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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Happy Hour (PASSIVE)
Gragas Passive Ability
Introduction
I'm a low level, low rank, low intelligence, fat guy in my parent's basement.
Some of those facts are true and some of those facts are false.
But what's absolutely 100% true is that I like to play League of Legends.
I've read up on gragas guides and have noticed that I play Gragas differently from people.
I hope this guide will be an interesting insight into my play style of gragas.
This is my first guide so please be patient as I update and better it. Feedback is always appreciated. Any mistakes I've made, please point them out and show me how I can fix it.
I believe most of the mastery choices are very obvious.
I'll try to explain some of my choices that may seem questionable.
Re-doing masteries, as my understanding of
Havoc
was in correct
Runic Affinity
...what?
Any good mid with a good jungler should continue to get blue buff from the ancient golemn.
This is extremely important for gragas.
This allows you to have better cooldown, which lets you spam abilities which means you're doing more damage while you do more healing with
Happy Hour. I'll explain this situation more later in tips.
What's up with
Summoner's Insight
and
Improved Recall
?
The main reason I put a point in
Summoner's Insight
is for
Flash. With the cdr, you'll be able to use it much more often. Combine it with
Body Slam, you will get out of most sticky situations. More explanation in the
Body Slam section in abilities.
Improved Recall
is great for split push, ganks, and ninjaing all about the jungle. If you're in a dire situation and you're surrounded on all sides, a second reduced on recall may be what determines life or death. I have been saved by recall so many times.
This is a ninja Gragas build right? so shouldn't
Wanderer
be used for mobility?
No, not at all. Firstly, Gragas isn't that slow. Secondly, with this guide, I expect you to be throwing abilities left and right (being in combat all the time). You're also going to be running from bad situations in which you're getting hit by abilities as you flee. So you're wasting points in something that improves your movement speed outside of combat
Need more explanations for mastery choices? Leave me a comment.
I'll try to explain some of my choices that may seem questionable.
Re-doing masteries, as my understanding of


Any good mid with a good jungler should continue to get blue buff from the ancient golemn.
This is extremely important for gragas.
This allows you to have better cooldown, which lets you spam abilities which means you're doing more damage while you do more healing with

