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Choose Champion Build:
Spells:
Smite
Flash
Ability Order
Threads of Vibration (PASSIVE)
Skarner Passive Ability
1.) Introduction

1.) He can clear the Jungle relatively fast because he has

2.) People think he is Underpowered, but he is actually pretty decent, and people think he is bad, which is why they get killed by him!
3.)


4.) He can heal lots of health with his

5.) SO MANY WAYS TO PLAY HIM!!!
6.) He can slow TONS and keep people within range of him :)
Below are the Cons :(

1.)

(To make up for it I run




2.)

3.)

4.)

5.)

This will be the general discussion of how you last hit with
Skarner, please post extra info if you have anything to contribute to last hitting/farming!

Here is a last hitting video
The video above tells you the basic way of last hitting, BUT when you are
Skarner, you can also regenerate health with using your
Ixtal's Impact on a minion wave under your turret and following up with
Shattered Earth. You would only really last hit if you are soloing mid or top, because the minions would push up to your turret and you could heal health by using your
Ixtal's Impact and following up with your
Shattered Earth
That is all there is to last hitting! Until I find other things out about it, the Tips & Tricks below will be empty.
Last hitting T&T:





That is all there is to last hitting! Until I find other things out about it, the Tips & Tricks below will be empty.
Last hitting T&T:
Runes and WHY I chose them:
Marks:
For Marks I go
Greater Mark of Attack Speed for the extra Attack Speed to reduce cooldowns because of his energize
Glyphs:
For Glyphs I go
Greater Glyph of Cooldown Reduction so that way
Skarner's
Seismic Bastion will have a smaller cooldown when taking Golem down.
Seals:
For Seals I go the common
Greater Seal of Armor for extra defense when jungling!
Quintessences:
And finally, for Quintessences, I go pure
Greater Quintessence of Attack Speed
Mastery order and WHY I chose it:
My mastery order is 1/21/8
Offense:
The only point I put in offense is
Plentiful Bounty
because it reduces the cool-down on the summoner spell you are REQUIRED to bring ALL THE TIME (Which is
Smite), plus an extra 5 Gold every time you use it won't hurt, right?
Defense:
I put 3 points in
Resistance
and
Hardiness
for the much needed armor and magic resistance, 3 points in
Strength of Spirit
for extra health regeneration, 2 points in
Defensive Mastery
to make jungling safer, 3 points in
Harden Skin
to become more tanky for later on, 3 points in
Veteran's Scars
for more tankyness, 3 points in
Ardor
for your much needed attack speed and AP, and finally, a point in
Tenacity
for your much needed defense!
Utility:
We start with 3 points in
Perseverence
and 1 point in
Good Hands
, and, the most important mastery for jungling, 4 POINTS IN
Awareness
My skill order and WHY I pick this order for Jungling:
At level 1 I get
Seismic Bastion because with his passive you can have a shield with a 3 second cooldown for blue, and if nobody were to leash, you can still kill golem. At level 2 I get his
Ixtal's Impact to heal off minions. And at level 3 I get
Seismic Bastion to get more health on the shield+more movement. Then at level 4 I get
Shattered Earth so I can slow when I gank!
Summoner Spells and WHY I like them:
Smite:
Smite is required for ALL junglers, if you don't have it, you are either stupid, or don't know how important it is to be able to steal Baron Nashor from the enemy team, in fact, here is a video of using it to steal Baron (NOTE: That wasn't me!)
Flash:
Flash is also important, it is the major gap-closer for
Skarner when he is jungling, in fact, I don't know why you wouldn't take it on all champions who are jungling.
OTHER SUMMONER SPELLS:
Ghost:
Ghost is useless on
Skarner I personally think, because his
Seismic Bastion can do the same thing as it, but unfortunately, as all things, you are allowed to take it if needed, in fact, I only take it when laning him to be able to have more movement when pulling them with
Impale
Teleport:
Later on there will be a soloing middle build for Skarner and
Teleport will probably be one of the summoner spells, but unless one of your lanes are getting pushed hard and you are jungling, you have no reason to take this
Heal:
If you have to take
Heal then you shouldn't be jungling with
Skarner, and besides, his
heals for just as much if you follow up with
Shattered Earth on a pile of minions.
Fortify:
Fortify Is somewhat like
Teleport, it can be used offensively or defensively. The only good thing with
Fortify is that you can use it when you are dead, but sadly, it has longer cooldown than
Teleport.
My playstyle:
Early Game:
At the start, buy
Cloth Armor and 5
Health Potion, get your team to protect you and leash, and play care when you are jungling. The main objective, besides winning, is NOT DYING ON YOUR FIRST GANK, because, if you die, you give the enemy a free 2 buffs and the one who got blue can continually harass your solo lane/duo lane/middle lane to oblivion. Also, hang out in your jungle, use your wriggles to keep an eye on their jungler, and, most importantly, BUY SIGHT WARD's AND
Vision Ward's AND WARD UP YOUR JUNGLE SOME! Because, if you forget to ward, you could be ganked by ANYBODY (Including
Evelynn. Unless of course, you are at 0 Elo in ranked, but I don't think that is humanly possible =.=
Mid Game:
At this point in the game you should have gotten a kill by now, or have stolen the enemy jungle and have enough to buy
Wriggle's Lantern and mercury's threads and get 1
Dagger. After you get your blue and red again, take dragon, and gank for another kill. Turrets should start going down! When that starts to happen, look for empty lanes and increase your CS (Creep Score) by farming creeps, TRY NOT TO DIE! I cannot stress enough that dying gives the enemy your buffs and makes it more difficult to fight them because they can spam all their skills and still have mana left Ex.
Swain or
Malphite. The second time you go back you should buy a
Zeal and a
Phage. Or, if you can, buy the entire
Trinity Force!
Late Game:
Wheee! If the game lasts this long, you should get your team to baron, or if your team is defending versus the enemy team at your inner-most mid turret, you can backdoor their bottom or top turrets! One good thing about
Skarner is that he has an escape mechanism. His
Seismic Bastion is JUST as good as
Ghost, except for the fact that
Seismic Bastion gives attack speed and puts a shield up for you!
That is it for Angloomy's
Skarner build, below is the Jungle build from the champion spotlight for
Skarner.
Marks:
For Marks I go

