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[S8 Updated!] Lissandra - You can't stop an Avalanche!
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Recommended Items
Runes:
Sorcery
Inspiration
Spells:
Flash
Ignite
Items
Ability Order
Iceborn Subjugation (PASSIVE)
Lissandra Passive Ability


Me, Myself and I
I'm Hashtag Twerking, a player on the Oceanic server, and this build outlines my preferred method of playing

Lissandra
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Lissandra... How do I begin to explain Lissandra? Lissandra is flawless. I hear her hair is insured for 10k gold. I hear she does summoner spell commercials... in Demacia. Her favourite song is "Here Comes Vi". One time she met Jayce on Summoner's Rift... - And he told her she was pretty. One time she threw an Ice Shard in my face... it was awesome! |
In all seriousness, Lissandra is an AP mage who favours mobility and heavy crowd-control over raw burst damage. She has great kiting potential and her mana-efficient kit allows for an aggressive lane phase, while her long range mobility makes her a fantastic roamer throughout the entire match. Her ability to dive straight into the enemy lines and disrupt their team with enough crowd control to make your head spin, all while managing to mitigate any amount of counter aggression they can throw at her makes her an interesting and unorthodox mid-laner. She has managed to make herself one of my favourite champions to play due to her unusual skill-set and unconventional play-style - I hope you learn to love playing her as much as I do!
PROS & CONS
PROS
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CONS
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Sorcery and Inspiration provide the best tools for Lissandra to excel.






Other Options



This section takes a look at Lissandra's skill-kit. I won't write out full descriptions of each ability as you can easily just mouse-over each icon to read exactly what the ability does and all sorts of other interesting information about it. Instead I will be looking at how one might utilise her abilities to set up for harass and kill combos, engaging and escaping and the finer mechanics of her kit.
The most widely accepted skill order for Lissandra is R > Q > W > E.
- Ring of Frost and Frozen Tomb will reduce the cooldown on this by 1s for each individual enemy they hit.
- The crowd-control of the spell affected by Iceborn with reduce it's cooldown. For example, if Iceborn is available and you use your Ring of Frost to root 4 enemies, the cooldown will begin at 14 seconds (rather than 18).
- Your bread-and-butter skill to farm, push and harass. Short cooldown, mid range, fairly high damage and a shatter effect allowing it to damage multiple enemies.
- Interesting to note: while the range of this spell is listed at 725 units, this only includes the original hit. Once the shard shatters, the range is increased by ~150 units giving it a range of ~875 units.

- Point-blank area of effect ability that roots all nearby enemies for a duration between 1-1.5s scaling with rank.
- Ring of frost has no cast time and thus can be used while being chased to root nearby enemies without disrupting Lissandra's own movement.
- Exceptionally useful to hold enemies in place while you cast Frozen Tomb, ensuring the maximum amount of enemies take the damage.

- A pass-through long-ranged skill shot and Lissandra's key mobility skill. This is what allows her to make those interesting ganks and amazing escapes!
- Has a visible range indicator that makes it extremely obvious what direction it is being used in.
- Two important things to note: The claw takes ~1.5s to travel to its end point and disappear, which means you have 1.5s to use the skill again and teleport. Also, Lissandra cannot use the secondary cast of the ability while under hard CC, meaning that if you cast the spell and get crowd-controlled, you will not be able to teleport.

- Single-target ability that can either be used on Lissandra herself or any enemy champion.
- On casting it spreads ice from targeted champion, causing nearby enemies to take large amounts of damage and slows them while standing on the ice. The ice persists for 3s.
- If self-cast it will put Lissandra into a 2.5s stasis, rendering her untargetable, invulnerable and unable to take any other action until it wears off and heals her for an increasing amount based on her missing health percentage.
- If cast on an enemy champion they will be stunned for 1.5s and take the spell's damage.
- The interesting part of this spell is its duality; you can either use it on yourself to devastate and disrupt the enemy team while keeping yourself out of harm's way or use it on an enemy to lock out a high priority target and allow your team to destroy them.