What's up with


The main reason I put a point in





This is a ninja Gragas build right? so shouldn't

No, not at all. Firstly, Gragas isn't that slow. Secondly, with this guide, I expect you to be throwing abilities left and right (being in combat all the time). You're also going to be running from bad situations in which you're getting hit by abilities as you flee. So you're wasting points in something that improves your movement speed outside of combat
Need more explanations for mastery choices? Leave me a comment.
Magic penetration vs Ability power Marks
The damage that Gragas outputs beginning game is not that high. It's only high if you put in to factor that he does aoe damage. He greatly scales later in the game. So getting additional ability power early on isn't that great. Besides, most mids out burst you, you don't want to compete in that factor. Gragas is all about smart playing.
Magic penetration is the smarter choice in this case. There are very few items that offer magic penetration. With late game, your enemies will begin buying mr items to nullify your monstrous ap. The additional magic penetration you have with your runes will really help you there.
Health vs Armor Seals
They're actually both viable. Armor is usually the safest and most common seals used with most champions.
Health is nice because of your passive and what lane you're in. Because you're in mid lane, you're most likely not going to be needing armor too much until team fights. Your passive heals based off of max health, so a bit more health never hurts. Health also of course is nice fore incoming mixed damage.
The damage that Gragas outputs beginning game is not that high. It's only high if you put in to factor that he does aoe damage. He greatly scales later in the game. So getting additional ability power early on isn't that great. Besides, most mids out burst you, you don't want to compete in that factor. Gragas is all about smart playing.
Magic penetration is the smarter choice in this case. There are very few items that offer magic penetration. With late game, your enemies will begin buying mr items to nullify your monstrous ap. The additional magic penetration you have with your runes will really help you there.
Health vs Armor Seals
They're actually both viable. Armor is usually the safest and most common seals used with most champions.
Health is nice because of your passive and what lane you're in. Because you're in mid lane, you're most likely not going to be needing armor too much until team fights. Your passive heals based off of max health, so a bit more health never hurts. Health also of course is nice fore incoming mixed damage.
Best Choices:
Ignite - Combined with
Summoner's Wrath
is excellent.
Summoner's Wrath
will give you a boost of ap and ad while
Ignite is on cool down. I love this because Gragas uses both ap and ad heavily at the beginning. It allows me to get a few kills in mid so I can power up. But mainly, it will help you kill off champions that flee and you weren't able to finish.
Flash - Combined with
Body Slam you will be chasing and fleeing like a boss. One of them on cool down? No problem, use the other! You're in a really really bad situation? No problem, use them both!
Viable:
Ghost- Another great mechanism to chase down or flee bad situations. I still believe flash is the better option on Gragas.
Body Slam will stop if it hits an enemy (many champions like
Katarina have dashes like
Shunpo which will register as you hitting them. Therefore flash is a better option as you may need to flee through or over their abilities.
Barrier- Recently has become quite popular. This will give you the small edge you may need to survive or flee a situation.
Exhaust - This'll slow any opponents fleeing from you or chasing you down. However, if you're chasing someone you have
Body Slam to catch up or even slow them down if you hit them. Besides the attack speed debuff on this spell is reduced on mid lane casters who don't rely on auto attacks anyways. Finally, your
Barrel Roll already does an attack speed debuff, and it's an aoe. It's nice to have, but not needed.
Cleanse- It's always nice to be instantaneously remove debuffs whether it's chasing or running. But if you have
Body Slam and
Flash you really don't need this.
Clairvoynace- You're not the jungler or supporter, so you really don't need this. But with the way I play you will be roaming around often, so this could be a good summoner's spell to have. Honestly, sight wards do just fine, don't take this.
Teleport- If you'd like some additional ninja-ness to it all, this is a good pick. However, if you don't know how to use teleport well, don't take it. But Brotos, don't you just use teleport and you get to a tower? Isn't it easy?
No...not at all. You'll be using teleport to quickly get to your tower to defend...only really at beginning game. Use teleport to warp to wards, lanes/minions that the enemy team is not near....you want to use it cleverly to confuse and split push the opposing team. If you're not very familiar with this, I doubt you'll really want teleport.
And the nominees for trollol summoner spells are
Clarity- What on Earth are you doing? You want more mana? Just go with the sustain build I provided. Other than that, your
Drunken Rage and occasional blue buff will be enough.
Heal- Why do you need this with all the passive healing you're doing? Need more health or health regen? Go with the sustain build!
Garrison- Just NO!
Smite- You're not a jungler and just no...
revive - are you planning to die often?






Viable:













No...not at all. You'll be using teleport to quickly get to your tower to defend...only really at beginning game. Use teleport to warp to wards, lanes/minions that the enemy team is not near....you want to use it cleverly to confuse and split push the opposing team. If you're not very familiar with this, I doubt you'll really want teleport.
And the nominees for trollol summoner spells are







Happy Hour
Now, this passive is amazing.
You gain health regen based on the your max health. 2% over 4 seconds...and that's every time you use an ability. Imagine, as you farm and harass you're healing any damage you're receiving harassment wise. The more health you have, the more you heal. You practically could stay in lane forever if you play smartly...while the other mid has to use


Barrel Roll
DO A BARREL ROLL!!!
This is your main bread and butter. Not only it is absolutely powerful, it does aoe! The range on it is great, it goes over terrain, and it has an attack speed debuff in it! Not only do you do damage, you can play a bit of a support role with this debuff. Combined with

To effectively use barrel roll, you need to predict your opponent's movement patterns. I usually throw a few barrels randomly (more so aiming at minions) to see how they dodge them. In most cases, players will flee toward their tower and away from you. So make sure you aim it behind them. Another time I like to throw it out as a harass is when they try to come close to either harass me or kill a minion. Watch any of your minions that are about to die and throw the barrel at it. They'll really regret coming in, and it's a great tool to instill fear so they're cautious about getting any farm.
Prediction is such a key factor in Gragas. Once again,






Drunken Rage
Along with



Once again, Gragas is NOT a tank. Anyone that tells you otherwise is an absolute moron. I've had so many games where players have raged at me for going mid, because I'm a "tank" or players raging that I'm going ap and not buying tank items. This is why you all have no friends.

