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Choose Champion Build:
Recommended Items
Runes:
Precision
Resolve
Spells:
Smite
Flash
Items
Ability Order
Ionian Fervor (PASSIVE)
Irelia Passive Ability
Introduction
If you happen to like this guide please don't forget to vote and +rep as these help me out in return.
Also be sure to check out some of my other guides in the links below for more awesome solo Q shredding and rank ladder climbing.
Reworked Jungle Swain
Unstoppable Warwick
Tiger Godyr
Shadow Assassin Kayn
In-depth Kai'sa

IONIAN FERVOR: Irelia's basic attacks deal 2.5 - 16.5 (based on level) (+ 2% - 4% (based on level) AD) Ability power bonus magic damage per stack. At maximum stacks, Irelia gains 20% / 30% / 40% Attack speed icon bonus attack speed and deals an additional 20 - 132 (based on level) (+ 16% - 32% (based on level) AD) magic damage against shields.



ACTIVE: Irelia dashes to the target enemy, dealing Attack damage physical damage, applying on-hit effects and healing herself. Bladesurge deals 60% increased damage to minions.
The cooldown on this ability is refreshed if the target hit was marked or it dies to this ability.


SECOND CAST: Irelia swipes with her blades in the target direction, dealing physical damage to all enemies around her and in a line, increased based on channel time.
The SECOND CAST activates automatically toward the cursor's direction at the end of the duration.

Irelia sends a blade to the target location for up to 3.5 seconds.

Once both blades have been placed, they fly toward each other after a brief delay, dealing magic damage and stunning all enemies struck for 0.75 seconds. Monsters receive 50% damage.

The blades form into a spade-shaped perimeter around the explosion for a few seconds, knocking aside all enemies. Enemies that pass the blades are dealt magic damage, and are disarmed while being slowed by 60% for 1.5 seconds. This ability is extremely useful in teamfights and should be carefully used.
A unit that is disarmed is unable to declare attacks.
It interrupts

Resisted by





The disarmed effect can be removed by






We're going to be maxing




Down below we have the official Irelia Champion Spotlight done by Riot Games, showing the abilities and how they work.
Now I'm going to explain everything about the runes in as much detail as I possibly can, pay attention as these are all important on
Irelia.
The first rune build is the following:
PRECISION + RESOLVE and we get +9% attack speed and +15-135 Health at levels 1-18.
Press the Attack is our first choice, while possibly not as good as
Conqueror in a 1 v 1 situation, this is probably the best if you're a team player looking to weaken enemy tanks, which you can easily do with a combination of abilities such as
Flawless Duet + double
Bladesurge due to the marking of
Flawless Duet which enables a
Bladesurge reset,so does
Vanguard's Edge but that should be used for other situations such as denying the enemy carries from attacking.
Triumph this is a great rune to enable us to get our items faster as it gives us 20g per takedown and restores 12% of missing HP.
Legend: Alacrity is great for your attack speed as it adds more on takedown up to a cap, good for fighting.
Coup de Grace this rune adds a bunch of damage on low HP targets which enables
Bladesurge resets as this ability also resets it's cooldown if it kills.
Bone Plating great anti burst rune which is needed as
Defiant Dance has a pretty high cooldown, this is going to keep us alive most of the time and deny massive damage.
Chrysalis great for your early game in the jungle as it adds HP early and in exchange for 4 champion takedowns it removes the HP bonus and gives you extra AD.
The second one is more damage focused than the first:
PRECISION + DOMINATION +9% attack speed and +10 ability power or +6 attack damage, adaptive
Conqueror this is the other alternative in the Precision tree, this has more solo kill potential as it allows you to do some massive true damage after you stack it up, good for 1v1, basically for your own damage.
Triumph as I've said before, this is a great rune to enable us to get our items faster as it gives us 20g per takedown and restores 12% of missing HP.
Legend: Alacrity attack speed bonus which is well received by
Irelia.
Coup de Grace damage boost on low hp targets to enable our resets, because why not?
Sudden Impact now this rune adds some sweet kill potential as it gives us magic penetration and lethality for a couple of seconds after we dash in with our
Bladesurge.
Relentless Hunter this is great for roaming as it adds movement speed out of combat on takedowns, we can make use of this as a jungler as we're going to be roaming a lot.
Now the third build is all about burst damage and snowball potential:
DOMINATION + PRECISION +13 ability power or +8 attack damage, adaptive and +5.5% attack speed , we get more damage on our abilities and hit harder but less attack speed than the other builds.
Electrocute can easily be activated by 3 hits since
Irelia's
Bladesurge can easily be reset and you can hit multiple times with it. Adds massive burst damage early game. Now we have another alternative here which is
Dark Harvest but this is for late game damage and I don't view
Irelia as a strong late game burster, if you ask me you're better off sticking with early game snowball than late game damage as we're going to do the same thing with both runes anyway and early kill potential is better for your ganks.
Sudden Impact like I've said before, this rune adds more kill potential as it gives us magic penetration and lethality for a couple of seconds after we dash in with our
Bladesurge.
Zombie Ward great rune for getting vision around the map as this will spawn another ward for a couple of seconds when your placed ward expires.
Relentless Hunter again, this is great for roaming as it adds out of combat movement speed on takedowns and since we're in the jungle we're going to roam most of the time.
Legend: Alacrity and
Coup de Grace to finish off the build for more attack speed and damage.
Another choice can be
Hail of Blades but that's for a more auto-attack focused build.

The first rune build is the following:
PRECISION + RESOLVE and we get +9% attack speed and +15-135 Health at levels 1-18.














The second one is more damage focused than the first:
PRECISION + DOMINATION +9% attack speed and +10 ability power or +6 attack damage, adaptive








Now the third build is all about burst damage and snowball potential:
DOMINATION + PRECISION +13 ability power or +8 attack damage, adaptive and +5.5% attack speed , we get more damage on our abilities and hit harder but less attack speed than the other builds.











Another choice can be










For boots we have 2 choices




We have a lot of situational items for defensive purposes but our 2 main items out of the group are




The best item out of the situational ones is

Consider adding





Consider adding






Consider adding








This champion is overall extremely good with little to no con's aside from the fact that it's a melee champion but the abilities it has fixes all our issues. I can't really say anything more here to be honest other than the fact that
Irelia is one of the best champions out there right now.

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