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Recommended Items
Spells:
Ghost
Flash
Items
Ability Order
Glory in Death (PASSIVE)
Sion Passive Ability
Introduction

+

+ Almost impossible to kill by anything at high levels, as you will sometimes get even more than 6000 health while having some decent armor and magic resistance as well.
+ Can solo dragon at low levels, and tanks Baron greatly for your team.
+ Ultimate can heal himself, heal teammates, and drill the enemy to the ground.

- EXTREMELY MANA HUNGRY! Only use the abilities when you really need to.
- His passive

- Has no great escape mechanisms other than being very tanky and his Q.
- Vulnerable to pokes.
- Weak to


- Rather useless passive
- Expensive build.
Yes, there are more Cons than Pros. But you can say that







I spend 3 points on


I spend 3 points on



I spend 4 points on

I spend 1 point on

I spend 2 points on

I spend 3 points on


I spend 3 points on

I spend 1 point on

I spend 1 point on






Put it NEAR the bushes, not inside of it. That helps you and your teammates to locate the jungler better, as it gives more vision over an area when not in a bush. You don't need to locate the jungler inside the bushes, because junglers love bushes and like to hug them, so you know where they are already... you only have to wait for him to come out.
Item building
The first item you're going to build is


Why

If you hit a champion, you need the movement speed to keep hitting your enemy. But... that doesn't work if the enemy has about the same movement speed as you do, so he would get away very easily.

Why

Because you're a tank.
Which boots should I take and when?
After getting your first item, buy your boots. Upgrading them is pretty situational: if the AD carry is fed, buy




Why

Well, because of this.

It's great against spells that can either do a lot of damage like

Why

If you have like 6000 HP, and you die, you will revive with having around 2000 health. That's a pretty decent amount, and combined with some nice magic resistance and armor there is a chance to escape. It just makes Sion even more annoying for the enemy. Also gives nice armor/mres bonuses!
Other items to consider/not to consider.









At level 2, I unlock



At level 3, I unlock

First I max out

Then I max out


Passive:

You ignore damage. That's fine. But it is too little to call this a good passive, because if you have 50% reduced attack damage at level 13, you will only ignore 25 damage because it's calculated BEFORE any reducers come into place. Oh well, at least it's something.
Q:

This is mainly used to get away from an enemy or to deal damage along with your toggled

W:

You can either use this as offensive as well as defensive. But because you're a tank, you are going to use it defensively, just to block some damage. Note that it will always deal the same damage, no matter how damaged the shield is, so detonate it when there is little left of the shield. Note that it uses a lot of mana, again.
E:

This is the skill what makes tanky Sion so unique, it gains permanent health bonus when you kill anything. Due the fact that it is infinite bonus, you only get more and more tanky the longer the game is. This may result in crazy health, possibly reaching over 7000 when you are full build. It also offers a nice attack bonus to farm minions better, so it's a wonderful ability on a tanky sion.
R:

This is a great offensive Ultimate as well as a defensive/sustain ability. 100% lifesteal when at level 16? That's OP as hell.
When using it offensively: try to use it as a harass. Just walk to the enemy, get hit by some damage, then the enemy is like HA! you're dead. Then you activate this ability to say HA! nope. But make sure that the enemy has




When using it defensively: activate this and farm minions to get health back. Note that you can also heal your teammates with this when they're standing really close. When you heal your teammates, watch out for champions with AoE damage, like


To farm efficiently while tower hugging:
Melee minions: let the tower hit them twice, then you do the final strike.
Caster minions: let the tower hit them once, then you do the final strike.
If not tower hugging(need level 2

Melee minions:: hit them at 1/4 of HP.
Caster minions: hit them at 1/3 of HP.
With this, you should get to last hit many minions. I know that from later on the minions will become stronger, but this is pretty much a simple basic up to level 11-12 to farm in your lane.
Note that it is very important to farm as many minions as you can, because your





Other choices to consider instead of ghost:







Don'ts:






Use Q on the enemy AP in the beginning, because most of then will do crazy damage in a small time with ability spamming. 1,5 seconds stun should be enough to kill him if the AP is squishy.
Use W whenever you can to block most damage.
In short terms:




















-- in progress --
- Farm as many minions as you can.
- In the beginning, don't focus on the enemy champion at all, only when he gets very close.
- When you have




- Don't forget that this tank can deal quite some serious damage.
- Play defensively in the beginning, as you're quite vulnerable to pokes.
- When avoiding death,





When in teamfights:
- Get others to stay close to you when they don't deal that much AoE damage. Your

- Use

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