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what it's a rumble vs rumble? what are you doing in norms? lol it's fine i prefer norms as OCE ranked can be sometimes the definition of cancer (no offence any OCE players) it's all down to who's the best, starts with E and start #3 for magic resistance and poking ability if he goes in level 3 and he's used flamespitter just walk back wait for it to finish then turn around and kill him
Shen
he's fairly easy just always avoid his taunt and you should be fine and don't let his Q slow you or else you will get taunted go with start #2 to neglect some of his damage when he misses his E turn around Q and E never push to far either due to you most likely getting ganked
Yasuo
look if you've versed enough Yasuo's you understand one thing also dodge the knockup and two also poke him down so he doesn't get his shield, against a yasuo try and bait out his wind wall and make sure you have both E's available so you don't have to wait for your next slow to come up and his wind wall doesn't stop your Q so you can all in him once he has nothing to defend himself with just still be careful of his kiting and his knockup it will still let him get away or counter attack and finish you off and once a yasuo is fed try not to fight him to much till you are a bit tanker suggestion if you are versing a conqueror yas to go start #2 so only his true damage can hurt you and once he gets IE and stormrazor just back off and fight under tower you wont win in a 1v1 against him expecially if he understands how stormrazor works
Nunu & Willump
nunu and rumble are super evenly matched, nunu slows, you slow, he heals yes but you have a shield and movement speed you both have high damaging ults and you're both AP go with start #3 and then start getting your rylai's crystal scepter once you have that get rod of ages so his damage can be converted to mana but since you don't have mana it will just all transfer to health <3
Gnar
gnar, a big problem, he's a hybrid annoying **** and he can hurt a lot, he has a three hit passive that on his third hit deals bonus AP damage and gives him a burst of movement speed you could use this to your advantage because most players just click around and if you turn around while he's chasing most players wont expect it, when he's about to mega form and he jumps on you go the other direction where the jump ends or he's stun you and stay away from walls while he's in mega form unless you know he has no ult and go with start #1 and just out damage him
Maokai
maokai you're biggest enemy he has so much cc and healing power that it's near impossible to kill him especially if he's building full on tank start #3 get some magic resistance then go full damage and make sure to get some magic pen items to deal as much damage possible
Akali
she's fairly easy just don't let her proc all her damage off and if she has gunblade make sure you are under tower take a couple health potions with after your first back and if you're all ining her try to ignite so she can't hide from you and chase her down make sure she has no escape if you see her with an escape don't bother, just poke her down till she recalls then push wave and eventually get tower don't feed her or else she will become your worst nightmare
Master Yi
the legitimate definition of a counter to rumble, he goes untargetable making him dodge most of your stuff if not all, he heals unless you can out damage his healing and you can't slow him when he ults, stay away, don't pick against him and if you do have to verse him be safe let him tower dive you and just hurt him and hope for the best
Riven
stuns airborne's high damage and shield, a pain to battle go start #2 and go with E start poke her down and don't let her hit you, the second you die it's over she wins and try to use your shield when she either stuns you, to get away or when she ults you
Warwick
ah the beautiful glory of scorch, ik i i said he can be hard hitting but i only said that without taking into effect of runes, yes his fear is annoying and his damage reduction is also annoying, wait out his damage reduction W and it doesn't matter if you get feared the second you are out of the fear use the overheat combo of E>W>Q>E>AA>ignite(if you have it)
Irelia
she is annoying yes but avoid her stun and when she all ins she will jump on W>Q quickly and just click on her once so you follow her wherever she goes until she backs away go with Start #2 and before you try to kill her make sure you've gotten some items to deal a bit more damage and when she ults do go into the walls ult yourself so she damages her self from just standing there you should win provided she isn't fed
Teemo
i'm so sick of this little devil start #3 poke him back harder when he pokes you since he is quite squishy and make sure he never sees the sun again and get oracle lens to detect him when he's invisible and to detect his shrooms since they will hurt more and more
Lee Sin
well he will mostly be jungle but knowing lee sin he will most likely try to gank you when he Q's you once just wait for him to come at you then W>Q>E>AA and he will regret his decision of coming to you and when he tower dives always point towards a wall so he can't kick you out of the tower later he will hurt so make sure you get some tank items as well as damaging items, start #1. really all depends on the skill of the Lee Sin as well
Galio
he counters you pretty hard having some high damage, a taunt, an ally save or escape and when he gets to low health he gets a magic damage shield at least it's not like morgana's shield thank god just may require to take a little longer to kill
Nasus
Nasus is fairly easy, always poke him don't allow him to stack and if you are good and know nasus you will know when is Q is on just W his Q and you'll neglect a lot if not all damage go with start #1 or #3 to either poke more or neglect his Q
Kled
kled is a questionable champion if the kled knows what they are doing they will know how to all in you by level two dodge his Q to avoid getting pulled back unless you can escape by using your W and always try to keep him off skaarl.
