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Skarner Build Guide by Angloomy

Skar-Skar-Skarner! ~Angloomy's Skarner Build~

Skar-Skar-Skarner! ~Angloomy's Skarner Build~

Updated on September 16, 2011
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League of Legends Build Guide Author Angloomy Build Guide By Angloomy 5 2 22,900 Views 20 Comments
5 2 22,900 Views 20 Comments League of Legends Build Guide Author Angloomy Skarner Build Guide By Angloomy Updated on September 16, 2011
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Choose Champion Build:

  • LoL Champion: Skarner
  • LoL Champion: Skarner
  • LoL Champion: Skarner

1.) Introduction

/league-of-legends/champion/skarner-81 a simple champion, but little to my surprise he is actually quite challenging to be good with, this guide will focus on the different builds I have listed above, and the play-style strategy for each of them! The first 5 builds are for Creeping/Jungling, and the other 5 are for Laning!
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2.) Pros / Cons.

Scarner is very different from other champions in the league, he is different in many ways, one of the ways he is different are the Pros/Cons of him!
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2.1) Pro's.

Skarner Pros:
1.) He can clear the Jungle relatively fast because he has Shattered Earth (Around 2:30-3:45 Minutes, My Record Is 3:13, But I Bet Some People Could Get Faster Times!)
2.) People think he is Underpowered, but he is actually pretty decent, and people think he is bad, which is why they get killed by him!
3.) Skarner's Ultimate, Impale, CAN win Team-Fight's if used correctly!
4.) He can heal lots of health with his Ixtal's Impact when Jungling AND Laning
5.) SO MANY WAYS TO PLAY HIM!!!
6.) He can slow TONS and keep people within range of him :)

Below are the Cons :(
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2.2) Con's.

Skarner Cons:
1.) Skarner lacks that much needed Gap-Closer that all Junglers need.

(To make up for it I run Flash and use his Seismic Bastion to keep them from escaping a gank, and the fact that his Shattered Earth slows after the first usage makes this con less important! The only reason I listed this as a con is because so many people say that Skarner not having a gap closer is a major issue when jungling.)
2.) Skarner is VERY Mana hungry, so you either have to ALWAYS have blue, or put in greater glyph of replenishment as your Glyph's
3.) Skarner Is VERY Squishy.
4.) Skarner Requires runes to jungle D:
5.) Skarner can't do much when Crowd Controlled (CC'd)
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3.) Last Hitting

This will be the general discussion of how you last hit with Skarner, please post extra info if you have anything to contribute to last hitting/farming!
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3.1) How To Last Hit/What Last Hitting Is.

Here is a last hitting video The video above tells you the basic way of last hitting, BUT when you are Skarner, you can also regenerate health with using your Ixtal's Impact on a minion wave under your turret and following up with Shattered Earth. You would only really last hit if you are soloing mid or top, because the minions would push up to your turret and you could heal health by using your Ixtal's Impact and following up with your Shattered Earth
That is all there is to last hitting! Until I find other things out about it, the Tips & Tricks below will be empty.
Last hitting T&T:
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4.) Warding

That video above covers the general way to ward :)
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5.) Going In-Depth With All The Jungle Build's.

Below I will be going into depth with all of these Jungle builds. Note that some of the 5 builds are not mine, and 1 will be made from people suggesting things from the comments (The 5th one with 3 items)
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5.1) Angloomy's Personal Jungle Build.

Runes and WHY I chose them:
Marks:
For Marks I go Greater Mark of Attack Speed for the extra Attack Speed to reduce cooldowns because of his energize
Glyphs:
For Glyphs I go Greater Glyph of Cooldown Reduction so that way Skarner's Seismic Bastion will have a smaller cooldown when taking Golem down.
Seals:
For Seals I go the common Greater Seal of Armor for extra defense when jungling!
Quintessences:
And finally, for Quintessences, I go pure Greater Quintessence of Attack Speed

Mastery order and WHY I chose it:
My mastery order is 1/21/8
Offense:
The only point I put in offense is Plentiful Bounty because it reduces the cool-down on the summoner spell you are REQUIRED to bring ALL THE TIME (Which is Smite), plus an extra 5 Gold every time you use it won't hurt, right?
Defense:
I put 3 points in Resistance and Hardiness for the much needed armor and magic resistance, 3 points in Strength of Spirit for extra health regeneration, 2 points in Defensive Mastery to make jungling safer, 3 points in Harden Skin to become more tanky for later on, 3 points in Veteran's Scars for more tankyness, 3 points in Ardor for your much needed attack speed and AP, and finally, a point in Tenacity for your much needed defense!
Utility:
We start with 3 points in Perseverence and 1 point in Good Hands , and, the most important mastery for jungling, 4 POINTS IN Awareness

My skill order and WHY I pick this order for Jungling:
At level 1 I get Seismic Bastion because with his passive you can have a shield with a 3 second cooldown for blue, and if nobody were to leash, you can still kill golem. At level 2 I get his Ixtal's Impact to heal off minions. And at level 3 I get Seismic Bastion to get more health on the shield+more movement. Then at level 4 I get Shattered Earth so I can slow when I gank!

