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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Fleet of Foot (PASSIVE)
Sivir Passive Ability
Introduction

I will talk about the abilities, the runes, the mastieries, some general stuff about this AD carry.
I released this guide a while ago, but I realised that it was very poorly made and I put it in the archives. I refined it a bit and now I think it's ready to be viewable again.
If I missed something, please let me add it before you decide to downvote!
Enjoy! :) / Rabbuff














Possibilities are all around you if you decide to choose this summoner spell. It grants you a short-distance teleport that can save you if you are in deep danger. You can teleport over walls, engage, disengage, make sandwiches with it. I really recommend this to experienced players, but beginners.. well, if you never ever used this spell before, you should try it out in custom game first, otherwise you should consider choosing


If your damage is not enough and your enemy is about to get away alive,




A teleport to any allied minion or ward on the map. Rarely used by AD carries, but if you feel like you can do well without

What NOT to take















Sivir is a typical AD-carry. That means that most of her damage is coming from her basic/auto-attacks. To do any damage at all with those attacks, we need to get as much Attack Damage(AD) and Critical Chance we can get. So I decided to master it like this for Sivir.
OFFENSE









DEFENSE




Runes




greater mark of armor penetration These are a must if you want to deal alot of damage early game. They give a total of 12 Armor penetration.




SPAWN
Armor penetration: +17,52
Armor: +17,69
Magic resist: +3,35
Attack damage: +10,414
Health: +36
Attack speed +2%
LVL 18
Armor penetration: +17,52
Armor: +17,69
Magic resist: +27,64
Attack damage: +21,75
Health: +138
Attack speed +2%
Item Sequence




















and
Meridianprime, because his build of

For those who really need to lane for the longest time possible, with high sustainability but less utility early game besides a longer lane phase. Has it's pros and cons.
A risky option, not recommended by pros, for those who are somewhat confident in their abilities and need to get that health back from having your Enrage on.
For really defensive Sions who prioritize their health and emphasize their passive early.
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