Body Slam
This will help you successfully minion farm from early to mid game...but that's hardly the tip of the iceberg on this ability. You would think heavy, fat Gragas wouldn't be able to move so fast...you were wrong, you were terribly wrong.
Not only does it travel Grags a decent distance in a short amount of time, it does damage on hit, and slows....And on hit is aoe. You can sort of play a tank role with this to aid your team. Your team in trouble and being chased? Charge into your opponents to slow them and allow your team mates to run away. In most cases, you can even escape by just walking away.


Lastly, remember,


champ nub - "oh no Gragas is chasing me, I'll just flash"
Grags - "Let me just flash myself over too"
champ nub - "But you'll never catch me, I just walked around this wall, I'm home free"
Gragas - "Let me just body slam into your face, over that wall"
champ nub - "Hacker!"
You're a fat ninja who chases down champs and sit on their faces. Then when the whole team shows up you flee into the darkness.



It's fun to ruin other Champion's ults like







Explosive Cask
This is your big gun and can make or break your team fights.
Not only does it do massive damage, it explodes outwards, throwing opponents away from it. This means, if you throw it behind them they will fly toward you. If you do it in front, they will fly away from you. Here are the main situations in which you will be using you cask:
Early game kill:
You're about to kill a champion, but they're fleeing toward/behind their tower. Throw this behind them and they'll come back into your arms.
Fleeing undesirable situations/saving team mates
Throw this behind you/infront of enemies that are in pursuit. This will blow them away and allow you some more time to escape.
Into your tower
Enemies pushed at your tower?
Throw this ability behind them and they'll come sailing into your tower.
Your tower will throw a few punches and give you and/or your team easy kills.
Spread Em
Looks like your opposing team has situated themselves and planned out their new team fight.
Ruin all their plans by scattering them.
In most cases, they'll be so baffled and confused that they'll output little resistance.
Fleeing enemies is normal.
Separation
Team fight seems imminent, they're beginning to gather.
See someone come in for a harass or are poking out of their formation?
Throw this to push the rest of their team away and have them come sailing toward you.
This'll give you a quick kill and give you a nice 4v5.
Ult nuliffication
There are some ults that are disastrous for your team, if they get hit.
And Gragas is the big man, literally, to solve these issues.






There are many more ults that you can nullify with your amazing ult.
WARNING:
This ult can back fire severely.
You may throw your enemies into fleeing team mates or push them ahead of fleeing team mates...rage ensues.
Your team is chasing after the other team, you may push the other team too far away that your team can't get kills...rage ensues
Practice the use of this ult and don't use it if you're unsure.
The ordering that I have displayed is not set in stone.
Everything is situational.
Q at the beginning:
You must go with Q first,
Barrel Roll.
Gragas is a caster, but a melee one. You will be harassed to no end if you have no ranged ability early on. You'll also be behind on farm and do little damage if a team fight ensues early (invades).
Go Q first, there is no other choice.
W next or e:
I personally believe w,
Drunken Rage, should have a point in next.
This is because you gain much more sustain with this. You're tankier, you restor mana, and your ad is higher.
However, your e,
Body Slam is great if you are confident in getting an early kill or you would like an early escape. Honestly, unless the other team's mid is completely incompetent you won't get a kill that early. Secondly, why are you so incompetent that you need an escape that early?
What to max first:
In an ideal world, I would just keep putting points in q after a point is in each qwe.
You want to be able to farm much more effectively while dishing out some sweet harass damage.
However, mana can become a problem if you aren't using your abilities wisely or your jungler hogs blue buff.
If this is the case, you may want to get an additional point or two into
Drunken Rage before going all out into
Barrel Roll.
What do I max next:
This is a similar situation.
If you're hurting on mana for more sustain, you may want to max w first. I usually do, so I never really have to recall unless I'm looking to invest in some items.
However, maxing e,
Body Slam can be great too.
This allows for you to do more damage; I like to use this in the jungle (though, this will help kill champions as well). If your jungler doesn't need them, you can steal wraiths and wolves. This will give you additional gold so you can increase that lead you have over the other mid.
Remember, whenever you can put a point in your ult, do it. Just a rule of thumb.
Everything is situational.
Q at the beginning:
You must go with Q first,