Glyphs:
For Glyphs I go



Seals:
For Seals I go the common

Quintessences:
And finally, for Quintessences, I go pure

Mastery order and WHY I chose it:
My mastery order is 1/21/8
Offense:
The only point I put in offense is


Defense:
I put 3 points in








Utility:
We start with 3 points in



My skill order and WHY I pick this order for Jungling:
At level 1 I get




Summoner Spells and WHY I like them:

Smite is required for ALL junglers, if you don't have it, you are either stupid, or don't know how important it is to be able to steal Baron Nashor from the enemy team, in fact, here is a video of using it to steal Baron (NOTE: That wasn't me!)



OTHER SUMMONER SPELLS:






Later on there will be a soloing middle build for Skarner and


If you have to take









My playstyle:
Early Game:
At the start, buy




Mid Game:
At this point in the game you should have gotten a kill by now, or have stolen the enemy jungle and have enough to buy







Late Game:
Wheee! If the game lasts this long, you should get your team to baron, or if your team is defending versus the enemy team at your inner-most mid turret, you can backdoor their bottom or top turrets! One good thing about




That is it for Angloomy's


Runes:
Greater Mark of Attack Damagex9
Greater Seal of Armorx9
Greater Glyph of Scaling Magic Resistx9
Greater Quintessence of Attack Damagex3
Masteries:
1/18/11
Item Order:
Wriggle's Lantern
Mercury's Treads
Trinity Force
Rylai's Crystal Scepter
Sunfire Aegis
Force of Nature
Hextech Gunblade
Summoner Spells:
Flash and
Smite
Skill Sequence:
R>Q>W>E
Spotlight Video:




Masteries:
1/18/11
Item Order:







Summoner Spells:


Skill Sequence:
R>Q>W>E
Spotlight Video:
Credits to the chat room "LoL University" for so much of the helpful stuff! And credits to MOBAfire for having such an easy to use configurator for the build's!
Join my clan, Jinx Gaming, and hang around in the PvP.net chat room "Jinx" without the "'s
Join my clan, Jinx Gaming, and hang around in the PvP.net chat room "Jinx" without the "'s
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