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Runes: Phase Rush Graves
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Challenging Smite
Flash
Items
Ability Order
New Destiny (PASSIVE)
Graves Passive Ability
Threats & Synergies
Warwick
You should look to avoid Warwick in the jungle. Warwick is a champion with an extremely high threat to Graves due to his insane stick potential with Q latch and E fear. Try to avoid fighting him unless you are in an ideal position with teammates to back you up. Kite him as much as you can to stay away from his threat range.
Singed
Singed
Champion Build Guide
x Closing x Changelog
x Abilities x Tips & Tricks
x Abilities x Tips & Tricks |
x Runes x Team Comp
x Gameplay x Strategy
x Abilities x Tips & Tricks |
This guide is currently in-progress. Please be patient with me as I work to implement more information.
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— The Outlaw |
"End of the Line"
Graves is a marksman jungler with a high-damage kit. He can solo enemy champions with ease due to his
New Destiny passive which gives him a ton of damage at close range.
Graves is notorious for his healthy clears at full hp due to his kiting ability.
However,
New Destiny also gives Graves a hard time because his auto attacks are not always effective: monsters/minions/towers block his damage and consume a bullet.
Patch Updates - Graves
GRAVES |
"Graves has smoked out his enemies in higher levels of play, so we’re quickdrawing back some of his Lethality-based power by curtailing his AD ratio which will also affect his ability to heavily snowball in gold. This shouldn't affect his other builds as much, since they're less reliant on the additional damage, so we’re hoping this encourages players to try those out too for shooting off the legs of his enemies."
Patch 10.11 Notes

Q - END OF THE LINE
• FIRST SHOT DAMAGE RATIO:
Changes affecting Graves:

I spend a lot of time and effort on this guide, and I would really appreciate if you could show some support by upvoting this guide and following my other platforms.
Thank you so much and good luck on the Rift!!
The Phase Rush runes should be used for the Graves lethality build.
Fleet Footwork is meant for the standard playstyle with a slightly tanky build.
Graves Full Clear JG Pathing
Blue Side Start:








Red Side Start:








Graves can also look to invade the enemy jungler if they're a farm-heavy champion (ex. Karthus). He can use [E]

Graves can take a conservative full clear path as shown above, or seek a more aggressive pathing style:



As the jungler, you should always look to adapt to the situation of the map.
Graves : [E]
Quickdraw > [Q]
Collateral Damage
Graves can animation-cancel his Q by using E when he runs out of ammo and then using Q immediately.
Graves : [R]
Collateral Damage >
Flash
If you're in a really bad spot and have to get over a wall from a distance where you cannot just flash, you can ult in the direction facing the wall and flash in the same direction. This will get you over the wall and also activate your ultimate ability in the direction you just came from.
NOTE: Videos will be implemented in the future for a better visual idea of how these mechanics are used.
Phase Rush Build
Currently the top build for Lethality Graves.
Skirmisher's Sabre - Warrior OR
Stalker's Blade - Warrior if you didn't go
Nimbus Cloak
Youmuu's Ghostblade
Duskblade of Draktharr
You build situational items after this.
I personally prefer building
Death's Dance after Duskblade.
Fleet Footwork Build
Graves' standard slightly tanky build.
Skirmisher's Sabre - Warrior
Black Cleaver
Phantom Dancer or
Rapid Firecannon
Take
Hexdrinker instead if you're against a high MR threat.
BOOTS
I recommend always building either


NOTE: I usually go with


Wishing you the best of luck on the Rift,
Vazo
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