Gragas is a caster, but a melee one. You will be harassed to no end if you have no ranged ability early on. You'll also be behind on farm and do little damage if a team fight ensues early (invades).
Go Q first, there is no other choice.
W next or e:
I personally believe w,

This is because you gain much more sustain with this. You're tankier, you restor mana, and your ad is higher.
However, your e,

What to max first:
In an ideal world, I would just keep putting points in q after a point is in each qwe.
You want to be able to farm much more effectively while dishing out some sweet harass damage.
However, mana can become a problem if you aren't using your abilities wisely or your jungler hogs blue buff.
If this is the case, you may want to get an additional point or two into


What do I max next:
This is a similar situation.
If you're hurting on mana for more sustain, you may want to max w first. I usually do, so I never really have to recall unless I'm looking to invest in some items.
However, maxing e,

This allows for you to do more damage; I like to use this in the jungle (though, this will help kill champions as well). If your jungler doesn't need them, you can steal wraiths and wolves. This will give you additional gold so you can increase that lead you have over the other mid.
Remember, whenever you can put a point in your ult, do it. Just a rule of thumb.
Starter
+
+
This is my favorite set of starting items. What is there not to love about
Crystalline Flask? Virtually infinite health and mana. With this combination of items, I have such great sustain in combination with
Happy Hour and
Drunken Rage that I hardly ever need to recall. You have the additional
Health Potion if you receive some damage and
Mana Potion if you're spamming too much abilities.
I like to use this when I'm certain I can blow up the opposing mid or I need to blow up the other mid quick or I'll be in trouble. I like using this item on someone like
Veigar. I don't want that little sucker to feed at all. The mana regen and passive (restore 5 mana per kill) is nice as well.
Additional Doran
If I want to output a bit more magic damage, I like to buy an additional
Doran's Ring. If I started with a sustain start, this will give me some damage, but allow me to keep my lane well.
You can skip this item all together if 1) you want more sustain over damage 2) you're so ahead of the other mid you can skip over it and go for the bigger guns.
Additional sustain/beefyness
If I'm looking to get a bit more sustain or last longer in a fight I work toward a
Rod of Ages.
I go with the catalyst the protector first rather than
Blasting Wand. You're most likely not getting
Rod of Ages for the ap, and most likely for the sustain, but an item with no ap would be a waste. This item is an early to mid game item. Never buy this for late game. You'll be wasting its sweet passives. passive 1) gain mana, health, ap every 1 min 2) leveling you regen mana and health.
core explained
>
>
>
NOTE:
Will of the Ancients and
Lich Bane's may be swapped
Deathfire Grasp
Cooldown is such a key factor with Gragas, especially later on in the game.
His attack damage/melee will begin to be less than satisfactory. You'll also want to be not in the middle of team fights always. If you die quickly, your team loses such amazing magic damage.
This is why you will be relying on your
Barrel Roll the most. With less cdr, you'll be able to spam this ability much more often. Cdr also helps you escape or chase with more reoccurring
Body Slams. Not to mention more
Drunken Rage to make you tankier...and
Happy Hour to give you more heals as you spam more abilities often. Cdr is just win win.
This item gives you a large amount of ap so it's a no brainer. The active ability on it is amazing as well. Letting you damage a target for their max health and reduce their magic resistance...
What a sweet item!
Rabadon's Deathcap
No brainer for any ap champion. This will allow you to dish out more and more damage.
Be sure to not buy this expensive item until you've invested in another ap item, or it's passive is wasted and you've expended too much gold.
or
Will of the Ancients or Lichbane next?
This is up to you and what you want to do. But either way, you will get both.
Want to output more damage and also make your auto attack useful? Take
