by a kill lane bot . . . |
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| | | | | |
I'm going to make it simple : It reduce (almost) everything to half damage ! If you have 500hp (lvl 1 full hp), everything who deal more than 50hp will be reduced to half damage. Remember it doesn't reduce true damage, so be careful with ![]() ![]() ![]() |
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| | | | | | | | |
The Paragon is our trusty shield. He won't never let us down. What does it do exactly ? He'll be useful in the laning phase by blocking ![]() ![]() ![]() |
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| | | | | | | |
Heroic Charge... Now that we have put on our armour ![]() ![]() ![]() |
First, the Utility Tree :
-
Meditation
for some mana regen, because we are a bit mana hunger

Then I'll explain my choice into the Defence Tree :
-
Durability
we're taking it in most part for the veteran's scars, but also because some extra late game hp helps us to dominate even more in late game !
-
Hardiness
and
Resistance
will both be picked up for increasing our early game resistance. But feel free to leave
Resistance
for
Juggernaut
when you're laning against someone who don't deal ap damage.
-
Unyielding
and
Block
are picked up for helping us to absorb a bit more damage/poke.
-
Tenacious
and
Relentless
is crucial, because you don't want your beautiful 10 years old body to be CC'ed before we reach their carry, no ?
-
Good Hands
is because if your team let you down (or if they kill the one who ulted like
you want to be ready to smash faster.
-
Honor Guard
Because it give us a nice boost on
Valiant Fighter !

-




-


-


-

(or if they kill the one who ulted like dumbass teammates)
you want to be ready to smash faster.-


Into the offence tree, we will spend our points like so :
-
Summoner's Wrath
because we LUV dat move speed bonus, and the ignite bonus is still nice :)
-
Butcher
It will help us to cs a bit more easier under our tower, because we'll spend some time under our tower (nearly at the 2nd and the 7th wave)
-
Sorcery because cooldown reduction give us a lot, and putting two points in the second tier won't help us at all.
Then I pick up
Butcher
for helping my last hitting under my tower, because Poppy never push ! Then pick up 3
Sorcery because less cooldown = more smash !

-

-

Then I pick up


Runes first
Runes





First, we start with some nice 8.55 physical damage from
Greater Mark of Attack Damage because of two things : first we need a bit more of early game damage in trades, then Poppy damage doesn't come from Ad, it's hybrid damages, so ArmorPen won't help that much.
Then we pick up the
Greater Seal of Armor, there is pretty much nothing to explain here.
The cooldown reduction increase Poppy dps soooo much that we can't leave them. But the problem is you'll have mana to burn more frequently. And it's bad. We're already mana hungry when we use our skills, so we don't want it. Pick some
Greater Glyph of Mana Regeneration for counter this.
Greater Quintessence of Movement Speed ... what was you expecting ? Didn't you read to title ?!?

Then we pick up the

The cooldown reduction increase Poppy dps soooo much that we can't leave them. But the problem is you'll have mana to burn more frequently. And it's bad. We're already mana hungry when we use our skills, so we don't want it. Pick some


Runes





Marks and Quint won't move, because they give us too much for changing them.
We're just going to change the flat armor by scaling armor for seals.
We want some magic resistance, so we'll pick some
Greater Glyph of Magic Resist. In that case, less cooldown reduction means less mana regeneration needed. I'll let you choose your own mix :)
We're just going to change the flat armor by scaling armor for seals.
We want some magic resistance, so we'll pick some

Other choices for runes :
greater mark of hybrid penetration : You can use it if you don't like the 8.5ad and you prefer some late game efficiency.
Greater Seal of Health You can use it against an Ap top for being more tanky early, but I like to take less damage from ganks/minions/AA
Greater Quintessence of Health If you feel like the little bonus movespeed isn't helping you, of if you have some issue for staying alive, pick those
Greater Quintessence of Experience If you like them, go with it ! If you can harass your opponent pre-6, wait to be lvl 6 and him to stay at lvl 5 and just do your combo.



Spells now
Other Spells that "could' be useful :
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I explained it above, in ghost section. The speed boost give you more than a simple blink |
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Same thing for flash, I explained it into the Ignite section. You don't want to slow the opponent, ![]() ![]() |
"Mediocre Spells"
"Please, don't..."
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If you're using it as a support, two options : You mistook your lane You mistook your champ |
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If they're using all the CC on you, two options : They're dumb and your adc will take them out You're very bad positioned |
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Don't troll with my guide D: |
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You may need some serious training on bots if you need this for last hitting :/ |
Items Starts



Their is not that much items you can pick at lvl one. I think
Cloth Armor and 5x
Health Potion or
Crystalline Flask and 3x
Health Potion are the only thing you can pick. They are both a great choice, I'm not just taking the Flask because the armour can't help us.
- With the
Cloth Armor you'll be able to stand longer in lane with trading against some
Zed,
Tryndamere,
Fiora etc... and the potions prevent poke/lack in trade pre-sheen.
- But, with the
Crystalline Flask you have a bit less sustain (yeah, you win 60hp but you loose 15armor...) but you win some nice 180mana ! With this mana, you'll be able to reach some
Kayle,
Vladimir or
Elise who are out of our Q. Just E-Q-wall back, you're 180mana will sustain it.




