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Recommended Items
Runes: Standard Runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order Level up order
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
Threats & Synergies
Irelia
This is who I ALWAYS ban. I've tested this matchup out vs similarly skilled friends who have never played Irelia before and still struggle to go even. Her Q eats your ghouls in one, while also regening her and resetting the Q off execute. You literally make her more powerful and a sustaining machine with insane farm. This is dodge worthy if you don't ban it, tbh.
Yorick
All Yorick needs is Yorick.
Yorick
All Yorick needs is Yorick.
Champion Build Guide


Welcome to my Yorick guide! I'm A Drunk Carry, a NA Yorick player. I was silver trash before Yorick. I hit Plat 2 on my main account (StarCraft) with Yorick back in season 9 once I embraced him. I actually started playing Yorick randomly one day because Nasus kept getting banned in normal games. After 2-3 games I had the general idea of him, and fell in love. My peak rank is #9 Yorick in NA, and I'm going all in on this champ this season!
I stream 4x a week @ twitch.tv/a_drunk_carry and feel free to come by and ask any questions you may have there!
Much like you, I was getting tilted by my teammates in solo queue. Why can't I carry them? Am I that bad? (yes) How do I resolve this?
Then everything changed. I found a man with a shovel and a Maiden. He took me in like one of his own ghouls. I used to be a Nasus main prior to this. Yorick > Nasus. Trust. Hit the towers. Gain LP.
Yorick takes advantage of the chaos of solo queue. With proper wards and an ounce of macro, you can apply a considerable amount of pressure onto the map. Yorick takes advantage of almost every tank and immobile champ in the game, of which there are a fair bit of in the top lane. Refer to my matchups section above this.
-Great split push
-Very straightforward champ (low mechanics needed)
-Learn macro
-Solo objectives
-A monster at 1v1s (and 2v1s if they ignore Maiden)
-Ghouls can split push multiple lanes at a time (more about this later)
Cons:
-No guaranteed CC
-No dashes (wtf Riot everyone else has one)
-Fairly bad at teamfights compared to most top laners
-Teammates will flame you for never grouping (/mute all)
-Immobile
-Loses to a fair bit of meta solo Q tops early (Fiora, Trynd, Irelia, Jax, Renek, Sett)

This is how Yorick spawns his ghouls. His passive is what creates his kit. Note that you can only have 4 graves at a time, as well as 4 mist walkers in the same proximity of eachother. (NOTE: You can have 4 in each lane,though. EX: Spawn 4 top, and let them aggro the creeps. Then walk to mid and create 4 more, etc.)
Q:

What you'll be using for 90% of the game when fighting. Unstoppable means that your damage can't be stopped or interrupted during the animation by things such as Flash. Dmg will go through prior to Zhonya's as well if you're in windup. Your Q is your sustain tool for laning and fights. Note that last hitting with your Q creates graves as well for your ghouls.
Q: Awakening Yorick summons Mist Walkers from each nearby grave (max of 4)
The second part of your Q. This will create an area in the UI around you when there are enough graves (minimum 3, max of 4) for you to summon ghouls. If your last hit would create a 3rd ghoul then the 2nd part will be available after that.
W:

Your one form of trap/CC as Yorick. If someone is on the edge of your wall they will be displaced. This is valuable for stopping Shen ult, recalls, or even removing the armor from scuttle crab.
E:

This is your sticking device. Hitting an enemy with your E will slow them, and make your ghouls jump right on them.
R:

