Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
Singed and Volibear, The Ultimate Lane
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Recommended Items
Spells:
Ghost
Exhaust
Items
Ability Order
The Relentless Storm (PASSIVE)
Volibear Passive Ability
Introduction
![]() |
___ | ___ |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
___ |
![]() ![]() |
___ |
![]() ![]() ![]() ![]() |
___ |
![]() |
21/0/9
R>Q>W>E
![]() |
___ | ___ |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
___ |
![]() ![]() |
___ |
greater mark of desolation
![]() ![]() ![]() |
___ |
![]() |
21/0/9
R>W>E>Q
Hey, Corruptsoul here with my guide to show a 2 player technique with two of my favorite characters: Volibear and Singed. I absolutely love the combo and if you love these characters I would highly recommend raping innocent bystanders with this build. The techniques we talk about will help you understand how to initiate your kills and battles and how to survive to grow into the front line of your team for the late game win. If you like the guide, please +rep, comment, or share with your friends. If you want to talk in-game or maybe play and see the duo in action, you can add me or my partner: corruptsoul3608 or BigBurge68.
If you have any criticism for us, please don't just downvote, tell me in a comment what you don't like. I would love to hear why you are downvoting so I can fix the problem. I will also attempt to keep updating this guide as I get feedback, so check back regularly if you want to see new things. I will keep an update section after this to let you know what will be changing as I go.
PROS

P R O S |
______ | ______ |
+ Roaming is very easy and advantageous to the lane + ![]() ![]() + Very versatile with your team composition. + Naturally tanky since both ![]() ![]() + Can lead enemy into disadvantageous fights with ![]() ![]() + Excellent farmer using ![]() ![]() + Can easily isolate carries by running in and double throwing them. + This composition allows for strong early game and still grows into a very tanky late game which benefits greatly in team fights. |
______ | ______ |
P R O S |

CONS

C O N S |
______ | ______ |
- Being overconfident can lead to early kills, especially on ![]() - Difficult to master the teamwork play style without previous experience. - CC can effectively steal early kills from the lane. - Low damage early game makes for harder laning phase. - Hard to build items early before ![]() - Might be accused of playing as trolls by both teams. - Team might not always understand when to engage, leaving both partners exposed and surrounded. |
______ | ______ |
C O N S |

Runes



Q U I N T S |
___ |
|
___ |
Q U I N T S |
Runes



M A R K S |
___ |
|
___ |
M A R K S |
Runes



S E A L S |
___ |
|
___ |
S E A L S |
Runes



G L Y P H S |
___ |
|
___ |
G L Y P H S |

Volibear is our main damage output and tank, so his runes are based around keeping our attacks strong and abilities flowing.
greater mark of desolation gives us the ArPen to let Volibear eat through the enemy team early game, while still being viable later as armor begins to stack.
The
Greater Seal of Armor help with durability and keep Voli in the lane longer. They are cheap and give a lot for the IP cost.
For glyphs, we use
Greater Glyph of Cooldown Reduction. They let Volibear spam his abilities and keep the enemy from coming too close without thinking twice. This becomes even more important when finishing off enemy champs because
Frenzy
deals so much damage as the killing blow. However it has a pretty long cool down and these will help ensure its usefulness in duels.
Our quintessences are greater quint of fortitude. These are great for that early game boost to keep enemy champions from harassing and to keep our survivability up through our early game.
A few other options that compliment Voli:
Mark alternatives
Work in the same way as our ArPen runes, but also stack well with our
Frenzy
.
Seal alternatives
greater seal of vitality If you really need more health, these help give that extra boost and stack with our Quints.
Glyph alternatives
Both of these are strong alternatives to CDR if you want to get some more magic resistance to help keep you tanky throughout the game.
Quintessence alternatives
greater quintessence of desolation These runes are great if you want to be the tank killer in team fights and are great late game when there is a lot more Armor being thrown around.
Wonderful if you can get through early game without the extra health. These help your chase ability and give a little more range with your
Thundering Smash.
greater mark of desolation gives us the ArPen to let Volibear eat through the enemy team early game, while still being viable later as armor begins to stack.
The

For glyphs, we use


Our quintessences are greater quint of fortitude. These are great for that early game boost to keep enemy champions from harassing and to keep our survivability up through our early game.
A few other options that compliment Voli:
Mark alternatives


Seal alternatives
greater seal of vitality If you really need more health, these help give that extra boost and stack with our Quints.
Glyph alternatives


Quintessence alternatives
greater quintessence of desolation These runes are great if you want to be the tank killer in team fights and are great late game when there is a lot more Armor being thrown around.


