Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
Diana
Build Guide by
S4 Mid Lane Diana
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Introduction
Introduction
|
![]() |
................ |
Hi, I'm Kafurflgig and welcome to my first MOBAFire Guide. This guide is aimed at teaching you all about how to play ![]() |
Masteries
|
........In the offensive tree we take 21 points. We run all of the AP increasing masteries for pure damage.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Runes
|
|
Summoner Spells
|
........These are my favorite summoner spells for Diana right now. ![]() ![]() |
![]() |
Abilities
|
![]() |
Q |
![]() |
![]() |
![]() |
![]() |
![]() |
R |
![]() |
If you've ever played ![]() ![]() |
![]() |
Combo |
Basic Engage:
![]() ![]() ![]() ![]() ![]() Our standard damage combo in any situation. Always open with Q for your ULT reset. Obviously we use ULT next to get to the target. Activate W once you're on them to mitigate some damage they return and further increase the burst. If they start to run or this target dies and you found another one, use E to keep them close. At that point, use your PASSIVE while you wait for cooldowns, specifically ![]() |
Skill Order
|
........There's a few things I'd like to note regarding this skill order. For starters, we take points in W at level 1 and 3. This is because W provides tons of early trading power so we can have a safer lane than if we just started with Q. We only get E at level 4 as that's right before Level-6 when we begin to need it a lot more and around when we can play more aggressively in general. You can get it level 3 if you want but i find it more effective to get our damage upgraded first. As with any ULT, we take our R at level 6,11 and 16. The actual maxing order is pretty standard. E only needs one point to be effective, so we max it last. Q we max first as it's our main source of burst and poke in lane. We max W 2nd for its secondary damage and safer engaging that we only need once we start transitioning into team fights around these levels. Ult of course we take whenever we can due to its immense strength as an ability.
|
Items
|
![]() |
![]() |
![]() |
![]() |
........![]() |
........![]() |
........![]() ![]() ![]() |
........![]() ![]() ![]() ![]() ![]() |
........The sixth slot is a very versatile one and can be used for many different items depending on the situation. Consider ![]() ![]() ![]() |
Boots
|
Our go to boots. They're a respectable damage increase, especially when enemies haven't built MR yet. Buy them in pretty much every game. | If you're roaming a lot than you can consider these. I don't normally buy them but they do help if you're constantly moving around the map. |
A strong choice against strong CC. If you find that enemy CC abilities are hindering you than this is a something to consider. | Only buy these if you're losing badly to an AD team that relies on basic attacks. It's very rare that you buy this, but has it's place every now and again. |
Alternative Items
|
Offensive
![]() ![]() ![]() |
Defensive
![]() ![]() ![]() |
Purchase Order
|
|
Laning Phase
|
Easy Lanes
![]() ![]() |
Hard Lanes
![]() ![]() |
General Laning Tips
|
- Don't overextend as you're very vulnerable ganks without an escape. If you are generally pushed up in lane, remember to buy wards and be aware of what's happening around you (e.g. what enemies are Mia, where was the jungler last seen).
- Poke your enemy Pre-6. A very good way of keeping things even in lane, but also a strong way to support your spike in power at level 6. If you've successfully whittle your opponent to low health with
Crescent Strike or your other damaging abilities then an All-In at 6 can easily pick-up a kill.
- Follow your opponents roaming. A mistake I see is when people think calling "MIA" is enough. Sure it alerts enemies of the potential threat of a gank, but your allies aren't always focused on pings, and won't necessarily understand who is roaming and where they're going. Instead you might want to go further by doing things like: Pinging your enemies path, keeping track of where they come from, placing wards to find their position and even saying in the chat a note about the possible gank (who, where, when). At 6, if your sure your enemy is roaming then it's very helpful if you follow them for the counter-gank. You can pick-up kills and help your allies that way.
- Use your mana wisely.
Diana isn't usually one of those champs who runs out of mana easily and quickly, but spamming your spells can still cause you to run out and thereby limit your lane presence severely. Early on you'll want to save your spells for big waves, or be efficient with them by also hitting your enemies for poke. If you're poking, don't go overboard, land easy damage here and there but also be mindful of mana costs and make sure to also use
Moonsilver Blade for free damage.