Your love and joy, the Maiden. This is your source of damage, and she will stay alive as long as her HP is above 0. Note that she regens hp in the fountain much like a champion. Note that any minions/jungle creeps/champions that die within range of the Maiden will INSTANTLY be turned into a ghoul. This is a big part of your split push potential.
Most of the time you should avoid this at all costs, as your Maiden will often be killed by a champion, a tower, etc. If there is a major objective like Dragon spawning though late game you can find success sending the Maiden top. The maiden will continue to spawn ghouls from creeps that are killed. I've taken 2 towers and an inhib just by sending my Maiden bot as we teamfight over a Baron before.
Tower Aggro Priority This is VERY important, as the Maiden's AI is not very responsive and will only begin retreating from a tower after you walk a certain distance away from it. The exact range is 600 units before she retreats.
Tower aggro priority is ALWAYS in this order: Cannon minion, regular minions, ghouls, then the Maiden. This is very important, as you can keep track of when the tower will start hitting your Maiden, and utilize the most tower dmg possible without losing her. Note that ghouls spawned AFTER the Maiden begins taking aggro will not swap priority. However say you have 2 mist walkers. One dies then you kill another creep to spawn more. As long as there is 1 mist walker it will keep aggro.
IMPORTANT: If you E an enemy under tower the Maiden will INSTANTLY start taking priority tower aggro. This is a change put in with the Yorick-mini rework as of June 2021. And I hate it. But it's Riot, so whatcha gonna do? I highly reccomend to never E the enemy under turret unless you're about to leave lane and want to chunk them down. This is a very easy way to get your Maiden killed very quickly if you're not paying attention.
It sounds tricky, but it's fairly straightforward.
Your Maiden does INSANE dmg to objectives like Baron and Dragon as well. I've been able to solo Baron while both teams are fighting bot very easily, with adequate vision.
Yorick is nearly defenseless level 1, as he does not have ghouls yet. Try to farm as safely as you can, last hitting with Q when possible. Keep note of your Grasp procs too, and don't be afraid to use Q to auto the enemy champ if you can get free ones off. In lanes that will push you in (Quinn, Darius, Shen, etc) I usually don't even bother getting graves set up until I'm under tower.
I tend to back when I have 1k gold or so, or only 700 if I'm losing lane badly. Grab a



Even getting one or two

Follow the levelling guide stated above. Q level 1, E at 2, W at 3, then max out Q. At 6 I tend to spawn the Maiden the first time I can successfully trap the enemy champ. The combo you're looking for is an easy W, then E and R. However, if they are in E range and can easily be hit this is a very simple way to set up your wall as well, and ult shortly after. All-in them in hopes of a kill, or a recall. Even a recall is winning, as you'll take plates.
Be sure to place adequate vision, and start pushing a side wave. Stick with the item guide, and go for either a




Why go Hullbreaker first instead of Mythic?
Hullbreaker is the new kid on the block, and provides a TON of utility for Yorick. It makes minions stronger while splitting (siege and supers get 60-135 bonus armor and magic resist and do 200% bonus dmg to towers), gives you 50 AD, hp regen, and 300 health. God bless. It's just so good. And so cost efficient for what it gives.
Few champions can contest with a 1 item Yorick. This will result in them sending their bot lane, or a solo laner + jungle, or a combination of that. This will result in mismatches around the map. Push as safely as possible, always with your Maiden out now. Even if you aren't taking additional towers at this point, any amount of time wasted is big. This will result in your team getting vision across the map, other towers and objectives, winning mismatches, etc.
What do I do if no one matches me? I'm often asked this by people who watch my stream. This is your dream scenario! Your team may be at Dragon fighting a 5v4 atm. They might be spam pinging you. Don't let that get to you. Keep your eyes on the prize. Push the lane and take 1-2 towers.
I guarantee that they won't make the same mistake again.
During mid-game it's important to save your

Let's go through an example scenario. The enemy team is preparing for their 2nd dragon. You've already taken the Tier 1 tower top, and are still pushing it. You have vision of all 5 enemies, and your Maiden is pushing. In this scenario I would press R a second time to release your Maiden top. I would also teleport to the dragon, aiding my team. Even if you end up losing the fight the Maiden + creeps + ghouls will do substantial tower damage. Best case scenario you win the fight, get the towers, and build a crushing lead over the enemy.


This is where Yorick becomes a terror again. Say the Baron is up, and the enemy is gesturing towards it. Your team has adequate vision, and sees that they are just posturing. This is when pushing bottom and forcing the issue creates huge issues for the enemy. They will either have to recall or send a


Pay close attention to spawn timers as well. If I know


Objective bounties are BIG as well. Below are the gold amounts for each:
BARON & ELDER DRAGON 500 gold
DRAKES & RIFT HERALD 500 gold
OUTER TURRET 250 gold
INNER TURRET 400 gold
BASE TURRET 400 gold
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