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Runes: Ol' Reliable (Electrocute)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Chilling Smite
Flash
Items
Ability Order
Threats & Synergies
Zac
His passive makes him hard to invade early and he will be impossible to kill unless you are giga fed. His team fighting prowess vs your lack of team fighting makes this match up super annoying.
Pantheon
Anything with a point and click stun is top tier for Elise!
Pantheon
Anything with a point and click stun is top tier for Elise!
Champion Build Guide




Since then I picked up streaming, especially during pre season, this lead to a lot of smurfing and I've realized

Come watch, ask questions, hang out, and make me do a back flip! <--- Click here
As you can see, early game is how I like to play! I don't like leaving the game up to chance so I play champions that take over early, before your team can int, and have the tools to end before the enemy can out scale!

Throughout this guide I'll be showing you how to play


+ One of the best lvl 3's in the game + High Burst Damage + 1v9 Early game + Every Item Is A Power Spike + Good Build Options When Behind + Can Level 3 Tower Dive + THE GAME IS IN YOUR HANDS ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- Hard To Play In Team Fights - Weak When Behind - Gets Out Scaled - Mistakes Are Costly - 6 Abilities Can Be Overwhelming - Constant Need To Be Proactive Due to ![]() ![]() |

✦ ![]() If you're new to ![]() ![]() ![]() ![]() ![]() |
✦ ![]() This has been my favorite rune lately! It gives you similar early burst to ![]() |
✦ ![]() Take ![]() |

Electrocute |
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★ If you're new to ![]() ![]() ![]() ![]() ![]() ![]() |
Cheap Shot |
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★ In general, you don't want to take fights if you don't land ![]() ![]() ![]() ![]() ![]() |
Eyeball Collection |
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★ As ![]() ![]() ![]() |
Relentless Hunter |
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★ ![]() ![]() ![]() |
Nimbus Cloak |
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★ Speed is the name of the game! ![]() ![]() ![]() ![]() ![]() |
Waterwalking |
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★ Gotta... Go... FAAAAAST! ![]() |

Press The Attack |
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★ This has been my favorite rune lately! It gives you similar early burst to ![]() |
Triumph |
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★ While running precision as your primary tree, your goal is to be stronger in prolonged fights. trimphs healing will keep you healthy and fighting for longer! |
Legend: Alacrity |
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★ Bonus attack speed allows you to proc both ![]() ![]() ![]() |
Coup De Grace |
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★ Perfect synergy with ![]() ![]() ![]() |
Cheap Shot |
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★ *SAME INFO AS ABOVE* In general, you don't want to take fights if you don't land ![]() ![]() ![]() ![]() ![]() |
Relentless Hunter |
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★ *SAME INFO AS ABOVE*![]() ![]() ![]() |

Conqueror |
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★ Take ![]() |
Triumph |
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★ *SAME INFO AS ABOVE* While running precision as your primary tree, your goal is to be stronger in prolonged fights. trimphs healing will keep you healthy and fighting for longer! |
Legend: Alacrity |
![]() |
★ *SAME INFO AS ABOVE* Bonus attack speed allows you to proc both ![]() ![]() ![]() |
Coup De Grace |
![]() |
★ *SAME INFO AS ABOVE* Perfect synergy with ![]() ![]() ![]() |
Cheap Shot |
![]() |
★ *SAME INFO AS ABOVE* In general, you don't want to take fights if you don't land ![]() ![]() ![]() ![]() ![]() |
Relentless Hunter |
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★ *SAME INFO AS ABOVE*![]() ![]() ![]() |

Instead of telling you what each ability does (basic information found in game) I'll be giving you a couple tips for each ability to help you maximize your effectiveness with




Spells don't cost mana in

Use your spawned spiderlings to block enemy skill shots like


During early clears, make sure YOU tank your camps so your spiderlings can continue dealing damage + healing you.
Utilize your bonus movement speed in

If all you need to do is land





Can't kite camps when spiderlings are alive. Be sure to switch to





Don't underestimate your ranged auto attacks, especially with



Your abilities replenish spiderlings use this while clearing to keep maximum dps on camps.

Does % CURRENT HP, be sure you use early to deal max damage.
Costs 85 mana at level 1... Avoid using on camps unless you have blue buff!

Deals % MISSING HP. Use on low targets to maximize damage and secure kills.
Use in combination with smite to secure

Causes

When in melee range, use this LAST! It's a bad habit to use immediately after transforming if you don't have to. The lower the targets health, the more damage

After you full combo in a team fight and


Can be used TWICE as a gap closer. Q to a minion, smite kill the minion, your Q will refresh it's CD but will still use the small dash. This can allow you to get in range when




Great for clearing AOE camps.
Save for killing all mini


Gives vision, use this to scout brush before face checking.
Always use before going into

Great while siegeing and kiting for your team, especially with


During early clears, make sure you have all your spiderlings for max dps to camps. Don't let them tank the camp! You want them doing damage.
You can use this just before



The enemy team will actively try dodging this before you throw

The closer you are to the target, the easier it will be to land.
Once you get a feel for the CD you can often use


Escape/safety.


