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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
Hi everyone, I am Yruke, a low elo player yes, indeed. I really don´t think that being from the lower elos means that the player is bad at the game, but thats what most of the peolple think. Well, enough of that, i am not here to talk about me, i am here to talk about Ezreal
Ezreal is not right now the best AD carry . He is really squishy and he some times struggle fighting tank champs. But still, he is my favorite champ. I made up this build when i was trying items in him on a custom game. I tried to use the

In this guide i am going to cover Runes, Masteries, Skill distribution and The Build that I use to be the king of Summoners Rift with Ezreal.

Runes





Marks: for the marks i use 9

Seals: for the seals i go 9

Glyphs: for the Glyphs i go 9


Quintessence: for the quints i go 1



Good Options:
: this is a good spell for dueling. You can turn a fight in your favor by just using this spell. Also, you can get out of bad situations, avoid the damage on certain ultimates (lux, another ezreal, etc), so it´s overall a really good spell. I get
Barrier almost 90% of the times
: if your enemy team has a heavy CC comp, pick
Cleanse or else you will have to avoid every single CC with your
Arcane Shift and
Flash
: this is a good spell to use. Yo can finish easy kills with these spell. but, picking
Ignite will make you a big target for the enemy team because you have no other source of defense rather than maybe your GA. If you pick
Ignite, pick at least 1 more defense item.
:
Flash is the best option after choosing one of the previous spells.
Flash is a second
Arcane Shift, so you can get out of fights really easy, by arcane shifting and flashing over walls. Also, this 2 combined are a great tool to get good positioning in team fights.
: is a good spell to get out, not as good as
Flash, but
Ghost is still good. I dont know any other way to use
Ghost rather than fleeing and chasing.
Bad Options:
: YEAH! GO BACK TO LANE LIKE A GOD AND SPLIT PUSH LIKE A BEAST!. THEN GET KILLED AND LOSE THE GAME! GREAT CHOICE!.
: SNIPE YOUR ENEMIES TO ULT THEM IN THEIR FACE AND SECURE DRAGONS AND BARONS!!! AND THEN SNIPE THEM AGAIN WITH
Farsight Orb!!! WHY ONE
Clairvoyance IF YOU CAN HAVE 2!! VERY GG! (PD: this used to be a good spell, but now that the orb appeared, its just useless).
: just... why? you dont even use that much mana...
:
Exhaust YOUR ENEMIES AND REDUCE THEIY AD DAMAGE! THEN LET YOUR SUPPORT DO THE SAME AND GG!!. Seriously guys, 1 exhaust is already good, why having 2?
: ...
: I dont even know anymore...
: USE
Revive AFTER YOU DIE AND USE YOUR ULTIMATE AT THE ENEMIES THAT ARE ABOUT TO DIE, BECAUSE YOU DIDN´T USE IT IN THE TF!!!... omg.
: PICK SMITE SO YOU CAN LAST HIT LIKE A BOSS!!! BE THE KING OF FARM AND... god this is so dumb xD
Best Combo:
Barrier+
Flash

















Bad Options:












Best Combo:



SPACESPACE
: Hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 5 seconds, stacking up to 5 times.
As you almost always use abilities, this is great for when your skills are in CD to continue dealing damage. And also, as all in this build, it works great with
Black Cleaver.
: Ezreal fires a bolt of energy that deals 35 / 55 / 75 / 95 / 115 (+1.0 per attack damage) (+20% of ability power) physical damage and applies on-hit effects. If it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1 second.
So, this abilitie it the main source of damage that
Ezreal has. You shouls use it to farm and to poke. As it applies on-hit effects, you can use it with
Statikk Shiv or
Trinity Force to apply the critical/slow. For this build, you will use it to gain stacks on an enemy for the
Black Cleaver combined with your auto attacks (you should do one
Mystic Shot and then one auto attack to use the
Sheen passive, then use another
Mystic Shot and again the same until you gain the stacks). Once you have the full stacks, you will get amazde of how much damage your Q deals, and you will be able to finish the work easily.
: Ezreal fires a fluctuating wave of energy at a targeted area. Any enemy champions it passes through take 70 / 115 / 160 / 205 / 250 (+80% of ability power) magic damage, while any allied champions it travels through have their attack speed increased by 20 / 25 / 30 / 35 / 40 % for 5 seconds.
This is your less used skill. Use it as another source of damage once you have your
Trinity Force. Then you can used on allies to give them attack speed, so it´s good for pushing lanes, destroying towers and team fighting.
: Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing 75 / 125 / 175 / 225 / 275 (+75% of ability power) magic damage.
Great for escaping ganks, positioning on teamfights, avoiding the focus on TF, and chasing. Great skill over all, but the damage is not that good if you dont build ap. So, dont use it to "poke" your enemy, cause it will be useless.
: Ezreal channels for 1 second to fire a powerful barrage of energy missiles, which deal 350 / 500 / 650 (+1.0 per bonus attack damage) (+90% of ability power) magic damage to each enemy unit they pass through. However, it deals 10% less damage for each additional unit it hits (30% minimum damage).
This skill is the whole reason of the
Black Cleaver on this build. Once you stacked this item with your
Mystic Shot and auto attacks, your R will do amazing amounts of damage, and by that point, your enemy will be very low on health. BUT! if you change targets you will have to stack again your
Black Cleaver, dont forget that. Also, you can use your ultimate in the middle of the TF to turn it around, finish some targets, etc. And also, dont forget you can use it to farm, dont be afraid. It has a low CD (more with
Black Cleaver and
Ionian Boots of Lucidity.

As you almost always use abilities, this is great for when your skills are in CD to continue dealing damage. And also, as all in this build, it works great with


So, this abilitie it the main source of damage that








This is your less used skill. Use it as another source of damage once you have your


Great for escaping ganks, positioning on teamfights, avoiding the focus on TF, and chasing. Great skill over all, but the damage is not that good if you dont build ap. So, dont use it to "poke" your enemy, cause it will be useless.

This skill is the whole reason of the






















guardain angel: late game, it´s a really strong item. When it activates it´s passive, when you revive, you can


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