Pantheon
he's quite dangerous very mobile, your best bet is to outdamage him early and stop him from getting to his mid game stage as much as possible, rush rylai's and force as my any flashes and possible and when he jumps on you W for the shield if you manage to do this you should win otherwise it's over and he will destroy your lane, also when he ults use your ult on the spot he will land on
Shyvana
when she ults you can't escape her and if her jungle is there provided she doesn't do it herself, you will die
Gangplank
avoid his barrels, watch out for his healing try and neglect it by using your scorch and when he ults just back away you are getting ganked
Garen
he's one of the few champions with a good silence now his W will neglect so much of your damage and his E will shred your armor while his ult just obliterates you, you only have one option, don't choose or die
Amumu
it's unfortunate that amumu isn't played much but for rumble, amumu doesn't do much against him sure yes he has cc but they are only roots and rumble is all close range meaning he will destroy amumu quite quickly just go straight with damage and Q start you'll win he he roots you twice in quick succession you are being ganked
Aatrox
the new Aatrox is quite difficult now since he has three unique AoE damage, he still heals so scorch will be useful to prevent some of that healing and his ult gives him his blood well so always be careful of this champion and he can chain you to a spot and drag you back but i think your W can get you out of the spot so that ability should be fine otherwise all the others just be careful what you do, try to poke him and stop his healing and get morellonomicon for the grevious wounds ability
Olaf
try to poke him but watch out for his unstoppable movement speed and attack speed it will most likely end you quickly he hurts a lot so i'd suggest going start #2 and then going full damage after a couple armor items
Yasuo
his shield means nothing to you but his tornado and ult does if possible always avoid it and force him to use his wind wall since your Q goes through it and don't use your E as it's a skill shot so it'll stop it from hitting him it also depends on the skill of he Yasuo if he is bad you'll excel at killing him if he's good though you'll have a harder time doing so but just always know that while it's a stalemate of a lane you always have a chance to win, try and go tank and get zhonya's and go start #1 and rush rylai's yas struggles when it comes to slows and cc
Wukong
wukong is a fairly tricky opponent due to his ability kit but when you have him scorch it tells you which way he is going so just always poke him and if he ults just press Q because yes you will go airborne but it doesn't stop abilities so he'll still take damage but i'd suggest not staying in his ult just slow him down and walk away then reengage provided you aren't to low on health and if he tower dives just give him slows for days and move around don't let him catch you and make sure he can't flash away to far out of tower range <3
Darius
ah darius, an annoying passive and an excute ult as well as a slow to counter your W movement speed buff as well as an AoE lifesteal and a pull, he isn't a fully direct counter but he's pretty much up there you will have a lot of problems fighting this guy as he will always try and all in you, go start #2 then go a bit of damage with mostly armor and keep him slowed so he can't Q into you so just slow him whenever he gets to close maybe force a flash all in if he does then just back off try not to flash unless absolutely necessary and never stay around on low health he will execute you
Fiora
at least she can't stun you with her parry since it gets annoying poke her down and when she hits six try and force her to tower dive try not to let her hit her passive on you or else you wont live very long poke her and go start #2 or start #1 to either neglect damage or try to outdamage her
Singed
i don't think i can think of anyone more annoying go start #3 get some magic resist then go all damage and just stop him from doing anything to you if he gets ahead he will not stop
Urgot
he has a shield, a stun and he slow as well as an execute just use your W to neglect his Q and some of his W and use your W to get away from his E so he's a fairly easy champion to vs unless he got fed then maybe that's a different story but still just got start #1 you'll be fine against him
hi hi welcome to this guide on Rumble i am not the greatest rumble or hell even a good build maker but i just hope learn some things in here in a Flash to get an idea of how to play him enjoy! <3
shado~
P.S. This is the first time i've tried to do a guide like this so please don't hate it <3 <3 <3
Rumble, the mechanized menace
Rumble, the mechanized menace
Health: 589 (+85 per level)
Health regen: 8 (+0.6 per level)
attack damage: 61.036 {+3.2 per level)
Armor: 30.88 (+3.5 per level)
Attack Speed: 0.644 (1.85% per level)
Magic Resist: 32.1 (+1.25 per level)
Movement Speed: 345
Pros / Cons
Pros / Cons
Pros
+amazing engage
+amazing slows
+great in team fights with ultimate
+can get good ganks in when needed
+great at defending tower due to cone ability
+slows stack and cooldown is low <3
there will always be a good side for every champion and for Rumble he has a lot i know i didn't put many down in the pros area but his Q Flamespitter is a great damaging tool to make up for no sustain his W Scrap Shield is great at stopping a lot of damage from enemies, E Electro-Harpoon is a great slow and a good way to proc a lot of things and your ultimate is one of the best team fight engages.
