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Recommended Items
Runes:
Inspiration
Sorcery
Spells:
Flash
Heal
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
Hello, welcome to my Season 8








Tips and Tricks
There are loads of small Tips and Tricks which I can give you. A few of them I will mention further down in my Guide, when they are appropriate. As I said above, I am planning on updating and improving this Guide, any of your Tips and Tricks are welcome, please comment or Message me on EUW Servers. General Tips and Tricks I will list here though.
[*] Leaving Your Leash Early.
When game starts, make your way to either the Junglers Red/Blue Buff, and help them out. Standard. But leave at 1,000 hp to make sure that you get to lane before the opposing laners. You should use your

[*] Maximizing Vision
All of the free wards that you are given by

[*] Arcane Shift in the Jungle
Be careful if you



[*] Level Two Engage and Power Spike







[*] Maximizing Dmg with Stormrazor and Sheen
When you're almost full-built, or if you've decided to pick up











Why Play Ezreal in the first place?
That is a good question. Most of all, he is insanely fun.
Ezreal has a semi-spammable skill set. Not as spammable as the sorts of
Ryze for example, but almost.
Ezreal also has high damage output, althought far behind
Tristana,
Vayne and
Twitch in basic attacks but is considered, on this current patch, one of the top 5 ADCs. That's nice and all. But will he do well in ranked? Heck yeah. Of course. Duh. Ezreal has a really strong and consistent presence throughout Professional play. I'm sure you can find many eSports Ezreal montages on Youtube. Some of the best players even manage some pretty epic Pentakills in professional games with Ezreal. Let's go through some really quick Pro's and Con's of the Caster ADC -
Ezreal.
Pros
+ Cool-Down Reduction abilities
+ Great Escape and Engage Tool
+ Semi-Spammable Skill-Set
+ Long Range abilities and Safe playstyle
+ Global Ultimate
Cons
- Skill-Shot reliant
- Fragile to CC
- Lacks Significant Auto Attack damage
- Hard to carry with
That is a good question. Most of all, he is insanely fun.







Pros
+ Cool-Down Reduction abilities
+ Great Escape and Engage Tool
+ Semi-Spammable Skill-Set
+ Long Range abilities and Safe playstyle
+ Global Ultimate
Cons
- Skill-Shot reliant
- Fragile to CC
- Lacks Significant Auto Attack damage
- Hard to carry with


Kleptomancy







Magical Footwear





Biscuit Delivery




Cosmic Insight



Manaflow Band







Transcendence



















This ability is underestimated. It's great. Don't even think about not using this ability when you're targeting an enemy. It deals more damage than people expect. It also gives you those juicy stacks on your passive























