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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Fury of the North (PASSIVE)
Sejuani Passive Ability
Intro
I will apologize for all my spelling mistakes up front.
Also note that this is the way I play Sejuani and that I play her in lane. My elo is 1515 and not 1900+ so there are definitly people who know their stuff better then me, this guide will not magically win all games for you.
*EDIT 20-01-2012*: Jungle guide added.
*EDIT 23-01-2012*: Added some more explaining in the items department.




I also tried:


Lane masteries:
I decided to try and maximize her defense against champions and the extra movement speed from utility is also really handy, it helps you chase down summoners who didn't take it all trough the game.
Jungle masteries:
Still trying to maximize her defense against champions but shifted some points around to make her better in jungle. After examinating I think the jungle setup might become her standard setup but that will need some more testing.
For summoner spells:
Flash: I still think this is probably the best summoner spell there is. The distance isn't much but with this you can flash trough 2 walls with Sejuani practically ensuring your escape.
Ignite: It's great for finishing of that last champion that ran away from a teamfight. I shuts down every champ that build himself on life steal and it's great early game damage. I practically can't play without ignite.
You could also go for:
Ghost: If you don't have flash have a grudge against it or something you should surely pick up ghost. This helps you chase those pesky enemies that just barely escaped your frost. Activate ghost hit them once with you frozen mallet and they are finished.
Exhaust: This is really helpfull to prevent that early game getaway when you can't damage fast enough yet or it shuts down that AD carry that came into the fight after you already popped all your other shutdown abilities.
For Jungle:
Smite: Because you want to kill the big mobs fast :)
I decided to try and maximize her defense against champions and the extra movement speed from utility is also really handy, it helps you chase down summoners who didn't take it all trough the game.
Jungle masteries:
Still trying to maximize her defense against champions but shifted some points around to make her better in jungle. After examinating I think the jungle setup might become her standard setup but that will need some more testing.
For summoner spells:


You could also go for:


For Jungle:


Philosopher's Stone: In addition to only giving you health regen this also makes sure you don´t run out of mana. The gold gen it provides is also a big plus if you can´t get any minions.





NOTE: People seem to think that this is out of place but let me explain a little more.
If you fail you initial dash with










Also note that by the time you finished all these items you'll have a cooldown reduction of 40% and thus you can spam your

You start with
Arctic Assault to be able to run into the enemy team for the first blood with your friend or to run away from their first blood attempt if you get pushed around to much.
After that you should try to max
Permafrost first because fo 2 things. 1. The damage is unexpected early game and 2. if you level this fast you can make sure that every chase or gank will be sucessfull as long as you hit this at the right time.
The right time would be after the used their getaway skill.
Northern Winds Does come as the second option because it will deal quite a bit of damage.
If you can and don't take to much damage you should try to harass you enemies early game.
You go in with
Arctic Assault and the hit
Permafrost and
Northern Winds. Follow them for about 2 seconds and then run away again. if you can pull this on squishy enemy you will greatly reduce their HP and force them recall.
Teamfights:
Some people believe it's better to save it for running away but I think you should head in with
Arctic Assault. If you are lucky and the enemy team was clustered enough you have just frosted all of them at once. Now just hit your
Permafrost and
Northern Winds to completly disrupt all their positioning and let your team pick up the kills.
Farming:
Same as killing groups of mobs in the jungle.
Charge in with
Arctic Assault so you frost all the mobs and then use
Northern Winds to hit them all for bonus damage, if needed hit
Permafrost and watch them fall.

After that you should try to max

The right time would be after the used their getaway skill.

If you can and don't take to much damage you should try to harass you enemies early game.
You go in with



Teamfights:
Some people believe it's better to save it for running away but I think you should head in with



Farming:
Same as killing groups of mobs in the jungle.
Charge in with



I still think Sejuani is best in lane but if your team needs a jungle you can certainly play it with Sejuani. My jungle build is exacly the same as my normal build only the skill sequence is a bit different.
You start at blue and ask for a good pull. Then you drink the only health pot you have and go on to wolves. From wolves to the wraiths after wraiths golem. Depending on how good the pull at blue was you will need to smite one of the golems. Now recall and get upgrade to Philosopher's Stone. Get red and start ganking.
*NOTE*: If you see a great ganking oppertunity go gank and don't waste time in your jungle following the route. Even without permafrost, every bit of damage you do to the enemy team will be appreciated by the people in that lane.
To kill the jungle mobs charge in with
Arctic Assault so you frost all the mobs and then use
Northern Winds to hit them all for bonus damage. After that hit
Permafrost as quick as you can. Just focus on the big mobs with auto attacks, except when for the golems there you kill the little one first.
Jungle in summary:
Blue -> (Gank) -> Wolves -> Wraiths -> (Gank) -> Golems -> Recall ->(Gank) -> Red -> GANK!
You start at blue and ask for a good pull. Then you drink the only health pot you have and go on to wolves. From wolves to the wraiths after wraiths golem. Depending on how good the pull at blue was you will need to smite one of the golems. Now recall and get upgrade to Philosopher's Stone. Get red and start ganking.
*NOTE*: If you see a great ganking oppertunity go gank and don't waste time in your jungle following the route. Even without permafrost, every bit of damage you do to the enemy team will be appreciated by the people in that lane.
To kill the jungle mobs charge in with



Jungle in summary:
Blue -> (Gank) -> Wolves -> Wraiths -> (Gank) -> Golems -> Recall ->(Gank) -> Red -> GANK!
At couple of things to remember:
1.
Arctic Assault can go over walls. Use this to escape or initiate.
2. You are a big bully tank. YOU should initiate. Get your team together. Decide the order in which you focus enemy champions and then run in with your
Arctic Assault.
3. Check if you actually frosted the enemy your charged with
Arctic Assault. If you hit
Permafrost right after you charge and you fail your slow you have wasted a really good kill oppertunity.
4.
Glacial Prison can be used to interrupt channeling ultimates like the onces from Malzahar and Katarina.
5. I found out that
Glacial Prison goes straight through a Master Yi using his
Alpha Strike.
6. Don't be an ******* to your team. If they are failing don't just rage at them. Tell them what they should do better otherwise you are at just as much fault.
This is my vision of how Sejuani should be played. She requires some practice to perfect the art of charging into the enemy at the right time but if you initiate with this build i'm sure you're gonna ruin the other teams day. HAVE FUN!
1.

2. You are a big bully tank. YOU should initiate. Get your team together. Decide the order in which you focus enemy champions and then run in with your

3. Check if you actually frosted the enemy your charged with


4.

5. I found out that


6. Don't be an ******* to your team. If they are failing don't just rage at them. Tell them what they should do better otherwise you are at just as much fault.
This is my vision of how Sejuani should be played. She requires some practice to perfect the art of charging into the enemy at the right time but if you initiate with this build i'm sure you're gonna ruin the other teams day. HAVE FUN!
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