- When given the opportunity to get free hits on a tower, use it. As I've said previously
Diana can push waves and clear towers very quickly so take advantage of this when your enemy isn't there and there isn't a threat of a gank.
Roaming
|
........With your ultimate you become incredibly strong at ganking other lanes, thanks to your high burst, strong CC and gap-closer. Try to use times where you're out of things to do in your lane (you have the tower, you're already ahead, the lane is pushed, etc.) to roam to lanes that need help or are just out of position, so you can potentially get kills and pressure objectives like towers, or Dragon. Even if your not ganking, then you can still go to other lanes to help them take down towers, thanks to your fast tower pushing. |
Teamfights
|
........In teamfights, you'll want to wait for your tankier allies to initiate for you. Look for opportunities to nuke down squishy carries or enemies that are threatening your team, generally do this when they've been locked down by your team's hard CC or when they're out of position in the fight. When you don't have your DFG or ultimate available to you, you can still do incredible damage with your Passive. This can be surprisingly effective, given the buffs to your passives AP ratio a few patches ago. If you deem it necessary, you can even engage fights (usually smaller ones) yourself, by going in with Q+R and then using E to CC several enemies. If you are engaging a fight, use ![]() ![]() ![]() |
Synergies
|
........While on your own in normals it isn't really necessary or convenient to setup a strong team. But if you're playing ranked, are with your friends, or with your friends on a ranked team, it's important to consider different synergies to maximize the effectiveness of your teams champions. My Favorite champions to play with as ![]() ![]() ![]() ![]()
JUNGLE: Junglers are important at any stage of the game. They gank your lane, secure Dragon/Baron, engage fights, every major move in a game involves the jungler, so you definitely want a good one for you and your teammates. I like to have one that can: easily setup kills for me in lane at 6, have high pick potential for catching people out and wreck team fights for easy clean-up late game.
![]() ![]() ![]() ![]() ![]() ![]()
SUPPORT: A strong support is very important for you, even though we're not laning with them. Whenever you go to gank bot lane they'll be the ones setting up kills and laying down CC. When you're seiging, they're the ones who'll CC an enemy champion for an easy kill. In team-fights, they're the ones protecting your allies and locking down the enemy team. They will almost always be with you, and you need them to keep your team together, so it's very important that you have a support that works well with your champion, in this case,
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
My favorite team when playing ![]() |
Counters
|
These are just some common champions you should look out for in both Normal or Ranked. They're common picks that ![]() |
Common Easy Lanes
|
![]() ![]() ![]() ![]() ![]() |
Common Hard Lanes
|





Learning General Match-ups
|
........While some champions just have a clear advantages or disadvantages against ![]() ........When it comes to picking ![]() |
- Try and decide on the more blatant things that our champions can do (e.g. we're vulnerable to poke so we should consider if they're strong at poking). These things will make up most of our laning phase so we should focus on them first. If they do have something over you, think about whether you can deal with it or if it's something that will really hurt you. If you have an advantage, decide on how much it will help you beat your opponent.
- Think about the more specific weaknesses that could hurt you greatly (e.g. champions that could interrupt
Lunar Rush and thereby nullify your engage). This is more like the stuff we see in champions like
Diana vs.
Lulu or
Diana vs.
Katarina where we have a more kit specific advantage or disadvantage. If we do have a disadvantage then we need to decide how much it would really impact the lane, and if there are ways we can get around it. If we have the advantage then consider if it makes the lane worth playing when combined with the other aspects.
- Remember that at the end of it, you are the one playing
Diana, so you have to make sure you're comfortable with the match-up. For example,
Lux is a champion that I find really annoying so I try to avoid playing against her. Also, consider if you are good at more general mid-lane skills like avoiding poke and playing passive lanes, as this will also affect how well you preform as
Diana.
In Conclusion
|
You must be logged in to comment. Please login or register.