Cons
-poor escapes even with the slows and movement speed
-struggles to fight more than two people due to no sustaining abilities
-to many counters
-ultimate ability for new players very tricky to land right
as every other champion in league they have their negative side for Rumble his negative side can be quite a long list but with this season his ability to do things is a fair lot more and with that in mind he feels useful and it's amazing but he has so many counters and his overheating silence can become quite a problem if you're not careful sure yes you can spam your abilities but you overheat a lot an last hitting minions can sometimes be quite annoying
Runes
Runes
ok with the runes it all has a style with this and there are multiple ways of doing this and this is my personal favourite and almost always guarantee's a win not always but for my playstyle works reaaaallllllyyyyy well <3
Arcane comet
ok Arcane Comet we all can agree on is really really effective on those champions with slows to guarantee the hit such at Malphite or Miss Fortune but it also really works well with Rumble E Electro-Harpoon since it's a massive slow and with it being able to be done twice in quick succession provided you can hit can give a massive damage boost and it also just works with all of his abilities minus Scrap Shield of course <3
Nimbus Cloak
ok um i wasn't expecting the rune change but this rune actually is more helpful than i thought i tried it last night and i quite literally demolished top lane sure i didn't get any towers i wasn't really trying for that i was just testing things out. but with Nimbus Cloak after using your ultimate you gain a burst of movement speed for 2 seconds that doesn't decay which is actually really helpful to both catching up to your enemies and dealing more damage as well as the fact your ultimate The Equalizer also slows allowing Cheap Shot and Scorch to activate being a huge bonus so i approve of this rune majorly. <3
Celerity
ok now Celerity is fairly obvious even though it's just 1 second Scrap Shield still gives you movement speed plus with you Flamespitter you deal bonus damage along with the movement speed as well as gain an actual shield which could save you to
Scorch
scorch, what would Rumble be without it, he has a flamethrower Q Flamespitter give some Scorch to that then the ult which already burns enemies who stay inside The Equalizer add Scorch to that and it does so much damage real quick and i have killed a lot of people by accident due to the damage as well as stolen elder drake still yet to steal a baron i'll get there eventually
ok so they added in Ultimate Hunter which is actually very good if you roam to other lanes and gets kills that is due to it being a one stack per champion rune meaning you can only get a single stack of one enemy then you need to go to another lane and kill that person to get another stack but each stacking gives you CDR to your ultimate making it come up faster which is also very affective when you have Nimbus Cloak. Relentless Hunter is decent yes the extra movement speed is always nice and it works well with your W Scrap Shield and gives you more damage due to Celerity but it's not the best choice it's only a good choice if you're going to be doing some kind of chaser build which is not a very effective build due to me already trying it before. <3
Items
Items
ok so with items there is sometimes a set way to build them to help yourself so i will just give off some basic item sequences based off the start you go and sometimes some of the starts will combine depending on what champion you are up against~ <3
item sequence to start #1 -->->->-> or (buy one or the other unless you can buy both at the same time)->->->->
poor squishies they never stood a chance <3
this item sequence is for start #2 to ignore some AD champions ->->->->->->-->
unfortunately Syndra is still a problem but she wont be that bad with this build <3
more is coming just giving you guys some stuff to read and think about when you are trying to figure out items <3
Skill Sequence
Skill Sequence
so my favorite skill sequence to go for each type of build is very effective
this sequence is for build #1 as it's effective at lane bullying <3
Ability Sequence
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
this sequence is for build #2 which is effective for ignoring some damage for most people <3
Ability Sequence
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
this skill sequence is good against those ap bullies to get up all in their face where they don't want you to be <3
Ability Sequence
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Junkyard Titan
Rumble gains 20 Heat every time he uses a basic ability. Whenever Rumble has 50 Heat or more, he enters the Danger Zone and his abilities are enhanced.
When Rumble reaches 100 Heat he overheats, silencing himself for 6 seconds to cool down completely and causing his physical attacks to deal an additional 20 + (5 x level) + (30% of ability power) magic damage for the duration.
Rumble loses 10 Heat per second after 4 seconds of not using his abilities.
Flamespitter
range:600
cooldown:10/9/8/7/6
Rumble begins torching the area in front of him with his flamethrower, dealing 11.25 / 15 / 18.75 / 22.5 / 26.25 (+9.16% of ability power) magic damage to all units in a cone in front of him every quarter second for 3 seconds, up to a total of 175 / 210 / 245 / 280 / 315 (+110% of ability power) magic damage over the entire duration. Flamespitter deals 60 / 65 / 70 / 75 / 80% damage to minions. Rumble can move, attack and use other abilities while the flamethrower is on.
While in the "Danger Zone", this spell deals 50% additional damage.
