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Runes: Runes
Precision
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
3
TOP
Flash
Teleport
Items
Ability Order
Lightslinger (PASSIVE)
Lucian Passive Ability
Champion Build Guide
Introduction
Heya and welcome to my guide to Lucian. I'm Sanun,a top laner who have played League Of Legends since season 1. Lucian is one of my most played champions and started playing Lucian around his release. I'm Diamond on multiple accounts on EUW and pretty known for my Lucian top and mid. I'm here to share you the secrets about Lucian top and mid and how to be a hyper-carry with him. This is my eleventh guide so feedback is appreciated!
Summoner Spells
Flash is one of the summoner spells that is available in League of Legends. Most of the time, everyone will have Flash as one of the two summoner spells they can equip before getting into a game as it is considered to be an important and must have spell because it grants you the ability to instantly switch your position to wherever your cursor is pointing at within a 425 units range, and this allows players to make creative plays as well as escaping from the brink of death.
Since season 4, there are almost no summoner spells in League of Legends that have a bigger impact than Teleport. Sure, Flash is a big deal and can change a team fight, but Teleport determines everything from which objectives you can take, to whether or not you can fight, to where each individual player can and should be standing on the map.
In fact, until patch 8.23, even just starting a Teleport then cancelling it could be enough to turn a fight, or save your team’s bot lane. But, after this most recent preseason patch, Teleport can no longer be cancelled. And that’s probably a good thing.
Now, when you want to impact the map with a teleport, you have to be absolutely sure it’s a good idea. No more faking teleports to get enemy teams to back off of a fight, or to bait teleport out of your opponent, if you start a teleport in season 9, you’re teleporting.
This is the kind of change that, rather than making one playstyle weaker, actually impacts the entire game itself. At the highest levels of the game, map movements will have to be more purposeful, while things like tower dives can be done with a little more confidence, knowing that the enemy team will have to either decide not to help the target of the dive, or commit everything to help them.
If you have kill-pressure, go for ignite. If not, just pick TP and farm up and be ready for dragon. You can still pull up a good teamfight TP if the opponents overextend a lot and you team has good CC. Ignite also falls off hard as the game goes, so you have to abuse it and snowball and close the game before its 'late'. Champions like Kled (which can use his ult to get into places/fights and have more map pressure AND can also kill ppl with ease). That means you can use your ult kinda like a weaker TP and go with ignite, therefore he's more forgiving with ignite than most top champions.
Since season 4, there are almost no summoner spells in League of Legends that have a bigger impact than Teleport. Sure, Flash is a big deal and can change a team fight, but Teleport determines everything from which objectives you can take, to whether or not you can fight, to where each individual player can and should be standing on the map.
In fact, until patch 8.23, even just starting a Teleport then cancelling it could be enough to turn a fight, or save your team’s bot lane. But, after this most recent preseason patch, Teleport can no longer be cancelled. And that’s probably a good thing.
Now, when you want to impact the map with a teleport, you have to be absolutely sure it’s a good idea. No more faking teleports to get enemy teams to back off of a fight, or to bait teleport out of your opponent, if you start a teleport in season 9, you’re teleporting.
This is the kind of change that, rather than making one playstyle weaker, actually impacts the entire game itself. At the highest levels of the game, map movements will have to be more purposeful, while things like tower dives can be done with a little more confidence, knowing that the enemy team will have to either decide not to help the target of the dive, or commit everything to help them.
If you have kill-pressure, go for ignite. If not, just pick TP and farm up and be ready for dragon. You can still pull up a good teamfight TP if the opponents overextend a lot and you team has good CC. Ignite also falls off hard as the game goes, so you have to abuse it and snowball and close the game before its 'late'. Champions like Kled (which can use his ult to get into places/fights and have more map pressure AND can also kill ppl with ease). That means you can use your ult kinda like a weaker TP and go with ignite, therefore he's more forgiving with ignite than most top champions.
Ending/Stream
This is the end of my guide, I hope you enjoyed it and learned a lot about our Gunslinger Lucian. If you have any questions or want to watch some educational high elo content, then be sure to follow my stream on https://www.twitch.tv/Sanun
Here I will be streaming a lot in the near future.
GL HF with Lucian!
Thank you for reading my guide! if you have any feedback or questions feel free to comment. Upvotes are heavily appreciated!
Here I will be streaming a lot in the near future.
GL HF with Lucian!
Thank you for reading my guide! if you have any feedback or questions feel free to comment. Upvotes are heavily appreciated!
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