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Recommended Items
Runes: Korean Lee Sin
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Smite
Items
Threats & Synergies
Xin Zhao
Can invade you, outgank you, solo objectives and outduel you at all stages of the game, even when behind. The only thing you have on him is if you get ahead he can't match your tempo. Some tips are dodge his W as Xin maxes W, this also reduces his engage range. Sometimes you will have to kick him off your team, and sometimes he will ult you off his carry. Your best bet is to avoid making plays when he is around if it's an even fight as he requires less skill to have more impact against you.
Sylas
Can match your early tempo and help you close out game early. Also has a stun that helps set up ganks mid and is AP. Pretty much the perfect midlaner for you.
Sylas
Can match your early tempo and help you close out game early. Also has a stun that helps set up ganks mid and is AP. Pretty much the perfect midlaner for you.
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This is my first proper guide, I have chosen
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The beauty of Lee Sin is that he can adapt to any playstyle really and although he is not particularly excellent at any one thing, he is good at a bit of everything. This means you need to know your champions limits exactly and you can only acquire that knowledge by playing him a lot. Although this is true for all champions, it is especially important for
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The fact that he has 2 dashes in his noon ultimate abilities means he can abuse enemies that don't have flash or don't have an escape, and although you don't have any hard crowd control that is easy to use, you should have enough damage to kill most people if they don't have an escape.
I don't want you to play Lee Sin because you watched a montage video of that one sick play that that one pro player did, because you will end up compromising his strengths as a champion by trying to do something that serves no purpose outside of being aesthetically pleasing. Still, that doesn't mean you can't look good while beating down the enemy.
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+ Strong early game ganks due to two gapclosers and unique gank paths that can bypass wards.
+ Fast and healthy initial jungle clear.
+ Strong early/mid game dueling with
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+ High tempo jungler that can pressure enemy junglers insanely when played well.
+ Very slippery.
+ Very versatile as can play different roles for the team depending on what is needed.
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- Hard to learn.
- Combo's are hard to pull off as everything isn't static in game.
- High energy costs and you have to use his autos between spells.
- Requires good game knowledge to carry games to victories from early leads.
- Always gets buffed before worlds, and then gutted afterwards because Rito Games and "Muh Skillshot."
Energy Management
You need to learn to manage the energy cost on his spells. If you use them all back to back it costs 240 energy 3*(30+50).This means you have to auto attack atleast 3 times between to have enough energy, and sometimes you will have to use
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Items
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PASSIVE -
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After using an ability, Lee Sin's next 2 basic attacks within 3 seconds gain 40% attack speed returning 20 / 30 / 40 energy on the first attack and 10 / 15 / 20 energy on the second. Scaling at levels 1/7/13.
TOP TIP
This is very potent during trades, always use it to gain energy back and you will clear camps faster too which combines nicely with
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Q (First Cast) -
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ACTIVE: Lee Sin shoots a wave of sound in a line, dealing physical damage to the first enemy it hits and granting true sight (revealing invisible and stealthed units) of it for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
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Q (Second Cast) -
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ACTIVE: Lee Sin dashes to the enemy marked by Sonic Wave, dealing physical damage, increased by 0% - 100% (based on target's missing health).
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TOP TIP
I always max Sonic Wave/Resonating Strike first, however I take it at level 2. One tip is after doing red buff, use
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W (First Cast) -
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ACTIVE: Lee Sin dashes to a target ally. If the ally is a champion, they and Lee Sin receive a shield that lasts 2 seconds and Safeguard's cooldown is halved. Lee Sin can activate Safeguard on himself to receive the shield, and can cast Iron Will within 3 seconds.
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W (Second Cast) -
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ACTIVE: For 4 seconds, Lee Sin gains bonus life steal and spell vamp.
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TOP TIP
I take this at level 1 because as well as being a shield to yourself and an ally. It could save them from ignite or let you catch up to an escaping enemy. In addition to this
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E (First Cast) -
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ACTIVE: Lee Sin smashes the ground, dealing magic damage to all nearby enemies and granting sight (hidden i.e. in bush, but not invisible or stealthed) of them for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds.
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E (Second Cast] -
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ACTIVE: Lee Sin cripples all enemies marked by Tempest, reducing their movement speed. The movement speed recover over 4 seconds.
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TOP TIP
This is AOE damage, take this at level 3 for stronger gank potential as well as being able to keep your passive
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R -
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ACTIVE: Lee Sin launches a powerful roundhouse kick, dealing physical damage to a target champion and knocking it back 1200 units over 1 second. Enemies the target collides with take the same damage and are knocked airborne for 1 second.
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COLLISION DAMAGE:
175 / 400 / 625 (+ 200% bonus AD) (+ 12 / 15 / 18% of kicked target's bonus health)
TOP TIP
This is a nuke of an ult which scales double your bonus attack damage, it can be used to defend yourself or kill an enemy but most importantly in the early game to set up ganks and kills for your teammates. The Q-R-Q combo is you landing
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Source from lolwiki as of 11.01.2018 and patch 8.1
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Red Side
•Start at
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•Start with your
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•Attack the camp twice to consume
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•Following the
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Blue Side
•Start at
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•Attack the camp twice to consume
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•After getting level 3 check the nearby sidelanes (mid and bot) to see if one of them is gankable, if not continue the full clear. You can also use the lane states and champion health bars to predict a gank from the enemy jungler.