- With the




- But, with the




Boots

Generally, you want to take boots on purpose of your laning opponent so






Core Build

At the very first place, we NEED that
Sheen/
Trinity Force proc. The
Iceborn Gauntlet does a little bit less damage than Trinity, and helps way more to chase BUT as poppy, we benefit so hard from ALL the stats or the Trinity. So leave this Gauntlet here.




Then, as Poppy, we need sustain. The three item poppy could use here are : the old nice
Bloodthirster, the
Hextech Gunblade and the
Blade of the Ruined King. Let's take a look at them
We want to reach the carry to most quickly possible, but feel free to change if you don't like the blade (but try it first :) ).



The blood is really nice and we can protect theses stack pretty easily with our survivability but it didn't got any CC :/ | This one is really nice because it give you the best sustain of the three with this spell vamp and a limited CC with the active, but this is the most expensive | I take this one because it give us a massive CC with a medium life steal, but this item will does a huge amount of damage on tanks, and on baron/dragon. |
We want to reach the carry to most quickly possible, but feel free to change if you don't like the blade (but try it first :) ).


Here we can use well the 5% boost from the
Zeal but upgrading it won't give us more speed, and at this point, Poppy want to upgrade her
Paragon of Demacia (shield). And remember, you can hurt someone badly with a shield. So I'm listing all the shields and armour you can use :
-
Warmog's Armor This one is really nice, it give you 1k of hp ! It make you tanky, but same as
Guardian Angel people doesn't tend to focus someone who have the revive active or lot of hp. But remember that Armor and Magic Resist works better with your passive.
-
Guardian Angel. As I said it above, it give you a really nice mental advantage because they won't tend to focus someone will revive after that (even more if this person can ult someone can kill the others) and it give you some nice resist over all :) Don't take it if you want the enemy to focus you.
-
Randuin's Omen This is the perfect item to counter team pretty equilibrate with a huge ad top like
Riven,
Zed,
Fiora or
Renekton, because you can build a early
Warden's Mail. (Don't tell him I told you this, but it's the perfect item if they have a fed
Darius, because it counters his ult and his damage)
-
Frozen Heart Yay ! It give us some Cooldown reduction and some mana in bonus ! This item sounds kinda like
Thornmail : give you more bonus but doesn't kill
Tryndamere,
Master Yi ... So take it if they got lots of AD that doesn't rely that much on AA.
-
Thornmail It give you no bonus other than armor but it destroy anyone who relies one AA. As I said it upper, take it when you have
Master Yi,
Tryndamere,
Fiora ? etc...
-
Runic Bulwark This is the best item against a huge AP team, but generally someone will take it too. Coordinate yourself with your team to don't pick two of theses. If someone want to take it too, pick up the
Maw of Malmortius instead :).
-
Maw of Malmortius ... Look up ! Pick it if you want more damage or if someone took the bulwark


-


-

-







-




-




-


-



Now we have our defensive item, we want more damage ! After taking our damage-item we will, of course, end our zeal :)
I'm personally picking the
Infinity Edge because we already have 20% Crit chance, and we'll have 30% with our
Phantom Dancer. I don't think I need much sustain, but for being honest, I almost never end my build with AD Speed Poppy... But If you find a game where you will go that far, and if you don't like the IE, there is some alternatives choices :
-
Blade of the Ruined King /
Hextech Gunblade /
Bloodthirster If you want more sustain, you can pick it (don't pick twice the same). If I had to choose, I would take the the blade then the hextech gunblade.
-
Last Whisper /
Black Cleaver I said in the Runes - Marks that our damage output
doesn't come only from Ad, so picking one of them won't help that much. If you still take that, remember : Black Cleaver is better when they have less than ~110 armor, and if higher take the Last Whisper.
-
Ravenous Hydra Poppy isn't brilliant at farming, and can't really split push. But with this you can split push easily and get away pretty much with no problem. But I don't think you might want to push with Poppy (If you can deal an AoE Q, take it !!!! I'll try it out)
-
Mercurial Scimitar If they have a team with a lot of CC you could buy it, if they have some AP fed too, it's even better. And at least you can use this short boost of speed to reach them faster.
-
Youmuu's Ghostblade The active is very nice, and you benefit from all the stats of this, but I always forgot to use it, so I don't take it ^^".
I'm personally picking the