TOP TIP: When in game, I move my passive items to the bottom row, and the active items to the top row. This means that when all of those
Kleptomancy items come rolling in to my item slots, I have them on very easy and very accessible keys. (For me, I have my active items set to X, C and V. Try that if it helps).
This is where I get a little "Off-Meta". The build Path is simple enough to follow, but is done in such a way that is maintains consistent growth of Power-Spikes. Another good point I like to make is that you should grab your boots whenever you can. I do not specify where or when you should get them. Whenever you can. However, I can say: Do not go over 15 minutes without ionian boots. Now that's covered, let's run through it.
Starting Items
As soon as you spawn in, pick up
Faerie Charm and a
Sapphire Crystal. This should be a full buy at the beginning of the game. Also be sure to grab your
Stealth Ward, which is a dead necessity while in lane. These two items will be hugely beneficial to [Ezreal. It allows you to farm and harass with your
Mystic Shot without being dangerously low on mana and susceptible to attack.
Two minute Items
When you can afford it, back and get
Tear of the Goddess and, if you can,
Pickaxe. These two items are great for the 2 or 3 minute mark. The
Tear of the Goddess means better mana sustain and the
Pickaxe means more damage on that
Mystic Shot. These items will also help you rush in to
Manamune
First Item
Manamune is huge for Ezreal. This item just puts Ezreal on Steroids. But what is better is that these steroids scale. With level. If you want to think of it like that. The base bonus damage is 25. Not that good. But it's passive gives you more attack damage based on your maximum mana. Alongside those cheeky Total Biscuits of Everlasting Will, you'll be getting about +55 Bonus Attack Damage after purchasing this. And that will only increase as you level up, and increase your max mana-pool. Those
Mystic Shots are really gonna start hurting. So are your basic attacks. Be sure to use them BOTH for some serious damage output.
Sheen, Phage and Stinger
This traditional combo of
Sheen,
Phage and
Stinger. Builds in to a
Trinity Force to save item slots. How nice of them. This has been what I've been building on Ezreal for quite a while. Almost all the way through Season 7. It's a very very very solid item. A lot of positives. The item itself doesn't give a power-spike, so be sure to buy these three separately to maintain that momentum which is crucial. Be sure to buy Sheen first.
Sheen is huge for
Ezreal. Obviously. I would be dumb to leave it out. Phage is very nice also. More damage and that nice movement speed which is useful for Kiting and getting real close and personal with the enemy towers. Or running away.
Stinger is great. Intensifies
Rising Spell Force and really helps with you DPS.
Essence Reaver
The new
Essence Reaver is so Strong with
Ezreal. The Mana refund Passive is absolutely amazing. Those Auto Attacks now refund, at full build, roughly 40 Mana. Half of the
Mystic Shot cost. Two AA's and you're set for another. This is probably gonna be your Third or second Item. I would recommend building it second. Getting a Sheen, however, before you start building this item can be very beneficial, because we all know how strong the
Sheen is on Ezreal. The B.F Sword in the
Essence Reaver Build-Path is a good boost to the Damage of
Ezreal, and the full Item comes around very quickly after building it. This brings in that extra mana and super nice attack speed after using you Ultimate which stacks with your passive, giving you A LOT of Attack Speed. After testing this new item in-game, I can safely say this is going to be a core item. So pick this up eitherSecond or Third (before or after Tri-force).
Duskblade of Draktharr
This item is ... interesting. Some people wouldn't build this on
Ezreal. Some people would rush it. Some people Will get it last. I get it third.
Duskblade of Draktharr applies some serious passive effects. A single
Mystic Shot can deal at least half of the enemy ADC's health. Easily. You have to be careful, of course, with the passive. Don't expect every Q to deal that much. It helps if you're hitting blind shots, or arriving in lane or a team fight, or have used
Arcane Shift to close a gap between you can another Champion. You should, if you're clever, move in and out of unwarded bushes to reset the passive and consistently deal over 600 damage to an enemy Champ. Then you should get the idea of why this item gives Ezreal such a huge Power-Spike. Make good use it. Whenever you have the
Duskblade of Draktharr passive, use your
Mystic Shot to harass.
The Bloodthirster
This is so nice. The damage is insane. You can't deny it. Also,
Mystic Shot applies on hit effects. This means that
Ezreal can heal up, and indeed get that oversheild from quite a distance. It's Good. If you get
Bloodthirster late game, you can pull-off some crazy stunts and clutches. It allows a whole extra level of sustain. We'll get in to how you can use this in Team Fights later.
Mortal Reminder
MORTAL REMINDER OR LORD DOMINIKS REGARD? Okay so which one is better? The 8.13 patch took out the Giant Slayer Item, so Mortal Reminders Built Path is a little weaker than Lord Dominiks right now. HOWEVER. Mortal Reminder does have Grievous Wounds Which is SO SO SO useful against a fed
Dr. Mundo and as we're seeing Mundo and tryndamere in lower Elo's destroying the top lane, I recommend getting
Mortal Reminder for those heavy hitters. Again
Mortal Reminder is also used with
Mystic Shot. This really really helps Ezreal get through to those Super Fat and Very Irritating late game Tank carries who have Warmog's Armour and keep walking in to a bush and then out with Full health *Cough*
Garen
Sejuani
Zac *Cough*. Especially with that
Duskblade of Draktharr passive. And that
Bloodthirster lifesteal. Damn.
Ezreal is pretty fuc- I mean ... God Darning strong now. He's Still an ADC remember, so don't go thinking you can 1v5. Even though you can. Sometimes.
Stormrazor
He He. Ho Ho. A new ADC Item I spy. This one is interesting. A Crit Item. 8.12 Brought a lot of new and intresting changes to some of the ADC's.
Stormrazor has had some wider influence however, being an incredibly useful Item for most AD champions. With
Ezreal not building crit because
Mystic Shot does not work with Critical Stikes, his Auto Attacks do lack some late game damage. Riot noticed this. Riot thought about this. Riot fixed this. With
Stormrazor Your first Auto attack on a champion from being out of combat will deal 185% Physical Damage. That Damage should be higher than
Mystic Shot and
Mystic Shot doesn't count as a
Stormrazor proc So you have two attacks which will deal a high amount of Physical Damage when First engaging in a Fight. Along with that
Sheen Proc. To max out your burst DMG you should use
Arcane Shift to charge
Sheen, then Auto to use that
Sheen AND
Stormrazor dmg on your Auto, to finally finish it off with a
Mystic Shot which might even charge your next Auto Attack with a new
Sheen proc. How juicy, eh bois? It totally solves
Ezreal Auto Attack problem and allows
Ezreal to flourish later in to the game. A Must Grab Item, for this high burst mid/late game carry.