TOP TIP
When you are fighting the enemy jungler or even considering it, take a glance at your minimap and see which lanes are pushed and have priority, depending on this, it will determine who's laner will turn up first. For example if mid is pushed to the enemies turret, your laner should come help first, if the enemy laner starts moving over it may be worth just leaving the trade. Which would be a misplay from both midlaners as the enemy midlaner is losing xp to help his jungler, and the ally midlaner would not come even though his lane is pushed. If your laner is pushed in and can't help consider just leaving as soon as you see the enemy laner go missing. This will avoid a lot of early deaths and flaming at ally laners; TRUST ME ON THIS ONE.
-Shut down carries
-Get kills/assists
-Give blue to mid
Mid Game, 11-25 minutes:
-If you are ahead you can pretty much 100-0 any non-pure tank champions, which you can use especially to kill squishy midlaners and adc's farming sidelanes or walking through unwarded jungle areas.
-Start building Health, Armor and Magic Resistance if you are behind and start playing like a second support especially if you have a fed midlaner or adc.
-Move around the map as much as you can with all your bonus movement speed, take objectives such as dragon
Late Game, 26+ minutes
-Initiater
-Tank/Offtank if someone like Shen is in top
-Peeler>Save carries
In teamfights go straight for their ADC/Mid. They are your primary target, if they are someone like Kassadin or Talon who get quite beefy try to zone them out. Remember to lay out your moves equally apart so that you get maximum benefit. Use Randuins omen at start and then your Tempest Cripple about 3 seconds later, this will give the enemy a slow that lasts 5 seconds.
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1. Has a very wide hitbox so it travels further than it looks, use this to your advantage.
2. Reveals enemies which are stealthed such as
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1. Will follow an enemy an indefinite length across the map, this means that it will do the same thing as
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2. It does damage based on how much health the enemy is missing, this is why Q-R-Q is such a good execution combo. In the jungle try to go Q-AA-AA-E-Q for most damage possible.
Or w-aa-w-Q-smite-aa-aa-e-q, for a fast sustained clear of big buffs.
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1. Gives a small shield on cast, this will give a shield to an ally but not to wards,you can jump to wards though and other targetable objects such as
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2. Using this on a non champion target will not refund energy and cooldown, unless it is
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List of things you can
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-Yourself
-Any allied champion in range
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- Maiden of the Mist
- Mist Walker
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(Also note all the non champs can be teleported to.)
Ummmm.. thats it guys I hope you liked the guide.
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P.S don't forget to like and leave feedback. There's also a link to my top lane trundle guide http://www.mobafire.com/league-of-legends/build/an-in-depth-guide-to-trundle-gold-standard-374463
turboooo - Constructive criticism on guide
Psiguard - Moved guide into General
Foxy Riven - Table's guide
1 Million Views:
Thank you everyone for showing support to the guide, and over the years, from when I recommended blade of the ruined king on Lee Sin, to now where the guide consistently stands in top 3 Lee Sin guides in updated versions. I am pleased and proud to announce that my brainchild has reached one million views over the 7 years that I have been updating this guide. With some of my other guides reaching into multiple hundred thousand view counts, I am glad that this is the one that breaks the one million barrier as it is definitely the one I have put most thought, effort and individuality into.
14/9/14 - Updates Runes and Masteries.
15/9/14 - Updated Items and bettered some of the coding.
16/10/14 - Updated Items.
24/12/14 - Added jungle routes, fixed more coding.
13/02/15 - Updates jungle items, and runes, masteries, notes, and explanations, fixed some coding. Also removed Last Whisper from the build and added new
recommended items.
15/02/15 - Added Summary Section updates runes and their layout.
30/03/15 - Remastered some items and changed some descriptions in the item section
13/04/15 - Added Trinket Section
27/04/15 - 100k views!!! THANKS EVERYONE.
1/06/15 - Updated runes, masteries and items for 5.10, also added link to champion.gg. Also added "When to Pick Lee" chapter.
15/06/15 - Fixed some spelling mistakes, still some to be hunted out though.
02/01/18 - OVERHAUL FOR SEASON 8
19/07/18 - Mid Season 8 (8.14) rune update, champion patches applied to spells, improved clarity of spoilers. Removed incorrect item set and updated recommended items.
20/07/18 - Complete rework and overhaul of matchups for (Lee,J4,Gragas,Eve,Kha,Sej,Heca,Vi,Ivern,Zac,Rengar,Kindred,Warwick,Shaco,Kayn,Amumu,Nidalee,Trundle,Fiddlesticks,Graves,Nocture,Volibear,Rek'Sai, Master Yi)
13/02/19 - Added Xin, and updated Rengar matchups.
13/02/19 - Updated for Season 9, patch 9.3 (after spellthiefs Hotfix), changed jungle paths, updated rune recommendations, and items.
11/09/19 - Updated for mid season 9 with Conqueror update, item update and rune update.
15/09/19 - Added rune shards, cleaned up summary, changed recommended items and item order, changed early game and final builds. Added headers in banners for main sections. Removed old and irrelevant items such as Titanic Hydra. Better explanation of situational items.
12/10/19 - Cleared up jungle path with bullet points.
18/11/19 - Changed Domination to Inspiration, and updated rune explanations and choices.
28/11/19 - fixed typos and old runes in icons
15/02/20 - Updated season 10 route, and added map.
28/03/20 - Updated and added matchup threats for Nunu, Kayn, Volibear, Sejuani, Gragas, Elise, Rek'Sai, Evelynn, Warwick.
30/08/20 - Removed outdated items such as pink ward and Yorick's old ghouls.
21/02/23 - Updated for Season 13 (Jungle path image still outdated.
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