In this section I'll be taking a look at what items to use on Lissandra. I'll be focusing on my core final build and why I think it works well with Lissandra as well as looking at some other situational items that are also useful.
As with runes and masteries, use this section as a general guide. You'd be a fool to use the exact same build in every game you play on any champion; itemise to counter the enemy team!
CORE ITEMS
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Your go-to boots option for most casters; we want these for the extra magic penetration they provide, ensuring your spells do as much damage as they can. Not much else to say here. |
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Rod of Ages is a perfect starting item for any caster because it provides a good amount of everything - mana, health and AP. |
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This item is one of my favourites for Lissandra; combining magic penetration and AP for offence, health for defence and an amazing passive. As the majority of Lissandra's spells impair the movement of her enemies, the passive on this is twice as potent without needing to grab a
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A huge boost to our damage output. Not much else to say on this one either, it's stock standard on most mages at some point in the match. Used to make our disruption even more deadly! |
OTHER ITEM CHOICES
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Luden's Echo is a great item if you're looking for a little extra CDR, burst damage and mana but offers nothing in the way of survivability. |
Again I would like to stress that item choices and build orders are purely for informative purposes. If you're laning against an AD assassin such as



Lissandra has a fairly good early game, being an extremely capable farmer and pusher. From levels 1 through 4 you generally want to use only auto-attacks to last hit the minions for farm and some moderate auto-attack harass on the enemy laner. You generally don't want to use your abilities unless required to grab a minion kill, otherwise you will find yourself out of mana very quickly.
Once you hit level 4 the real fun can begin! Try and get a blue buff as early as possible and hold on to it for dear life, if you manage to lose it to your opponent you'll find yourself in a lot of trouble very quickly. Lissandra's main harass comes in the form of repeat






Once you get






Lissandra's early game roaming potential is also high; if your opponent has gone to base or has left lane, utilise her mobility to get to and gank either top or bottom lane. Again, her crowd-control allows the players in these lanes to capitalise, often ensuring a kill.
Useful Early Game Information
- Wards are your best friends to prevent you from getting ganked. I generally like to ward the river brush on both sides of the map (indicated by blue circles on the map below). This gives you a fair amount of vision, protecting you from any incoming river ganks. For extra protection, warding in the red circles below allow you to watch for ganks coming in from the opposing jungle. For this reason, beginning with a
affords you some fairly useful protection. Place it in the river brush on only one side and while you're in lane stay towards the side of the lane where the ward is. This means that if you're going to get ganked from the warded side, you have more time to escape and if you're going to get ganked from the opposite side you have a headstart in an escape!

- It's useful to open with a Glacial Path from a place where your opponent will not be able to see you. While they will still see the range indicator, you might be able to buy yourself some time and surprise them. The location below is one of my favourites.

- Lissandra is fantastic at setting up great ganks for your jungler to jump in and help. Her crowd-control oriented kit allows her to lock down her target for a great gank, whereas many other mages require their jungler to open as they lack the CC Lissandra has.

the mid-game tends to begin when a few turrets have been destroyed and laners begin to roam the map much more often. Lissandra is considered at her best during this phase of the game. Hopefully you will have a couple of core items which will allow you to travel with your team and pick off squishier targets quickly (using your burst combo outlined above). If people are still sticking in their lanes for the most part, use your crowd-control and mobility to jump into these lanes and lock-down the high priority targets for the kill.
In the event of a team-fight you'll need to make a big choice with your






Basically you will want to use the phase of the game to farm creeps and push lanes, use your CC and some help from your team to kill high priority targets and, in the case of a team-fight, use your CC to disrupt and nuke the enemy team.

This point of the game mainly revolves around large scale team-fights and taking objectives (towers, inhibitors and Baron). Lissandra is still exceptionally useful and relevant during this part of the game, using her kit to initiate on and disrupt enemy teams during fights, usually enough to break the enemy team up. Winning team fights at this part of the game is crucial, as a win allows your team to push down multiple objectives and break into the opponent's base.
With a blue-buff you will be at 45% CDR, meaning your abilities are much more spammable and available for use during team-fights - make sure you have a blue buff as often as you possibly can. Stay towards the back of your team; you do not need to be in front as your








At this point of the game the objective is to simply win team-fights and push into the enemy base for the win.

In conclusion I would like to encourage you to give Lissandra a try. She's exceptionally fun, has an interesting kit and an unusual play-style that rewards patience, good timing and well thought-out plays.
Thank you for reading my guide and (hopefully) getting the entire way through it to read this section, I really appreciate it. I'd love to hear any feedback people have to offer in the comments section, or just some positive words to make writing this all up a little more worthwhile!
Good luck on the fields of justice and I hope I've been at least a tiny bit helpful to anyone attempting to learn to play Lissandra.
Thanks again!
Thank you for reading my guide and (hopefully) getting the entire way through it to read this section, I really appreciate it. I'd love to hear any feedback people have to offer in the comments section, or just some positive words to make writing this all up a little more worthwhile!
Good luck on the fields of justice and I hope I've been at least a tiny bit helpful to anyone attempting to learn to play Lissandra.
Thanks again!

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