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Recommended Items
Runes: Electrocute
1
2
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Table of Contents
Runes and Summoner Spells | Rundown of the runes and summoner spells you take on Talon. |
Item Builds |
Items and builds for both ![]() ![]() |
Abilities | Rundown and description of Talon's abilities. |
Ability Tips | Tips and tricks for Talon's abilities. |
Ability Combos | Talon combos that all/most Talon players should know. |
Laning Phase/Early Game | How to generally lane as Talon and what to do during the early game. |
Mid Game/Macro | As the game progresses into mid, what your priorities should be. |
Late Game | The final part of the game, and what you should be doing. |
Conclusion | Conclusion |
Electrocute Runes

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Provides high burst potential for one shotting backline in exchange for survivability. |
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Good rune in general. Provides extra healing. Would not recommend it, but it can be swapped with ![]() |
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Pretty much just provides more lethality as you snowball. |
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Provides omnivamp and healing for fights and clearing waves. Can be swapped with ![]() ![]() |
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Provides movement speed for chasing or escaping (via ![]() ![]() |
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Provides AD for fights. You should be joining any big teamfights or skirmishes with relatively full HP. |
Conqueror Runes

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Great rune that provides sustain & damage. Healing is very effective. Only problem was the change from 10 stacks > 12 stacks. |
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Burst of healing and bonus gold. Can come clutch in tower dives and in teamfights. |
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Pretty straightforward and overall a great rune. Increases your tenacity and reduces CC times based on minions killed. |
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Can be exchanged with ![]() ![]() ![]() ![]() ![]() ![]() |
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Provides healing during fights. In the case of Conqueror, do not opt this out for ![]() |
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Healing and omnivamp rune. Can consider swapping this out for ![]() ![]() |
Summoner Spells
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In my opinion, this is a must have sum spell. Applies grievous wounds to deal with early healing. Also allows you to kill people even if they flash away. |
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Another must have sum spell. The mobility (paired with ![]() |
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A situational spell. I personally never take this over ignite, but you can run this into heavy cc matchups like ![]() ![]() ![]() |
Electrocute Items
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Overall a great item for the assassin build. Active provides mobility (can be used on champions and minions alike) and increases your damage dealt to them. It's mythic passive is also really good, providing lethality for each legendary item finished. Does not break ![]() |
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This item was so underrated in the beginning but after the recent massive buffs to this item, it's pretty much a core item. I personally opt for this over ![]() A must have item when going against any ![]() ![]() ![]() ![]() ![]() |
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Like ![]() ![]() ![]() |
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The new ![]() |
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Personally I think this item is less cost efficient than it was last season. Even buying the ![]() ![]() ![]() |
Conqueror Items
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Even after the recent nerfs, it still feels pretty strong (in teamfights not 1v1s). The more health you have, the more you heal with ![]() ![]() ![]() ![]() |
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As of now, this item is a pretty good buy overall. From the passive to the health to the ability haste, Black Cleaver is a strong purchase. Not a bad purchase when going lethality Talon, too. |
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More commonly bought for the health and the passive it provides. If your health drops below 30% max HP, it provides you with a shield. +400 health. More health = more ![]() |
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Provides grievous wounds, even more health and ability haste, and overall a good last item. Buy an early ![]() |
Boots
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I don't know who started this trend, but after CDR was changed to Ability Haste, this became the new meta for Talon. Provides Ability Haste for shorter cooldowns on his abilities, allowing for more damage output from abilities. Can opt out for ![]() ![]() |
Electrocute Ability Order
Conqueror Ability Order
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Each stack of bleed comes from Talon's abilities (W, Q, R). Having three stacks on an enemy requires an auto attack to proc the bleed passive. A very core part of Talon's kit. |
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Ranged and Melee Q. Can be used to gapclose (ranged Q) or critically strike (melee Q). Provides one stack of ![]() |
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Talon's source of waveclear. After recent buffs to his W, it is even stronger than before at higher levels. Deals some good damage in trades if you hit both parts. Provides two stacks of ![]() |
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Provides stealth and movement speed. Creates a ring of blades that converge onto a target if attacked (via abilities or auto attack) by Talon. If the timer is allowed to run out, the blades converge back to him. Generally want to hit as many people with this as possible (for stacks). Can provide up to two stacks of ![]() |
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AA > Q > AASimple melee trade. Melee Q resets your auto attack, allowing you to insta-proc ![]() ![]() ![]() |
W > QSimple level 2 cheese combo. If both parts of W are hit, can proc passive very easily. |
Q > WQ to gapclose, then cast W to hit both parts a bit easier. Good against matchups like Yasuo and Akali, in my opinion. |
W > Flash > QIf you need extra space to gap close, cast W and cancel the animation with ![]() |
W > Q > RThe bread and butter Talon Combo (or at least used to before ![]() |
W > R > QCast W and R if the enemy is in range. This guarantees two procs of passive. With the burst of movement speed, get into melee range and melee Q. This deals more damage and procs passive as well. Can be done with ranged Q as well. |
W > Flash > Q > R/h2]
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W > R > Prowler's Claw > AA > Q > AAProbably the most extensive, yet most effective Talon combo. Outputs a massive amount of damage, procs ![]() |
Q Over WallUsed to quickly get to the enemy on the opposite side of the wall. Much more effective than using E to get over. |
Pulling 2nd W Back with QIf the enemy is trying to dodge 2nd W, you can pull it back by casting Q on them, which effectively allows you to proc passive on them. Takes time to master. |
Pulling 2nd W Back with Flash (Side)Similar to pulling 2nd W back with Q, but using ![]() |
Pulling 2nd W Back with Flash (Back)Same concept, just flashing backwards behind the enemy so they still get hit by 2nd W. A good combo to use in ![]() |
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I'm going to split this up into two sections: melee matchups and range matchups. There are generally two different playstyles/two different ways you should be playing depending on the matchup.Melee MatchupsMost Talon players start W. Look to cast W so it last hits the minions and hits the enemy mid laner, effectively allowing you to deal some damage while they walk up to farm. Do not spam your W on the wave unless you are hard shoving. It is very mana hungry and you will lose your mana very quickly. A tip for mid lane in general: waves crash in the middle every 30 seconds. If you don't have time to shove and roam, you can deep ward the enemy jungle to help your team get vision and knowledge of the enemy jungler. This includes, but not limited to, enemy jungler's raptor camps, pixel brush (in the river), and enemy jungler's buff camps. Deep wards are extremely helpful, especially against junglers with high gank potential, such as ![]() ![]() ![]() Before roaming, always check to make sure that there is a definite roam potential. Also keep in mind that if the roam does not go as planned, you've not only just wasted time leaving mid, but you've also fallen behind in gold and CS. If it's not a good roam, don't roam. The last thing you want is to fall too far behind in gold compared to the enemy mid laner and being pretty much useless the rest of the game. Don't be afraid to trade with the enemy. |
Ranged Matchups
Ranged matchups are a lot harder. Ranging from