This is where I get a little "Off-Meta". The build Path is simple enough to follow, but is done in such a way that is maintains consistent growth of Power-Spikes. Another good point I like to make is that you should grab your boots whenever you can. I do not specify where or when you should get them. Whenever you can. However, I can say: Do not go over 15 minutes without ionian boots. Now that's covered, let's run through it.
Starting Items
Item Sequence

Faerie Charm
200

Sapphire Crystal
300
As soon as you spawn in, pick up




Two minute Items
Item Sequence

Tear of the Goddess
400

Pickaxe
875
When you can afford it, back and get






First Item
Item Sequence

Manamune
2900


Sheen, Phage and Stinger
Item Sequence

Sheen
900

Phage
1100

Stinger
1100
This traditional combo of








Essence Reaver
Item Sequence

Essence Reaver
2900
The new






Duskblade of Draktharr
Item Sequence

Duskblade of Draktharr
3100
This item is ... interesting. Some people wouldn't build this on






The Bloodthirster
Item Sequence

Bloodthirster
3400
This is so nice. The damage is insane. You can't deny it. Also,



Mortal Reminder
Item Sequence

Mortal Reminder
3300
MORTAL REMINDER OR LORD DOMINIKS REGARD? Okay so which one is better? The 8.13 patch took out the Giant Slayer Item, so Mortal Reminders Built Path is a little weaker than Lord Dominiks right now. HOWEVER. Mortal Reminder does have Grievous Wounds Which is SO SO SO useful against a fed










Stormrazor
Item Sequence

Stormrazor
3100
He He. Ho Ho. A new ADC Item I spy. This one is interesting. A Crit Item. 8.12 Brought a lot of new and intresting changes to some of the ADC's.




















is a brilliant Team Fighting Tool, dealing roughly 300-400 Damage to each Champion on the enemy team is such a huge advantage. You should attempt to coordinate Ultimate abilities with other Champions. Examples are;







If you find yourself in a 2v1 (or even a 3v1),












I recommend finding youtube clips of Insane Ezreal outplays or Ezreal Montages because these can give you ideas on how to effectively use and outplay others with Ezreal. Take the small details into account. Try to also find some good Streamers or Challenger Players also who regularly play


GL, HF.
Dysokiaphyx
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