Lich Bane.
With Gragas, because he has
Drunken Rage, this will make your auto attack strong enough to be viable in team fights even after mid game.
Will of the Ancients is great if you want to do some spellvamp or healing when you do magic damage. At this point, you do a great deal of magic damage. You already have great health regen, but with this item, you'll be healing a great deal in team fights. Additionally if you're being chased through the jungle with low health, I like to throw barrels behind me at the chasing champion or at creeps in the jungle. By the time the chasing champion has caught up, I'll have healed a great deal. I usually turn around and slaughter the jerk with my large frame.
The additional spell vamp provided to me team mates makes our team fight even stronger.
or
Will of the Ancients or Hextech Gunblade?
I believe the two are interchangeable, dependent on what you want to do.
Do you want more spellvammp and help out your team by providing additional spellvamp to them?
Then you'll want
Will of the Ancients.
If you're looking to power up yourself and don't believe your team needs the extra spell vamp, then
Hextech Gunblade may be the better choice. It offers ap and spellvamp just like
Will of the Ancients. Additionally it offers ad and spellvamp, which will make your auto attacks and
Body Slam count for more. Combined with
Drunken Rage, makes it count even more. You'll be doing so much healing in team fights and from the jungle creeps.
The active that does damage from percentage of ap and debuffs movement speed is a really great plus.
Zhonya's Hourglass (against AD)
Very simple, add some additional armor to last a little longer.
The active to be untargetable and invulernale is key in this item.
A good team will notice that you're outputting lots of damage and try to kill you first.
Throw your abilities fast and when you start taking heavy fire, pop it.
By the time you come out your cd will be up for your abilities and you can dish some damage to finish them off, or die like a champ.
Abyssal Scepter (against AP)
It offers both ap and magic resist.
However, it adds another key element
Abyssal Mask has seen some big changes mainly being its passive aura.
It used to be an item for any caster.
Now, it's only for casters that can survive relatively close range combat. The range of the aura that reduces magic resist is fairly small.
That is exactly why this is perfect for Gragas.
Rylai's crystal Scepter (health)
I honestly like getting Rylai's just because health works against both ad and ap.
It also works perfectly with Gragas's passive.
Spirit Visage
Now this is a tricky item. Sure, it doesn't have ap. However, all of the other stats are great for Gragas. I would replace
Abyssal Mask with this. Use this only if you're already doing good ap damage and are looking to do some more surviving. The cdr is really nice and will make your "surviving" worth more because you're dishing out more abilities.
Lastly, the improved health regen you get from your
Happy Hour with its passive will give you some amazing health regen. But really, very situational and I'm still playing around with it.
Liandry's Torment
This is a mediocre item for Gragas, I believe. I've yet to think that this item is essential for him. I believe it's more so for casters with abilities with really low cool downs that can be spammed. The passive lets you sort of "ignite" opponents. Gragas's
Barrel Roll is sort of a low cool down, but not that low. So, it's up to you
It also gives you more health, just for that little survivability.
It's really just an all-around item so if you like it, it's not a bad choice.
but...
I have a problem with the low magic penetration. Magic penetration isn't something you kind of "roll into". If you want magic penetration, that's because the opposing team has stacked magic resist and you're looking to nullify it. Therefore you're looking for an item that has good magic penetration like
Void Staff.
Abyssal Mask is also a better pick.
Void Staff
Plain and simple, it's for when people start stacking magic resist against you.
Buy this so your ap doesn't go completely to waste.
You disagree with something I say, leave me a comment and explain. You may be able to shed some light on things that i don't know.



