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Recommended Items
Runes:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Chilling Smite
Flash
Items
Ability Order
Threats & Synergies
Udyr
screw this champ
Ahri
Me and my duo play Elise-Ahri alot and its a very easy gank duo to the chain cc.
Ahri
Me and my duo play Elise-Ahri alot and its a very easy gank duo to the chain cc.
Champion Build Guide


The reason I play



I have a twitch account that I try to stream on, if you prefer watching people play the champ instead of reading guides, come watch me play her! https://www.twitch.tv/kalam_
I am still figuring out season 10 so I will update my guide once I know abit more about the season.
This is my first ever guide so if it is abit noob please be nice. I plan on keeping this guide updated and making more guides on Rek'Sai, Sejuani, Graves, Gragas, Sylas, Ekko, and Kindred. I have summer holiday soon so I shall make it my goal to complete them all by then.

Description:
HUMAN: When Elise's abilities hits a target she gains one dormant Spiderling, up to 2 / 3 / 4 / 5. (Increases upon levelling R)
SPIDER: Elise's basic attacks deal 10 / 20 / 30 / 40 (+ 30% AP) bonus magic damage and heal her for 4 / 6 / 8 / 10 (+ 10% AP) on-hit.
- HUMAN FORM

Description:
ACTIVE: Elise fires poison at the target enemy unit, dealing magic damage, capped against monsters. MAGIC DAMAGE: 40 / 75 / 110 / 145 / 180 (+ 4% (+ 3% per 100 AP) of target's current health)

Description:
ACTIVE: Elise summons a venom-gorged spider for 3 seconds, which moves in the target direction.
The spider explodes upon contact with an enemy unit or at the end of its lifespan, dealing magic damage to nearby enemies.
If the spider does not hit an enemy before reaching the target location, it re-targets and chases down a nearby enemy, prioritizing champions. The spider gains bonus movement speed, based on its proximity to its target.
MAGIC DAMAGE: 60 / 110 / 160 / 210 / 260 (+ 80% AP)

Description:
ACTIVE: Elise fires a web in the target direction, granting sight of the first enemy hit for 1 second and stunning them.
STUN DURATION: 1.6 / 1.7 / 1.8 / 1.9 / 2
- SPIDER FORM

Description:
ACTIVE: Elise dashes to the target enemy and bites them, dealing magic damage, capped against monsters. MAGIC DAMAGE: 60 / 100 / 140 / 180 / 220 (+ 8% (+ 3% per 100 AP) of target's missing health)

Description:
PASSIVE: Elise's Spiderlings gain bonus attack speed.
ACTIVE: Elise and her Spiderlings gain bonus attack speed for 3 seconds.
SPIDERLING BONUS ATTACK SPEED: 5 / 10 / 15 / 20 / 25%
BONUS ATTACK SPEED: 60 / 80 / 100 / 120 / 140%

Description:
ACTIVE: Elise and her Spiderlings lift up into the air, becoming untargetable for up to 2 seconds and revealing the area for the duration.
Upon landing, Elise's on-hit bonus magic damage and healing from her native Spider Queen are increased for 5 seconds.
If cast directly on an enemy, Elise automatically descends upon them after 1 second. While in the air, Elise can also use Rappel to select a target to descend upon.
SPIDER EFFECTS INCREASE: 40 / 55 / 70 / 85 / 100%
+Very strong early
+Has a lot of sustain (Lifesteal in passive)
+Best dive champ in the game
+Insane ganks
+Very good escape
+High Movement speed in spider form
+Lots of %damage
+Very good clear time
+High and rewarding skill ceiling
-Very hard to perfect
-Quite squishy
-Prone to counter ganks


There is more detail below on why I take this path but if you are just loading into game and need to quickly know what to do.... here:






Starting Red
When I start at







If a jungler is coming for the same scuttle as you, make sure to check you're close laner's priority before taking a fight. If you're contesting, be prepared to fight so make sure you know you will win the 1v1.
If no Jungler is coming, then they most likely are at the other scuttle (if they are good). Proceed to take scuttle (Make sure to use















DON'T BE AFRAID TO TOWER DIVE EARLY!!


In general, I would recommend keeping track of the dragon as it will give a very nice buff to your team and will keep your teammates mental stable.



The most successful way to catch the enemy Jungler is to track the spawning of their buffs. If one is up, it is only a matter of time until they will come and take it. So use your oracle lens to check for wards and if you are spotted, clear it and go away. If you aren't, try to locate the enemy jungler on the map, if you can see them and you think it is possible to take the buff, take it, as it will mean even if they don't come, your time will not be wasted. If you think they will be coming then wait around for a second. Even if the Jungler doesn't come, this will give the nearby lane some security. Look to sneak away the buff if possible, but I wouldn't recommend using all your abilties incase the Jungler comes.
This is the main way I push my lead on



Depending on how ahead you are, you want to either be using your



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-When running away, you can use your spiderlings to stand behind you which can block some skillshots.
-Spiderlings can be used to tank jungle camps, and even towers if you run out of minions.
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-You can send your

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If you wanna add me on league then I play on EUW and my name is : kâlam
A follow on my twitch would be much appreciated also : https://www.twitch.tv/kalam_
Thanks so much for reading and good luck in your games friends :)
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