-



-


doesn't come only from Ad, so picking one of them won't help that much. If you still take that, remember : Black Cleaver is better when they have less than ~110 armor, and if higher take the Last Whisper.
-

-

-

Smash'a'wall :
Push your lane to the edge of the enemy brush, then hide in it (like Garen). Wait him to try to pick and cs and follow the video :
Yeah ! E->AA->Q then walk off like aboss Poppy !
This is your main combo. You HAVE to learn how to use it right, or you won't get any kill without your jungler.
I explain it : wait him to be at melee range. Then, Ult->Ignite->(AA->)Q->W-> chase him -> if he flash, just E to be at melee range again.
This combo can be used anywhere. If you're pushing the lane, your ult will block the turret hits, if you're pushed (not under tower because you would loose cs), nothing can save him. So they're no turret anywhere. Try to harass (60% hp) your opponent before doing this, because you'll burn Ignite and Ghost, so you need this kill.
+
+
+
Push your lane to the edge of the enemy brush, then hide in it (like Garen). Wait him to try to pick and cs and follow the video :
Yeah ! E->AA->Q then walk off like a
It's Hammer Time ! :
This is your main combo. You HAVE to learn how to use it right, or you won't get any kill without your jungler.
I explain it : wait him to be at melee range. Then, Ult->Ignite->(AA->)Q->W-> chase him -> if he flash, just E to be at melee range again.
This combo can be used anywhere. If you're pushing the lane, your ult will block the turret hits, if you're pushed (not under tower because you would loose cs), nothing can save him. So they're no turret anywhere. Try to harass (60% hp) your opponent before doing this, because you'll burn Ignite and Ghost, so you need this kill.

It reset your AA (auto-attack), so if you do it right after an AA, you can deal two AA + 40 + 8% hp target.
Incredible damage output post sheen/trinity
Incredible damage output post sheen/trinity


Out harass almost any melee champ in the game if used with the stun
Can be used to close the distance beetween you and a ranged opponent to hard harass
Can be used to close the distance beetween you and a ranged opponent to hard harass

Use it to position you better for your
Heroic Charge
The cooldown is relatively short don't be afraid to abuse it, use it to enter in the fight, close the distance between the carry, escape from a sticky situation...

The cooldown is relatively short don't be afraid to abuse it, use it to enter in the fight, close the distance between the carry, escape from a sticky situation...



Use it to completely out run the enemy carry. Use
Paragon of Demacia for reaching him. If he flash, you can still use
Heroic Charge to give him a second hug, then use your
Blade of the Ruined King to make him regret that he used his flash. The double slow between the blade and the trinity give him no escape chance




Akali
7/10Akali is melee, and she have less dps pre-6. Just with that said, you should have what to do. Deny her farm and out-harass her. Be aware of her jungle, because he will probably gank to fed the akali.
When lvl 6 his reached, ask help from your jungler, but remember : If you don't carry a pink ward don't towerdive her if her W isn't on cooldown.
Rush a



Darius
10/10Two word : Don't feed. He does everything better than you. The only thing you can do his ask help from your jungler and DON'T FEED HIM. I'll get feed anyway because won't be able to deny his farm, but at least if he can't kill you, you won't be behind in xp. On top of that his


Two way : Stack armor (



Elise
7/10She have the Range. Because of that she's a threat early. If she's able to harass you (thanks to


Hard match up, but not dangerous because nobody will get killed in lane.
Farm farm farm, and explose her in late game.

Garen
9/10This is like Darius... if you want an exemple, Garen was disconnected at the beginning. I was lvl 4, 1/0/0 and 40 cs. He was lvl 1, no kills, no cs. He won the lane -_-
He'll just spin and harass you down, and you have no way to put his passive down. This is a lane even worse than Darius because you CAN'T farm, but at least he won't kill you (his ult is reduced by our passive)...
Buy armour, like if you was facing a Darius.

Kayle
3/10She have nothing that can bother you. On top of that, everything she uses need a visual, so abuse of the bushes. Sadly you can't really Hammer Time her, because of


Rush a



Riven
5/10She can deal some nice damage due to her


You dominate her at all stage of the game, but remember if you're not careful enough or if you get ganked, she'll start snowballing and you'll loose the lane.

Volibear
1/10Lol, it's ironic that a little girl dominate so hard the pedobear. He can't do anything early, so don't push the lane and farm near your turret, so he can't even get 1cs. Your Q does tons of damage on him, so use it as frequently as possible.
Care of this sudden burst from


Rush a

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