Singed







While there are a lot of other spells to use, there are only a few others that are really viable on Singed:







If there are some other spells you want to use, by all means feel free, but you need to remember the context of this team and remember that these spells in addition to the bot lane team allows for the most versatile and unbeatable laning group.
Volibear




Singed





Volibear









I will keep this section relatively short as there is no need to go into large amounts of detail.
For Singed you want a point in
Fling first, then
Poison Trail, and finally
Mega Adhesive. After that point you level up your ultimate first,
Poison Trail second,
Fling third, and finally
Mega Adhesive gets leveled up last. Always level up this way.NOTE: there has been some discussion between other
Singed players and myself as to the order of abilities. Valkrieje has suggested that I put
Mega Adhesive before
Fling. I am currently testing this and will update asap.
For Volibear, you do the exact same thing with
Thundering Smash as your first point,
Frenzy
second, and a point in
Sky Splitter. You then level up your ultimate first, then
Frenzy
,
Sky Splitter, and
Thundering Smash in that order. Remember, the speed boost for
Thundering Smash doesn't increase when leveling up so you really only need one point.
This section is pretty easy and works the best to give the maximum lane presence. Other sequences may work but I found this to be the best way to keep your lane strong and keeping the enemy from gaining any foothold to exploit throughout the match.
For Singed you want a point in









For Volibear, you do the exact same thing with







This section is pretty easy and works the best to give the maximum lane presence. Other sequences may work but I found this to be the best way to keep your lane strong and keeping the enemy from gaining any foothold to exploit throughout the match.
This section focuses on your basic tactics and teamwork used to give the best lane presence while still maintaining a careful awareness on the whole team and their needs. This is by far the most important section in understanding how to use this combination well without feeding the entire game and ruining a good game.
Early game is going to be tough for this combination. There will be a number of difficulties to overcome and you will need to be prepared for them all. The first major problem you are going to encounter is early game harassment. Early game the bottom lane has plenty of harass strength and most teams will incorporate some form of ranged character as their main carry form. You need to first be able to sustain against their harassment and starting off a strong carry as mid game begins. In order to do this you need to understand each character's role and abilities to keep the game flowing and keep the opponent guessing.
Singed is your farmer. He will be taking the majority of the damage and as such should be standing in front of Volibear during most of the early game. He should be hitting as many minions as possible and keeping the enemy on edge by moving through the minions. If you are playing against teams with a pull or push like blitzcrank's
Rocket Grab, you need to be aware of how they can attack and act accordingly by either keeping a minion between you or using wards to counter shaco's
Deceive.
Volibear should be standing behind Singed waiting for him to use
Fling. The main technique that makes this build so viable is the double throw. To do this Volibear and Singed should be communicating constantly to know when both players are ready for a double throw. Singed should engage towards your tower (and realize the closer the better, as this allows the tower to help take your victim down as well) as Volibear throws your enemy further in. Both players can use their respective skills to kite them down until they die.
This is a brief video demonstrating a few of the important techniques and tips that will help dominate the lane while still being safe until you can be more aggressive.
As you play together, this technique becomes more obvious. Both players should either be talking or maybe skyping to allow for the fastest communication. If either player isn't ready, this will result in an unnecessary death and ruin your chances at completing the game successfully.
Early game is going to be tough for this combination. There will be a number of difficulties to overcome and you will need to be prepared for them all. The first major problem you are going to encounter is early game harassment. Early game the bottom lane has plenty of harass strength and most teams will incorporate some form of ranged character as their main carry form. You need to first be able to sustain against their harassment and starting off a strong carry as mid game begins. In order to do this you need to understand each character's role and abilities to keep the game flowing and keep the opponent guessing.
Singed is your farmer. He will be taking the majority of the damage and as such should be standing in front of Volibear during most of the early game. He should be hitting as many minions as possible and keeping the enemy on edge by moving through the minions. If you are playing against teams with a pull or push like blitzcrank's


Volibear should be standing behind Singed waiting for him to use

This is a brief video demonstrating a few of the important techniques and tips that will help dominate the lane while still being safe until you can be more aggressive.
As you play together, this technique becomes more obvious. Both players should either be talking or maybe skyping to allow for the fastest communication. If either player isn't ready, this will result in an unnecessary death and ruin your chances at completing the game successfully.
Singed
For Singed, we are going to build for early game sustain and late game AP carry. To start off with we want



Our first item to be built should be our





NOTE: Rush this when playing against your AP casters. This will keep you from getting locked down

NOTE: If you are suffering a lot of early hits, you may want to take the






Most of the build is situational. IF you are using this guide, you should be a seasoned Singed player and should understand when to build more AP and when to build more Armor or Mres. I will update the alternatives after I finish refining other parts of the guide.
Volibear
For Voli, we need that survivability and health to really keep us alive as we eat our enemy alive. To start off, buy a


philosopher's stone This gives us the basic health and mana regen to keep us in the game and also the extra gold since singed will be doing most of the farming.





















As for the Singed items, you should be fairly well versed in how to use Volibear to the point where you can improvise with what you need, be it a



This combination has yielded amazing results for my team and I and lets us really tear the enemy down. It gives great survivability and amazing damage output, as well as allowing for a great duo to use with a friend.
If you have any questions or comments, please drop some advice or message me to allow me to help you out.
I hope you have a great time! Thank you for reading my guide and enjoy the fun you have playing the ultimate Volibear/Singed combo possible!
I would also like to thank jhoijhoi and her guide for helping me make this guide the best possible.

I hope you have a great time! Thank you for reading my guide and enjoy the fun you have playing the ultimate Volibear/Singed combo possible!
I would also like to thank jhoijhoi and her guide for helping me make this guide the best possible.
You must be logged in to comment. Please login or register.