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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Introduction:

This is a personal build that I use myself I will accept any advice/criticism since I want to get better at this champion, since my ranked team is in Silver currently and I play the jungler role mainly just doing


So please judge as you wish and make comments on this build.
Pros:
-He is a mobile champion (If used correctly)
-Fantastic Lategame
-Double Critchance
-Windwall (W) Is an amazing utility spell if used right
-Can synergize with most champions with some form of knockup
Cons:
-Very squishy
-Prone to CC
-Prone to champions that can abuse windwall or bypass it
-No steroid
-Not much CC
Proof that it works in ranked play: (Silver atleast)

Noticeable Improvement:


Changelog:
-21/12/13. More BBCode as requested, more item explanations included, improved matchups.
-22/12/13. More BBCode used, made Skill order chapter, improved items and item builds.
-23/12/13. Fixed a few grammatical error's and added the Key to Viktory chapter.
-26/12/13. Just fixed a few grammatical errors, and changed the Core build so that people don't see Trinket in the Guide directory.
-26/12/13. A few 'Gimic'y things, added


-28/12/13. Added a Disclaimer Chapter, fixed a Names not being in BBcode.



- You know the basics of Yasuo, jungling, and Yasuo Jungle.
- Your team atleast has 2 other champions with Knockup/Knockback.
- You are not in first picks [Ranked]
Reason why you don't play








Get it..
Viktor and
Master Yi
The one thing you need to make Jungle
Yasuo any good is... knockup's and I am not just talking about your own, you need to have a plentiful amount of knockup's on your team. Having knockup's on your team allows you to enter fights that you would be late on, and since your not ment to engage in the first place, having someone else go in a do it so you can join in would be the best situation for you.
Champions like:
Malphite,
Wukong,
Janna,
Alistar are all good picks for Multiple enemy knockup's and should be used to synergise with
Yasuo, other champions with single target knockup's would work aswell for example
Fizz,
Lee Sin or
Vi.
Without this sort of team comp, the effectiveness of
Yasuo jungle can be unreliable, as with this team comp I believe he would be one of the best junglers there is, It all depends on your team comp, and how your team contributes to the fight.
Ontop of this, another important thing to note is... Smart Casting, I myself NEVER used smart cast on any champion except for
Yasuo Since he is so smooth to play with if you are like myself and do not like to smart cast, Smartcasting
Steel Tempest and
Wind Wall is non negotiable

To put it simply, this smart cast will save you so much,
Wind Wall is a must to smart cast, while
Steel Tempest is near essential. Just click on the lighting bolts under the abilities key and click okay.


The one thing you need to make Jungle

Champions like:








Without this sort of team comp, the effectiveness of

Ontop of this, another important thing to note is... Smart Casting, I myself NEVER used smart cast on any champion except for




To put it simply, this smart cast will save you so much,


Best to begin with runes, as I stated before these are runes that I use personally, you may substitute for the runes you use since its according to your playstyle and etc. These runes are what I play and follow my playstyle.
Precision
Fleet Footwork
Phase Rush
You may ask me why there is no crit chance runes, and to be quite honest I prefer to have guaranteed damage and suitability in the jungle and I don't want to risk the chance of an invade, you get enough crit chance later on through your items anyways. I think that's the only thing that does in explanation on, the rune page is pretty standard, You could substitute in some lifesteal/critchance/movementspeed dependent on your playstyle.
Runes




You may ask me why there is no crit chance runes, and to be quite honest I prefer to have guaranteed damage and suitability in the jungle and I don't want to risk the chance of an invade, you get enough crit chance later on through your items anyways. I think that's the only thing that does in explanation on, the rune page is pretty standard, You could substitute in some lifesteal/critchance/movementspeed dependent on your playstyle.
Next up is masteries for
Yasuo I just do my basic Masterypage that I run 21/6/3 giving him decent offensive, a bit of defense and the movement speed he was missing from the runes. Movement speed helps flowregen quicker so I just like the fraction of second quicker on the shield, It has saved me quite a few times when I was ignited.

For
Yasuo I believe your skillorder means alot, and using your abilities right means life or death, you have to know when to
Wind Wall and when to just take the damage,


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This is a tricky skill to get the hang of but easy to use, as a jungler you need to clear your camps fast, position yourself so you can hit every creep in the camp, This is byfar
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By far
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#NinjaSkills, this is such a fun skill to use, yet it basically is the skill that will get you killed the most if you are not careful on using it, it deals little damage and should be only used as a gap closer or to grant the AoE
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Certain items and why I think they should be in the build or should be delayed for later game use.
Core Items:
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Berserker's Greaves is a must have on
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Spirit of the Elder Lizard, the ad offensive Jungle Item, since
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Blade of the ruined king gives bonus attackspeed, attack damage and lifesteal,
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Optional Choices:
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This item is absolutely crazy, the attackspeed and movement speed are just insane, this item at late game can replace you
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This is one of those situational items when the enemy team is AP heavy or the enemy has a fed midlaner, for example a fed
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Its the whole team's job to ward, you may want to get a sigtstone early for wards and health. You can replace this at any time possible.
|
Trinkets:
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This saves time wondering if the brush your standing in is warded, you just clear the ward come back in at minute and gank, after being upgraded it can also give you a oracle buff for a short while, this helps out greatly against
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This is just a free ward, its a viable option to be more safer against invades and helps the team out with vision, but it doesn't last long until upgraded yet still a viable choice on
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First Clear:






By then you should of hit level 3, from there you can farm more and gank lanes that do need your help, but the thing with Yasuo jungle is that you need to have a team that has cc and can perform well against a range of opponents, a fantastic example is



Mid Game:
For your mid game, all you want to do is farm farm farm, and gank mid lane. Mid lane is your most important lane (Unless you have a non cc champion for example..



By you placing one of the wards and your midlaner placing another thats 2 undying wards that the enemy team might not know about for atleast a good 10 minutes and provides FANTASTIC coverage. A good

Late Game:
Not much to say for late game, Be sure to never engage in a fight and let that job belong to your tank either that be your top/mid or your support.






This matchup section will not just be junglers but any champion that posses a threat to Yasuo in teamfights.
More to come as I experience more games.
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Difficulty: 9/10 Synergy: 8/10
Reason: ![]() ![]() ![]() |
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Difficulty: 8/10 Synergy: 6/10
Reason: ![]() ![]() ![]() ![]() ![]() |
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Difficulty: 7/10 Synergy: 7/10
Reason: Ganking him is a nightmare, and until you have your endgame kit he will destroy you in a fight, ![]() ![]() ![]() ![]() ![]() |
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Difficulty: 10/10 Synergy: 4/10
Reason: ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
More to come as I experience more games.
This is just a list of champions that do provide a knock up that
Yasuo can use, message me if I have missed any at all.

AoE:





















Single Target:






Single Target that can become AoE:



Some people are confused on what Trinket to take. So here is a quick explanation on whats the best way to use trinkets:
At level one take
Stealth Ward so you get a free ward to save yourself from possible invades. After level nine you should take the
Sweeping Lens so you can clear wards when you want to Dragon/Baron or just to gank. Since after level nine
Stealth Ward doesn't get much of an improvement, you can also get a
Sightstone so that the
Stealth Ward is unneeded.
Hope this helps gives some insight for the Trinket matters.
At level one take





Hope this helps gives some insight for the Trinket matters.
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