Summoner Spells and WHY I like them:
Smite:
Smite is required for ALL junglers, if you don't have it, you are either stupid, or don't know how important it is to be able to steal Baron Nashor from the enemy team, in fact, here is a video of using it to steal Baron (NOTE: That wasn't me!)
Flash:
Flash is also important, it is the major gap-closer for Skarner when he is jungling, in fact, I don't know why you wouldn't take it on all champions who are jungling.

OTHER SUMMONER SPELLS:
Ghost:
Ghost is useless on Skarner I personally think, because his Seismic Bastion can do the same thing as it, but unfortunately, as all things, you are allowed to take it if needed, in fact, I only take it when laning him to be able to have more movement when pulling them with Impale
Teleport:
Later on there will be a soloing middle build for Skarner and Teleport will probably be one of the summoner spells, but unless one of your lanes are getting pushed hard and you are jungling, you have no reason to take this
Heal:
If you have to take Heal then you shouldn't be jungling with Skarner, and besides, his heals for just as much if you follow up with Shattered Earth on a pile of minions.
Fortify:
Fortify Is somewhat like Teleport, it can be used offensively or defensively. The only good thing with Fortify is that you can use it when you are dead, but sadly, it has longer cooldown than Teleport.

My playstyle:
Early Game:
At the start, buy Cloth Armor and 5 Health Potion, get your team to protect you and leash, and play care when you are jungling. The main objective, besides winning, is NOT DYING ON YOUR FIRST GANK, because, if you die, you give the enemy a free 2 buffs and the one who got blue can continually harass your solo lane/duo lane/middle lane to oblivion. Also, hang out in your jungle, use your wriggles to keep an eye on their jungler, and, most importantly, BUY SIGHT WARD's AND Vision Ward's AND WARD UP YOUR JUNGLE SOME! Because, if you forget to ward, you could be ganked by ANYBODY (Including Evelynn. Unless of course, you are at 0 Elo in ranked, but I don't think that is humanly possible =.=

Mid Game:
At this point in the game you should have gotten a kill by now, or have stolen the enemy jungle and have enough to buy Wriggle's Lantern and mercury's threads and get 1 Dagger. After you get your blue and red again, take dragon, and gank for another kill. Turrets should start going down! When that starts to happen, look for empty lanes and increase your CS (Creep Score) by farming creeps, TRY NOT TO DIE! I cannot stress enough that dying gives the enemy your buffs and makes it more difficult to fight them because they can spam all their skills and still have mana left Ex. Swain or Malphite. The second time you go back you should buy a Zeal and a Phage. Or, if you can, buy the entire Trinity Force!

Late Game:
Wheee! If the game lasts this long, you should get your team to baron, or if your team is defending versus the enemy team at your inner-most mid turret, you can backdoor their bottom or top turrets! One good thing about Skarner is that he has an escape mechanism. His Seismic Bastion is JUST as good as Ghost, except for the fact that Seismic Bastion gives attack speed and puts a shield up for you!

That is it for Angloomy's Skarner build, below is the Jungle build from the champion spotlight for Skarner.
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5.2) The Jungling Build From The Skarner Champion Spotlight.

Runes:
Greater Mark of Attack Damagex9
Greater Seal of Armorx9
Greater Glyph of Scaling Magic Resistx9
Greater Quintessence of Attack Damagex3

Masteries:
1/18/11

Item Order:
Wriggle's Lantern
Mercury's Treads
Trinity Force
Rylai's Crystal Scepter
Sunfire Aegis
Force of Nature
Hextech Gunblade

Summoner Spells:
Flash and Smite

Skill Sequence:
R>Q>W>E

Spotlight Video:
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5.5) Jungle build BY THE COMMUNITY!

Yeah, Comment and I will make it according to who comments and what they say :)
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7.) Tips & Tricks With The Scorpion:

T&T:
1.) You have a small range of time right when you use Impale to Flash, use that to your advantage!
2.) Turn around when your Impale is about to wear off, you will make the enemy have to walk more!
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8.) Credits:

Credits to the chat room "LoL University" for so much of the helpful stuff! And credits to MOBAfire for having such an easy to use configurator for the build's!
Join my clan, Jinx Gaming, and hang around in the PvP.net chat room "Jinx" without the "'s
Download the Porofessor App for Windows

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Teamfight Tactics Guide