Chase down if someone flashes away during a gank.

Using

Using

Combined with


The first 10 minutes of the game is vitally important for



Before the game starts you should be looking at the lane match ups and seeing which lanes are volatile.
There are a TON of things to look for and this requires a high level of game knowledge. We're going to keep things relatively simple by looking for these characteristics -
1 - Heavy cc lanes that will offer good gank assist (




2 - Melee vs melee match ups where both laners take ignite. This signals aggression and a volatile lane.
3 - Lanes that will harass and set up good dive opportunities (





4 - Enemy Junglers with bad dueling/clearing.
Our goal is to get on the map early and create an impact. We do this by pathing TOWARD these lanes so we can gank them at level 3 and start snowballing immediately. The idea is that if you can get a winning lane ahead, they will dominate and you'll be free to take over that side of the map, counterjungle, and repeatedly kill the enemy laner.
If the lane you want to gank is bot lane, plan to start top.

League is a very complex game and you must be ready to adapt to any given situation but for simplicity sake I'm going to give you 10 steps for the early game. This should show you what goals you are trying to accomplish, when to accomplish them, and a little bit of how.
Step 1 - TRY to get your team to walk with you to drop an early ward on their bottom buff, OR in river to watch for invades/lvl 2 ganks (when necessary).
If your team can't walk with you or you have a weak lvl 1 team, hold on to yellow trinket to deep ward enemy Jungle after lvl 3 clear.
Step 2 - Base and buy sweeper to help with your level 3 gank, unless you couldn't place your yellow trinket.
Step 3 - Clear your first camp while watching both top and bot lane to see which side leashed. You'll be able to tell who leashed if laners get to lane late, get to lane with missing hp, or get to lane with missing mana. This allows you to predict where the enemy jungler will be pathing.
Step 4 - GET LEVEL 3! Red Buff, Blue Buff, and Gromp = 3. This is your go to clear.
Step 5 - Gank, Invade, double scuttle, or (situationally) full clear. IN THAT ORDER. Getting lanes ahead is your priority. Getting yourself ahead is a close second. You only want to full clear if the enemy jungler can out duel you, AND lanes are NOT gankable due to playing very passive, or you have no priority in lanes because they already died.
Step 6 - Clear remaining camps/invade. IF you get a good gank off and still have HP, look to invade. Otherwise, clear your remaining camps to try and get enough gold for Sorc Boots. Be careful not to stay on the map too long without creating some pressure or you will lose tempo to the enemy jungler. NEVER walk across the map just to farm.
Step 7 - Base for items!
Step 8 - Watch lane states while leaving base! This should determine where you walk, NOT your camp sequencing.
If you have a strong laner freezing, GANK.
If the enemy is low on hp or mana and shoving with time for you to get there, GANK.
If the enemy laner already burned flash, GANK.
If your lane is slow pushing a huge wave, DIVE.
If you've been tracking the enemy jungler, INVADE.
Only fall back to farming if no other option is available.
Step 9 - Get vision and prio around Drake/Herald. Be sure to contest every scuttle that you can! Your ability to do this is highly dependent on lane states.
YOU can help get your lanes get prio by ganking slightly before OBJ spawns and helping shove the wave. This allows the lane you ganked to move with you and secure the OBJ. Careful in low elo as your team might rage... RIP :(
Step 10 - Secure Drake/Herald.
Okay... That was a lot.
Games will NEVER be this simple, there WILL be deviations. This is simply an outline of what you want to be prioritizing during the early game. I see a lot of people confused in the early game and not sure what the correct decision is. This leads to a ton of wasted time. Hopefully this outline will give you some idea of what you should be doing.
No matter what, DON'T WASTE TIME!
If you decide to base, BASE! Don't start to recall, stop to clear a camp, start to recall, stop to gank, etc. Make a decision and stick to it, even if it's the wrong one! You can correct the mistake in future games and in lower elo, NOT wasting time is more important than anything else when it comes to jungling.

This is my first guide and I had a blast making it! Please let me know what you think and leave any feedback in the comments!
I left a couple things out
1 - I'm not 100% sure if people want a full outline of the entire game. I'll be more than happy to write it up if people want it! Just let me know.
2 - I left out "combos" since I don't believe they are important. Most of


She won't faceroll 1v9 late game like a


Don't be discouraged when learning

Always be looking to be proactive and keep grinding!
If you enjoyed this guide and want to learn more, come hang out with me on Twitch!
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