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na servers. Donate me riot points if you liked the guide. Actually, i'll simplify this sentence by only saying donate me riot points. There's no way you won't like my guide.
Early game is the interval between the start of the game and when the first dragon is killed. You want to go for as many ganks as possible during this time. Contrary to popular belief, killing the minions is not that effective of a gold acquiring method. If you were to kill minions, it would take you roughly 15 kills to obtain as much wealth as killing 1 enemy player would give. That's a whopping 14 kills less! This makes killing minions obsolete. Killing enemy players is also less boring than killing minions. If you were meant to kill minions, why would Riot name their game pvp.net? They would name it pve.net if that was how the game was supposed to be played. Silly noobs.
At this point, warding is an essential tactic. I see a lot of people warding the buffs, dragons, etcetera. This is an error. I've been playing a lot lately, and I've discovered 2 ward positions that eliminate all need for other wards. By simply placing wards in the ENEMIES base between the bottom inhib and middle inhib, and another between the top inhib and middle inhib, you'll get the jist of your enemies movement patterns. At times when they recall from base, they'll be unveiled by your wards, and whichever direction they're facing is a good indicator for where they're headed. As caitlyn, warding in the enemy base is an easy task. By mid game you should have mobility boots, so reaching the enemy base will be quick. Head up to the wall of their base and use your e ability to infiltrate their wall undetected. Slyly place the wards, and if you're lucky, you'll make it out alive. That's really all you have to do mid game. If your team can't benefit enough from the immense assistance that enemy base vision brings, then they're just bad and you'll have lost no matter what you did.
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