Scrap Shield
cooldown:6
Rumble creates a shield blocking 80 / 110 / 140 / 170 / 200 (+40% of ability power) incoming damage for 1.5 seconds. In addition, Rumble receives a 10 / 15 / 20 / 25 / 30% movement speed boost for 1 second.
While in the "Danger Zone", the shield's strength and movement speed boost are increased by 50%.
Electro-Harpoon
range:850
cooldown:6
stacks:2
Rumble shoots a taser that deals 60 / 85 / 110 / 135 / 160 (+40% of ability power) magic damage and slows the target hit by 15 / 20 / 25 / 30 / 35% for two seconds. Rumble gains a charge of Electro-Harpoon every 6 seconds and can store up to two charges at once. Each use of the skill generates 10 Heat. If the second taser slows an enemy that has been slowed by the first, the slow is refreshed and its movement speed reduction is doubled.
While in the "Danger Zone", the damage and slow percentage are increased by 50%.
Rumble can still use Electro-Harpoon if he is overheated as long as he has a charge.
The Equalizer
range:1700
cooldown:110/100/90
Rumble deploys a barrage of rockets 1000 units down the target path, landing in a line over 1 second and lasting for 5 seconds. Enemies within the line of rockets take 130 / 185 / 240 (+30% of ability power) magic damage every second and are slowed by 35%.
How to use your abilities
How to use your abilities
Junkyard Titan
your passive Junkyard Titan is a fairly unique passive being the more heat you have the more damage you do or shield you get, always keep yourself at a fairly high heat unless you are about to have a team fight then try to keep your heat low since you aren't looking for kills all the time.
Flamespitter
your Q Flamespitter deals magic damage meaning you need AP but it also goes in a cone if you haven't read above use it to your advantage to push minion waves or poke the enemies.
Scrap shield
Your W Scrap Shield gives off a shield and movement speed for 1 seconds between 80-200 between levels 1-5 of the ability and giving 10-30% MS use this to your advantage with Celerity to deal more damage or use it to escape if you can and get to a safe place, your W can be good it most cases if not all.
Electro harpoon
Your E Electro-Harpoon is a big slow that has a low cooldown, a stackable slow and low heat cost use this to engage all the time so you can take advantage of Cheap Shot if you are overheated just keep on them since when you are overheated you deal bonus damage.
The Equalizer
Last but not least your R, The Equalizer is an odd ulti but also very strong, you slow the enemies, you burn them and deal damage if it lands directly on them with a 5 second after effect this ult is a bit tricky to use at first but where ever your mouse is on the screen and your hold R it shows up with a line there and you can move your mouse to control which way the ult goes once it's landed any chmapions the ult lands on deals bonus damage then if they stand there burns them for each second they are in it last for 5 seconds then a couple more seconds with the bonus effect as well as your Scorch this is a great way to start up team fights with not many people being able to escape them without a Flash or something like that.
Team Work
Team Work
ah yes, teamwork the one thing that hardly exists in OCE but if you are lucky and do get that team work take advantage of it especially as Rumble your ultimate The Equalizer is the best way to start a team fight due to the enemies taking damage will encourage people to attack and mostly ending with you winning due to the fight starting off with almost all the enemies having lower health and if you have played correctly you will most likely deal a fair amount of damage to them and with your team there if possible you will all do the right things at the right time.
Farming
Farming
Farm with your Q Flamespitter and last hit if you can't make it with your E Electro-Harpoon don't overheat yourself but keep yourself over 50 heat so you deal more damage but if you overheat backoff as the enemy top laner will take advantage of that and poke you, use your W to avoid poke damage with the shield and movement speed use your R The Equalizer conservatively unless you know you are going to kill them or there's a giant minion wave and always be careful of getting ganked at the moment top lane gets ganked the most and being a champion that can be quite a problem champions like Warwick Zac Yasuo any heavy hitting champions or those champions with sustains will give you a quick end.
ward placement
ward placement
Ward placement is the most important thing of the entire game you have so many places to put your wards and not enough wards to place so you need to choose your spots carefully preferably of course a ward in strategic bushes for all round vision, vision control is also essential so make sure to have one person with some form of vision denying such as Duskblade of Draktharr or Oracle Lens make sure to place control wards.
now for bushes you might want to place them in river bushes, tri bushes on either side is always a good spot the intersection that connects between inner tower and blue buff either side is always a good spot to ward
Summary
Summary
well i hope you enjoyed my Rumble guide and learnt a few things or maybe you'd like to give some suggestions in the comments i would love to hear your thoughts and i will keep updating this guide until i have put everything i want into it, a definite being a champion threat level as Rumble struggles against some champions and conquers others then there's a 50/50 against others and i wish for you all to know so you don't get caught out and die <3
this is Shado~ wishing you luck to dominate the enemy <3
P.S if anything is below this chapter then it's still a work in progress
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