This is my favorite set of starting items. What is there not to love about






I like to use this when I'm certain I can blow up the opposing mid or I need to blow up the other mid quick or I'll be in trouble. I like using this item on someone like

Additional Doran
If I want to output a bit more magic damage, I like to buy an additional

You can skip this item all together if 1) you want more sustain over damage 2) you're so ahead of the other mid you can skip over it and go for the bigger guns.
Additional sustain/beefyness
If I'm looking to get a bit more sustain or last longer in a fight I work toward a

I go with the catalyst the protector first rather than


core explained




NOTE:



Deathfire Grasp
Cooldown is such a key factor with Gragas, especially later on in the game.
His attack damage/melee will begin to be less than satisfactory. You'll also want to be not in the middle of team fights always. If you die quickly, your team loses such amazing magic damage.
This is why you will be relying on your




This item gives you a large amount of ap so it's a no brainer. The active ability on it is amazing as well. Letting you damage a target for their max health and reduce their magic resistance...
What a sweet item!

Rabadon's Deathcap
No brainer for any ap champion. This will allow you to dish out more and more damage.
Be sure to not buy this expensive item until you've invested in another ap item, or it's passive is wasted and you've expended too much gold.


Will of the Ancients or Lichbane next?
This is up to you and what you want to do. But either way, you will get both.
Want to output more damage and also make your auto attack useful? Take

With Gragas, because he has


The additional spell vamp provided to me team mates makes our team fight even stronger.


Will of the Ancients or Hextech Gunblade?
I believe the two are interchangeable, dependent on what you want to do.
Do you want more spellvammp and help out your team by providing additional spellvamp to them?
Then you'll want

If you're looking to power up yourself and don't believe your team needs the extra spell vamp, then




The active that does damage from percentage of ap and debuffs movement speed is a really great plus.

Zhonya's Hourglass (against AD)
Very simple, add some additional armor to last a little longer.
The active to be untargetable and invulernale is key in this item.
A good team will notice that you're outputting lots of damage and try to kill you first.
Throw your abilities fast and when you start taking heavy fire, pop it.
By the time you come out your cd will be up for your abilities and you can dish some damage to finish them off, or die like a champ.

Abyssal Scepter (against AP)
It offers both ap and magic resist.
However, it adds another key element

It used to be an item for any caster.
Now, it's only for casters that can survive relatively close range combat. The range of the aura that reduces magic resist is fairly small.
That is exactly why this is perfect for Gragas.

Rylai's crystal Scepter (health)
I honestly like getting Rylai's just because health works against both ad and ap.
It also works perfectly with Gragas's passive.

Spirit Visage
Now this is a tricky item. Sure, it doesn't have ap. However, all of the other stats are great for Gragas. I would replace

Lastly, the improved health regen you get from your


Liandry's Torment
This is a mediocre item for Gragas, I believe. I've yet to think that this item is essential for him. I believe it's more so for casters with abilities with really low cool downs that can be spammed. The passive lets you sort of "ignite" opponents. Gragas's

It also gives you more health, just for that little survivability.
It's really just an all-around item so if you like it, it's not a bad choice.
but...
I have a problem with the low magic penetration. Magic penetration isn't something you kind of "roll into". If you want magic penetration, that's because the opposing team has stacked magic resist and you're looking to nullify it. Therefore you're looking for an item that has good magic penetration like