If the enemy is freezing the wave under their tower, your next best option is to look for roams and deep wards. Help your jungler with 2v1's, or take the enemy's jungle camps if you know they're on the opposite side of the map to put them behind. While your jungler is taking one scuttle, take or stall the other in order to gain a scuttle crab advantage. Most ranged mid laners would have to overextend and come into the jungle to help their jungler, effectively allowing you to kill them.
Even though most ranged matchups are weak early, they can still poke you out relatively fast. If you cannot beat them, don't bother trying over and over again. Get ahead and help your team get ahead around the map, whether it be bot side, top side, or jungle.
For this guide, we're going to assume that you are winning lane, up by a few kills, and your bot lane is winning. In most low elo games, teams often end up just ARAMing it mid. In doing so, all the laners going mid are fighting for CS. Regardless, by mid game, you should be catching as many side waves as possible. They are so important. Each wave caught gives you EXP and gold. This will set you ahead if no one is contesting the waves you are catching.
If you're team is setting up for fights, like dragon and rift herald, you should be there to eliminate the squishies and the carries. Whether it be the jungler, such as ![]() ![]() ![]() ![]() ![]() ![]() |
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Let it be warned: one-shotting in the late game is much harder, because most players are now tanky or they one shot you (because of their full build). Regardless, depending on the enemy team's composition, you should be looking to do one of the following during fights: fight with your team and play front to back, or fight the carry if you are positive you will not get oneshot. By doing this you keep the carry out of the fight and allows your team to win the fight, and thus after they can help you with the carry. You should also continue to look to catch side waves, and if possible, split push and take towers. Your ![]() Do not get caught out on your own. Do not greed and overstay. You are an important asset to the team and your death could for overstaying could mean losing the game. |
If you've made it this far, thanks for sticking around and using/reading my guide. I hope the information helps you become a better Talon player (if you decide to start playing him).
In my opinion, Talon is a very fun champ to play. Jumping over walls, deleting carries, and outplaying people with 1HP. His kit is just extremely fun to play around with, and he's relatively easy to get the hang of.
Hope you enjoy deleting people as much as I do!
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