Void Staff
Plain and simple, it's for when people start stacking magic resist against you.
Buy this so your ap doesn't go completely to waste.
You disagree with something I say, leave me a comment and explain. You may be able to shed some light on things that i don't know.
Here's where I'll explain what I do as a Gragas.
Roaming from Mid
Gragas is a surprisingly mobile champion. Because he's able to push lanes and kill minions so fast, he doesn't need to be sitting in his lane so long. You can simply clear your lane, push it, and then roam off to other lanes to surprise them.
I like to pull off ganks when my jungler pulls a gank in another lane.
This gives a false sense of security to the lane not with my jungler. They see it as "oh the jungler is in top lane, so we can push hard". Not a chance brochachos! Fat man appears out of the bush to reek havoc.
I like to use this comb:
q > e > r
Barrel Roll >
Body Slam >
Explosive Cask
You hit them, surprise them with the barrel. Charge into them with
Body Slam to catch up and hopefully hit them. It'll put a slow debuff. Once they slow begins to fade and they begin to increase the distance between you all, throw your ult. This will blow them toward you and you'll usually get a kill or two.
Tip: use your explosive cask after they use their flash. If they flash, they may get to the other side of your
Explosive Cask and get thrown away from you.
The wall ninja
Get to know your jungle, wall, and paths.
Body Slam is such a sweet sweet move. Know how you can use it, know its distance.
Use it to escape or chase after opponents.
Invisible assassin
Once again, know your jungle, wall, and paths.
Predict your opponent's movements. Utilize your barrels effectively to chip at them from an angle/across the wall. They wont see it coming.
Use your minions and allies to give you vision of a lane. From across the wall throw barrels. I like doing this when champions are hiding behind towers thinking they can't be attacked.
Harrass, harass, harass
You're pretty bursty, but the key to many kills is harassing them enough that you can get multiple kills easily.
Hit and Run
I love doing hit and runs.
Once again, use the fog. If they can't see you, they can't get you.
I like to throw a barrel or two to harass. Usually a champion or two will try to come and investigate.
Most likely I'm already gone, or I want to let them chase me....they wont catch me.
Guide them away from key locations to distract them away from pushes or plans you are putting into place.
You can also guide them into your team mates.
Roaming from Mid
Gragas is a surprisingly mobile champion. Because he's able to push lanes and kill minions so fast, he doesn't need to be sitting in his lane so long. You can simply clear your lane, push it, and then roam off to other lanes to surprise them.
I like to pull off ganks when my jungler pulls a gank in another lane.
This gives a false sense of security to the lane not with my jungler. They see it as "oh the jungler is in top lane, so we can push hard". Not a chance brochachos! Fat man appears out of the bush to reek havoc.
I like to use this comb:
q > e > r



You hit them, surprise them with the barrel. Charge into them with

Tip: use your explosive cask after they use their flash. If they flash, they may get to the other side of your

The wall ninja
Get to know your jungle, wall, and paths.

Use it to escape or chase after opponents.
Invisible assassin
Once again, know your jungle, wall, and paths.
Predict your opponent's movements. Utilize your barrels effectively to chip at them from an angle/across the wall. They wont see it coming.
Use your minions and allies to give you vision of a lane. From across the wall throw barrels. I like doing this when champions are hiding behind towers thinking they can't be attacked.
Harrass, harass, harass
You're pretty bursty, but the key to many kills is harassing them enough that you can get multiple kills easily.
Hit and Run
I love doing hit and runs.
Once again, use the fog. If they can't see you, they can't get you.
I like to throw a barrel or two to harass. Usually a champion or two will try to come and investigate.
Most likely I'm already gone, or I want to let them chase me....they wont catch me.
Guide them away from key locations to distract them away from pushes or plans you are putting into place.
You can also guide them into your team mates.
Thanks for reading my first guide ever.
Gragas is by far my favorite champion to play and my main champion.
I also like to play Poppy, Heimerdinger, and Sona.
I hope to make guides for them in the future as well.
Please tell me what you think.
Positive criticism, comments, feedback, opinions, and advice are welcome!
I hope to update this as I learn grow and learn from everyone.
Gragas is by far my favorite champion to play and my main champion.
I also like to play Poppy, Heimerdinger, and Sona.
I hope to make guides for them in the future as well.
Please tell me what you think.
Positive criticism, comments, feedback, opinions, and advice are welcome!
I hope to update this as I learn grow and learn from everyone.
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